Auto identify magic items if a character has max spellcraft ranks and has detect magic. Cursed items may not be automatically identified.
Treasures will appraise at full value if a character has max appraise ranks for level. Otherwise they will appraise for some lower amount.
Drawing and Sheathing weapons and weapon-like objects: can be done as a part of any move action so long as character has +1 BAB
Abilities like Time Flicker: continuing these abilities once active is a free action so long as the current duration increment has not already expired.
Paralyzed: If it's not clear from context which way the victim is facing roll a 1d8 to determine the facing like a missed splash weapon. The target can then target squares in a cone for line of sight.
Grappling and Threatened squares: Grappled condition does not prevent you from threatening, just from making AoOs.
If a spell applies the grappled condition but doesn't specify CMB, it is caster level plus casting stat modifier for situations not specifically covered in the spell.
Making Drunken master work with Unchained Monk
Drunken Ki and Drunken Strength are unchanged. Drunken Courage, Drunken Resilience, and Firewater breath all have similar abilities that are selectable in ki powers and so are removed from the drunken master archetype. These abilities are, Diamond Mind, Diamond Resilience, and Elemental Burst respectively. I will convert other archetypes on request.
Purchase Limit: Golarion is a high magic world. Purchase limit in a town is the largest gold piece value item a PC can buy or sell. The roll to see if an item is available is waived.
Kobolds
Ability score modifiers: -2 str, +2 dex, +2 to either int or cha
No light sensitivity
Alignment: any
Chant and cackle can only be used to extend a hex for up to 1 minute per level.
Continual flame is replaced with the following:
Continual Light
School evocation [light];
Level cleric 3, sorcerer/wizard 2
Casting Time 1 standard action
Components V, S, M (ruby dust worth 50 gp)
Range touch
Target object touched
Effect magical light
Duration permanent
Saving Throw none; Spell Resistance no
A light, equivalent in brightness to a torch, shines from an object that you touch. A continual light can be covered and hidden.
Light spells counter and dispel darkness spells of an equal or lower level.
Mara wrote:
How does not needing to breathe interact with inhaled poisons and spells that create clouds, such as stinking cloud?
You are immune to inhaled poisons so long as you don't speak or cast spells with a verbal component. If you do either of these actions you still count as holding your breath.
You cannot hold your breath to avoid stinking cloud's effects, it's effectively tear gas. However it feels right that not needing to breathe should help mitigate its effects. So without needing to breathe Mara would gain a +2 circumstance bonus to her saves vs stinking cloud. Other effects will be ruled on a case by case basis.
DM_Delmoth wrote:
How does not needing to breathe affect casting spells underwater?
You gain a +4 circumstance bonus to the concentration check to cast the spell. You're still required to make the concentration check but it should be easier if you don't need to worry about drowning.
DM_Delmoth wrote:
Does the silent spell feat affect casting spells underwater?
Yes. You do not need to make a concentration check to cast a spell underwater if you are casting a silent spell and cannot breathe water.
Spells or spell-like abilities with no components or apparent physical manifestation cannot be identified with spellcraft. Example: A silent still charm person has no components and the spell's description indicates no outward effects and so spellcraft could not be used to ID the spell unless another spell revealed the effect, such as detect magic.
Kat Brewer wrote:
If a large or larger size creature is adjacent to me can I attack it with a reach weapon?
RAW answer to this is a flat no. This leads us to absurd or contradictory results when Kat is blind or the target is invisible as those conditions allow Kat to choose a square to attack and if the square contains the creature it can be hit with a miss chance. So you can target a creature with a reach weapon that is adjacent to you if you threaten any square of its space. However when attacking in this way the creature has soft cover against the attack just as if there was an intervening creature. Alternatively Kat can avoid giving the above creature cover or attack an adjacent medium sized creature by attacking with the reach weapon as an improvised weapon, following the normal rules for improvised weapons.
Adding description line back into teleport: On target: 1-52, Off Target: 53-76, Similar Area: 77-92, Mishap: 93-100
Saiya Atarangi wrote:
For pure amusement value, I request the GM house rule this (Stunning Irruption) to not stun the Vixen herself as long as she screams "OH YEAH!" while doing it :)
Done
Rinika, paraphrasing wrote:
It's dumb that a gunslinger can snipe but a spellslinger can't.
You're right. You may use the snipe rules replacing one standard action for one ranged attack in the stealth rules. Note that creatures will notice the obvious effects, such as spell casting's verbal components and their general direction, but not specific squares where they originated from should they fail their perception check.
DM Delmoth wrote:
If you are prone is your movement hampered?
Yes. If you have some combination of abilities that eliminate the movement penalty you are no longer hampered.
Lunk, paraphrasing wrote:
"Is rope weapon-like?"
RAW, no. But a lasso is a weapon so I find it hard to reconcile that putting a honda knot on one end of a rope suddenly makes it easier significantly easier to pull out. So ropes are weapon-like objects.