Valeros

Gregori Arcanthus Shadowbane's page

268 posts. Alias of Mark Thomas 66 (RPG Superstar 2009 Top 16).


Full Name

Gregori Arcanthus Shadowbane

Race

Aasimar

Classes/Levels

Paladin 4

Age

27

Alignment

Lawful Good

Deity

Ragathiel / Sarenrae

Languages

Common, Celestial, Draconic

Strength 14
Dexterity 12
Constitution 14
Intelligence 13
Wisdom 12
Charisma 18

About Gregori Arcanthus Shadowbane

Gregori Arcanthus “Shadowbane”

Max HP: 38 (4d10+11) Current HP: 34 Non Lethal:
STR 14(+2) DEX 12(+1) CON 14(+2) INT 13(+1) WIS 12(+1) CHA 19(+4)

Defense

AC: 18 (22 vs target during smite) (10+ 1 Dex + 5 Armor + 2 Shield + )
Touch: 11 (15)
Flat footed: 17 (21)
Resistance: Acid 5, Electricity 5, Cold 5

Armor

Spoiler:

Scalemail +5 max dex+3 check pen -2 spd 20ft
heavy steel shield +2

Speed: 20

Saves:
Fort: +10 Reflex: +6 Will: +9

CMD: 16

Offense
BAB:+4 CMB:+6 Initiative +0

Combat:
Melee: +1 Cold Iron Bastardsword attack +9 damage 1d10+3 19-20
Melee: +1 Cold Iron Bastardsword (2 handed) attack +9 damage 1d10+4 19-20
Melee: Warhammer attack +6 damage 1d8+2 x3
Ranged: Heavy Crossbow attack +5 Damage 1d10 x3 40 bolts

Special Abilities

Spoiler:

Halo (Aasimar alternate trait): at will (+2 Intimidate vs evil, +2 saves vs Blinded or dazzled)
Daylight 1/day
Aura of good
Detect evil
Smite evil 2/day +4 attack/ +4 damage or +8(undead/evil outsider/dragon) 1st attack
Divine Grace
Lay on Hands 2d6 10/day Used :2
Aura of Courage (Immune to Fear, allies within 10’ft +4 to saves vs Fear)
Divine Health (Immune to all diseases)
Mercy (Sickened)
Channel positive energy (2d6. 2 uses of Lay On Hands)
Power of Faith : 30 ft nimbus of light +1 morale bonus to AC and on attack rolls,damage rolls, and saving throws against fear as long as they remain in the area of light. This power lasts for 1 minute.

Traits:

Spoiler:

Called

Your deity or a powerful spirit spoke to you when you were young, dropping cryptic hints about the important destiny that lay before you and how you must win your fights if you are to achieve your predetermined greatness.
Benefit(s): Once per day upon rolling a natural 1 on an attack roll, you may reroll the die and take the second result instead.

A Shining Beacon
You carry a burning hatred in your heart for all things demonic, and have studied their weaknesses carefully.
Benefit: You deal additional damage equal to your weapon’s critical hit modifier when you score a successful critical hit with a weapon on a demon. This damage is added only after the damage is totaled, and is not multiplied by the critical hit multiple.

Languages: Common, Celestial, Draconic

Skills:

Spoiler:

Climb +0
Diplomacy +4
Handle Animal +4
Heal +1
Intimidate +7 (+9 with Halo)
Perception +1
Sense motive +7
Knowledge Religion +8
Knowledge Planes +6
Knowledge Nobility +1
Ride +1
Stealth -1
Swim -3
Survival +1

Feats:

Spoiler:

Exotic weapon proficiency Bastard Sword, Toughness, Extra Lay on Hands

Racial

Spoiler:

• Ability Score Racial Traits: Aasimars are insightful, confident, and personable. They gain +2 Wisdom and +2 Charisma.
• Type: Aasimars are outsiders with the native subtype.
• Size: Aasimars are Medium creatures and thus have no bonuses or penalties due to their size.
• Base Speed: Aasimars have a base speed of 30 feet.
• Languages: Aasimars begin play speaking Common and Celestial. Aasimars with high Intelligence scores can choose from the following languages: Draconic, Dwarven, Elven, Gnome, Halfling, and Sylvan. See the Linguistics skill page for more information about these languages.
• Celestial Resistance: Aasimars have acid resistance 5, cold resistance 5, and electricity resistance 5.

Appearance:

Gregori

Tall, dashing, extremely well muscled, Gregori seems a temple statue brought to vivid life. In his stylized armor, fully equipped he virtually radiates an aura of martial divinity, ready to stike at the heart of evil. When his halo manifests, hos hair becomes a luminous silvery white, his eyes seeming pupil less light sources.

From his flawless appearance to his stunning smile and roguish grin with just a hint of playful mischief, the man seems like a living embodiment of the blend of Ragathiel’s wrath and Sarenrae’s grace.

[/spoiler]

Equipment (lbs)

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50ft silk rope
Quiver
Backpack
Bedroll
Waterskin
4 sunrods
Belt pouch
Small steel mirror
1 lb Soap
10 day's rations
Explorer's outfit
Whetstone
Potion Belt :
2 potions cure light wounds
2 potion of cure serious wounds
1 potion of lesser restoration

Capacity:

Spoiler:

Light: 58 lbs
Medium: 116 lbs
Heavy: 175 lbs

Details

Spoiler:

Smite Evil (Su): Once per day, a paladin can call out to
the powers of good to aid her in her struggle against evil.
As a swift action, the paladin chooses one target within
sight to smite. If this target is evil, the paladin adds her
Charisma bonus (if any) to her attack rolls and adds her
paladin level to all damage rolls made against the target
of her smite. If the target of smite evil is an outsider with
the evil subtype, an evil-aligned dragon, or an undead
creature, the bonus to damage increases to 2 points of
damage per level the paladin possesses. Regardless of the
target, smite evil attacks automatically bypass any DR the
creature might possess.
In addition, while smite evil is in effect, the paladin
gains a deflection bonus equal to her Charisma modifier
(if any) to her AC against attacks made by the target of the
smite. If the paladin targets a creature that is not evil, the
smite is wasted with no effect.
The smite evil effect remains until the target of the
smite is dead or the next time the paladin rests and regains
her uses of this ability. At 4th level, and at every three levels
thereafter, the paladin may smite evil one additional time
per day, as indicated on Table 3–11, to a maximum of seven
times per day at 19th level.

At 3rd level, a paladin is immune to fear (magical or otherwise). Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects. This ability functions only while the paladin is conscious, not if she is unconscious or dead.

At 3rd level, a paladin is immune to all diseases, including supernatural and magical diseases, including mummy rot.

At 3rd level, and every three levels thereafter, a paladin can select one mercy. Each mercy adds an effect to the paladin's lay on hands ability. Whenever the paladin uses lay on hands to heal damage to one target, the target also receives the additional effects from all of the mercies possessed by the paladin. A mercy can remove a condition caused by a curse, disease, or poison without curing the affliction. Such conditions return after 1 hour unless the mercy actually removes the affliction that causes the condition.
At 3rd level, the paladin can select from the following initial mercies.
• Fatigued: The target is no longer fatigued.
• Shaken: The target is no longer shaken.
• Sickened: The target is no longer sickened.

Background and Char Construction::

Design qualifiers:
To gird your form against the travails of the Worldwound – look to the following for guidance:
• To choose a different race from the core rule book – explain whether your character is a native Mendevian, or why they’ve come north into danger.

Spoiler:

Gregori is considered one of the greatest weapons of the order of the Golden Blade, a specialist unit that hunts the monsters in the darkness that would otherwise prey on the populace. From their headquarters in Cannorate, the brave men and women of the order venture to all corners of Golarion.

• To play one tainted by good outsider blood (aasimar) – tell me how that came to be, and which outsider was your forebear.

Spoiler:

The blood of angels runs strong in Gregori’s veins. As the son of a well regarded priestess and a half-celestial warrior, Gregori practically radiates with divine potential. Gregori has never met his father, who died while his mother was pregnant. As a result, he knows nothing of the Celestial part of his bloodline. He has been watched by celestial forces however, and there is some sort of plan in place in which he plays a key role.

• To be more powerful (20 point buy) – tell me of your character’s personality and state which aspect of the Four Temperament Ensemble is closest to your character's outlook.
• To further hone your strength (25 point buy) – describe a few other tropes that apply to your character, and whether you play them straight or subvert them.

Spoiler:

Sanguine and Choleric (the Artisan): Extroverted and dually-oriented. On the positive side, the most brave, passionate, energetic, and tactical (as "Artisan" suggests) of the temperament combos. But on the negative side, the most impulsive and least sensitive toward others, can be the most violent, and can cause the most drama to happen. Usually fitting in this blend are the typical Real Man (especially as The Munchkin), a stoic and/or genki Blood Knight, and an overlap of Terror Hero and Warrior Therapist.
• Expressive high, responsive moderate.
• Response's delay short, duration variable.
• Corresponds to the double-element lightning (air + fire).
Will be playing both aspects of his personality, his duality being sharply separated between combat and non combat activity. Gregori is that person who is your best friend, makes you feel safe, and when you watch him face an enemy, frightens you a little.

While charming, friendly and extremely likeable, there is a definite dark side to Gregori that he keeps under tight control, usually using it to fuel his focus in battle, reflecting on his own darkness to understand the darkness into which he seeks to incinerate the shadows with his blinding light.
Intelligent and extremely capable, Gregori is also overconfident, stemming from literally being the temple’s “golden boy”. He was raised to believe that while wielding the light there is nothing he cannot face and has a tendency to believe it much of the time.
Tropes
Good Is Not Soft (Played straight)
If you have to look along the shaft of an arrow from the wrong end, if a man has you entirely at his mercy, then hope like hell that man is an evil man. Because the evil like power, power over people, and they want to see you in fear. They want you to know you're going to die. So they'll talk. They'll gloat. They'll watch you squirm. They'll put off the moment of murder like another man will put off a good cigar. So hope like hell your captor is an evil man. A good man will kill you with hardly a word.
— Discworld, Men at Arms
Holy Hand Grenade (Once he starts leveling he's an anti-evil bomb)
"And Saint Attila raised the Hand Grenade up on high, saying: O Lord, bless this Thy hand grenade, that with it Thou mayest blow Thine enemies to tiny bits, in Thy mercy."
— The Book of Armaments on the Holy Hand Grenade of Antioch, Monty Python and the Holy Grail

""I am the light in the darkness.I am the hope of the universe. I am the answer to all living things that cry out for peace. I am protector of the innocent. I am the light in the darkness. I am truth. Ally to good! Nightmare to you!"
-Goku facing Frieza

Holy Hitman
"And you will know my name is the LORD, when I lay my vengeance upon thee."
— Jules Winnfield (mis)quoting The Bible, Pulp Fiction

Holy Burns Evil

"This symbol, these two planks of wood, it confounds me. Suffuses me with mortal dread. But fear is in the mind." [puts his hand on the cross and holds on while it burns] "Like pain. It can be controlled. If I can face my fear, it cannot master me."
— The Master, Buffy the Vampire Slayer

• To choose one’s class – state what you have to offer the crusade (imagine you were responding to a recruiter).
• To be a Cavalier / Cleric / Inquisitor / Paladin – ensure that you tie in your character’s personality and conduct to your code or deific edicts.

Spoiler:

One of the most influential people in Gregori’s life has been his mother. A much respected priestess of Sarenrea whose meteoric rise within the church was exceeded only by her wisdom, she is the primary reason that while driven by strong emotions and conviction, Gregori also possessed a sharp tactical mind and a broad perspective of most situations. She is the one who has instilled in him the sliver of humility that keeps his ego in check.
He has been raised in the church, forged into a living weapon against evil. His natural gifts, combined with an almost unlimited potential to draw upon the powers of light (will forgo spell casting and go with Warrior of Light archetype at 4th), render him capable of wading headlong into the heart of darkness and surviving. Through a combination of martial power, divine gifts and inspiring charisma, Gregori not only presents a powerful force against evil, but makes everyone around him better.
He is noble without being haughty, nonchalantly courageous and unrelenting when faced with an enemy.

• To gain belongings (average wealth for your character class) –tell me what your character looks like, and how they comport themselves.

Spoiler:

Gregori

Tall, dashing, extremely well muscled, Gregori seems a temple statue brought to vivid life. In his stylized armor, fully equipped he virtually radiates an aura of martial divinity, ready to stike at the heart of evil. From his flawless appearance to his stunning smile and roguish grin with just a hint of playful mischief, the man seems like a living embodiment of the blend of Ragathiel’s wrath and Sarenrae’s grace.


• To be richer still (max wealth for your character class) – describe one item you bear that was inherited from someone important to you, and how it came to be yours.
Spoiler:

The other most influential person in Gregori’s life was his sword master Darius. A grizzled old man who could best most men 20 years younger, Darius was in many ways the closest thing Gregori had to a father figure.
After years of training young warriors to battle the darkness, Darius decided to retire the way he lived, heading to the worldwound to battle the demon hordes.
After 2 years without contact, a messenger appeared carrying an oil-cloth wrapped around Darius' cold Iron Bastard sword along with a note etched in a strip of leather.
MAKE THEM PAY


• To have skills borne of experience (two traits) – weave the skills into the background that shapes your character.
Spoiler:

Even as a child, Gregori was quietly aware of the presence of divine emissaries, angelic guardians who watched over him, sometimes counseling him when he was alone. To him the presence of the divine is completely natural, and his awareness of his path in life stems heavily from these moments.
Called
Your deity or a powerful spirit spoke to you when you were young, dropping cryptic hints about the important destiny that lay before you and how you must win your fights if you are to achieve your predetermined greatness.
Benefit(s): Once per day upon rolling a natural 1 on an attack roll, you may reroll the die and take the second result instead.
A Shining Beacon
You carry a burning hatred in your heart for all things demonic, and have studied their weaknesses carefully.
Benefit: You deal additional damage equal to your weapon’s critical hit modifier when you score a successful critical hit with a weapon on a demon. This damage is added only after the damage is totaled, and is not multiplied by the critical hit multiple.

• To gain the bonus trait Channel Divinity below – state your patron deity and how you venerate them in daily life.

Spoiler:

While respecting a number of the good deities and having a special fondness for Sarenrae, Gregori’s true patron deity is Ragathiel.
Gregori hates evil. Not just in the manner of a Paladin or as a creature of good. He bears a personal grudge against creatures that actively promote an evil agenda because creatures like them took the woman he loved from him. He is however willing to accept that there is a possibility of redemption, giving quarter if there is a true sign of good in his opponent
Gregori was once on the verge of falling, having descended into depression and rage after the death of his love Tania against a horde of orcs. Unable to forgive himself, he spiraled into violence and rage, seeking perhaps a violent end in battle. Brought to the brink of death after taking on a pack of trollhounds that were preying on an outlying village, his inner hate festering to the point where he found himself stripped of his resistance, the Bloodfire fever burning within him, he had a vision. Whether hallucination or divine providence he would never be able to say for sure, but in that moment Tania came to his side, and convinced him to release the poisonous rage that was slowly eating away at him. The tattoo that he bears over his heart, a circle made of equal portions of light and shadow interlocked serves to remind him that in even the greatest warriors of light lies darkness that must be acknowledges and controlled, and that by the same token, in the darkest of hearts may be a glimmer of light.

Wealth

Spoiler:

pp 75 gp, 54 sp 50cp
gems

xp

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Next level: