
GM ShadowLord |

Healing warmth floods the battlefield, closing many of the parties numerous wounds (and burns)!
Desiak completely dodges
Catamoch can see the husk is close to being taken down and slams his tusk into the undead monstrosity, taking it down and out of the fight.
Hakata continues to struggle to find purchase with his arrows, both shots flying high.
Valda lands her single strike on Desiak after a bit of healing.
Desiak had been waiting for Kadosh to take his feet once he saw the healing wash over his enemies. As the half-orc rises, Desiak thrusts his bonespur to finish the creature once and for all. As Kadosh moves, his bell rings out distractedly and the bone spur only scrapes the warrior's shoulder as he ducks under the attack. Once on his feet, Kadosh swings but barely misses.
Frustrated with his miss on Kadosh, Desiak growls and quickly whirl toward the radiant one, surprising her as he rakes her with his claws and buries his bonespur deep into her chest, the second strike critically wounding her.
Damage Valda: 2d10 + 6 ⇒ (7, 6) + 6 = 19
Crit Damage Valda: 4d8 + 12 ⇒ (1, 5, 3, 8) + 12 = 29
DC25: 1d20 + 20 ⇒ (17) + 20 = 37
Bell DC22: 1d20 + 20 ⇒ (3) + 20 = 23
AOO AC23: 1d20 + 20 ⇒ (2) + 20 = 22
1d20 + 20 ⇒ (14) + 20 = 34
1d20 + 20 ⇒ (20) + 20 = 40
D: 51
Party up!

Veshka. |

Veshka snarls a curse and metal shards tear free from her surroundings to pierce the dragon's minion!
Needle Darts: 1d20 + 13 ⇒ (16) + 13 = 29
Piercing: 6d4 ⇒ (1, 1, 4, 3, 3, 4) = 16

Catamoch |

Catamoch rejoices in his disciple's wrath, joining in the bloody sacrament by tearing away at Desiak in his distraction.
Tusk: 1d20 + 16 ⇒ (9) + 16 = 25
Slashing: 2d6 + 6 + 2 ⇒ (1, 3) + 6 + 2 = 12
Hoof: 1d20 + 12 ⇒ (18) + 12 = 30
Bludgeoning: 2d6 + 6 + 2 ⇒ (4, 5) + 6 + 2 = 17

Strong Jaw |

Strongjaw Heals Valda and they Stride just behind her.
Come on, come on, come on Touch me babe!
Vital Beacon active!
Heal(3), staff: 3d8 + 24 + 1 ⇒ (6, 2, 1) + 24 + 1 = 34

Kadosh |

HP 74/74
AC 23
Fort +13, Ref +12, Will +10
Hero points: 2
Effects: Wounded 1
His wounds almost completely closed by his companions, Kadosh snarls at Desiak. "I could do this all day!" he boasts, falling into his fighting stance.
As usual, he fails to inspire, but his ax hits home with a spray of blood!
Inspiring Marshal Stance, Strike x2
Diplomacy (expert): 1d20 + 14 ⇒ (3) + 14 = 17
+1 striking battleaxe: 1d20 + 14 ⇒ (19) + 14 = 33
Slashing, with implement empowerment, personal antithesis: 2d8 + 5 + 4 ⇒ (7, 4) + 5 + 4 = 20
+1 striking battleaxe, iterative: 1d20 + 14 - 5 ⇒ (15) + 14 - 5 = 24
Slashing, with implement empowerment, personal antithesis: 2d8 + 5 + 4 ⇒ (5, 4) + 5 + 4 = 18
React to Ring Bell if target of Exploit Vulnerability makes a Strike or Casts a Spell that would affect me or an ally (DC 22) or to Implement's Interruption if target of Exploit Vulnerability uses a concentrate, manipulate, or move action, or leaves a square during a move action it's using. Make a Strike against the triggering creature with your weapon implement. If your attack is a critical hit, you disrupt the triggering action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike.

Valda |

Grateful to Strong Jaw for his healing spell, Valda shifts her immanence to her sword and unleashes her signature strike!
Flowing Spirit Strike: 1d20 + 16 ⇒ (10) + 16 = 261d20 + 14 ⇒ (18) + 14 = 32
Damage: 2d12 + 10 ⇒ (3, 1) + 10 = 142d12 + 10 ⇒ (1, 5) + 10 = 16

Hakata |

Frustrated, the spirits of battle leave Hakata. He re-centers himself into a more receptive frame of mind and unleashes a blast of fire at Desiak.
Channeler's Stance, Cast ignition
spell attack: 1d20 + 15 ⇒ (17) + 15 = 32 for fire: 5d4 + 5 ⇒ (3, 3, 4, 4, 4) + 5 = 23

GM ShadowLord |

The Hearth roars to life from the cries of victory. As Lieutenant Desiak falls to his knees, battered by Catamoch's tusks and Kadosh's axe, Valda’s sword flashed through the air in a final radiant arc. Desiak lets out a guttural snarl, staggered, and crumples to the floor alongside the necrohusk, dead at last!!! A stunned silence filled the Hearth before erupting into cheers as Blood Owl sympathizers stand from their seats, weapons raised high.
The scouts stood triumphant, battered but unbroken. Tonight, the tyrant’s grip on Lyuba had been shattered!
At dawn, the uprising will begin.
The Blood Owls, villagers, and the Broken Tusks will gather in the mists and march to Ashen Swale’s compound. Before the march, Kezaku and Epaku bestow gifts upon you, expressing their thanks.
Kezaku and Epaku gift the party one moderate quickmelt slick each, one moderate winterstep elixir each, one moderate mud bomb, and one moderate pernicious spore bomb.
I think this is a good opportunity to try and make up for the loot deficit. Let's say that they also give each of you an item of your choice level 7 or below.
And it might be a little early, but ...
When all others knelt in fear, the Broken Tusks stood tall. They earned loyalty not through conquest, but through compassion and strength, stitching broken lives back together in the darkness. They mended broken spirits, fed the starving, and earned the trust of a people too long oppressed. Beneath the endless stars of the Blood Owls' hidden refuge, they forged new alliances and plotted the first sparks of rebellion.
Their blades struck down the corrupted and their words lit a fire of rebellion among the Sutaki. Through mud-choked streets and smoke-filled taverns, the Broken Tusk scouts carved a path of hope through Lyuba’s despair. With Desiak’s blood still fresh on their blades and the fire of revolution burning in their hearts, they now rise stronger, sharper, and more determined than ever — ready to cast down the tyrants of this dying valley and seize the future that waits beyond the glacial walls.
Welcome to level eight!

Strong Jaw |

Strongjaw walks by the dead husk of Desiak. The small goblin takes out a dagger. Raising it high, he plugged it into the corpse!
Well done everyone.
At the feast, the Songsinger tells tall tales of the Scouts of the Broken Tusks all night long ...Al night....all night long....

Veshka. |

Veshka spits out a gobbet of something unwholesome. "Not with the dragon's blood still unspilt."

GM ShadowLord |

A pale sun rises over the drowned village of Lyuba and the morning air hangs heavy with frost and anticipation. You are gathered outsided Ashen Swale's compound, surrounded by Blood Owls, villagers, and Sutaki rebels. A makeshift army ready to find freedom.
A dozen beheaded are impaled on 10-foot-tall spikes in a haphazard grid that fills the Lyuba village square seemingly embolden the troops. Kezaku and Epaku move between the ranks, slapping backs and grabbing shoulders to bolster morale. Standing before you is Ashen Swale’s
compound, which is surrounded by a 20-foot-tall log fence.
The assault begins.
As the rebels surge into Howling Square, chants and war cries pierce the damp air. Bone warriors clash with villagers in the streets as the you push forward, driving through the chaos to the gates of Ashen Swale’s compound. There, monstrous carrion golems await, grotesque parodies of the gods the Sutaki once revered. Their hideous forms charge forward: a ferret with too many legs, a moose blooming with rotting flowers, a twin-headed vulture bear. Behind them, the towering gates stand closed, guarding the path to the dragon’s frozen stronghold.
Bit by bit, the gates are cleared until the final golem falls in ruin, and the way forward lies open.
Through the shattered threshold of Ashen Swale’s compound, battle still rages. Sutaki rebels flood the yard, freeing prisoners and driving back cultists. But standing defiantly between the uprising and the path to Venexus’s icy palace is Lieutenant Azi, bone staff raised high, her face a cold mask of zealotry. Beside her, two massive skeletal giants close ranks, glaives gleaming in the sickly light.
"You’ve made it far," Azi calls, her voice sharp as splintered bone. "But here, at the feet of the divine, your journey ends."
She slams her staff into the earth and the last stand begins.
The two large giants rush forward on opposite sides of the spikes in a furious charge, slamming their horns into the front line of the scouts. Kadosh manages to dodge his attack, but the other gets a hold of Valda Damage P: 1d10 + 7 ⇒ (10) + 7 = 17
Both swing their glaives at their targets, but miss those subsequent attacks.
The necromancer starts an encantation that causes whispers of the void to swirl around the party! The words take form, beginning to weaken the party. Everyone but Hakata needs a DC28 Fort save.
Critical Success The creature is unaffected.
Success The creature takes 2d8 persistent void damage.
Failure The creature takes 4d8 persistent void damage and becomes drained 1.
Critical Failure The creature takes 4d8 persistent void damage and becomes drained 2 and doomed 1.
Party is up!
Valda: 1d20 + 4 ⇒ (6) + 4 = 10
Hakata: 1d20 + 7 ⇒ (4) + 7 = 11
Strong Jaw: 1d20 + 2 ⇒ (20) + 2 = 22
Veshka: 1d20 + 5 ⇒ (5) + 5 = 10
Kadosh: 1d20 + 5 ⇒ (6) + 5 = 11
Baddies: 1d20 + 7 ⇒ (15) + 7 = 22
Baddies: 1d20 + 19 ⇒ (15) + 19 = 34
Charge: 1d20 + 14 ⇒ (9) + 14 = 23
Charge: 1d20 + 14 ⇒ (15) + 14 = 29
Glaive: 1d20 + 9 ⇒ (12) + 9 = 21
Glaive: 1d20 + 9 ⇒ (12) + 9 = 21

Valda |

Fortitude: 1d20 + 16 ⇒ (1) + 16 = 17
Hero Point: 1d20 + 16 ⇒ (20) + 16 = 36
Heroically ignoring the necromantic magic, Valda laughs at Azi despite the pain from the giant's horns. "I think not! Now you will bear witness to true divinity, for you face Radiant Valda, Peerless Under Heaven!" Her silver blade gleams as she slices at the giant next to her, then she shifts her immanence back to her sword.
Flowing Spirit Strike: 1d20 + 17 ⇒ (8) + 17 = 251d20 + 15 ⇒ (18) + 15 = 33
Damage: 2d12 + 10 ⇒ (1, 8) + 10 = 192d12 + 10 ⇒ (7, 11) + 10 = 28

Hakata |

Hakata hunts prey on the necromancer, then fires off two shots before shielding himself with divine power.
Hunt Prey, Hunter Shot, Cast shield
shortbow: 1d20 + 15 ⇒ (9) + 15 = 24 for piercing: 2d6 + 1 ⇒ (3, 2) + 1 = 6
shortbow: 1d20 + 15 - 5 ⇒ (17) + 15 - 5 = 27 for piercing: 2d6 + 1 ⇒ (4, 2) + 1 = 7
AC 27

Strong Jaw |

Fort(E) DC 28: 1d20 + 14 ⇒ (19) + 14 = 332d8 ⇒ (4, 7) = 11
The Witch spits on the ground.
Youses bees meets da Hero Scouts ov da Broken Tusks! Sucks it, wizard!
The Beast master Commands Tanngrisnir to Stride closer (but not near the Giants) to that annoying Wizard!
Speed 35 feet, climb 15 feet
Assuming two Strides/Climbs?
The Songsinger holds aloft his shiny new Great Axe (he won it at cards), uttering words of Primal magic!
Draw the Lightning
Lightning blast! Reflex DC 26: 3d12 ⇒ (12, 6, 1) = 19
If Cloudy an Extra: 2d12 ⇒ (1, 4) = 5
Strongjaw grins.

Kadosh |

Fortitude (expert): 1d20 + 15 ⇒ (2) + 15 = 17 Well, it can only get 1 worse. 2 Hero Points left
Fortitude (expert): 1d20 + 15 ⇒ (1) + 15 = 16 LOL. The dice bot just hates Kadosh.
HP 104/104 (currently 73/88)
AC 25
Fort +15, Ref +14, Will +14 (resolve)
Hero points: 2
Effects: drained 2, doomed 1, 4d6 persistent void
Sizing up the nearest skeleton, he swaps his axe for a mace and attacks as he's wracked with pain.
Exploit Vulnerability, Swap Weapons, Strike
Lore (esoteric) (trained) to Exploit Vulnerability vs. standard DC of creature's level: 1d20 + 14 ⇒ (10) + 14 = 24
+1 striking light mace (agile, finesse, shove): 1d20 + 16 ⇒ (6) + 16 = 22
Bludgeoning, with implement empowerment, personal antithesis: 2d4 + 7 + 4 ⇒ (2, 2) + 7 + 4 = 15
Void: 4d6 ⇒ (2, 3, 5, 5) = 15
Flat: 1d20 ⇒ 2
React to Ring Bell if target of Exploit Vulnerability makes a Strike or Casts a Spell that would affect me or an ally (DC 24, 3 rounds) or to Implement's Interruption if target of Exploit Vulnerability uses a concentrate, manipulate, or move action, or leaves a square during a move action it's using. Make a Strike against the triggering creature with your weapon implement. If your attack is a critical hit, you disrupt the triggering action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike.

Veshka. |

Veshka yells, life gurgling up from deep within her at the necromancer's spell. Withdrawing from the frontlines she urges Catamoch onward with a scream dragged up from the depths of her wrathful soul. "Kiiillll her!"
Veshka's Fort: 1d20 + 14 ⇒ (8) + 14 = 22 Drained 1
Catamoch's Fort: 1d20 + 15 ⇒ (15) + 15 = 30 [ooc]only take the worst of the two damaging effects between the pair
Extend Boost: 1d20 + 15 ⇒ (9) + 15 = 24 [ooc]Up for 3 rounds[/dice]
Ongoing: 4d8 ⇒ (8, 2, 8, 2) = 20
Flat Check: 1d20 ⇒ 1

Catamoch |

Catamoch rushes past the giant skeletons, looking to pin the necromancer to the earth!
Tusk: 1d20 + 17 ⇒ (15) + 17 = 32
Piercing: 2d6 + 6 + 2 ⇒ (3, 1) + 6 + 2 = 12
Grapple: 1d20 + 16 ⇒ (7) + 16 = 23

GM ShadowLord |

Valda hits the giant next to her both times, dealing significant damage to it even though it's resistant to her attack. Luckily her flowing spirit strike makes the most of the situation.
Hakata lines up a two shots on the necromancer, missing the first but landing the second!
StronJaw's lightning burst out of the cloudy sky and catches Azi completely unaware (Crit fail)!
KAdosh recalls some useful facts about the giant and delivers a blow that doesn't seem to be resisted.
Catamoch rushes forward and buries his tusks into Azi, gouging her but unable to grab a hold of her.
The giant near Valda and Hakata takes two broad swipe with its glaive, swinging at them both, but missing both times. It takes a third, ineffective swing and misses as well.
Kadosh's giant tries to gouge him with its horsn, but misses all three attempts.
On the far side of the battlefield in front of the gate, Azi closes her hand and pulls life away from Catamoch into herself. Void Damage DC28 F: 3d4 ⇒ (3, 3, 3) = 9. Some of her wounds close in the process of stealing his life, equal to whatever the outcome of damage he takes is.
What happens next is even worse though as the boar's blood spills out of him into her body, she laughs maniacally as her wounds heal and she grows stronger once again. Void Damage DC28 F: 6d6 ⇒ (4, 3, 4, 3, 3, 6) = 23. Some of her wounds close in the process of stealing his life, equal to whatever the outcome of damage he takes is.
Party up!
M: 42
b: 15
A: 42 (check damage to catamoch for heal)
Reflex DC26: 1d20 + 17 ⇒ (1) + 17 = 18
Glaive: 1d20 + 14 ⇒ (7) + 14 = 21
Glaive: 1d20 + 14 ⇒ (2) + 14 = 16
Glaive: 1d20 + 9 ⇒ (5) + 9 = 14
Horns: 1d20 + 14 ⇒ (4) + 14 = 18
Horns: 1d20 + 10 ⇒ (11) + 10 = 21
Horns: 1d20 + 6 ⇒ (13) + 6 = 19
Will DC24: 1d20 + 9 ⇒ (8) + 9 = 17

Valda |

Valda attacks the giant twice more, her silver blade flowing like moonlight before she shifts her immanence back into it.
Flowing Spirit Strike: 1d20 + 17 ⇒ (17) + 17 = 341d20 + 15 ⇒ (12) + 15 = 27
Damage: 2d12 + 10 ⇒ (5, 8) + 10 = 232d12 + 10 ⇒ (4, 5) + 10 = 19
The other giant must succeed at a DC 24 Will save or be frightened 1. That creature is then temporarily immune to this effect for 10 minutes. This is an emotion, fear, mental, and visual effect.

Hakata |

Hakata raises a hand to the air, invoking the spirits of the valley that have been repressed under the rule of the necromancer.
Cast Divine Wrath
spirit: 4d10 ⇒ (4, 6, 8, 2) = 20 DC 26 Fortitude. Should hit all enemies
He then lets fly two more shots at the necromancer.
Apparition's Enhancement, Hunted Shot
shortbow: 1d20 + 15 ⇒ (10) + 15 = 25 for piercing: 2d6 + 1 ⇒ (4, 2) + 1 = 7 and spirit: 1d6 ⇒ 1
shortbow: 1d20 + 15 - 5 ⇒ (4) + 15 - 5 = 14 for piercing: 2d6 + 1 ⇒ (3, 4) + 1 = 8 and spirit: 1d6 ⇒ 3