Wrath of the Righteous PF2

Game Master Ira kroll

This is an experiment with homebrewed PF2 Mythic rules of the Wrath of the Righteous AP

Mythic Artifacts | Macros | Area Templates | Slides

Retraining House Rule:

Retraining generally takes a week of downtime. And you have to have found someone to pay to help you retrain. In some Adventure Paths (APs) there is enough downtime to actually make this viable (I'm looking at you, KingMaker, which had months of downtime). I'm not really seeing enough downtime in Wrath of the Righteous (WotR) to make this work.

Here is what I propose:

The PC makes a declaration to the GM/table that they plan to retrain out of X and retrain into Y.

Immediately, they lose X.

After a week of in-game time, they make a skill check (generally the DC of which is the Hard DC for the level of Y):

Critical Success: They can immediately begin using Y with no penalties
Success: They can immediately begin using Y, but with a -2 Retraining penalty related to using Y. This penalty goes away after one week of in-game time.
Failure: You still have lost X, and can immediately start a new week of training into Y
Critical Failure: You still have lost X, and must wait an in-game week before restarting training into Y.

For instance, if Harry the level 8 Rogue wanted to retrain out of a general feat taken at level 3 and replace it with a level 2 feat, then the DC would be 18 (16 for level 2 and +2 for Hard DC). If instead it was being replaced by a level 7 feat, the DC would be 25.

If Harry's feat was a Thievery-related feat, then the applicable skill would be Thievery. But, if the feat was related to something else (let's say Toughness), then the applicable skill would be different (in Toughness' case, it would be Fortitude). Non-obvious applicable skills would have to be discussed with the GM.

Singular magic items (for instance a +1, Holy Arrow):

Single magic arrows can be collected after a combat, unless they did critical damage, in which case they are expended.

Inherent Mythic Boons:

1. At Mythic Rank 1, the PC gets a unique Mythic Item. As the PC progresses in Mythic Ranks, the Mythic Item increases in power.
The player will devise what the Mythic Item will be at Mythic Rank 10.
The GM and the player will work together to devise how the initial Mythic Item will evolve over time.

2. At the attainment of Mythic Rank 1, 4, 7, and 10, the PC will get a free boost to an attribute modifier.
If an attribute modifier is already +4 or higher, it takes two boosts to increase it. If the PC gets a partial boost, the PC must boost that attribute again to increase it by 1.

3. At the attainment of any Mythic Rank, the player will devise a Mythic Feat, Ability, or action that, with the GMs approval the PC will get. The Mythic action will be directly related to a Feat, Ability, or action that the PC already has.

4. At Mythic Rank 10, the PC may have a second Apex Item.

Basically, it allows the PC to become more unique through inherent mythic powers.

So, Let's say at Mythic Rank 1, the Fighter gets a Mythic Breastplate. At MR 10, It is an Intelligent item that doesn't allow the PC to be flanked, and that can cast Dimension Door 3/day. At MR 1, it may only warn the wearer to decrease the Off Guard penalty by 1. Etc.

The same Fighter at MR 1, can have a Mythic Raise Shield that is a free reaction that does a Shield Bash to any foe within melee range, when the Shield Block reaction is done.

A mage at Mythic Rank 1 gets a Mythic Pearl of Power. At MR 10, it acts as a crystal ball, that gives the mage an additional spell slot at every available Spell Rank. 1/day it can maximize the dice on any damage die rolls of a spell (e.g., 6d8 would be 48). At MR 1, it gives the mage an additional spell slot at an available spell Rank.

The same Mage at MR 1, can have a Mythic Spell. For example, a Mythic Fireball would automatically have all its damage dice increased by one step.

So, rather than having all the boons be generic, this will allow each player to devise what they believe an overpowered, nearly godlike PC would be.


751 to 772 of 772 << first < prev | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | next > last >>

HP: 51/62|AC:21 | Fort: +11, Refl: +12, Will: +11 | Perc: +9, Speed 25ft, Resist Fire 5 | Spells Prepared 1st 4/4 2nd 4/4|3rd 2/4 Focus pts 1/1 | Hero Points1/1|Arcane Bond 0/1

learning those spells,

the 4 1st level spells are DC 15 arcana, on a success its a crit success, a fail is a success, crit fail is just a regular success, anything other than a 1 is a crit success to learn with my +16 arcana.

4 rolls: 4d20 ⇒ (16, 12, 19, 18) = 65

4 crit success's, means each spell costs me 1 gp to scribe/learn.

the level 2 spells are a little tougher with a DC 18, which also means on a 2 I crit succeed, on a 1 fail.

8 spells: 8d20 ⇒ (16, 1, 20, 3, 15, 20, 15, 18) = 108

I failed to learn Darkvision, losing the gold for it in the process, otherwise crit success on the other 7.

Costs me 3 gp * 7 spells = 21 gp, I lose 6 for the fail. = 27 gp.

trying again to learn darkvision after a week.

darkvision roll, no whammys: 1d20 ⇒ 19 cool beans, costs me 3 gp to learn.

all told, I spent:

1st level spells: 4 gp
2nd level spells: 30 gp


Artifacts | Macros | Inv | Slides | Map |

I will be unavailable Tuesday and Wednesday.


Krakas wrote:

Going off the inventory google sheet, there is about 602 gp worth of items listed for sale.

there is that brazen minotaur head, giving some time Krakas would investigate and identify the item in a few days.

If we are able to sell all the stuff, it would be 86 gp for each of us.

Would I be able to get a gate attenuator before we go? I can't use runes, so it's unlikely that the module will provide.


Artifacts | Macros | Inv | Slides | Map |

Yes, you can get the Gate Attenuator.


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

Why would I not have my hardwood armor on while travelling in dangerous areas? I believe I've already stated that my default is to do it when I wake up and then keep turning it on.

Also, I would have only taken 11 points of damage due to the amulet's hardness.


Artifacts | Macros | Inv | Slides | Map |

Okay.


Artifacts | Macros | Inv | Slides | Map |

I will be unavailable again Tuesday and Wednesday.


Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Class DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Retrieve the Sword of Valor

When you say the shards can be used like talismans, it means it's a one-time use daily?


Artifacts | Macros | Inv | Slides | Map |

Once activated, a Talisman burns out completely.


Artifacts | Macros | Inv | Slides | Map |

@Tabil

Just to make sure I understand.

Your damage is 2d6 from the arrow and 2d6 from the Strategic Strike?

I appreciate your annotating the other things. If you could annotate that also, I'd appreciate it.


Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Class DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Retrieve the Sword of Valor

Yes, 2d6 from the striking rune. 2d6 from Strategic Strike, 5d4 from Needle Darts.

Quote:

Strategic Strike

When you strike carefully and with forethought, you deal a telling blow. When making a Strike that adds your Intelligence modifier to your attack roll due to Devising a Stratagem, you deal an additional 1d6 precision damage. As your investigator level increases, so too does the deadliness of your strategic strike. Increase the number of dice by one at 5th, 9th, 13th, and 17th levels.

Assuming it hits.


Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Class DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Retrieve the Sword of Valor

So, guys and gals, I don't have dailies to provide to the troops. Anyone want to take one for the team?


Male Hero Points 3/1 Conditions Human ◆◇↺ Fighter [Marshall] 6 Perception (E)+12 HP 81/90 AC(T) 24/26, Fort(E)+13, Ref(E)+10(+3) Bulwark, Will(E)+12

Merlin also does not have Daily Resources....but he did stay at a Holiday inn last night....


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11

I only have items. My cloudwalking scale is 3/day, and my gate attenuator has Flourishing Flora 1/day. Those are the only daily resource I have. Do they count?

It looks like this is going to cost a lot from a few of us while others can't help at all.


Artifacts | Macros | Inv | Slides | Map |

I will rule that anything that is x/day, if you deplete it for the day, will count.


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11
TechoWrath wrote:
I will rule that anything that is x/day, if you deplete it for the day, will count.

Then I will expend my cloudwalking scale.


Human Duskwalker Animist (6) | Mythic Points: 1 |Spirits: 1 | Speed: 30ft | HP 74/74 | AC: 23* | Per: +13 F: +15 R: +13 W: +16 | Spirits: 1/1| Focus 3/3 | Spell DC 23 Acro +12, Med + 12, Nat + 13, Occult +13, Surv +13, Untrained Improvisation | Special: Sense Planar Rifts, Mystic Armor

I think one of us should follow Nurah the next time she sneaks off

Tavos isn't naturally skilled at stealth, but he has an apparition that gives him invisibility- should that be the best option for the party


AC 23 (25 w/ shield) |HP 88/88 |F/R/W +15/+13/+13 |Per+11
Tavos Alvaren wrote:

I think one of us should follow Nurah the next time she sneaks off

Tavos isn't naturally skilled at stealth, but he has an apparition that gives him invisibility- should that be the best option for the party

In 2e, invisibility doesn't go far without at least a little stealth. Tabil has good all-around skills. Including perception.


Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Class DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Retrieve the Sword of Valor

No news on this, then? Army marches on?


Human Duskwalker Animist (6) | Mythic Points: 1 |Spirits: 1 | Speed: 30ft | HP 74/74 | AC: 23* | Per: +13 F: +15 R: +13 W: +16 | Spirits: 1/1| Focus 3/3 | Spell DC 23 Acro +12, Med + 12, Nat + 13, Occult +13, Surv +13, Untrained Improvisation | Special: Sense Planar Rifts, Mystic Armor
Avenger of the Green wrote:
Tavos Alvaren wrote:

I think one of us should follow Nurah the next time she sneaks off

Tavos isn't naturally skilled at stealth, but he has an apparition that gives him invisibility- should that be the best option for the party

In 2e, invisibility doesn't go far without at least a little stealth. Tabil has good all-around skills. Including perception.

Tavos has an OK stealth (+8) to accompany invisibility. Its not as good as someone dedicated to it, but its significantly better than untrained proficiency


Artifacts | Macros | Inv | Slides | Map |

I want to remind everyone that Paizo is going to upgrade their systems on Monday, with a projected downtime of 2 days.

Now, I'm an old computer guy. I would be surprised if it only took two days, and that it will be working properly after the upgrade.


Human Magical Merchant Investigator 6 | HP 68 | AC 23 | F10 R14 W12 | Perc +12 | Speed: 35 ft | Class DC 23 | ◇◆↺ |
Cases:
Reach and infiltrate Drezen/Retrieve the Sword of Valor

Hopefully the upgrade includes the forums, not just the shop. But it's not mentioned in the blog.

751 to 772 of 772 << first < prev | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Wrath of the Righteous PF2 Discussion All Messageboards

Want to post a reply? Sign in.