Constellations of Attelan

Game Master Me'mori

A traditional journey to Absalom Station begins on the arrival of Docking Bay 94...


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MAPS • SF Map •

As easily as they rose from their... containment, they returned. They closed the box that seemed much like a display case than anything else, and resumed their wait in silence as the crate is closed up again. The manner of getting the crate to the station is still undecided, though it could be stowed on your docked ship until there is something you can do. There's enough space for that, if you were inclined.
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Male (he/his) Brenneri Solar Disciple Solarian 1 EAC 13 KAC 14 | SP 16/16 HP 18/18 RP 2/5 | F +4 R +3 W +4 | Init +1 Perc +2 Dark Vision | Unattuned | Armor active | 8/8 Ember Pistol rounds | Energy Resistance 5 Electricity attunement 2

Sparks inspects the closed crate, evaluating whether the occupant could break out if she chose to try. "If she is confined to this crate, we can leave it here or in our ship until the end of the mission. I don't want her interfering if she has any interest in sabotaging our mission. Seems unlikely but..."


Genderless SRO Solarian (Augmented) 2 | SP 7/14 HP 16/16 RP 2/2 | EAC: 16 KAC: 17 | F +3 R +4 W +3 | Init +4 | Perc: +0 | Attunement: Photon 1

"I doubt that they would have any reason to interfere. We can wait until we are done with our investigation to transport the crate," 15-0-10 states. "Let us continue on."


M Dirindi Solarian (Espionage Specialist/ Stellar Sage) 2 Stamina Points 14/14 Hit Points 16/16 Resolve Points 5/5 EAC 16, KAC 17, Fort +3, Ref +5, Will +2 Init +4, Perception +6, Senses Low light, Blind sight (electricity) 60' Mode Resistance DR 1

Dirk Gently is seen wrapping duct tape around and around and around and around and around and around the freaky crate...

Once out of duct tape he sighs.
I only brought one roll....


Male (he/his) Brenneri Solar Disciple Solarian 1 EAC 13 KAC 14 | SP 16/16 HP 18/18 RP 2/5 | F +4 R +3 W +4 | Init +1 Perc +2 Dark Vision | Unattuned | Armor active | 8/8 Ember Pistol rounds | Energy Resistance 5 Electricity attunement 2

There are a few more sections of this ship left to explore. Let's check them out. Assuming no more monsters or undead passengers in shipping crates, we can rest up and tackle the Drift Rock after getting some sleep.

THree areas left on the map. Let's start with the one at the top and then the bottom two, aft to fore?


M Dirindi Solarian (Espionage Specialist/ Stellar Sage) 2 Stamina Points 14/14 Hit Points 16/16 Resolve Points 5/5 EAC 16, KAC 17, Fort +3, Ref +5, Will +2 Init +4, Perception +6, Senses Low light, Blind sight (electricity) 60' Mode Resistance DR 1

Dirk Gently slowly begins to fall in line beside Sparks.
Dramatic events are rarely repeated so soon ...

The Solarian seems to be unconvinced of his theory....


Genderless SRO Solarian (Augmented) 2 | SP 7/14 HP 16/16 RP 2/2 | EAC: 16 KAC: 17 | F +3 R +4 W +3 | Init +4 | Perc: +0 | Attunement: Photon 1

"Perhaps not a repeat but a rhyme?" 15-0-10 suggests in a sing-song kind of voice.


MAPS • SF Map •

The port side of the unexplored hallways of the ship were crew cabins, placed close enough to the bridge for ease of access, not that enough movement could see the entire ship crossed quickly in the case of an emergency. The first door is access to a fifteen by fifteen-foot square space that was efficiently used. Two sets of bunk beds are solidly bolted to the walls, their frames scuffed from years of use, but well-kept. Small storage nets clipped to the rails hold small miscellanea of personal items.

The second door does not open on command, and a cursory examination seems to suggest that it has been barricaded from the inside. The system on the bridge registered no identity beacons present when it was checked prior, and in fact, it still does not.


Genderless SRO Solarian (Augmented) 2 | SP 7/14 HP 16/16 RP 2/2 | EAC: 16 KAC: 17 | F +3 R +4 W +3 | Init +4 | Perc: +0 | Attunement: Photon 1

15-0-10 examines the door to see how possible it is to open.

Engineering: 1d20 + 8 ⇒ (10) + 8 = 18

"It seems unlikely that there is a survivor, but we would be derelict in our duties and our morals if we did not check. Perhaps a knock first?"


Male (he/his) Brenneri Solar Disciple Solarian 1 EAC 13 KAC 14 | SP 16/16 HP 18/18 RP 2/5 | F +4 R +3 W +4 | Init +1 Perc +2 Dark Vision | Unattuned | Armor active | 8/8 Ember Pistol rounds | Energy Resistance 5 Electricity attunement 2

Sparks steps back a few feet, drawing his pistol, watching for trouble.


M Dirindi Solarian (Espionage Specialist/ Stellar Sage) 2 Stamina Points 14/14 Hit Points 16/16 Resolve Points 5/5 EAC 16, KAC 17, Fort +3, Ref +5, Will +2 Init +4, Perception +6, Senses Low light, Blind sight (electricity) 60' Mode Resistance DR 1

Dirk Gently slowly begins to straighten up his attire, absently taking a swill of minty mouthwash and proceeds to politely knock on the barricaded from the inside probably not a monster then door....


MAPS • SF Map •

A close examination of the door leaves you little to work with. It has been well braced on the other end, and comparing the door from the crew quarters adjacent, the simplest option is to break it to get access.


Genderless SRO Solarian (Augmented) 2 | SP 7/14 HP 16/16 RP 2/2 | EAC: 16 KAC: 17 | F +3 R +4 W +3 | Init +4 | Perc: +0 | Attunement: Photon 1

15-0-10 knocks at the door and calls out, going for a warm but authoritative tone, "Is anyone still alive in there?"

Assuming there's no response it waves a manipulator tentacle at the rest of the group. "Does any of you have a good weapon for breaking through this door? Mine are not."


Male (he/his) Brenneri Solar Disciple Solarian 1 EAC 13 KAC 14 | SP 16/16 HP 18/18 RP 2/5 | F +4 R +3 W +4 | Init +1 Perc +2 Dark Vision | Unattuned | Armor active | 8/8 Ember Pistol rounds | Energy Resistance 5 Electricity attunement 2

"There is probably a blow torch in this ship for repairs and such. Let's locate that if we can. I do have an assault hammer."

He takes a few hard whacks at the door with his hammer, to see what happens.

Damage, B: 1d6 + 2 ⇒ (1) + 2 = 3
Damage, B: 1d6 + 2 ⇒ (1) + 2 = 3
Damage, B: 1d6 + 2 ⇒ (3) + 2 = 5


M Dirindi Solarian (Espionage Specialist/ Stellar Sage) 2 Stamina Points 14/14 Hit Points 16/16 Resolve Points 5/5 EAC 16, KAC 17, Fort +3, Ref +5, Will +2 Init +4, Perception +6, Senses Low light, Blind sight (electricity) 60' Mode Resistance DR 1

Dirk examines the door. The Espionage Specialist walks over to the computer console, searching for the ship schematics.
Let's see about vents.

Computers (Int): 1d20 + 8 ⇒ (17) + 8 = 25


Male (he/his) Brenneri Solar Disciple Solarian 1 EAC 13 KAC 14 | SP 16/16 HP 18/18 RP 2/5 | F +4 R +3 W +4 | Init +1 Perc +2 Dark Vision | Unattuned | Armor active | 8/8 Ember Pistol rounds | Energy Resistance 5 Electricity attunement 2

Meanwhile, Sparks goes back to the already explored cargo areas and looks for a blow torch.

He will take 20 on perception for a 22

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