
Veshka. |

Veshka's picking up the Oracle Dedication (Life Mystery) and with that is coming the Nature and Survival skills. She's also shoring up her demoralization with Intimidating Glare, and making her Eidolon boost a bit more efficient with Extend Boost.

Kadosh |

Kadosh, level 2!
+10 hp
+1 to everything
+thaumaturge feat: Esoteric Warden (When you apply antithetical material against a creature successfully, you also ward yourself against its next attacks. When you succeed at your check to Exploit a Vulnerability, you gain a +1 status bonus to your AC against the creature's next attack and a +1 status bonus to your next saving throw against the creature; if you critically succeed, these bonuses are +2 instead. You can gain these bonuses only once per day against a particular creature, and the benefit ends if you Exploit Vulnerability again.)
+skill feat: Hefty Hauler
+free archetype: Marshal dedication: Diplomacy to expert; on addition, you're surrounded by a marshal's aura in a 10-foot emanation. Your aura has the emotion, mental, and visual traits and grants you and allies within the aura a +1 status bonus to saving throws against fear.

Valda |

Valda Level 2
+14 HP
+1 to everything
+Class Feat: Domain Initiate (gained Might domain and focus spell: Athletic Rush)
+Free Archetype: Blessed One (gained Lay on Hands)

Hakata |

Hakata Level 2
+8 HP
+1 to Everything
+1 1st Rank Spell Slot
Class Feat:
Embodiment of Balance (Add heal/harm to spontaneous spells)
Free Archetype:
Ranger Dedication

Strong Jaw |

Level 2
+7 hp
+1 to everything
Skill Feat: Streetwise
Witch Feat: Lesson of Life
Focus pool +1
Focus spell: Life Boost
Spells added: Spirit Link (Lesson of Life), Protector Tree, Summon Animal
Free Archetype: Beastmaster
Animal Companion: Goat (Tanngrisnir)

Kadosh |

Kadosh, to level 3!
+1 to everything
+10 hp
+ General feat: Fleet (+5 feet Speed)
+ lightning reflexes: proficiency rank for Reflex saves increases to expert
+ skill increase: TBD; I'm thinking probably one of the RK skills, but I think he could do a few of them and I want to see what makes the most sense.

Veshka. |

Veshka and Catamoch to level 3!
+1 to everything
+14 hp
General feat: Toughness
Paragon Ancestry feat: Nimble Hooves
Shared Vigilance - Perception to Expert
Skill Increase - Intimidation to Expert
Learning Summoner's Precaution, which I will cast at the start of each day.

Valda |

Valda Exemplar 3
+1 to everything
+14 HP
General Feat: Fleet
Skill Increase: Athletics to Expert
Root Epithet: Radiant
When your divine spark bonded with your soul, it became dyed in your personality and qualities. As your deeds give shape to this nascent divinity, you come to bear an epithet—a word or phrase that reflects your story and that others come to call you by. Your epithets each affect one of your ikons, granting it additional capacities.
At 3rd level, you gain a root epithet, which describes the core of your personality and affects the qualities of your body ikon. If you are already trained in the granted skill, you become trained in a different skill of your choice, as normal. Choose one epithet from the list below:
Radiant: Heroes live bigger lives than any other, shining so brightly that they attract followers, inspire troops, and change the course of kingdoms. You are trained in Diplomacy. After you Spark Transcendence of your body ikon, you inspire an ally within 30 feet to push on, restoring Hit Points equal to 2 + double your level; this is a mental and emotion effect. The ally is then temporarily immune for 10 minutes.

Hakata |

Level 3 (Finally updated!)
+1 to everything
+8 HP
2nd-rank spells
General feat: Canny Acumen: Perception
Skill increase: Nature
Spiritual fortitude: Fortitude to Expert

Hakata |

Level 4
+1 to everything
+8 HP
Class Feat: Bespell Weapon (basically)
Archetype Feat: Hunted Shot
Skill Feat: Tame Animal
Third Apparition: Stalker on Darkened Boughs (I can turn into an animal now.)

Veshka. |

Level 4
+1 to everything
+12 HP
Tandem Movement (can spend an action moving me and Catamoch!)
Basic Spellcasting Oracle
and Terrifying Resistance (get a bonus to saves vs. folk I Intimidate)

Strong Jaw |

Witch [Beastmaster] 4
+7hp
Enhanced Familiar (4th; Witch)
Mature Animal Companion (4th; Beastmaster)
Skill Feat:Multilingual
Still need to pick 2 spells, but my eyes hurt...

Kadosh |

Kadosh, level 5!
+1 to everything (plus more for other features)
Ability boosts: +1 Str, +1 Dex, +1 Con, +1 Cha (has no effect, since it will put me to 19)
Ancestry feat: Orc Ferocity
Second implement: Weapon (will gain crit specialization with my axe; plus effectively a Reactive Strike reaction vs. my target of Exploit Vulnerability)
Skill increase: Stealth to trained
Thaumaturge weapon expertise: Your proficiency ranks for unarmed attacks, simple weapons, and martial weapons increase to expert

Strong Jaw |

Witch [Beastmaster] 5 Hp 46/46 AC (T) 20 Fort(E) +11, Ref(E) +12, Will(E) +8 Perception(T) +6
Ability boost
Dex 16 Con 14 Int 19 Cha 18
Ancestry feat
Loud Singer (5th)
Burn it! (Ancestral Paragon)
Class
Magical Fortitude (5th)
Skill Increase
Stealth(E)+12
Spells added!
3rd level
1. Fireball (Burn it! Feat +1/2 spell rank damage)
2. Mad Monkeys

Veshka. |

Level to 5
+1 to everything
hp to 73
Ability boosts to Con, Wis, Dex, Cha
Religion to Expert
Fiendish Resistance (Cold)
Catamoch's strikes to Expert
Lost all my level 1 spells to pick up my level 3s. Still rocking Fear (now the heightened version!), swapped Calm over to Blood Vendetta

Hakata |

Leveled up!
Feats
Blazing Spirit (Deal fire damage as a reaction)
Monster Hunter (Free Recall Knowledge when I Hunt Prey)
Now, just to remember that I have Ranger Dedication

Veshka. |

Level to 6
+1 to everything
hp to 86
Catamoch gets Eidolon's Opportunity (Opportunity attacks against Moves, Manipulate, and Ranged)
Veshka picks up some of the Basic Mysteries of a Life Oracle and gets Reach Spell and Godless Healing

Kadosh |

Kadosh, level 6!
+1 to everything
+11 hp (to 74)
+1 class feat: Sympathetic Vulnerabilities: When you apply your will to invoke a vulnerability, the result is more powerful, and the vulnerability ripples out in a web from your main target to affect a broader range of creatures. This has one of two effects, based on the type of vulnerability you invoked.
While you have mortal weakness applied, your Strikes also apply that weakness against any creature that has that weakness, not just creatures of the exact same kind. For instance, if you used mortal weakness against a red dragon to apply its weakness to cold to your Strikes, those Strikes would also apply to the weakness to cold of fire elementals or any other creature with a weakness to cold.
While you have personal antithesis applied to a non-humanoid creature, you can apply your custom weakness to all creatures of the exact same kind. For example, if you used personal antithesis against an imp, the custom weakness would apply to other imps but not to other non-imp devils.
+skill feat: No Cause for Alarm
+archetype feat: Cadence Call [one-action] 1/minute. You call out a quick cadence, guiding your allies into a more efficient rhythm. Each willing ally within your marshal's aura is quickened until the end of their next turn, and they can use the extra action only to Stride. At the end of each ally's turn, if they used the extra action, they then become slowed 1 until the end of their following turn.

Strong Jaw |

Strongjaw
Witch [Beastmaster] 6
+8hp
Skill Feat
Terrifying Resistance
Greater Lesson Lesson of Snow (6th; Witch)
Heal Animal (6th; Beastmaster)
Spells
3. Haste
4. Earthbind
5. Wall of Wind (Greater Lesson)

Dorian 'Grey' |

I am posting this in all my Games.
My situation
We had an family emergency that caused us to need to travel down to Florida to visit my mom. She has been since diagnosed with Major Congestive heart failure. She can't breathe on her own.
We are back in Michigan. My Mom is currently resting at ease at a Hospice, comfortable but still expectant to pass. Our hope is she will become able to have Home hospice so she can do it at home.
I appreciate you. I Thank you.
I feel that I really need to lessen my commitment to these games. I will be stepping away from many, but I would like to continue this one.
Dorian

Veshka. |

Veshka (and Catamoch!) to 7
+1 to everything
+13 hp
Intimidate to Master
Paragon Feat: Clever Improviser
General Feat Incredible Initiative
Catamoch gets Weapon Spec
and can summon Visions of Sin into the minds of our foes.
New level 4 spells: Divine Wrath and Bloodspray Curse
(but don't worry, Heal and Cleanse Affliction can Signature up to 4 too)

Kadosh |

Kadosh, level 7!
+1 to everything
+11 hp (to 85)
General feat:
Implement adept: You have deepened your connection to one of your implements, unlocking its adept power. Choose one of your implements and gain the adept benefit for that implement.
Your bell resonates powerfully, causing the effect to last longer. The conditions from Ring Bell last 3 rounds instead of 1 round!
Resolve:You've steeled your mind with resolve. Your proficiency rank for Will saves increases to master. When you roll a success on a Will save, you get a critical success instead.
Skill increase: Diplomacy to master!
Weapon specialization: You've learned how to inflict greater injuries with the weapons you know best. You deal 2 additional damage with weapons and unarmed attacks in which you are an expert. This damage increases to 3 if you're a master, and 4 if you're legendary.

Hakata |

Level 7:
4th Rank: Heightened Calm
3rd Rank: Soothing Blossoms
1st Rank: Benediction
General Feat: Untrained Improvisation
Survival to Master
Expert Spellcaster
Third Apparition: Steward of Stone and Fire

Strong Jaw |

Strongjaw Witch (Beast Master) 7
+1 to stuff
+15hp
Very Sneaky (7th; Ancestral Paragon)
General Feat
Toughness
Skill Increase
Performance(M)+17
Magic Tradition
Primal
Spell Attack Roll(E) +15
Spell DC(E) 25
New Spells
1. Infectious Melody
2. Vital Beacon