| Theodore Samuel Walden ... |
I feel like I have not been calculating these...fixed it!
Automatic bonus progression (+1)
3rd Resistance +1
4th Armor attunement +1, weapon attunement +1
5th Deflection +1
| Ismene Albus |
+1 CON
+7hp for level up, +3hp retroactive, +1hp FCB
+1 BAB
+1 Fort
+1 Ref
+1 deflection
+1 Craft(Alchemy)
+1 Disable Device
+1 Knowledge(Arcana)
+1 Knowledge(Geography)
+1 Knowledge(Religion)
+1 Linguistics(Abyssal)
+1 Perception
+1 Spellcraft
+1 Survival
+1 UMD
Discovery: Infusion
2nd Level Extract: CMW
| Theophania "The Great Tiff" |
Spells copied from Lorrimore's spellbook
True Strike from Lorrimore’s spellbook 10gp
Air Bubble from Lorrimore’s spellbook 10gp
Detect Undead from Lorrimore’s spellbook 10gp
Endure Elements from Lorrimore’s spellbook 10gp
Vanish from Lorrimore’s spellbook 10gp
Book Ward from Lorrimore’s spellbook 40gp
Glimpse the Hidden from Lorrimore’s spellbook 90gp
Ismene there's 380gp available for copying spells into your formula book. The only thing I 100% want to grab is glimpse the hidden so if you need more just let me know.
| Ismene Albus |
It occurs to me that I should have specified it earlier, but I'd like to use Delmoth's house rule for spell durations if that is okay with everybody.
Any concerns there?
There may be some judgement calls when there are non-combat situations that eat up a lot of time.
*raises hand*
I expect this is what you're using in the Skull and Shackles game but as that's the first place I had encountered it, I would prefer it posted clearly somewhere for easy reference. Maybe on the Campaign tab?
| Theophania "The Great Tiff" |
I don't mind at all though its really a house rule I stole from GM Mort and modified with the suggestions from GMEuan lol.
Spell and effects duration become
24 hours: all day
1/hour level: 1 full dungeon
10 min/level: 3 encounters
1 min/level: 2 encounters
1 rd/level: 1 encounter
Extend spell metamagic (and similar abilities) bumps you up one level, e.g. 1 min/lvl (2 encounters) -> 10 min/lvl (3 encounters). Once you reach 10th level you bump up one level; split duration spells (water breathing) bump you down one level. You can stack bumps in duration but it caps out at two bumps.
| Quinn Harwood |
Level 5 updates
HP +8
BAB +1
Spirited Mount: Luna ignores difficult terrain
Feat: Wheeling Charge
ABP: Mental Prowess (Cha) +2
Skills +5, +2 Background (Perception, Ride, Diplomacy, Intimidate, Sense Motive, Prof: Barrister, Handle Animal)
Luna:
Ignores difficult terrain
HD> 4
HP: 4x5.5 + 12 = 34
BAB +4
Good Save (fort/ref) +4
+2 skill points (Perception, Stealth)
Armor Bonus to +4
Str/Dex bonus to +2
Slam Damage to 1d8
Ability Score Increase (con +1 to 16)
| Theodore Samuel Walden ... |
Theodore Samuel Walden Carter
Human Cleric (Roaming Exorcist) 5
+7hp
Spells
3rd 2+1
Channel Vigor
Feat
Fateful Channel
Skills +6 ranks plus +2 background
Curse Seeker (Su): At 5th level, a roaming exorcist can more readily identify cursed items. When identifying a magic item, the roaming exorcist needs to exceed the item’s DC by only 5 (instead of by 10) in order to determine whether the item is cursed
6th Mental prowess +2 (Wisdom)
| Ismene Albus |
Ismene is leveled and sheet updated.
+8 HP, 5 level up, 2 Con, 1 FCB
Bomb 3d6, poison resistance +4
Feat: Extra Discovery: Explosive Bombs
Mental Prowess +2 to Int
Thought I had found how to get ABP applied to my sheet until I noticed it wasn't figuring in the bonuses correctly so for ease of use, I'm adding the gear the bonuses are meant to replace to get the numbers to crunch. Using strikethrough to indicate that it's not really there, hopefully that will avoid confusion.
| Theophania "The Great Tiff" |
+2 int from ABP
Physical enhancement goes to +2, dex is default
Spells: Monstrous Physique I and haste
+3 3rd level slots
+3 acrobatics ranks
+5 fly ranks
+1 spellcraft rank
+1 arcana rank
+1 noble rank
+1 linguistics rank (goblin)
Feats: agile maneuvers, arcane discovery (knowledge is power)