About Gregori Shadowbane Max HP:45 (5d10+15) Current HP: 45 Non Lethal:
Defense AC:24 (27 vs target during smite) (10+ Armor 10+ Shield 3+ Ring 1)
Dawnflower Sash:
Armor
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+1 Full plate max dex+2 check pen -6 spd 20ft +1 heavy steel shield +3 +1 Ring of protection Speed: 20 Saves:
Offense
Combat:
Halo at will (+2 Intimidate vs evil, +2 saves vs Blinded or dazzled)
Special Abilities
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Halo (Aasimar alternate trait) Daylight 1/day Aura of good Detect evil Smite evil 2/day +3 attack/ +3 damage or +6(undead/evil outsider/dragon) 1st attack Divine grace Lay on hands 8/day 2d6hp (Shaken) Aura of courage (grant allies +4 will save vs fear) Divine health Mercy (Shaken) Channel Positive energy (2 uses of Lay on Hands per channel) Warrior of Light (Power of Faith)1 use of Lay on Hands Divine Weapon Bond (light, Flaming/Defending/Keen/Merciful) Languages: Common, Celestial, Sylvan Skills:
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Climb -3 Diplomacy+9 Handle Animal +5 Heal+6 Intimidate +5 Perception+4 Sense motive +5 Spellcraft+5 Knowledge Religion+6 Knowledge Planes+5 Knowledge Nobility+5 Ride + Stealth -5 Swim -10 Survival +2 Feats:
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Weapon focus longsword, Extra lay on hands, Toughness, Racial
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· Ability Score Racial Traits: Aasimars are insightful, confident, and personable. They gain +2 Wisdom and +2 Charisma. · Type: Aasimars are outsiders with the native subtype. · Size: Aasimars are Medium creatures and thus have no bonuses or penalties due to their size. · Base Speed: Aasimars have a base speed of 30 feet. · Languages: Aasimars begin play speaking Common and Celestial. Aasimars with high Intelligence scores can choose from the following languages: Draconic, Dwarven, Elven, Gnome, Halfling, and Sylvan. See the Linguistics skill page for more information about these languages. · Celestial Resistance: Aasimars have acid resistance 5, cold resistance 5, and electricity resistance 5. · Equipment (lbs)
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50ft silk rope Quiver Backpack Bedroll Waterskin 4 sunrods Belt pouch Small steel mirror 1 lb Soap 10 day's rations Explorer's outfit Whetstone Potion Belt 3 potion cure light wounds
Capacity:
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Light: 58 lbs Medium: 116 lbs Heavy: 175 lbs Details
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Smite Evil (Su): Once per day, a paladin can call out to the powers of good to aid her in her struggle against evil. As a swift action, the paladin chooses one target within sight to smite. If this target is evil, the paladin adds her Charisma bonus (if any) to her attack rolls and adds her paladin level to all damage rolls made against the target of her smite. If the target of smite evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage increases to 2 points of damage per level the paladin possesses. Regardless of the target, smite evil attacks automatically bypass any DR the creature might possess. In addition, while smite evil is in effect, the paladin gains a deflection bonus equal to her Charisma modifier (if any) to her AC against attacks made by the target of the smite. If the paladin targets a creature that is not evil, the smite is wasted with no effect. The smite evil effect remains until the target of the smite is dead or the next time the paladin rests and regains her uses of this ability. At 4th level, and at every three levels thereafter, the paladin may smite evil one additional time per day, as indicated on Table 3–11, to a maximum of seven times per day at 19th level. Lay On Hands (Su): Beginning at 2nd level, a paladin
Mercy (Su): At 3rd level, and every three levels thereafter, a
At 3rd level, the paladin can select from the following
At 6th level, a paladin adds the following mercies to the
Warrior of the Holy Light Power of Faith (Su): At 4th level, a warrior of the holy
Background
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Step 1: Write five things about your character’s concept and background, five things that you think are the most essential parts of your character. You don’t have to stop at five, if you like…this is just a minimum.
1) The blood of angels runs strong in Gregori’s veins. As the son of a well regarded priestess and a half-celestial warrior, Gregori practically radiates with divine potential.
Step 2: List two goals for the character that you, as a player, think would be cool to see accomplished in-game. Goals: 1) To lead an army or squadron against an evil force on the battlefield. And particularly to pit his skill and power against a notable evil creature. 2) To protect those he deems innocents at all costs. Step 3: List two secrets about your character. One is a secret the character knows, one is a secret that involves him but that he is not actually aware of yet. This will help me in creating plots that center around your character. I will also be creating a third secret which you as a player will not be aware of, so expect some surprises! 1) Gregori was once on the verge of falling, having descended into depression and rage after the death of his love Tania against a horde of orcs. Unable to forgive himself, he spiraled into violence and rage, seeking perhaps a violent end in battle. Brought to the brink of death after taking on a pack of trollhounds that were preying on an outlying village, his inner hate festering to the point where he found himself stripped of his resistance, the Bloodfire fever burning within him, he had a vision. Whether hallucination or divine providence he would never be able to say for sure, but in that moment Tania came to his side, and convinced him to release the poisionous rage that was slowly eating away at him. The tattoo that he bears over his heart, a circle made of equal portions of light and shadow interlocked serves to remind him that in even the greatest warriors of light lies darkness that must be acknowledges and controlled, and that by the same token, in the darkest of hearts may be a glimmer of light.
Step 4: Describe three people that are tied to the character though blood, romance or honor. Two of them are friendly to the character, one is hostile. All can do something useful for you, if you can get the situations to line up. If you like, you can include an enemy of yours here as well, so I have an instant NPC nemesis to throw at you. 1) One of the most influential people in Gregori’s life has been his mother. A much respected priestess of Sarenrea whose meteoric rise within the church was exceeded only by her wisdom, she is the primary reason that while driven by strong emotions and conviction, Gregori also possessed a sharp tactical mind and a broad perspective of most situations. She is the one who has instilled in him the sliver of humility that keeps his ego in check.
Step 5: Describe three memories that your character has. They don't have to be elaborate, but they should provide some context and flavor. 1) The battle in which Tania fell, it fuels the unrelenting way he fights now.
Description
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Gregori Tall, dashing, extremely well muscled, Gregori seems a temple statue brought to vivid life. In his stylized armor, fully equipped he virtually radiates an aura of martial divinity, ready to stike at the heart of evil. From his flawless appearance to his stunning smile and roguish grin with just a hint of playful mischief, the man seems kissed by Sarenrae herself.
Wealth
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pp 60 gp 50sp 50cp gems xp
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Next level: 23000
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