About Sir BatmanBackstory...of sorts:
As Sir Batman and Nox head to Arch Plaza in the center of town, the bronze bat walks a step ahead of the sorcerer.
My village was just outside of the Land of Celestial Concordance, or Holomog, as it is commonly called. The proud champion reaches for his shiny bronze shield, tilting the emblem toward Nox.
Sir Batman smiles as in remembrance.
The armored sprite proudly lifts his shield. Mythic Calling:
Guardian's Calling Uncommon Calling Mythic Source War of Immortals pg. 80 Your instinctive urge is always to protect others, pushing back aggressors and doing everything in your power to prevent them from harming your allies and charges. When you attempt to Disarm, Reposition, or Shove an opponent, you can spend a Mythic Point to make the check at mythic proficiency. You can attempt these maneuvers against a creature of any size when performing them at mythic proficiency. The first time each day that you critically succeed on a check to Disarm, Reposition, or Shove an opponent, you regain a Mythic Point. Edicts place yourself in harm’s way to protect your allies or innocent creatures under threat
Mythic Destiny
Crunch:
Sir Batman Ancestry Sprite Heritage Nyktera Background Heroic Ancestry (see below) Class Champion 12 Deity Mazludeh Alignment CG Size T Traits Rare Fey Sprite Perception(E)+18 Low-light vision As long as you can hear normally, you can use the Seek action to sense undetected creatures in a 60-foot cone instead of a 30-foot cone. You also gain a +2 circumstance bonus to locate undetected creatures that you could hear within 30 feet with a Seek action. Languages Sylvan, Taldane
Sturdy Steel Shield + Hardness 16/*18 Max HP 152/152 BT 76
Skill Feats
General Feats
Class Feats & Abilities
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Spiritual Light [two-actions] (concentrate, light, revelation); Frequency once per day; Effect The light cast by the symbol becomes bright light for 10 minutes and shines through bodies to reveal hints of the spirits within. Creatures in the light receive a –2 status penalty to Deception and Stealth checks. You can Dismiss this activation. ------------------------------------------------------------------------
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Items
Bulk Max 12
HEROIC ANCESTRY BACKGROUND
RARE: While you’ve already made a name for yourself as a hero, either here in the Saga Lands or further abroad, adventuring has been in your blood from the very start. Someone closely related to you—perhaps a parent, sibling, cousin, aunt, or uncle, was part of a group of adventurers who they clashed against a runelord-themed villain. This could even be a previous PC you or another player played at your table in a previous Adventure Path like Rise of the Runelords, Shattered Star, or Return of the Runelords—or in a standalone adventure or Organized Play scenario. Work with the other players and the GM as needed to forge these family links, or you can simply be related to a hero from an unplayed adventure. If you choose this route, you can even create (with the GM’s aid) this unplayed runelord-themed story. Regardless of the nature of your relationship, it’s inspired or pursued you your entire life. Whether you grew up as a privileged young adventurer, tried your hardest to distance yourself from your relation’s fame, or are proud of their accomplishments while working hard to move beyond your relation’s heroic shadow, you’ve certainly found that adventuring and heroics appeal to your mind and soul. You may have big shoes to fill, but so far, you’ve more than risen to the challenge. Enough to draw Queen Sorshen’s attention—in her invitation for you to attend the opening ceremony of the Circle of Open Hands, she mentioned that while she first took notice of you after learning relative, she’s been impressed with your accomplishments
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