Ilquis

Sir Batman's page

329 posts. Alias of Dorian 'Grey'.


Full Name

Sir Batman

Race

Sprite

Classes/Levels

Champion [Bastion] 8 HP 118/118 AC 27/29 Fort(E)+15, Ref(T)+11, Will(E)+13 Perception(T)+11 Aura of Courage

Gender

M

Size

T

Age

18

Alignment

CG

Languages

Sylvan, Taldane

Strength 19
Dexterity 12
Constitution 16
Intelligence 10
Wisdom 12
Charisma 16

About Sir Batman

Backstory...of sorts:
As Sir Batman and Nox head to Arch Plaza in the center of town, the bronze bat walks a step ahead of the sorcerer.
My village was just outside of the Land of Celestial Concordance, or Holomog, as it is commonly called.

The proud champion reaches for his shiny bronze shield, tilting the emblem toward Nox.
Mazludeh was responsible for organizing the Celestial Concordance which established the celestial sponsorship of the nation of Holomog to protect millions from the chaos of the Age of Darkness. She is now their matron goddess.

Sir Batman smiles as in remembrance.
My village traded regularly with those of the city. It is not uncommon to see sprite representatives, although, most are scholars and singularly diplomatics.

The armored sprite proudly lifts his shield.

Crunch:

Sir Batman
Ancestry Sprite Heritage Nyktera Background Dreams of Vengeance
Class Champion 8 Deity Mazludeh
Alignment CG Size T Traits Rare Fey Sprite
Perception(T)+11
As long as you can hear normally, you can use the Seek action to sense undetected creatures in a 60-foot cone instead of a 30-foot cone. You also gain a +2 circumstance bonus to locate undetected creatures that you could hear within 30 feet with a Seek action.

Languages Sylvan, Taldane
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AC (E) 27/29 Fort(E)+15, Ref(T)+11, Will(E)+13
Divine Grace (Reaction) +2 circumstance bonus to the save.

Steel Shield + Hardness 10/12/14 Max HP 120/120 BT 60
Resistances & Immunities
HP 118
Class DC(T) 24
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Speed 30'
Melee(E) +1, Striking Shield Boss +17 2d8+6 Traits B, Attached to Shield, magic
Ranged(T)
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Str 19 Dex 12 Con 16 Int 10 Wis 12 Cha 16
Skills
Athletics(E)+16, Diplomacy(E)+15, Intimidation(E)+16, Religion(T)+11, Stealth(T)+11
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Ancestry Feats & Abilities
Low-Light Vision
Magical Strikes
Evanescent Wings (1st; Sprite)
Talk with Bats (5th; Ancestry)

Skill Feats
Titan Wrestler (1st; Background)
Quick Jump (2nd; Skill)
Group Coercion (4th; Skill)
Intimidating Prowess (6th; Skill)
Terrifying Resistance (8th; Skill)

General Feats
Shield Block (1st; Champion)
Fleet (3rd)
Toughness (7th)

Class Feats & Abilities
Deity Mazludeh
Champion's Code
Tenets Good
Cause Liberator
Champion's Reaction Liberating Step
Deific Weapon (Shield Boss)
Everstand Stance (1st; Champion)
Divine Grace (2nd; Champion)
Bastion Dedication (2nd; Free Archetype)
Reactive Shield (2nd; Bastion)
Divine Ally: Shield Ally: A spirit of protection dwells within your shield. In your hands, the shield's Hardness increases by 2 and its HP and BT increase by half. (3rd; Champion)
Aura of Courage (4th; Champion)
Disarming Block (4th; Bastion)
Knock Sense (6th; Champion)
Nimble Shield Hand (6th; Bastion)
Weapon specialization (7th)
Quick Shield Block (8th; Champion)
Shield Ally (8th; Bastion)

Deviant abilities
Dragon (Fire)
Blasting Beams
Awakening: You can choose to launch smaller, quicker beams from your eyes instead. These deal d4s instead of d6s, but the attack has the agile trait, and you don't need a hand free to make it, though your eyes must be uncovered.
Storming Breath (6th)

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Magic Tradition
Divine
Spell Attack Roll (T) +14
Spell DC (T) 24

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Focus Spells Focus Points 1/1
Devotion Spells
Lay on Hands
(+24hp)

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Gp 15/ 16gp Sp 12 Cp 2

Items
explorer's clothes
Breastplate (8gp)
Shield Boss x2 (5sp)
Steel Shield x2 (4gp)
Adventure's Pack (1gp 5sp)
Repair kit (donated by Sylva!)
Weapon Potency (+1) (35gp)
Sturdy Shield, lesser (360gp) x2

Bulk Max 9
6