Kwava

Idari "Lucky Strikes" Lucien's page

152 posts. Alias of Dorian 'Grey'.


Full Name

Idari "Lucky Strikes" Lucien

Race

Ilverani Elf (Cavern)

Classes/Levels

Barbarian (Spirit) [Dandy/ Twight light Speaker] 11 HP 182/182 AC 30 Fort(M)+21 Ref(E)+17(+3 Bulwark) Will(E)+16 Perception (E)+15 Conditions

Gender

M

Size

M

Age

?

Alignment

NG

Deity

Findeladlara

Location

Kyonin

Languages

Elven, Taldane, Diabolic, Draconic, Empyrean, Chthonian

Strength 20
Dexterity 12
Constitution 16
Intelligence 18
Wisdom 10
Charisma 16

About Idari "Lucky Strikes" Lucien

ESVADIR, RUNE OF WHETSTONES RUNE 1:

MAGICAL RUNE RUNESMITH
Usage drawn on a piercing or slashing weapon or unarmed
Strike
This serrated rune, when placed on a blade, ensures it will
never go dull. On a successful Strike, the weapon deals an
additional 2 persistent bleed damage per weapon damage die.
Invocation The essence of sharpness is released outwards
from the rune, dealing 2d6 slashing damage to a creature
adjacent to the rune-bearer, with a basic Fortitude save.
Level (+2) The damage of the invocation increases by 2d6. (4 bleed, 12d6)

Background:

During the long, cold nights of winter, when the stars are clearest, Ilverani hold their night vigils. While the stars turn in the sky above, they act out plays of their histories, tales that remember betrayal and great disasters. The stars are both backdrop and the personification of their ancestors, played by beautiful actresses with magical starlight in their hair.

Ice-blue colored eyes marvel as they search the stars for answers. The Northern climate creates contradictory commentary. Cold penetrating winds pursuing purchase about his personal property. His thick midnight blue cloak intermittently betraying his trust, revealing peeks of worn silver-blue colored full plate underneath. His long white hair deftly tied inside his midnight blue hood. Matching gloved hands rest quite contentedly on the Cold-iron crafted Elven curve blade at his side.
Findeladlara, show your Twight light Speaker the proper path.

Idari Lucien is an Ilverani elf. The tall 6'6 220 pound warrior is a Twight light Speaker of his people. It is his duty to venture out into the world to further the cause of Diplomatic expectancy. Turning his hooded head to gaze upon the hostile lands of his birth, Idari Lucien sighs in acceptance his Patron's politely provided path for Her servant.
Kyonin. Sure why not. Been centuries since Ilverani sent frost covered foot on that soil.

Crunch:

Idari "Lucky Strikes" Lucien
Ancestry Ilverani Elf Heritage Cavern Elf Background Story Collector
Class Barbarian [Dandy] / [Twight light Speaker] 11 Deity Findeladlara
Alignment ? Size M Traits Humanoid elf
Perception(E)+15 Low-light Vision, Darkvision
Languages Elven, Taldane, Diabolic, Draconic, Empyrean, Chthonian
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AC (T) 30, Fort(M)+21 (Juggernaut), Ref(E)+17(+3) Bulwark, Will(E)+16

Resistances & Immunities
HP 182
* Void Resistance 6
* Staunching Rune

Class DC(E) 30
--------------------------------------------------------------------------- -----------------------------------------------------
Speed 30' / 35' Climb 10'
Melee(E) +2 Striking Elven curve blade +22 2d8+14 plus 4 Bleed S Traits Finesse Forceful Magic Cold Iron Weapon (Standard-Grade) Spirit Ghost Touch, whet stone rune
Ranged(E) dagger +14 1d4+5 Traits Agile Finesse Thrown 10 ft. Versatile S

Reactions
* OPPORTUNISTIC ACCUSATION
* Distracting Flattery
* Spiritual Guides
* Disarming Smile

--------------------------------------------------------------------------- -----------------------------------------------------
Str 20 Dex 12 Con 16 Int 18 Wis 10 Cha 16
Skills
Acrobatics (T)+14, Athletics(E)+21, Arcana(T)+17, Craft(T)+17, Deception(E)+19, Diplomacy(E)+19, Intimidation(E)+18, Nature(T)+13, Occultism(T)+17, Society (M)+21, Stealth(M)+19(+1 Forest), Demon Lore(T)+17, Elf Lore(M)+21
--------------------------------------------------------------------------- -----------------------------------------------------
Ancestry Feats & Abilities
Elven Lore (1st; Elf)
Forest Stealth (5th; Elf)
Tree Climber (9th; Elf)

Skill Feats
Trick Magic Item (1st; Background)
Additional Lore (Elf) (1st; Ancestry)
Group Impression (2nd)
Titan Wrestler (4th)
Distracting Flattery (6th; Dandy Dedication)
Swift Stealth (8th)
Foil Senses (10th)

General Feats
Toughness (3rd)
Robust Health (7th)
Fast Recovery (11th)

Class Feats & Abilities
Instinct Spirit
Instinct Ability—Spirit Rage +7
Raging Resistance Void 6 or any from Undead
Rage
Quick Tempered
Furious Footfalls +5 Status Speed / +10 Raging
Brutality
Juggernaut
Weapon Specialization
Reflex Expertise
Mighty Rage +7 dmg on initial Strike
Barbarian Feats
Moment of Clarity (1st; Barbarian)
Shake it Off (2nd; Barbarian)
Spiritual Guides (4th; Barbarian)
Spirit Interference (6th; Barbarian)
Invulnerable Rager (8th; Barbarian)
Determined Dash (10th; Barbarian)

------------------------------------------------------------------------
Dandy Dedication (2nd; FA)
Tut Tut (4th; Dandy)
Twight light Speaker Dedication (6th; FA)
Disarming Smile (8th; Twight light Speaker)
Worldwide Vigilance (10th; Twight light Speaker)

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Magic Tradition

Spell Attack Roll
Spell DC

------------------------------------------------------------------------

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Gp 3200 / spent 3184gp 5sp

Items
explorer's clothes
Dagger x6
+1 Resilient Full Plate (500gp; 8th)
Staunching (5) (130gp)
Steel Shield x2 (4gp)
+2 Striking Elven curve blade (1000gp; 10th)
Cold Iron Weapon (Standard-Grade) (1056gp)
Adventure's Pack (1gp 5sp)
Glasses of Sociability (60gp)
Ventriloquist Ring (60gp)
Lifting Belt (80gp)
Wildwood Ink (80gp) Tree Shape 1/1
Winged Sandals (10th; gift from elf Queen)

Potions
Potion of Fly (8; gifts) x3/3

Scrolls
Translocate (7; 70gp) x2/2
Safe Passage (5; 30gp) x2/2

Bulk
8

STORY COLLECTOR BACKGROUND:

The power stories exude over the world has long fascinated
you. No matter if they’re accurate historical accounts,
distorted parables, or completely fictional constructions,
the way tales can shape society is a kind of magic. In some
cases, literal, occult magic! One tale that’s come back to
modern lips of late is an ancient one indeed, the story of the
elven hero Iyalirrin, an Ekujae bard who helped to create a
ritual known as the anima invocation in his people’s pursuit
against the devastations caused by Dahak in the aftermath
of Earthfall. Other heroes rediscovered Iyalirrin’s story
and the ritual a few short years ago, but it was Iyalirrin’s
admiration of the art of storytelling that spoke more to you.
Whether you came to this realization recently or if you’ve
long known about the ancient elven hero’s admiration of
spoken tales, you’ve devoted much of your adult life to the
gathering and crafting of stories of your own. The way in
which occult magic can manipulate the power of story is a
particular obsession of yours, especially with a handy little
trick you’ve learned that allows you to access power locked
away in magic items you’d otherwise struggle to use. Simply
by adjusting your story, the item’s story, or both... and then
giving the tiniest little push of occult magic, you can unlock
a wide range of magical tools. These same tricks, you’ve
come to discover, also work well on demons—particularly
when used to remind them of their sins and the shame their
once-mortal souls may have held eons ago.
Choose two ability boosts. One must be to Charisma or
Intelligence, and one is a free ability boost.
You’re trained in the Occultism skill and the Demon Lore
skill. You gain the Trick Magic Item skill feat, as well as the
following reaction.

OPPORTUNISTIC ACCUSATION [reaction]
AUDITORY MENTAL LINGUISTIC
Trigger A demon you’re aware of within 30 feet of you
suffers from its sin vulnerability or critical fails at a
saving throw against a mental effect
You make a quick cutting remark against the demon that
takes advantage of the fiend’s momentary disadvantage.
The demon must attempt a Will save against your class DC.
Critical Success The demon is unaffected and likely to focus
its attention on you in combat from this point forward.
Success The demon takes 2d6 mental damage.
Failure The demon takes 4d6 mental damage and is off-
guard until the start of its next turn.
Critical Failure As failure, but the off-guard condition lasts
until the end of the next round. The demon also takes 2d6
persistent mental damage.