
DM Brainiac |

Hooli recognizes the undead as a taunting skull. These clever undead often provoke their victims into foolishly giving chase or harming themselves. They are weak to positive damage.
The creature dodges her fire and laughs. ”Is that the best you've got? Come on then and show me your so-called prowess!” the skull taunts as it flies at the kitsune, goading her before biting!
Jaws: 1d20 + 14 ⇒ (8) + 14 = 22
Damage: 2d10 + 3 ⇒ (5, 7) + 3 = 15
Meanwhile, two of the other rotting heads wriggle and tear themselves free of the trees they are hanging from! They fly at Hooli to bite at her, as well.
Jaws: 1d20 + 9 ⇒ (19) + 9 = 281d20 + 4 ⇒ (20) + 4 = 241d20 + 9 ⇒ (18) + 9 = 271d20 + 4 ⇒ (4) + 4 = 8
Damage: 1d4 + 3 ⇒ (3) + 3 = 61d4 + 3 ⇒ (2) + 3 = 51d4 + 3 ⇒ (1) + 3 = 4
35 total piercing damage to Hooli. She must attempt a DC 22 Will save against Incessant Goading.
Critical Success: The target is unaffected and is temporarily immune for 1 minute.
Success: The target is unaffected.
Failure: The target is flat-footed for 1 round. On its next turn, if the taunting skull is within the target's reach, the target wildly attacks the taunting skull as many times as possible.
Critical Failure: As failure, but the target also immediately performs a Strike against itself; this Strike doesn't take any actions.

Li Jie Qiang |

The Alchemist Commands Blue to Quick Brew a Quicksilver Mutagen and pour it down his gullet!
Quicksilver Mutagen, moderate
-10hp
Li Jie hisses at the Talking Heads, before Quick Bombing them!
Ranged Versatile Vial, moderate: 1d20 + 8 + 2 ⇒ (19) + 8 + 2 = 292d6 + 2 ⇒ (5, 3) + 2 = 10 2 Splash Acid
The Medic then pays Hooli a Doctor's Visitation!
Crafting(E) DC 20: 1d20 + 14 ⇒ (20) + 14 = 344d8 + 15 ⇒ (1, 1, 2, 5) + 15 = 24
The Nagaji smiles.

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Will (expert): 1d20 + 10 + 1 ⇒ (11) + 10 + 1 = 22
HP 50/58
AC 22
Fort +9, Ref +13, Will +10
Hero points: 2
Seasonal Boon: summer []; fall []; winter []; spring []
Spells: 1st []
Effects:
Fortified just enough by the shrine's light, Hooli ignores the skull's taunting -- sort of. "You call that rude! I can be much ruder!" She fires a blast of needles at it.
Intimidation (trained): 1d20 + 11 ⇒ (7) + 11 = 18
Needle darts spell attack roll: 1d20 + 10 ⇒ (7) + 10 = 17
Piercing, cold iron: 3d4 ⇒ (4, 1, 3) = 8

Kwan Tai |

Kwan Tai strikes an stance that imparts an awful dread to his already fearsome appearance...
Dread marshal Stance: 1d20 + 12 ⇒ (18) + 12 = 30 [ooc]Crit! Tai's marshal's aura increases to a 20-foot emanation, and it grants him and allies a status bonus to damage rolls equal to the number of weapon damage dice of the unarmed attack or weapon you are wielding that has the most weapon damage dice. When he or an ally in the aura critically hits an enemy with a Strike, that enemy is frightened 1.
Strike: 1d20 + 16 ⇒ (3) + 16 = 19
Strike: 1d20 + 11 ⇒ (2) + 11 = 13
But it is all too clear that the obnoxious skulls have yet to be impressed.

Xiung-Lau |

Xiung-Lau plucks two of the flowers, in case they are needed later.
Xiung-Lau hums, shadows lengthening around him and seeming to work with the allies, as if drawing out in the air paths of attack that help their blows.
◆◆ Cast a Spell: bless in 15 foot emanation, which seems like it would hit all of us to give a +1 to attacks
The shadows also lash out at the taunting skull, trying to engulf it in shadows.
◆ Cast a Spell: shroud of night - Will DC 21 or everyone has concealment

DM Brainiac |

Will: 1d20 + 11 ⇒ (8) + 11 = 19
Damage: 2d8 + 6 ⇒ (8, 5) + 6 = 19
Xiung-Lau shrouds the skull's eye sockets in darkness. Kwan Tai enters his stance and swings at the other rotting heads, surprising himself when he manages to hit one of them and shatter it in a single blow! Lie Jie melts through the other one with a well-placed acid vial before tending to Hooli's wounds. Hooli fails to demoralize the final, more powerful skull, and it dodges her darts. It snaps back at her, but misses.
Bite Back: 1d20 + 14 ⇒ (1) + 14 = 15
Undeterred, it continue to gnash and bite, getting in a critical hit!
Concealment: 1d20 ⇒ 51d20 ⇒ 201d20 ⇒ 9
Jaws: 1d20 + 14 ⇒ (19) + 14 = 331d20 + 10 ⇒ (9) + 10 = 191d20 + 6 ⇒ (8) + 6 = 14
Damage: 2d10 + 3 ⇒ (1, 4) + 3 = 8
16 piercing damage to Hooli.

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HP 34/58
AC 22
Fort +9, Ref +13, Will +10
Hero points: 2
Seasonal Boon: summer []; fall []; winter []; spring []
Spells: 1st []
Effects:
"Ouch! Didn't your mother teach you not to bite?!" Hooli exclaims, stabbing at the skull. She feints first with one dagger, then the other before attacking again with the first.
◈ Feint; ◈◈ Twin Feint (two Strikes, second is vs. off-guard)
Deception (expert): 1d20 + 13 ⇒ (7) + 13 = 20
Fiend's hunger - +1 low-grade silver dagger (agile, finesse, thrown 10 feet): 1d20 + 14 ⇒ (1) + 14 = 15
Piercing / Slashing: 1d4 + 1 ⇒ (3) + 1 = 4
Sneak Attack: 2d6 ⇒ (6, 2) = 8
+1 ghost touch cold iron dagger (agile, finesse, thrown 10 feet), iterative: 1d20 + 14 - 4 ⇒ (10) + 14 - 4 = 20
Distracting Feint: Your Feints are far more distracting than normal. While a creature is off-guard by your Feint, it also takes a –2 circumstance penalty to Perception checks and Reflex saves.

Kwan Tai |

"These foes are beneath us! Simply crush them," Kwan Tai scoffs, suiting actions to words.
Hammer: 1d20 + 16 + 1 ⇒ (3) + 16 + 1 = 20
Bludgeoning: 2d8 + 8 ⇒ (8, 6) + 8 = 22
Pushing Assault: 1d20 + 11 + 1 ⇒ (8) + 11 + 1 = 20
Bludgeoning: 2d8 + 8 ⇒ (4, 1) + 8 = 13 And Off Guard through his turn hit or miss
Hammer: 1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 25
Bludgeoning: 2d8 + 8 ⇒ (7, 4) + 8 = 19

Li Jie Qiang |

Li Jie hisses at the remaining Skull before Commanding Blue to take a Numbing Tonic and pour it down his throat. The Nagaji then Strides (Steps) into Flank with Hooli before Striking!
Melee(T) Fangs, Quicksilver, flank: 1d20 + 11 + 2 ⇒ (10) + 11 + 2 = 231d6 + 4 ⇒ (6) + 4 = 10 S Traits Finesse, Unarmed P

DM Brainiac |

Once you have tended to your wounds, you press on. The rain returns as the afternoon wears on, and by the time the sun has begun to set, it has increased in force into a full-on thunderstorm! You weather the storm, knowing that the Mountain Shrine isn't far now!
Thunder booms overhead, and a flash of lightning illuminates a waterfall ahead. It pours over a fifty-foot-high cliff into the river below, the sound of the cascading water somewhat obscured by the howl of the wind and the pounding of the rain. A rickety wood bridge allows passage over the river, while a narrow set of steps wind up off the path into the escarpments to the north.
You carefully cross the bridge and ascend the stairs to the top of the waterfall. Here, a wide lake separates you from the Mountain Shrine on the far side. A rope is strung between two pulleys affixed to poles on either side of the lakeshore. A raft is affixed to the ropes. It looks like you can use this to cross the river with enough strength.

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"I feel like something or someone doesn't want us to make it to the shrine!" Hooli shouts over the noise of the storm.
She looks around for somewhere to take shelter on the shore of the lake. Crossing seems like it would just be inviting a lightning strike.

Li Jie Qiang |

Li Jie hisses at the storm.
You're most likely correct, Hooli. Anyone got protection from lightning? I may have an Elixir or Mutagen that may help.
The Alchemist begins leafing through his formulas....
Antidote 1/1
Antiplague
Bestial Mutagen, lesser/moderate 2/2
Eagle-Eye Elixir
Elixir of Life 2/2
Juggernaut Elixir, lesser/ moderate
Ghost Charge 2/2
Leaper's Elixir
Quicksilver Mutagen
Cheetah's Elixir
Smoke stick
Numbing Tonic 2/1
Bravo's Brew
Mist Form Elixir
Spiderfoot brew
Lethargy Poison
Violet Venom

Kwan Tai |

"Only behind such tests does anything of true value lie." Kwan Tai shouts, setting aside his longhammer as he prepares to haul at the raft.

Li Jie Qiang |

After folks are patched up, Refocused and ready, the Alchemist boards the raft....
Absolutely nothing to worry about.... absolutely nothing...to be worried about....nope....
The Nagaji sounds completely opposite of his words ...

DM Brainiac |

You step onto the raft begin to haul yourselves across to the far side. When you are about 20 feet across the 60-foot-wide lake, though, a flash of lightning and burst of thunder herald the arrival of a horrid crone, who descends from the storm clouds above! She hovers in the air, unaffected by the whipping winds, as she cackles menacingly. "I am Iogaka, Storm Mother! Your presence in my domain is a grave insult! For your insolence, you must die!"
Kwan Tai: 1d20 + 11 ⇒ (11) + 11 = 22
Lie Jie: 1d20 + 7 ⇒ (14) + 7 = 21
Xiung-Lau: 1d20 + 10 ⇒ (7) + 10 = 17
Enemies: 1d20 + 12 ⇒ (14) + 12 = 26
Before you can react, Iogaka drops down to hover just above the lake. She casts a spell, sending a bolt of crackling lightning through Kwan Tai, Xiung-Lau, and the pulley system for the raft! The ropes behind you burn and snap, and the raft begins to drift towards the waterfall!
Lightning Bolt: 4d12 ⇒ (3, 2, 1, 11) = 17
17 electricity damage to Kwan Tai and Xiung-Lau (DC 22 basic Reflex save). At the end of each round, the raft will drift 20 feet closer to plummeting over the edge (it is 80 feet away from the edge right now). As long as the rope anchored to the far shore remains intact, a PC can continue to Move the Raft, but the DC for the activity increases to 25. The raft is 40 feet from the west shore.
The crone is hovering over the water 35 feet away from the raft. The whipping winds from the storm impose a –2 circumstance penalty to physical ranged attacks and Perception checks.
Critical Success: The raft moves 25 feet.
Success: The raft moves 15 feet.
Failure: The raft moves 5 feet.
Critical Failure: The raft doesn’t move.

Li Jie Qiang |

A sighing Alchemist Commands Blue to grab and drop a Beastial Mutagen down his gullet!
Item 3
Source Player Core 2 pg. 289 1.1
Price 12 gp
Bulk L
You gain a +2 item bonus, your claw deals 2d6 slashing damage, your jaws deal 2d8 piercing damage, and the duration is 10 minutes.
The beefy Nagaji then takes the rope in both hands and begins his Tug of War game against the current, the wind, and that wet burrito he had this morning!
Athletics(T) DC 25: 1d20 + 11 + 2 ⇒ (9) + 11 + 2 = 22
The Nagaji Alchemist does not give up!
Hero Point! Athletics(T) DC 25: 1d20 + 11 + 2 ⇒ (20) + 11 + 2 = 33

Kwan Tai |

Okay, this fight rips! :-D
Kwan Tai's armor saves him from the worst of the storm, but the howling wind and slick rope keep him from moving the raft far...
Reflex: 1d20 + 13 ⇒ (11) + 13 = 24
Athletics: 1d20 + 13 ⇒ (6) + 13 = 19
Hero Point!: 1d20 + 13 ⇒ (4) + 13 = 17 Welp
Aid Li Jie for next round: 1d20 + 13 ⇒ (12) + 13 = 25

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HP 58/58
AC 22
Fort +9, Ref +13, Will +10
Hero points: 2
Seasonal Boon: summer []; fall []; winter []; spring []
Spells: 1st []
Effects:
"Pull!" Hooli calls as she takes aim at the storm crone with a storm of cold iron needle darts.
Recall Knowledge, cast needle darts
Nature? (trained) to RK: 1d20 + 8 ⇒ (19) + 8 = 27
Needle darts spell attack roll: 1d20 + 10 ⇒ (7) + 10 = 17
Piercing, cold iron: 3d4 ⇒ (4, 1, 3) = 8

Xiung-Lau |

Reflex save: 1d20 + 9 ⇒ (3) + 9 = 12
Hero Point on that ...
Reflex save re-roll: 1d20 + 9 ⇒ (16) + 9 = 25 9 damage
Xiung-Lau casts shroud of night toward the hag.
◆ Cast a Spell: shroud of night - Will DC 21
◆◆ Cast a Spell: spiritual armament
He then hurls a shadow dagger toward the hag.
spiritual armament attack: 1d20 + 11 ⇒ (9) + 11 = 20
spiritual armament damage (piercing): 2d8 ⇒ (8, 5) = 13

DM Brainiac |

Lie Jie's muscles bulge as he tugs on the rope, despite the broken pulley. He moves the raft away from the falls and closer to the far shore.
Hooli recognizes Iogaka as a storm hag. These hags send their voices on the wind to terrorize mortals before descending upon them with claws and fell magic. They are immune to electricity but weak to cold iron weapons.
Iogaka spins in mid-air, avoiding Hooli's darts and Xiung-Lau's shadow dagger. She continues to spin as she cackles and flies over to the post to which the rope Li Jie is hauling is connected. With two swift slices of her claws, she severs the rope!
Claw: 1d20 + 15 ⇒ (4) + 15 = 191d20 + 11 ⇒ (16) + 11 = 27
Damage: 1d6 + 7 ⇒ (6) + 7 = 131d6 + 7 ⇒ (2) + 7 = 9
The raft drifts back towards the falls again, and this time, there's no rope to stop it!
Everybody may act! Unless you have some means of propelling or anchoring the raft, it will move 20 feet towards the falls each round before going over! It's a DC 25 Athletics check to try to swim in the storm-tossed waters.

Li Jie Qiang |

Li Jie hisses at the unfortunate turn of events. The Nagaji looks at the limp rope resting in his hands.
Perhaps it is a pleasant day for a Swim?
Reaching into a pouch, the Alchemist retrieves a Versatile Vial, Quick Brews a Bomb, and tosses at the mean witch!
Ranged Acid Bomb: 1d20 + 9 ⇒ (3) + 9 = 122d6 + 2 ⇒ (3, 6) + 2 = 11
Item 4
You gain a +1 item bonus to attack rolls. The bomb deals 2d6 acid damage and 2 acid splash damage.
He then dives into the waters!
Athletics(T) to Swim DC 25, Beastial Mutagen: 1d20 + 11 + 2 ⇒ (9) + 11 + 2 = 22
Swimming..... swimming....
Athletics(T) to Swim DC 25, Beastial Mutagen: 1d20 + 11 + 2 ⇒ (17) + 11 + 2 = 30

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HP 58/58
AC 22
Fort +9, Ref +13, Will +10
Hero points: 2
Seasonal Boon: summer []; fall []; winter []; spring []
Spells: 1st []
Effects:
"That's not fair!" Hooli cries as she fires a cold iron needle dart in the hag's direction. She looks at the water, and sighs. She's pretty sure she's not going to be able to swim in it -- but does it really matter if she's on the raft or not when it carries her over the falls?
Needle darts spell attack roll: 1d20 + 10 ⇒ (12) + 10 = 22
Piercing, cold iron: 3d4 ⇒ (2, 2, 4) = 8
Athletics (trained): 1d20 + 8 ⇒ (19) + 8 = 27 Whoa. Wasn't expecting that. Head for the closest safe spot!

Xiung-Lau |
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Not seeing a Will save. Is she immune to the shroud of night? Maybe she has greater darkvision? Unless I have reason to expect that she's immune, I'll cast shroud of night on her again ... or sustain it, if she was affected initially
◆ Cast (or Sustain) A Spell: shroud of night
Xiung-Lau glances around. "Now might not be the best time to mention it, but I am not a very proficient swimmer ..." He swings his staff, hurling another shadow dagger toward the hag.
◆ Sustain a Spell: spiritual armament
spiritual armament attack: 1d20 + 11 ⇒ (13) + 11 = 24
spiritual armament damage (spirit/force): 2d8 ⇒ (4, 7) = 11
He reaches into the folds of his robe and pulls out a scroll.
◆ Interact: Draw scroll of helpful steps

Kwan Tai |

"Hells, keep your torments for the failures, not for us," Kwan Tai breathes.
Kwan Tai pulls out his sling, unloads it with a desultory throw at the hag, and then plunges into the water, though he makes little headway as yet...
Interact
Sling: 1d20 + 9 ⇒ (11) + 9 = 20
Bludgeoning: 1d6 + 4 ⇒ (5) + 4 = 9
Leap. 10'

DM Brainiac |

Sorry I missed the shroud last round.
Will vs Shroud Last Round: 1d20 + 12 ⇒ (4) + 12 = 16
Lie Jie's bomb splashes harmlessly into the water, but the rest of you hit. Kwan Tai's sling bullet and Xiung-Lau's spiritual weapon both injure her, but Hooli's cold iron needles are very effective, exploiting her weakness.
Shrieking in pain, the hag hovers in the air as she fires another bolt of lightning at Hooli!
Lightning Bolt: 4d12 ⇒ (4, 11, 1, 10) = 26
26 electricity damage to Hooli (basic Reflex DC 22). The raft is now only 15 feet from the falls. It will go over at the end of next round if not stopped!

Xiung-Lau |

◆◆ Cast a Spell: helpful steps (from scroll)
Against the clamor of lightning, wind, and rain, Xiung-Lau chants and triggers the magic from the scroll in his hand, conjuring a wooden spiral staircase hovering firmly held just above the water. He hopes to orient it so that it's base will stop the movement of the raft (and also hopes that its wooden nature will protect it from the hag's electrical wrath) ... but to be on the safe side, he steps off the raft and stands on the firm staircase that leads nowhere, moving as far up as he can to give room to the others.
◆ Stride up stairs

Kwan Tai |

Athletics: 1d20 + 12 ⇒ (17) + 12 = 29 If I'm counting correctly, then that + the leap should be enough after the 30' we'd pulled the raft before
Kwan Tai hauls himself out of the rushing river, and starts fishing rope out of his pack. Xiung-Lau is on the stairs; Li Jie is a mighty swimmer; Hooli... With a sigh he throws the rope to her and strains to pull her in.
Hopefully that's more than just an Aid, but Athletics: 1d20 + 12 ⇒ (7) + 12 = 19 if there's something to adjudicate

Li Jie Qiang |

Swimming..... swimming....
Athletics(T) to Swim DC 25, Beastial Mutagen: 1d20 + 11 + 2 ⇒ (4) + 11 + 2 = 17
Swimming..... swimming....
Athletics(T) to Swim DC 25, Beastial Mutagen: 1d20 + 11 + 2 ⇒ (1) + 11 + 2 = 14
.... swimming....
Hero Point! Athletics(T) to Swim DC 25, Beastial Mutagen: 1d20 + 11 + 2 ⇒ (18) + 11 + 2 = 31
Swimming..... swimming....
Athletics(T) to Swim DC 25, Beastial Mutagen: 1d20 + 11 + 2 ⇒ (5) + 11 + 2 = 18
The struggle seems real....
20' swimming plus 30' pulling should be enough I think?

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Reflex (expert): 1d20 + 13 ⇒ (20) + 13 = 33
HP 58/58
AC 22
Fort +9, Ref +13, Will +10
Hero points: 2
Seasonal Boon: summer []; fall []; winter []; spring []
Spells: 1st []
Effects:
Hooli's eyes widen as she sees the lightning coming -- and she dives under the water, somehow avoiding being shocked at all! She fires another blast of cold iron darts at the hag and then grabs onto the rope!
Needle darts spell attack roll: 1d20 + 10 ⇒ (10) + 10 = 20
Piercing, cold iron: 3d4 ⇒ (3, 2, 2) = 7
Not sure how to "role play" that Reflex save since I'm in water -- which famously isn't a very effective way to prevent electrocution. :D