GM Tarondor's Dragon's Demand

Game Master Tarondor

Initiative Rolls:

[dice=Eliastra]1d20+5[/dice]
[dice=Little Liam]1d20+3[/dice]
[dice=Thorny]1d20+10[/dice]
[dice=Valena]1d20+5[/dice]

Perception Rolls:

[dice=Eliastra]1d20+10[/dice]
[dice=Little Liam]1d20+2[/dice]
[dice=Thorny]1d20+0[/dice]
[dice=Valena]1d20+7[/dice]

MAP OF BELHAIM
MAP OF HUNCLAY MANOR


Founded by a famous dragonslayer, the small town of Belhaim has become a sleepy rural community just off the beaten path, a settlement where everyone knows everyone and strangers are the talk of the town. But when Belhaim’s peace and quiet is shattered by the sudden collapse of the last standing tower of its founder’s castle, things quickly bloom out of control. Why were there bodies of kobolds amid the rubble? What’s the sinister secret behind the strange sounds of flapping wings in the night? And what’s happened to local wizard Balthus Hunclay, who’s not answering knocks on his door? The collapsed tower had long been an eyesore to the cantankerous old man—could he have had something to do with its destruction? And what of the rumors of strange stirrings in nearby Dragonfen? Has Belhaim’s ancient draconic nemesis returned?

"The Dragon’s Demand" is a deluxe super-adventure for 1st-level characters, and includes 64 action-packed pages of adventure and new monsters, plus a beautiful double-sided, full-color poster map of the town of Belhaim and an important miniatures-scale battleground! Players can expect to reach 7th level by the time they complete this epic adventure—if they manage to survive the wrath of a dragon when his demands aren’t met!

Written by Mike Shel.

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HOUSE RULES

”Flanked” is a condition. That is, if a character is flanked by at least two other characters, he is considered to be flanked by any characters who threaten him.

Block Initiative. I use block initiative. That is, if two or more PC’s are next up in the initiative order, any of them can go regardless of the actual order. That’s to keep delays to a minimum. However, if someone uses a group buff later in the block (but before any NPCs go), I’ll consider the buff to have occurred before the actions of the other characters in the block.

Adamantine works differently. Adamantine weapons only ignore hardness 5 (+1 per magical bonus of the weapon).

Death hurts. Other than a TPK, If your character dies and you cannot get him or her raised, you will come back into the game with a brand-new character one level lower than the one you lost.

History of Belhaim:

The Dragon Plague years were quite eventful for northern Taldor. During the years between 3660 and 3672 AR, the region endured an explosion of violent and bloody depredations by no fewer than three dozen different dragons. Among those affected by the attacks was a young woman named Tula Belhaim, who lost her family when a black dragon named Aeteperax destroyed her hometown of Nazilli on the southern edge of the Veduran Forest. She would go on to become a great hero, and the mercenary company she founded – the Slayers of Nazilli – defeated more dragons than any other group in those days. Her final triumph was slaying Aeteperax in the heart of a swampland deep in the part of the Verduran Forest known today as Dragonfen.

For her service, the Taldan emperor awarded Tula the title of Baroness and the stewardship of the Verduran Fork region, including all of Dragonfen. Her legions of admirers soon founded a town bearing her name, its buildings built of limestone quarried nearby. In 3676 AR, as Belhaim was still finding its place in the world, a band of Iroran priests presented themselves before the Baroness of Belhaim and asked her permission to build a monastery east of the town, overlooking Dragonfen. Lady Tula graciously granted their wish, and soon thereafter, the monks built a fine monastery on the far side of the swamp.

The Iroran sect grew and prospered in this setting along with Belhaim, and over the years developed strong ties to the town. Lady Tula eventually married one of her fellow Slayers, Arturic Canteclure, and built a castle atop one of the town’s hills. The couple had four children, but they all died young, leaving the new barony with no heirs. Tula and Arturic’s relationship grew strained as the baroness grew morbid and obsessed with building a grand tomb for herself and her family. She eventually amended her will to have Arturic buried in a separate part of the tomb, rather than alongside her.

Both Tula and Arturic died under mysterious circumstances, and were buried in the tomb, with the site sealed thereafter according to Tula’s wishes.

Rule of Belhaim fell to distant relations of Arturic’s, the Canteclures. In 4500 AR, Baron Sarvo Canteclure, a vicious lord who imprisoned subjects for the slightest infraction, joined an ill-advised rebellion against the Grand Prince, and his family and the castle were destroyed in retaliation. Upheaval was not limited to the town of Belhaim that year, though. A month prior to the razing of Castle Tula, afterward referred to superstitiously as the Witch Tower, the monks of the Monastery of Saint Kyerixus vanished mysteriously and their home fell to ruin.

Back in Belhaim, a man named Sir Arkold Devy was awarded the Barony of Belhaim for his role in helping to put down the seditious Canteclures. His descendants have ruled for the past 2 centuries. During this time, a few memorable events touched the region – most notably the earthquake that left the town relatively unharmed, but caused the town’s quarry to flood. With access to the quarry’s fine limestone lost, Belhaim’s fortunes slowly receded.

Residents of Belhaim have repeatedly put forth plans to have the Dragonfen drained in order to salvage the land for agricultural use and to reveal potential new quarry sites. Yet again and again, these notions were discarded as being far too daunting and expensive. Belhaim seems destined to be nothing more than a sleepy backwater of the dying Taldan Empire.