Traits
Traits Bastard (Campaign, +1 trait Will, -1 Cha skills vs Brevic nobility), Clever Wordplay (Intimidate) (Social, use INT for Intimidate), Elven Reflexes (Race, +2 initiative), Magical Lineage (disintegrate) (Magic, -1 spell level when using metamagic with this spell), Meticulous (Drawback, -2 on untrained skills)
Magical Gear Armor Belt Belt of Dex +2
Body Chest Eyes Feet: Hands: Trapspringer's gloves
Head: Headband Headband of vast intelligence +2
Neck: The Nymph's Gift (+2 dodge vs ranged attacks)
Rings Shoulders: cloak of resistance +1
Wrists: bracers of armor +1
Slotless
Wands/Scrolls/Potions
scroll of mage armor 0/1
4 potions of cure light wounds , potion of vanish
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Special Abilities
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Arcane Trickster 3
ranged legerdemain
Sneak attack +1d6
Rogue (Rake, Unchained) 1
blade's bravado (forgo 1d6 sneak attack damage for free demoralize check, +5 for each additional 1d6), finesse training, sneak attack 2d6
Impromptu Sneak Attack (Ex) (2/day)
Beginning at 3rd level, once per day an arcane trickster can declare one melee or ranged attack she makes to be a sneak attack (the target can be no more than 30 feet distant if the impromptu sneak attack is a ranged attack). The target of an impromptu sneak attack loses any Dexterity bonus to AC, but only against that attack. The power can be used against any target, but creatures that are not subject to critical hits take no extra damage (though they still lose any Dexterity bonus to AC against the attack).
At 7th level, an arcane trickster can use this ability twice per day.
Wizard (Transmuter) 3
CL 4, spells 4/2+1/1+1, arcane bond (weapon: shortbow), arcane school (Transmutation; opposition schools: Abjuration, Evocation)
Transmutation school powers
Physical Enhancement: +1 enhancement Dex
Telekinetic Fist: ranged touch attack deals 1d4+half level bludgeoning damage, 3+INT/day
A chaotic good Half-Elf trained to be a wizard who is also a self-trained rogue. She was formerly a slave of Numeria's Technic League, a past she shares with her lover Regongar, who she has been with for most of her life in bondage. She follows the goddess Calistria.
Octavia was sold to the Technic League as a young child. She has few memories of the time before her enslavement, most vividly remembering the color of her mother's dress and that her mother was crying when selling her. As a slave of the Technic League she was trained as a wizard and taught a variety of utility spells to allow her to perform useful tasks- a unique skillset which was responsible for her masters' unwillingness to kill or permanently harm her when she acted out of line. As an expression of resistance, Octavia would pretend to be stupid and unable to learn what her masters attempted to teach her, frustrating their attempts to impose their will on her. She was frequently sold to new masters when her old master became too frustrated with her behavior to continue tolerating her.
At some point during her enslavement, she met Regongar and became close to him. Regongar shared her dreams of freedom and intense will to resist the Technic League slave masters. Along with Regongar, she attempted many time to escape Numeria and reach the River Kingdoms, where slavery is illegal. Some attempts were quickly cut short, but other times they managed to evade pursuers for months and came very close to reaching sanctuary.
Shortly before the events of the game, she and Regongar were brought to the Stolen Lands by a group of Technic League agents serving her then-current master, Maestro Janush.