GM Knightmare's Therapy Sessions [Strange Aeons]
Game Master
TheChelaxian
A telling of the Pathfinder first edition adventure path "Strange Aeons".
Sanity Rules
Research Rules
Provided Sketch of Briarstone
Google Slides Maps and NPC Gallery
Loot Sheet
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JLN F Half-Elf | Alchemist (Vivisectionist) 3 | HP 32/32, San 28/34 | AC 20, T 17, FF 14, CMD 20, ST 2, Edge 17 | Fort +5 Ref +10 Will +2, +2 vs Enchantment, Poison | Init +9 | Per +11 SM +0 | Speed 30ft | Conditions: scotomaphobia (1 day) DC 14, dex feral mutagen
My vote is for Briarstone's history.
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M Initiative+1 Perception+9 Conditions: delusion, hemophobia, Courage/ Health Sanity Score 29/39 Sanity Threshold 3 Sanity Edge 19 Aasimir Paladin (Tortured Crusader ) 3 AC 17, touch 13, flat-footed 14 CMD 20 hp 29 /34 Fort +6 Ref +2, Will +6
Enoch has the urge to learn Briarstone's History?
TN M Human | Musket Master 2 / Warpriest 1 | HP 25/30 San 33/36 | AC 18 T 16, FF 12, CMD 16, ST 2, Edge 18 | Fort +5 Ref +7 Will +5 | Init +5 | Per +8 LOADED: Alch.
I'll go with history as well, but probably using local for the roll.
Sylph Ashiftah Hedge Witch 3 | Init +3 | Perc +9, SM +8 (DV 60) | HP 21/21 | AC 13; T 13; FF 10 (+2 vs nonmagic ranged) | CMB +2 | CMD +15 | Fort +3 Ref +4 Will +5 | Speed 35 ft | Sanity 37/43 |
GM Nightmare Knight wrote:
a sensation in her throat like a limb that had fallen asleep allowed blood circulation again.
That's just nightmare fuel, dude.
If we are spending 8 hrs here anyway, I would give the research a go.
Local folklore
Knowledge (arcana) +11
Knowledge (history) +9
Knowledge (nature) +9
Knowledge (planes) +11
1d20 ⇒ 2
Never mind. The dead neck blows it.
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Nуarai wrote: GM Nightmare Knight wrote:
a sensation in her throat like a limb that had fallen asleep allowed blood circulation again. That's just nightmare fuel, dude. I'm not apologizing, this is a horror adventure...
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M Initiative+1 Perception+9 Conditions: delusion, hemophobia, Courage/ Health Sanity Score 29/39 Sanity Threshold 3 Sanity Edge 19 Aasimir Paladin (Tortured Crusader ) 3 AC 17, touch 13, flat-footed 14 CMD 20 hp 29 /34 Fort +6 Ref +2, Will +6
I am struggling with the response.
My initial inclination is immediately to engage in Paladin's Justice....
But, I as a Player, do not want to cause almost certain death to my fellow Players (not intentionally).
It may take a day, or so for my next post. If that halts progress, please, just consider him dumbstruck....
@Nyarai: very few floors have been wooden. The first floor has been almost exclusively stone.
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Sylph Ashiftah Hedge Witch 3 | Init +3 | Perc +9, SM +8 (DV 60) | HP 21/21 | AC 13; T 13; FF 10 (+2 vs nonmagic ranged) | CMB +2 | CMD +15 | Fort +3 Ref +4 Will +5 | Speed 35 ft | Sanity 37/43 |
Nyarai is slowly getting her rebel on. Don't worry about it.
Nonbinary Neutral Tiefling Cambion Abjurer (Elder Mythos Scholar) 3 | HP 21/21 | AC 13, touch 13, flat-footed 10 | Sanity 45/49, Threshold 5, Edge 24 | Resistances: Cold 5, Electricity 5, Fire 5, Acid (Variable) 5 | CMB +0, CMD 13 | Fort +3, Reflex +4, Will +6 (+2 Will vs. Emotion and Fear, +1 all vs. Aberrations, +1 Will in dim light or darkness) Initiative +3 | Perception +3; darkvision 60 ft.| Protective Ward 5/6 | darkness 1/1 | Arcane Bond 1/1 | Active Conditions: Shaken 1 round
It does feel like there's an alignment aspect to the smells we're getting. Maybe? Or at least whom one reveres, because our paladin and good aligned person smell something nice, our two more or less neutral characters smell something moderately bad, and our daemon-worshipper smells something truly foul.
I hope the slow pace lately is just IRL getting in the way. No rush from anyone, but I am once again doing my PbP GM job of checking in with y'all.
TN M Human | Musket Master 2 / Warpriest 1 | HP 25/30 San 33/36 | AC 18 T 16, FF 12, CMD 16, ST 2, Edge 18 | Fort +5 Ref +7 Will +5 | Init +5 | Per +8 LOADED: Alch.
That's the case here. Currently anxiously awaiting job application stuff to go through, and it's eaten up most of my attention lately.
JLN F Half-Elf | Alchemist (Vivisectionist) 3 | HP 32/32, San 28/34 | AC 20, T 17, FF 14, CMD 20, ST 2, Edge 17 | Fort +5 Ref +10 Will +2, +2 vs Enchantment, Poison | Init +9 | Per +11 SM +0 | Speed 30ft | Conditions: scotomaphobia (1 day) DC 14, dex feral mutagen
All good. Sorry dealing with family stuff this weekend. I'll also say that my ability to post depends on how busy my job is and I'll prioritize the games I'm DMing.
Sylph Ashiftah Hedge Witch 3 | Init +3 | Perc +9, SM +8 (DV 60) | HP 21/21 | AC 13; T 13; FF 10 (+2 vs nonmagic ranged) | CMB +2 | CMD +15 | Fort +3 Ref +4 Will +5 | Speed 35 ft | Sanity 37/43 |
I am finishing my man flu recovery. Was out for the last few days, but I should be fine moving forward.
Nonbinary Neutral Tiefling Cambion Abjurer (Elder Mythos Scholar) 3 | HP 21/21 | AC 13, touch 13, flat-footed 10 | Sanity 45/49, Threshold 5, Edge 24 | Resistances: Cold 5, Electricity 5, Fire 5, Acid (Variable) 5 | CMB +0, CMD 13 | Fort +3, Reflex +4, Will +6 (+2 Will vs. Emotion and Fear, +1 all vs. Aberrations, +1 Will in dim light or darkness) Initiative +3 | Perception +3; darkvision 60 ft.| Protective Ward 5/6 | darkness 1/1 | Arcane Bond 1/1 | Active Conditions: Shaken 1 round
Sorry for the delay on my end. It's a very busy time of year for me, so I can't post as often as I'd like. I also got distracted and forgot a few days in a row.
TN M Human | Musket Master 2 / Warpriest 1 | HP 25/30 San 33/36 | AC 18 T 16, FF 12, CMD 16, ST 2, Edge 18 | Fort +5 Ref +7 Will +5 | Init +5 | Per +8 LOADED: Alch.
Yes, Iosif, ask for a summon from Heaven who will immediately want to murder you. Wonderful idea :3
Sylph Ashiftah Hedge Witch 3 | Init +3 | Perc +9, SM +8 (DV 60) | HP 21/21 | AC 13; T 13; FF 10 (+2 vs nonmagic ranged) | CMB +2 | CMD +15 | Fort +3 Ref +4 Will +5 | Speed 35 ft | Sanity 37/43 |
GM, have we seen the count's face somewhere in the asylum? I onow we did read about him, but did we see a portrait or something?
Nonbinary Neutral Tiefling Cambion Abjurer (Elder Mythos Scholar) 3 | HP 21/21 | AC 13, touch 13, flat-footed 10 | Sanity 45/49, Threshold 5, Edge 24 | Resistances: Cold 5, Electricity 5, Fire 5, Acid (Variable) 5 | CMB +0, CMD 13 | Fort +3, Reflex +4, Will +6 (+2 Will vs. Emotion and Fear, +1 all vs. Aberrations, +1 Will in dim light or darkness) Initiative +3 | Perception +3; darkvision 60 ft.| Protective Ward 5/6 | darkness 1/1 | Arcane Bond 1/1 | Active Conditions: Shaken 1 round
It is unfortunately impossible for me to post the next couple days. Busy busy and all that. I'll get back to you folks on Thursday.
Thanks for the updates, guys.
No, Nyarai, you haven't. You feel like the man you had met was the Count but you have no way to confirm that.
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JLN F Half-Elf | Alchemist (Vivisectionist) 3 | HP 32/32, San 28/34 | AC 20, T 17, FF 14, CMD 20, ST 2, Edge 17 | Fort +5 Ref +10 Will +2, +2 vs Enchantment, Poison | Init +9 | Per +11 SM +0 | Speed 30ft | Conditions: scotomaphobia (1 day) DC 14, dex feral mutagen
Not going to lie my first impulse is to say "my mistake" and close the door...
Probably going to wait until Enoch acts.
M Initiative+1 Perception+9 Conditions: delusion, hemophobia, Courage/ Health Sanity Score 29/39 Sanity Threshold 3 Sanity Edge 19 Aasimir Paladin (Tortured Crusader ) 3 AC 17, touch 13, flat-footed 14 CMD 20 hp 29 /34 Fort +6 Ref +2, Will +6
M Initiative+1 Perception+9 Conditions: delusion, hemophobia, Courage/ Health Sanity Score 29/39 Sanity Threshold 3 Sanity Edge 19 Aasimir Paladin (Tortured Crusader ) 3 AC 17, touch 13, flat-footed 14 CMD 20 hp 29 /34 Fort +6 Ref +2, Will +6
Let's clear the West door (hope not to doiiieeee) and then deal with Loomis?
TN M Human | Musket Master 2 / Warpriest 1 | HP 25/30 San 33/36 | AC 18 T 16, FF 12, CMD 16, ST 2, Edge 18 | Fort +5 Ref +7 Will +5 | Init +5 | Per +8 LOADED: Alch.
Merde, I backed out so I don't know where Iosif's token was.
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