DUNE PF1

Game Master Johnny_Panic

“Without change something sleeps inside us, and seldom awakens. The sleeper must awaken.”
― Frank Herbert, Dune

Freman words

MAP of NORTHERN ARRAKIS

VILLAGE MAP

CURRENT MAP


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Kasit wrote:
Ah....shyt. So my gear choices don't work. 250ml is...not enough to even buy a gun. Let alone any ammo. And Kasit's entire build is based around having a gun to use.

Heirloom weapon Trait fixes that,

Or Rich parents, they left you some water.

I want you with just the bones, I want you all hungry for it.

“He who controls the spice controls the universe.”
― Frank Herbert, Dune


It's all good. Heirloom weapon doesn't cover the cost of the pistol...and on reflection, working with a dagger feels much more Dune to me than using a gun.

I took flying blade as the archetype (dagger focus) and I'm actually really happy with it. It feels right, in that what makes Kasit stand out now is him being a healer, not him having a gun. He is just really good at using his dagger, as a traditional way of fighting.

I'll just say...that I lost 'drive' as a class skill. So someone else should probably handle that.


Yoh will see I have the game thread up, and Dis as well.
Players who have made PC and are happy with them head over.
I will heck your PCs over week end, but lets get the puppy started.


FangDragon wrote:
I'm assuming a stillsuit is equivalent to leather armour, please correct me if I'm wrong.
GM_Panic wrote:

You get a 6th trait if you take a Drawback along with Spice addiction.

Max HP, {you will need it]
Note:
Stillsuits/Armor
Off worlder Still suit Cost 10L Armor/Shield Bonus +1 Maximum Dex Bonus +2 Armor Check Penalty -2 water loss day 10% Speed 15' Weight 30lbs
Village Still suit Cost 50L Armor/Shield Bonus +2 Maximum Dex Bonus +4 Armor Check Penalty -1 water loss day 2% Speed 20' Weight 20lbs
Wild Freman Still suit Cost 100L Armor/Shield Bonus +4 Maximum Dex Bonus +6 Armor Check Penalty 0 water loss day 0.5% Speed 30' Weight 10lbs

All PCs start with a
Village Still suit,
A Knife
1/4 L of water


Thanks. I'll get an alias sorted tomorrow.


GM said:

We actually start with "3000gp"
Starting Money, 3 Leters of water each, spend it well.
The ecomemny of DUNE
Off world Credits is meaningless on Arrakis, where are you going to spend them?
Water as Money: 1 milliliter of water = 1Gp. WHAT!! you mean if I take a pee, Im peeing money down the drain, YES you are. water is wealth, water is life, wast water in sands and you die. Your still suit is your bank. This has been drummed into you from bearth. You very blood is wealth
1 liter of water = 1,000GP The average human has 42 liters of water in there body, so your dead water full body is wroth 42,000gp. Try not to let them bleeds to much when you skill them, we need thier water.
Space as Money. 1KG of refined space is worth 100 Liters of water, so 100,000gp for just 1kg of refined space. Unrefined, well that all depends on who your selling it to.

I was wondering about the Armor thing. Looks like
Wild Freman Still suit Cost 100L Armor/Shield Bonus +4 Maximum Dex Bonus +6 Armor Check Penalty 0 water loss day 0.5% Speed 30' Weight 10lbs

AC drops from 18 to 17 unfortunately.

EDIT!
Cost 100L? That would be 100,000gp! That must be 100ml?


Dorian 'Grey' wrote:

I was wondering about the Armor thing. Looks like

Wild Freman Still suit Cost 100L Armor/Shield Bonus +4 Maximum Dex Bonus +6 Armor Check Penalty 0 water loss day 0.5% Speed 30' Weight 10lbs

AC drops from 18 to 17 unfortunately.
EDIT!
Cost 100L? That would be 100,000gp! That must be 100ml?

wouldn't 100 ml be nice, but I think they are very expensive. Would probably need to be gifted one for doing something heroic :)
GM_Panic wrote:
The average human has 42 liters of water in there body, so your dead water full body is wroth 42,000gp.

Or drain the bodies of three harkennon....


The is a bounty on wild freman still suits at the moment,
PC will have to find out WHY? at some point hehehe

And

100,000gp for just 1kg of refined space

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