Uncle Knives

Li Jie Qiang's page

204 posts. Alias of Dorian 'Grey'.


Full Name

Li Jie Qiang

Race

Nagaji

Classes/Levels

Alchemist (Chirurgeon) [Medic Dedication] 6◆◇↺ Hp 82/82 AC (T) 23 Fort(T) +13/14, Ref(E) +12/13, Will(T) +8/9 Perception(T)+8 Low-Light Vision, Imprecise Scent 30' Exploration mode Investigate Conditions: Nervous

Gender

M

Size

M

Age

24

Alignment

LN

Strength 18
Dexterity 12
Constitution 16
Intelligence 18
Wisdom 10
Charisma 12

About Li Jie Qiang

Crunch:

Li Jie Qiang (Intelligence and Strength)
Ancestry Nagaji Heritage Titan Background Willowshore Urchin(Mysterious)
Class Alchemist 6
Deity Nalinivati
Alignment LN Size M Traits Uncommon Humanoid Nagaji
Perception(T)+8 Low-Light Vision, Imprecise Scent 30'
Languages Tien, Nagaji, Draconic, Aklo, Undercommon
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AC (T) 23 Fort(E)+13, Ref(E)+12, Will(T)+8
*+1 item bonus from the shrine to all saving throws until the end of this adventure.

Resistances & Immunities

Hp 82

Class DC (T) 22
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Speed 25'
Melee(T) Fangs +12 1d6+4 S Traits: Finesse, Unarmed P
Ranged(T) Javelin +9 1d6+4 Traits: Thrown 30' P 10/10
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Str 18 Dex 12 Con 16 Int 18 Wis 10 Cha 12
Skills
Athletics(T)+12, Arcana(E)+14, Crafting(E)+15, Intimidation (T)+9, Occultism(T)+12, Religion(T)+8, Society(T)+12, Willowshore Lore(T)+12, Genealogy Lore(T)+12
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Ancestry Feats & Abilities

Serpent's Tongue (1st; Nagaji)
Split Skin (5th; Nagaji)

Skill Feats

Streetwise (1st; Background)
Alchemical Crafting (1st; Alchemist)
Battle Medicine (2nd ; Skill)
Specialty Crafting (Alchemy) (4th; Skill)
Titan Wrestler (6th; Skill)

General Feats

Toughness (3rd)

Class Feats & Abilities
Research field Chirurgeon
Alchemical Familiar (1st; Alchemist)
Alchemy
Versatile Vials 7/7
Quick Alchemy
Powerful Alchemy
Level 5
Alchemical items you infuse are particularly potent. when you create an infused alchemical item that allows a savingthrow, you can change its DC to your class DC.
Field Discovery (5th) Your medicinal elixirs are quite fortifying. When a creature drinks an infused elixir with the healing trait that you have created, that creature gains a number of temporary Hit Points equal to your Intelligence modifier (minimum 0); these temporary Hit Points last for 1 minute.

Familiar Abilities:
1. Lab Assistant
2. Manuel Dexterity

Quick Bomber (2nd ; Alchemist)
Efficient Alchemy (4th; Alchemist)
Combined Elixir (6th; Alchemist)

Free Archetype
Medic Dedication (2nd; FA)
Doctors Visitation (4th; Medic)
Treat Condition (6th; Medic)

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Advanced Alchemy
Infused Reagents 10/10

Combined Elixirs=corresponding letters

Formulas
Antidote
Antiplague
A. Bestial Mutagen, lesser/moderate 2/2
Eagle-Eye Elixir
Elixir of Life 1/1
Juggernaut Elixir, lesser/ moderate 1/1
Ghost Charge 2/2
Leaper's Elixir
B. Quicksilver Mutagen
Cheetah's Elixir
Smoke stick
A. Numbing Tonic 2/2
Bravo's Brew
B. Mist Form Elixir 2/2
Spiderfoot brew
Lethargy Poison
Violet Venom
Universal Solvent
Revealing Mist

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Gp 15/ 3 Sp 4

Items
explorer's clothes
Basic Crafter's Book (1 sp)
Adventure's Pack (1gp 5sp)
Javelin (1sp) 10/10
Alchemist's Tools (3gp)
Cold-Iron buckler
Frost Vials, lesser 4/4
Crafter's Eyepiece

Antidote x16/16
Antiplague x16/16
Ghost Charge, moderate x6/6
Bulk
4

Field Vials:

Your versatile vials can be used to heal a living creature a number of Hit Points equal to the vial’s initial damage. A creature can drink the vial for this benefit, or you can throw the vial at a willing creature within 20 feet as an Interact action to heal that creature. In either case, a vial used this way loses the acid and splash traits and gains the coagulant and healing traits, plus the elixir trait if a creature drinks it.

Efficient Alchemy:

Feat 4
Alchemist
Thanks to the time you’ve spent studying and experimenting, you know how to scale your formulas into larger batches that don’t require any additional attention. Increase the number of items you can create each day with advanced alchemy to 6 + your Intelligence modifier.

In addition, when you Craft alchemical consumables during downtime, you can produce twice as many alchemical items in a single batch without spending additional preparatory time. For instance, if you are creating elixirs of life, you can craft up to eight elixirs in a single batch using downtime, rather than four. This doesn’t change the amount of alchemical reagents or other ingredients required to craft each item, nor does it change your rate of progress for days past the base downtime spent.