Way of the Wicked - the Ninth Knot Reborn

Game Master Dennis Harry

Perception:

Clyde [dice] 1d20+12[/dice]
Elliaria [dice]1d20+13[/dice] +15 vs. Humans.
Malleck [dice] 1d20+1[/dice]
Mephistopheles [dice] 1d20+9[/dice]
Tih [dice] 1d20+9[/dice]
Sir Balin/Grumble [dice] 1d20-2[/dice]

---

Initiative:

Clyde [dice] 1d20+7[/dice]
Elliaria [dice] 1d20+14[/dice]
Malleck [dice] 1d20+1[/dice]
Mephistopheles [dice] 1d20+8[/dice]
Tih [dice] 1d20+3[/dice]
Sir Balin/Grumble [dice] 1d20+1[/dice]

---

The Lower Caverns

Dungeon of the Horn

Farholde

Talingarde


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HP 66/66, RavHP 33/33, Temp HP: 9, Cold, Electricity, Fire resist 5 AC 23, Fort +14, Ref +10, Will +11, Corruption 9/9, Spells 3/3, Active Effects: Cowardice Aura

"Either one works for me. I wanna see how you lot operate. I'm gonna take rear guard on this one. Show me what you got."


M Tiefling Wizard (Pact Wizard) 7 Init +8; Senses Darkvision 60', Perception +9 AC 17, touch 13, flat-footed 14 hp 51/51 Fort +6 Ref +7, Will +9 Conditions: Nondetection (DC 22), Slip Bonds, Endure Elements, Fastidiousness, Heightened Awareness, Resist Energ)

Mephistopheles simply reaches down, picks up a rock and casts Darkness on it.
Did someone mention Stealth.


MHuman Vigilante7 Init+7 Perception+12 AC17T12FF15 HP59/59 F+4 R+7 W+7

Stealth is prudent. Clyde says and he will take advantage of the darkness as soon as he can.

Stealth: 1d20 + 17 ⇒ (4) + 17 = 21


HP 66/66, RavHP 33/33, Temp HP: 9, Cold, Electricity, Fire resist 5 AC 23, Fort +14, Ref +10, Will +11, Corruption 9/9, Spells 3/3, Active Effects: Cowardice Aura

Stealth, guidance, aid another from Raaven: 1d20 + 11 + 1 + 2 ⇒ (7) + 11 + 1 + 2 = 21

The choice made, Grumblejack's whole posture and demeanor changed. In spite of his armored bulk he went unnaturally still and quiet. He was a pitblooded and ogrekin. The dark was his natural environment.


Perception +11, Darkvision 60, Active Effects: Detect Magic, Detect Good, Invisibility

Stealth, invisibility: 1d20 + 14 + 20 ⇒ (13) + 14 + 20 = 47

Shall I scout for them? Raaven telepathically asked her master.


HP 66/66, RavHP 33/33, Temp HP: 9, Cold, Electricity, Fire resist 5 AC 23, Fort +14, Ref +10, Will +11, Corruption 9/9, Spells 3/3, Active Effects: Cowardice Aura

Naw, not unless they think to ask. I wanna see what happens when they ain't having their hands held. If things get loud, we'll go loud too. Until then, let's let 'em off the leash and see what they do.


Perception +11, Darkvision 60, Active Effects: Detect Magic, Detect Good, Invisibility

The new Ninth are already proving move intellectually capable and perceptive than the previous members. Morana and Soren are impressive, and have proven so by surviving, but the others were... frustrating. It is nice to be working with competent people for a change. That safe was quite well hidden, and the wizard's retrieval of the tome was effortless.


HP 66/66, RavHP 33/33, Temp HP: 9, Cold, Electricity, Fire resist 5 AC 23, Fort +14, Ref +10, Will +11, Corruption 9/9, Spells 3/3, Active Effects: Cowardice Aura

Asmodeus ain't choosy. He takes all kinds an' expects 'em to prove their worth. It' ain't a perfect system, but it's pretty damn self correcting. You end up with the most capable people on top, the rest on the bottom, and a nice big pile of corpses. Just the way it should be.

You're right about the old crew though. The new roster seems a lot less f!**ed in the head. Makes me a lot less grumpy, now that I don't feel like I'm babysitting a bunch of runaways from the loony bin. If anyone on the crew's gonna be a reckless, unhinged liability, it's gonna be me dammit.


Male
VITALS:
AC: 23(31), T: 17, FF: 30; HP: 46/46 (DR 6/-); F:6 R:4, W:5 CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
Fighter 7
SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1

"Neither stealth or darkness is good for me. So, I'll go in, draw the attention, you can stay close I guess." the heavy armoured human states as he tries to find his bearings inside the darkness


AC 25/16/19 | Saves F+5 R+12 W+9 | Init +14 | Percept +13 (+15 vs human) | HP 96/96 | spells 2nd:2 1st:5 | Bane 8/9; Sin 7/7 | Active effects: Misdirection (LG)

"If we are doing stealth, then please wait. You will be our strategic reserves." she says quietly to Malleck.

She will nod as Raaven goes invisible, but know that this is evaluating the rest of them. And she sneaks forward, blade at the ready. She wants to get to the corner to peek before the darkness reveals something is up.

stealth: 1d20 + 16 ⇒ (13) + 16 = 29


Male
VITALS:
AC: 23(31), T: 17, FF: 30; HP: 46/46 (DR 6/-); F:6 R:4, W:5 CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
Fighter 7
SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1

Malleck nods "I'll shall then remain in reserve. I will join the fray if I hear the clash of blades or the like. Magic too I suppose" as he steps to the side to the rest can get past him. He took up quite a bit of room. Not like Jack, but still


M Tiefling Wizard (Pact Wizard) 7 Init +8; Senses Darkvision 60', Perception +9 AC 17, touch 13, flat-footed 14 hp 51/51 Fort +6 Ref +7, Will +9 Conditions: Nondetection (DC 22), Slip Bonds, Endure Elements, Fastidiousness, Heightened Awareness, Resist Energ)

Everyone who needs Darkvision has it

Mephistopheles simply stares at Malleck as if the armored tank was a puzzle to be solved...

Shaking his head, the Wizard shrugs.
Making you Silent is not in my current repertoir (although that certainly will be rectified), but I could summon a Floating Disk for you to stand still on so you aren't moving, creaking and crackling and stuff.


AC 25/16/19 | Saves F+5 R+12 W+9 | Init +14 | Percept +13 (+15 vs human) | HP 96/96 | spells 2nd:2 1st:5 | Bane 8/9; Sin 7/7 | Active effects: Misdirection (LG)

"I can do silence, but it will prevent casters near you from being as effective. Best saved for when we know what we're facing."


Shadow's Status

The Horn Level 2

Meph, Clyde, and Elliaria pad ahead as the rest of the group hangs back. As you get to the end of the hallway, it sounds like the voices are coming from what Grumble described as another Temple. The voices are certainly chanting, easier to hear as the door is open.

Spellcraft DC 16:
The chant is that of a Consecrate spell!

All of you are quite silent in the hall, surely a slight scuffle of feet on rocks cannot be heard when there is chanting within...

DM ONLY:

Callistae Perception 1d20 + 13 ⇒ (17) + 13 = 30
Consort of Callistae 1d20 + 7 ⇒ (18) + 7 = 25

Meph, Clyde, and Elliaria:
You hear a distinct melodic voice from within, "Hold my friends, I believe I may have heard something from the hallway beyond, ware that the Boggards may be exploring this place once more". The voice sounds inhuman, but not in a good way.

You then hear the distinct sounds of blades being loosened from scabbards oh so very gently.

Actions?


AC 25/16/19 | Saves F+5 R+12 W+9 | Init +14 | Percept +13 (+15 vs human) | HP 96/96 | spells 2nd:2 1st:5 | Bane 8/9; Sin 7/7 | Active effects: Misdirection (LG)

spellcraft: 1d20 + 6 ⇒ (9) + 6 = 15

On hearing that they are discovered, she abandons stealth and charges forward. "To Battle!"


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M Tiefling Wizard (Pact Wizard) 7 Init +8; Senses Darkvision 60', Perception +9 AC 17, touch 13, flat-footed 14 hp 51/51 Fort +6 Ref +7, Will +9 Conditions: Nondetection (DC 22), Slip Bonds, Endure Elements, Fastidiousness, Heightened Awareness, Resist Energ)

Mephistopheles' blue eyes widen at the impulsively charge of Ellaria. The Wizard sighs.
We could have learned a bit prior to absolutely abandoning the advantage. Ah, to be young.

Mephistopheles decides to still have some fun! He casts Minor Image of a throng of boggards flowing endlessly into the chamber with Ellaria. Each screaming, waving weapons and making unscrupulous other noises!

The Wizard then looks at the others behind his Darkness.
Stage is set. You may all go inside for recess now.


Male
VITALS:
AC: 23(31), T: 17, FF: 30; HP: 46/46 (DR 6/-); F:6 R:4, W:5 CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
Fighter 7
SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1

With that, the armored warrior also begins his advance on the battle
"That didnt last long" he shrugs as he does so


HP 66/66, RavHP 33/33, Temp HP: 9, Cold, Electricity, Fire resist 5 AC 23, Fort +14, Ref +10, Will +11, Corruption 9/9, Spells 3/3, Active Effects: Cowardice Aura

Jack moved from stillness to reckless charge with nothing in between, yanking his sword from his scabbard and grinning wildly. He jogged in with Malleck behind Meph's illusory boggards picking up speed as he went.


MHuman Vigilante7 Init+7 Perception+12 AC17T12FF15 HP59/59 F+4 R+7 W+7

Alas, it seems that being able to play to the strengths of stealth will not happen. Clyde draws a throwing axe and hurried after the group.


Shadow's Status

The Horn Level 2

Initiative:

Clyde 1d20 + 7 ⇒ (1) + 7 = 8
Elliaria 1d20 + 14 ⇒ (2) + 14 = 16
Malleck 1d20 + 1 ⇒ (9) + 1 = 10
Mephistopheles 1d20 + 8 ⇒ (3) + 8 = 11
Aurex 1d20 + 2 ⇒ (13) + 2 = 15
Sir Balin/Grumble 1d20 + 1 ⇒ (5) + 1 = 6
Havelyn 1d20 + 2 ⇒ (4) + 2 = 6
Brian 1d20 + 1 ⇒ (14) + 1 = 15

Callistae 1d20 + 3 ⇒ (12) + 3 = 15
Callistae Consorts 1d20 + 4 ⇒ (18) + 4 = 22
Cleric of Mitra 1d20 + 1 ⇒ (10) + 1 = 11

Round 1 -
Consorts (6)
Elliaria & Aurex
Callistae & Cleric
Clyde, Meph, Grumble & Havelyn

I go first, I'll get my actions up tonight before I get back to work.


Shadow's Status

The Horn Level 2

DM ONLY:
Perception DC 25 - Lord Havelyn 1d20 + 10 ⇒ (15) + 10 = 25
Aurex 1d20 + 7 ⇒ (8) + 7 = 15

Grumble and Malleck charge forward down the hall leaving the Cleric, Havelyn and the Dragon behind.

Meph's illusions flood the room and the warriors within loose a volley of arrows "slaying" them all.

As Elliaria charges in, she sees what is clearly some sort of Celestial in the middle of the room standing next to an elf maiden wearing a holy symbol of Mitra. Behind the six pillars are elven warriors! Each has 1/2 cover.

Knowledge Planes DC 17:
This creature is a Lillend. This creature has the body of a seductive, winged elven woman from the waist up and that of a snake from the waist down. Among the azatas, lillends are the tale-tellers and chroniclers, gathering lore and recording stories in the form of epic poems and songs. They are generally peaceful, though they are swift to act if they believe a piece of rare art or a talented artist is threatened. This creature is quite large, larger even than Grumble or Aurex.

Round 1 -
Elliaria & Aurex - GO!
Callistae & Cleric
Clyde, Meph, Grumble & Havelyn

I'll post Aurex's questions after Elliaria acts.


Male
VITALS:
AC: 23(31), T: 17, FF: 30; HP: 46/46 (DR 6/-); F:6 R:4, W:5 CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
Fighter 7
SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1

"I'd request we capture any Mitran humans we encounter, as for these, I don't care what happens to them, but I'm sure the priestess could be fun to dissect" he voices his request to his companions


AC 25/16/19 | Saves F+5 R+12 W+9 | Init +14 | Percept +13 (+15 vs human) | HP 96/96 | spells 2nd:2 1st:5 | Bane 8/9; Sin 7/7 | Active effects: Misdirection (LG)

Ellaria reasons that shutting down their coordination and spellcasting is likely a good move. "Meph, stay back a bit."

She defensively casts silence on herself. Then moves in.

If the archers are readied, please remember my DR 5/adamantine.


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Shadow's Status
Elliaria wrote:
If the archers are readied, please remember my DR 5/adamantine.

The Archers wasted their shots on Meph's illusions.


Shadow's Status

The Horn Level 2

Grumble would have expected Aurex to charge past him by now, the Ogre didn't take the Dragon for a coward, but perhaps he's just letting the Ninth Knot tackle this on their own...

As Elliaria moves into the room, the Celestial smiles at her, while Elliaria can feel the creature attempt to influence her emotions, as Elliaria has none, the effect is wasted upon her.

The Cleric begins to speak, but quickly realizes that the room is silenced and instead draws out her mace and attacks Elliaria!

DM ONLY:

Mitran Priestess - Mace Attack 1d20 + 9 ⇒ (6) + 9 = 15
Protection from Evil active

Reflex Saving Throws -
Elf Consort 1 1d20 + 8 ⇒ (5) + 8 = 13
Elf Consort 2 1d20 + 8 ⇒ (4) + 8 = 12

The mace bounces harmlessly off of Elliaria's armor.

Suddenly in the back of the room, fire engulfs the two elves in the rear!

Round 1
Clyde, Meph, & Grumble - GO!


The Horn Level 2

"Hello, what's this..." Havelyn grins at Aurex as the others charge forward.

Aurex grins wickedly as the former Paladin finds a secret door in the hallway.

The Wyrm slides into the room, and opens the door to his immediate left, assuming it is the back-door into the Temple, he assumes that Havelyn will guar his flank if need be!

WHOOOOSSHHHH!

Aurex releases his breath weapon on the two hapless, elves? he can see. He cares not what they are so long as they burn!

Breath Weapon Fire 3d8 ⇒ (6, 2, 2) = 10


HP 66/66, RavHP 33/33, Temp HP: 9, Cold, Electricity, Fire resist 5 AC 23, Fort +14, Ref +10, Will +11, Corruption 9/9, Spells 3/3, Active Effects: Cowardice Aura

Gonna need every bonus I can squeeze out to make this work, so Raaven is going to fly out invisibly to take Flanking position vs the Elf. She's not actually attacking. Just Threatening.

Berserk is activate. +9 temp HP. AC is 23.

Grumblejack came into the room with all the subtlety of a rockslide, barreling straight towards the celestial. From behind his belt he drew a wicked hook that trailed a chain behind it.

Attack vs Elf to South:

As he closed, he took a swipe at the elf, but did not stop moving...

Charge, Flanked, Advancing Carnage, Power Attack: 1d20 + 14 + 2 + 2 - 2 - 2 ⇒ (6) + 14 + 2 + 2 - 2 - 2 = 20
Claws: 1d4 + 7 ⇒ (2) + 7 = 9

If hit, trigger free Demoralize from Cornugon Smash

Intimidate Elf lady, Demoralizing Presence, Aura of Cowardice: 1d20 + 21 + 4 + 6 ⇒ (1) + 21 + 4 + 6 = 32

If enemy Demoralized, trigger Hurtful

...he followed up his swipe with a nasty bite, but still didn't stop...

Hurtful Attack: 1d20 + 13 ⇒ (20) + 13 = 33
bite: 1d6 + 10 ⇒ (3) + 10 = 13

If initial attack hits, trigger Advancing Carnage. Free 5' step towards angel, free attack

Attack vs Celestial:

After crashing past the elf, he swung his chain...

Advancing Carnage attack Power Attack, Impale, reach: 1d20 + 14 - 2 - 2 ⇒ (16) + 14 - 2 - 2 = 26
Large Ogre Hook, piercing: 1d12 + 16 ⇒ (10) + 16 = 26

If hit, trigger Demoralize with Cornugon Smash

Intimidate Celestial, Demoralizing Presence, Aura of Cowardice: 1d20 + 21 + 4 + 6 ⇒ (5) + 21 + 4 + 6 = 36

Hurtful attack: 1d20 + 14 - 2 ⇒ (4) + 14 - 2 = 16
Large Orge Hook: 1d12 + 16 ⇒ (9) + 16 = 25

If hit, Celestial is Impaled (Can't move, plus Battered condition, -2 CMD, can't make AoOs). Trigger Advancing Carnage. 5' adjust again, adjacent. Attacking Elf to the north.

Attack vs Elf to North:

The brutal chain chain continued it's arc, dragging the Celestial with it...

Advancing Carnage attack with Ragdoll Swing, Power Attack, reach: 1d20 + 14 - 2 ⇒ (19) + 14 - 2 = 31
large Improvised Weapon Damage (elf): 1d10 + 16 ⇒ (3) + 16 = 19

If hit, Celestial on chain takes 3 damage from being used as a wrecking ball. Trigger free Demoralize from Cornugon Smash

Intimidate Elf dude, Demoralizing Presence, Aura of Cowardice: 1d20 + 21 + 4 + 6 ⇒ (6) + 21 + 4 + 6 = 37

If successful, trigger Hurtful

The Celestial found itself dragged in another loop and driven down into her ally again like a hammer...

Hurtful attack: 1d20 + 14 - 2 ⇒ (16) + 14 - 2 = 28
Large Improvised Weapon (celestial) Damage: 1d10 + 16 ⇒ (9) + 16 = 25

If hit, Celestial on chain takes 3 more damage

If either Elf dies:

Target death triggers Reaper's Momentum. Free attack vs Celestial

Reaper's Momentum attack vs Celestial: 1d20 + 14 - 2 ⇒ (8) + 14 - 2 = 20
Large Ogre Hook, piercing: 1d12 + 16 ⇒ (11) + 16 = 27

On his way past, Grumbejack's tail flicked out and picked up Raaven, depositing her on his arm. She quickly coiled around like a shield. Using prehensile tail to pick up Raaven. Raaven uses her remaining Standard action to activate Bodyguard.

I've positioned myself and my targets as if all attacks were successful. If I missed anywhere I'll have to rearrange the map after I figure out where my movement stopped. I think I've set Clyde up for a nice flank and put myself in a good position to take AoOs with Reach.

EDIT: oh hey, there was a 20 in there

Crit Confirm vs 1st Elf: 1d20 + 14 ⇒ (16) + 14 = 30
Bonus Crit Damage: 2d6 + 20 ⇒ (5, 6) + 20 = 31


M Tiefling Wizard (Pact Wizard) 7 Init +8; Senses Darkvision 60', Perception +9 AC 17, touch 13, flat-footed 14 hp 51/51 Fort +6 Ref +7, Will +9 Conditions: Nondetection (DC 22), Slip Bonds, Endure Elements, Fastidiousness, Heightened Awareness, Resist Energ)

Mephistopheles simply smiles at Grumble Jack's avalanche of destruction rampages through the apparent church ceremony.
A Consecration ritual. Probably trying to clean the place. Could definitely use an interior decorator.

The Wizard awaits the others their own fun prior to further possible shananagins....

He Concentrates on his Minor Image to keep the boggards involved a bit. Elves are gullible...lol. He does still radiate Darkness 20'


MHuman Vigilante7 Init+7 Perception+12 AC17T12FF15 HP59/59 F+4 R+7 W+7

Just wondering if anyone is left after that display or if I'll have to just get bucket to make tonight's stew


MHuman Vigilante7 Init+7 Perception+12 AC17T12FF15 HP59/59 F+4 R+7 W+7

Clyde is rather impressed at the display from Grumblejack and darts in to flank the snake woman and brings his axe down.

Greataxe,Power Attack,Flank: 1d20 + 10 ⇒ (11) + 10 = 211d12 + 10 ⇒ (1) + 10 = 11
Sudden strike damage: 3d4 ⇒ (2, 2, 2) = 6

Cornugon smash,Intimidate: 1d20 + 12 ⇒ (5) + 12 = 17


Shadow's Status

The Horn Level 2

Grumble's first strike against the female elf hits and cuts her, but she's up on he feet, the follow up bite takes her down to her back, relieving her of her head...and giving Grumble an extra large jawbreaker candy to play with. The sweet elven blood in his mouth is something he hasn't tasted in quite some time.

Grumble's vicious attack rolls onto the largest threat, literally and likely proverbially, his chain tears flesh but his follow up attack fails to further injure her.

The hook did find its way in though and along for the ride she goes, the scene is odd, one would expect terrified screams at the Ogre's rampage but silence abounds.

What the Party assumes would have been a crunch, the Celestial strikes her ally once, and then twice, pulverizing him into the wall behind him.

Grumble removes his hook only to sink it into the flesh of teh Celestial once more.

Following on Grumble's heels, Clyde swings for the Celestial as well and connects! His axe spraying more of her corrupted blood on the floor.

Meph's Boggards are ignored by the foes that remain for obvious reasons!

DM ONLY:

Callistae - HP = 30/106
vs. Aurex - Elf Consort 1 - HP = 12/22
vs. Aurex - Elf Consort 2 - HP = 12/22
Elf Consort 3
Elf Consort 4
vs. Grumble - Female Elf Consort 5 - HP = (-31)/22 - DEAD JIM
vs. Grumble - Male Elf Consort 6 - HP = (-12)/22 - DEAD JIM

Round 2 -
Consorts (4)
Elliaria & Aurex
Callistae & Cleric
Clyde, Meph, Grumble & Havelyn

The archers, those still alive, now beset by monsters keep their cool and fire back.

DM ONLY Part 2:

vs. Aurex - Elf Consort 1 - 1d20 + 8 ⇒ (2) + 8 = 10 - MISS
vs. Aurex - Elf Consort 2 - 1d20 + 8 ⇒ (13) + 8 = 21 - HIT 1d8 + 1 ⇒ (1) + 1 = 2
vs. Grumble - Elf Consort 3 - 1d20 + 8 ⇒ (14) + 8 = 22 - SO CLOSE but MISS.
vs. Grumble - Elf Consort 4 - 1d20 + 8 ⇒ (4) + 8 = 12 - MISS

Aurex - 72/74

The first elf misses but the second scores a flesh wound on Aurex.

The archers, so far untouched by the carnage fire at the, somehow more dangerous than the dragon, Ogre. An arrows whizzes so close to Grumbles eyeball he feels the sheaf hit his eyelashes, the second misses high.

Round 2 -
Elliaria & Aurex - GO!
Callistae & Cleric
Clyde, Meph, Grumble & Havelyn


AC 25/16/19 | Saves F+5 R+12 W+9 | Init +14 | Percept +13 (+15 vs human) | HP 96/96 | spells 2nd:2 1st:5 | Bane 8/9; Sin 7/7 | Active effects: Misdirection (LG)

Elliaria takes a brief moment to study both the outsider and cleric. Having taken measure of her opponents, the blade begins to glow with infernal energy. Only then does she stab out precisely into the vitals of the outsider.

Move: Studied target on both outsider and cleric +2 to hit and damage.
Swift: making my blade good outsider bane, +2 enchantment bonus and +2d6 damage. Penetrates cold iron and silver DR.
Piranha Strike -2 to hit, +4 damage.
Sneak attack +2d6 damage
Precise strike +1d6 damage
Std: attack!

attack: 1d20 + 14 ⇒ (9) + 14 = 23 vs. Flat-footed defense
damage: 1d6 + 4 + 4 + 2 + 2d6 + 2 + 2d6 + 1d6 ⇒ (6) + 4 + 4 + 2 + (3, 3) + 2 + (1, 3) + (1) = 29


Perception +11, Darkvision 60, Active Effects: Detect Magic, Detect Good, Invisibility
Elliaria wrote:
Std: attack!

I didn't know constructs could get those.


AC 25/16/19 | Saves F+5 R+12 W+9 | Init +14 | Percept +13 (+15 vs human) | HP 96/96 | spells 2nd:2 1st:5 | Bane 8/9; Sin 7/7 | Active effects: Misdirection (LG)
Raaven, Hell's Mouth wrote:
Elliaria wrote:
Std: attack!

I didn't know constructs could get those.

No, I don't suffer from it. I'm a carrier!


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MHuman Vigilante7 Init+7 Perception+12 AC17T12FF15 HP59/59 F+4 R+7 W+7

Clyde watches mini airplanes take off from Elliara

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