About Sir BatmanBackstory...of sorts:
As Sir Batman and Nox head to Arch Plaza in the center of town, the bronze bat walks a step ahead of the sorcerer.
My village was just outside of the Land of Celestial Concordance, or Holomog, as it is commonly called. The proud champion reaches for his shiny bronze shield, tilting the emblem toward Nox.
Sir Batman smiles as in remembrance.
The armored sprite proudly lifts his shield. Look What Queen Sorshen gave me!:
SIHEDRON MEDALLION: ITEM 5+ RARE INVESTED MAGICAL Usage worn; Bulk — These amulets once served as tokens of loyalty between the runelords and their favored agents. Though they vary in appearance, they all share a common design—a leather or metallic cord attached to a metal disc inscribed with the seven-pointed star known as the Sihedron. For original Sihedron medallions created before Earthfall, a runelord of old Thassilon (not a character with the runelord archetype) doesn’t reduce the DC of any scrying spell they cast against a creature that wears a Sihedron medallion even if they have never met the target or are unaware of the target’s identity. If such a runelord successfully scries on a creature wearing an original Sihedron medallion, they can use the wearer’s voice to issue messages to those in the vicinity. Sihedron medallions created in more modern times don’t possess this disadvantage. A dead body that wears a Sihedron medallion doesn’t decay, and bugs or other pests (such as maggots) are prevented from consuming the remains, but unlike the effects of peaceful rest, this doesn’t offer any protection against undeath, nor does it have an impact on spells that require the corpse to have died within a certain amount of time. Activate—Bolster Flesh [two-actions] (concentrate, manipulate) Frequency once per day; Effect Your flesh is augmented with magical vitality.
Type Sihedron medallion; Level 5; Price 160 gp Type greater Sihedron medallion; Level 9; Price 700 gp The medallion grants a +1 item bonus to saving throws and grants 16 temporary Hit Points when activated. SIHEDRON RING:
As long as it’s invested, a Sihedron ring protects its wearer from environmental extremes, rendering them immune to severe cold and heat. The ring also grants a +1 status bonus to AC against attacks made during reactions. Activate—Costume Change [one-action] (concentrate) Effect You change the shape and appearance of any armor or clothing you wear to appear as ordinary or fancy clothing or armor of your imagining. The actual statistics for what you’re wearing doesn’t change. Only a creature that’s benefiting from truesight or a similar effect can attempt to disbelieve this illusion, with a DC of 20. Type Sihedron ring; Level 6; Price 250 gp Type greater Sihedron ring; Level 12; Price 2,000 gp The ring protects from extreme cold or heat and grants a +2 status bonus to AC against attacks made during reactions. Costume Change becomes a free action, with a DC of 29. Mythic Calling:
Guardian's Calling Uncommon Calling Mythic Source War of Immortals pg. 80 Your instinctive urge is always to protect others, pushing back aggressors and doing everything in your power to prevent them from harming your allies and charges. When you attempt to Disarm, Reposition, or Shove an opponent, you can spend a Mythic Point to make the check at mythic proficiency. You can attempt these maneuvers against a creature of any size when performing them at mythic proficiency. The first time each day that you critically succeed on a check to Disarm, Reposition, or Shove an opponent, you regain a Mythic Point. Edicts place yourself in harm’s way to protect your allies or innocent creatures under threat
Mythic Destiny
Crunch:
Sir Batman Ancestry Sprite Heritage Nyktera Background Heroic Ancestry (see below) Class Champion 13 Deity Mazludeh Alignment CG Size T Traits Rare Fey Sprite Perception(E)+19 Low-light vision As long as you can hear normally, you can use the Seek action to sense undetected creatures in a 60-foot cone instead of a 30-foot cone. You also gain a +2 circumstance bonus to locate undetected creatures that you could hear within 30 feet with a Seek action. Languages Sylvan, Taldane
*The medallion grants a +1 item bonus to saving throws and grants 16 temporary Hit Points when activated. *The ring protects from extreme cold or heat and grants a +2 status bonus to AC against attacks made during reactions. Costume Change becomes a free action, with a DC of 29. Sturdy Steel Shield + Hardness 16/*18 Max HP 152/152 BT 76
Skill Feats
General Feats
Class Feats & Abilities
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Spiritual Light [two-actions] (concentrate, light, revelation); Frequency once per day; Effect The light cast by the symbol becomes bright light for 10 minutes and shines through bodies to reveal hints of the spirits within. Creatures in the light receive a –2 status penalty to Deception and Stealth checks. You can Dismiss this activation. ------------------------------------------------------------------------
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Items
Bulk Max 12
HEROIC ANCESTRY BACKGROUND
RARE: While you’ve already made a name for yourself as a hero, either here in the Saga Lands or further abroad, adventuring has been in your blood from the very start. Someone closely related to you—perhaps a parent, sibling, cousin, aunt, or uncle, was part of a group of adventurers who they clashed against a runelord-themed villain. This could even be a previous PC you or another player played at your table in a previous Adventure Path like Rise of the Runelords, Shattered Star, or Return of the Runelords—or in a standalone adventure or Organized Play scenario. Work with the other players and the GM as needed to forge these family links, or you can simply be related to a hero from an unplayed adventure. If you choose this route, you can even create (with the GM’s aid) this unplayed runelord-themed story. Regardless of the nature of your relationship, it’s inspired or pursued you your entire life. Whether you grew up as a privileged young adventurer, tried your hardest to distance yourself from your relation’s fame, or are proud of their accomplishments while working hard to move beyond your relation’s heroic shadow, you’ve certainly found that adventuring and heroics appeal to your mind and soul. You may have big shoes to fill, but so far, you’ve more than risen to the challenge. Enough to draw Queen Sorshen’s attention—in her invitation for you to attend the opening ceremony of the Circle of Open Hands, she mentioned that while she first took notice of you after learning relative, she’s been impressed with your accomplishments
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