Mystery (Flame)
Oracle’s curse (Clouded eyes, smoky 30' vision range) Darkvision
Orisons,
Mystery spells (Burning hands, resist energy, fireball)
Revelation (Touch of Flame )
Touch of Flame (Su): As a standard action, you can perform a melee touch attack that deals 1d6 points of fire damage +1 point for every two oracle levels you possess. You can use this ability a number of times per day equal to 3 + your Charisma modifier. At 11th level, any weapon that you wield is treated as a flaming weapon.
Revelation (Molten skin)
You gain resist fire 5. This resistance increases to 10 at 5th level and 20 at 11th level. At 17th level, you gain immunity to fire
Revelation (Heat Aura)
Heat Aura (Su): As a swift action, you can cause waves of heat to radiate from your body. This heat deals 1d4 points of fire damage per two oracle levels (minimum 1d4) to all creatures within 10 feet. A Reflex save halves the damage. In addition, your form wavers and blurs, granting you 20% concealment until your next turn. You can use this ability once per day, plus one additional time per day at 5th level and every five levels thereafter.
Extra Revelation, Abundant Revelations (Heat Aura), Dodge, Elemental focus (Fire)
Traits::
Genie blood
One of your ancestors was genie-kind. Select an element (air, earth, fire, or water).
Benefit: You gain a +1 trait bonus on saving throws against attacks that utilize that element (cold for air, acid for earth, fire for fire, and electricity for water), and gain a +1 trait bonus on Bluff, Diplomacy, Intimidate, and Sense Motive checks made against creatures of that subtype
Heirloom Weapon
You carry a weapon that has been passed down from generation to generation in your family.
Benefit: This heirloom weapon is of masterwork quality (but you pay only the standard cost at character creation). You gain a +1 trait bonus on attack rolls with this specific weapon and are considered proficient with that specific weapon (but not other weapons of that type) even if you do not have the required proficiencies.
Spells::
0-level 7 known
Light, Detect Magic, Purify food and drink, Detect poison, Spark, Read Magic, Stabilize
1st-level 5 known, 6/day (DC 15)
Burning Disarm (DC 16), Know the Enemy, Detect undead, Shield of Faith, Sun Metal, Burning Hands* (DC 16)
50ft silk rope
Backpack
Belt pouch
Bedroll
Small steel mirror
5 sticks chalk
Perfume
Inscense
Augury bones
Cloak
Soap
Potion belt
Leather dress
Red hooded robe
Scabbard of Vigor
Once per day, as part of the action of drawing forth the weapon held by the scabbard, the wearer can order it to endow the weapon with an enhancement bonus on attack and damage rolls. The duration of the effect depends on the desired enhancement bonus for the weapon. (+4 1rnd, +3 3rnds, +2 5rnds, +1 10rnds)
Wand of Cure Light Wounds (50 charges)
Potions:
Levitate
Blur
Gaseous form
Capacity::
Light: 43lbs
Medium: 86lbs
Heavy: 130lbs
Background:
Description:
Enticingly feminine, darkly mysterious, as alluring as a flame, these are but a few of the terms used to describe . Her beauty is as unnerving as it is enticing, a fierce sensuality that carries an unearthly quality, from her husky voice to her mesmerizing almost flowing and the faint scent of burnt cedarwood that wafts by in her presence.
This unearthly aura is only heightened by the fact that her eyes, an odd flickering amber in hue, seem to constantly have smoke swirling in them, a sight that few can gaze upon for very long.
Flawless alabaster skin stands out in stark contrast to her fiery red hair, which seems to dance and flicker when she is excited or angered, the entire package rendering her unforgettable.