Jhofre Vascari

Dorian 'Grey''s page

Goblin Squad Member. * Venture-Agent, Michigan—Berkley 2,423 posts (24,457 including aliases). No reviews. 1 list. 1 wishlist. 26 Organized Play characters. 42 aliases.


Current Campaigns


Age of Ashes (Team Dahak)


Mosquito.

Running through the fist Pf2e AP! Come forth brave adventurers and answer the call for heroes. Google Drive

Aldizog's Carrion Crown (PF1)


Theodore Samuel Walden ...

Constellations of Attelan


Dirk Gently.

A traditional journey to Absalom Station begins on the arrival of Docking Bay 94...

DM Brainiac's Gatewalkers: The Sprite Squad!


Sir Batman

DM Brainiac's Myth-Speaker


Arfi-em-khet

DM Brainiac's Season of Ghosts Table 2


Li Jie Qiang

Map on Google Slides
Exploration Activities: Hooli: Avoiding Notice; Kwan: Scouting; Lek: Investigating; Lie Jie: Searching
Week 8 of Fall
Hope Points: 13; Food Points: 3; Security Points: 11

DM Brainiac's Sky King's Tomb


Uhe Stonethorn

DM Brainiac's Spore War


Idari "Lucky Strikes" Lucien

DM delmoth's Wrath of the Righteous


Dorian 'Grey'Ahmose

Wrath Maps
Wrath Loot

Supplies: 45, Goods: 5
Knights 15/16
Mercenaries 8/16

DUNE PF1 ACT 2 The Dream of Green


Audi ibn Jad

“Without change something sleeps inside us, and seldom awakens. The sleeper must awaken.”
― Frank Herbert, Dune

Freman words

MAP of NORTHERN ARRAKIS

CURRENT MAP SAND TRUCK IN VILLAGE

GM Frost's A Level 1-5 Adventure of PFS (2E) Escapades


Ōtani Yoshitsugu.

Current Game: S06-05 Silver Bark, Golden Blades
S06-05 Sign-Up Sheet | Slides and Maps | Macros | Chronicles

Challenge Points: 30 (HIGH Tier, Level 3-4)

GM Knightmare's Therapy Sessions [Strange Aeons]


Enoch the Wanderer

A telling of the Pathfinder first edition adventure path "Strange Aeons".

Sanity Rules
Research Rules
Provided Sketch of Briarstone
Google Slides Maps and NPC Gallery
Loot Sheet

GM ShadowLord's Quest for the Frozen Flame


Strong Jaw

Book Two: Lost Mammoth Valley
Battle Map

PF2e Crown of the Kobold King Plus


Sébastien of The City of a Hund

Strange things are afoot in the Silverpine Forest.
Sunsday, 15 Galea, 1393 NGE
Player Resources
Roll20
◆= 1 Action, ◆◆= 2 Action Activity, ◆◆◆= 3 Action Activity
◇= Free Action, ↺= Reaction

A Tiny Part Of The Dimension Wars (Interdimensional Spy Follies


Rollo Qantas

On the road to Helaronthrop to investigate possible interference with the creation centers of the Groves Of Ansthenia...

Way of the Wicked - the Ninth Knot Reborn


Mephistopheles.

Perception:

Clyde [dice] 1d20+12[/dice]
Elliaria [dice]1d20+13[/dice] +15 vs. Humans.
Malleck [dice] 1d20+1[/dice]
Mephistopheles [dice] 1d20+9[/dice]
Tih [dice] 1d20+9[/dice]
Sir Balin/Grumble [dice] 1d20-2[/dice]

---

Initiative:

Clyde [dice] 1d20+7[/dice]
Elliaria [dice] 1d20+14[/dice]
Malleck [dice] 1d20+1[/dice]
Mephistopheles [dice] 1d20+8[/dice]
Tih [dice] 1d20+3[/dice]
Sir Balin/Grumble [dice] 1d20+1[/dice]

---

The Lower Caverns

Dungeon of the Horn

Farholde

Talingarde

Wrath of the Righteous PF2


Merlin Brokencrown

This is an experiment with homebrewed PF2 Mythic rules of the Wrath of the Righteous AP

Mythic Artifacts | Macros | Area Templates | Slides

Retraining House Rule:

Retraining generally takes a week of downtime. And you have to have found someone to pay to help you retrain. In some Adventure Paths (APs) there is enough downtime to actually make this viable (I'm looking at you, KingMaker, which had months of downtime). I'm not really seeing enough downtime in Wrath of the Righteous (WotR) to make this work.

Here is what I propose:

The PC makes a declaration to the GM/table that they plan to retrain out of X and retrain into Y.

Immediately, they lose X.

After a week of in-game time, they make a skill check (generally the DC of which is the Hard DC for the level of Y):

Critical Success: They can immediately begin using Y with no penalties
Success: They can immediately begin using Y, but with a -2 Retraining penalty related to using Y. This penalty goes away after one week of in-game time.
Failure: You still have lost X, and can immediately start a new week of training into Y
Critical Failure: You still have lost X, and must wait an in-game week before restarting training into Y.

For instance, if Harry the level 8 Rogue wanted to retrain out of a general feat taken at level 3 and replace it with a level 2 feat, then the DC would be 18 (16 for level 2 and +2 for Hard DC). If instead it was being replaced by a level 7 feat, the DC would be 25.

If Harry's feat was a Thievery-related feat, then the applicable skill would be Thievery. But, if the feat was related to something else (let's say Toughness), then the applicable skill would be different (in Toughness' case, it would be Fortitude). Non-obvious applicable skills would have to be discussed with the GM.

Singular magic items (for instance a +1, Holy Arrow):

Single magic arrows can be collected after a combat, unless they did critical damage, in which case they are expended.

Inherent Mythic Boons:

1. At Mythic Rank 1, the PC gets a unique Mythic Item. As the PC progresses in Mythic Ranks, the Mythic Item increases in power.
The player will devise what the Mythic Item will be at Mythic Rank 10.
The GM and the player will work together to devise how the initial Mythic Item will evolve over time.

2. At the attainment of Mythic Rank 1, 4, 7, and 10, the PC will get a free boost to an attribute modifier.
If an attribute modifier is already +4 or higher, it takes two boosts to increase it. If the PC gets a partial boost, the PC must boost that attribute again to increase it by 1.

3. At the attainment of any Mythic Rank, the player will devise a Mythic Feat, Ability, or action that, with the GMs approval the PC will get. The Mythic action will be directly related to a Feat, Ability, or action that the PC already has.

4. At Mythic Rank 10, the PC may have a second Apex Item.

Basically, it allows the PC to become more unique through inherent mythic powers.

So, Let's say at Mythic Rank 1, the Fighter gets a Mythic Breastplate. At MR 10, It is an Intelligent item that doesn't allow the PC to be flanked, and that can cast Dimension Door 3/day. At MR 1, it may only warn the wearer to decrease the Off Guard penalty by 1. Etc.

The same Fighter at MR 1, can have a Mythic Raise Shield that is a free reaction that does a Shield Bash to any foe within melee range, when the Shield Block reaction is done.

A mage at Mythic Rank 1 gets a Mythic Pearl of Power. At MR 10, it acts as a crystal ball, that gives the mage an additional spell slot at every available Spell Rank. 1/day it can maximize the dice on any damage die rolls of a spell (e.g., 6d8 would be 48). At MR 1, it gives the mage an additional spell slot at an available spell Rank.

The same Mage at MR 1, can have a Mythic Spell. For example, a Mythic Fireball would automatically have all its damage dice increased by one step.

So, rather than having all the boons be generic, this will allow each player to devise what they believe an overpowered, nearly godlike PC would be.

Previous Campaigns