Game Master Dennis Harry

Against the Goblins

Perception Checks:

Eddie [dice]1d20+6[/dice]
Gaurm [dice]1d20+6[/dice]
Zsar [dice]1d20+4[/dice]
Brogg [dice]1d20+2[/dice]
Eldren [dice]1d20+9[/dice]
Theo [dice]1d20+1[/dice]


Initiative Checks:

Eddie [dice]1d20+3[/dice]
Gaurm [dice]1d20+2[/dice]
Zsar [dice]1d20+1[/dice]
Brogg [dice]1d20+1[/dice]
Eldren [dice]1d20+4[/dice]
Theo [dice]1d20+2[/dice]


Pre Cataclysm Map - Little Detail

Pre Cataclysm Map - Detail

Post Cataclysm Map - For Perspective ONLY

Map of Tarsis. Imagine the crater next to the city being filled with water. That entire stretch of land is all port. In addition, the wall running out into the water is also a man made port and the wall is a combination of wall and dock. The elven ship is at the very end.

Another Tarsis Map The Cathedral to Branchala is just to the northeast of the Central Plaza. It is not represented on the map but I wanted to give the group a sense for the city.

House Rules for Hero Points:

Hero Point Mechanics:

1) One permanent Hero Point may be used to avoid a final death scenario allowing a narrow cinematic escape,

2) One temporary Hero Point may be used if you are between -1 and -9 hit points to stabilize yourself to prevent further blood loss,

3) Temporary Hero Points may be expended to power Feats. These grant a lasting bonus for a one scene or one round duration depending on the feat description,

4) One temporary Hero Point grants a character a chance to supplement their d20 roll by 1d6 and add the result (whatever it was - no re-roll) to the d20 result,

Progression system:
Level 1-10 1d6,
Level 11-20 2d6,
Level 21-?? 3d6. and

5) No more than one Hero Point may be expended per round.

Optional rules mostly in the form of New Feats for Hero Points:

Arcane Surge (Prerequisites - Arcane Class) (Allows wielder to increase a spell DC by 3 for 1 round by expending a Hero Point),

Attune Item (Prerequisites - A Weapon of Legacy) (Allows wielder to expend one hero point to add +3 to attack and damage for the scene with chosen item),

Defensive Ward (Prerequisites - Dodge) (Allows wielder to expend one hero point to give yourself a +3 Luck bonus to AC for the scene),

Divine Surge (Prerequisites - Divine Class) (Allows wielder to increase a spell DC by 3 for 1 round by expending a Hero Point),

Heroic Feat (Prerequisites - None) (Any saving throw successfully made 10 points above an effects DC automatically allows the character to regain 1 used Hero Point),

Heroic Grace (Prerequisite - None) (Allows wielder to expend one hero point to add +1 to all saving throws or +3 to one saving throw for one scene),

Heroic Quickness (Prerequisites - Improved Initiative) (Allows wielder to expend one hero point to add +3 to Initiative checks),

Manifesting Surge (Prerequisites - Psionic Class) (Allows wielder to increase a powers save DC by 3 for 1 round by expending a Hero Point).

Dragonlance Pathfinder Conversion

Non-Player Characters:


Father Dent – Revered Father of Branchala – Head of the Church in Tarsis
Acolyte Kara – Revered Daughter of Branchala

Aristal Firesoul – Revered Daughter of Mishakal

Revered Brother Victarius – Religion Unknown

– Staying at The Tides (close to the docks)

Revered Son Jander Whisperwire - Kender Cleric of Habbakuk

The Nameless Monk – (?)

Remy Broussard – Divine Bard of Branchala

House Cleric Roster

Eli' (Paladine) - Regulus Silvanesh of House Cleric (Cleric)
Quanesti Pah (Mishakal) - Hurudithya Griffontamer of House Cleric (F) (Cleric) PC
Jolith (Kiri Jolith) – Thrashmar Hawksong of House Cleric (Warpriest)
The Blue Phoenix (Habbakuk) – Sisyl Nightstar of House Cleric (F) (Cleric/Ranger)
Matheri (Majere) – Thiste Evanara of House Cleric (F) Monk/Cleric
Astarin (Branchala) – Flar Hawksong of House Cleric (Divine Bard)


Silvanesti Elves

Draven of House Protector

Captain Rathalmar of House Protector


Red Dragon Inn – Location (PC Inn)

Red Dragon Employees

The Innkeeper (NU)

Trudy – Waitress

Elaina - Waitress

Tom Owen – Bartender


Winged Victory Inn – Location

Silvanesti Elven Inn (Huru Inn)


Captain Tarjun – Tarsis Captain of the Guard

Caleb Trin - Tarsis City Guard


Haskin Deacon – Local Mercenary of Tarsis


Sir Hlavath – Knight of Solamnia


Mysterious Stranger 1

Mysterious Stranger 2

Their Conversation:
You hear a few voices drift over as you suit in your baths. "...in readiness?"
"Yes my Master. The earlier incident was eh not the desired outcome".
"Fail me again and I will find another to accomplish this mission".
The second voice seems a bit distressed, "My mole has gotten very close to the target I believe that..."
The first voice, "I prefer that particular agent be utilized for other purposes..."
The voices it appears were trying to whisper but the echoes of the walls caught the troughs the right way amplifying their conversation. It now sounds as if they have moved on and were simply passing through this area.


Local Foes(?)

Brent Farswood – Tarsian Local Bully (^ his two nameless cronies!)

Barbarian - Proto Khan

Pirate - Gazum Fethas

Nameless Assassin – Locked up in Branchala Cathedral Temple Prison


PC Allies

Keyser Soze – Black Robed Apprentice

Fibrial Falseed – Traveling Merchant

Rin Doodletwirl


Important Non Local Figures

Crynus – Warlord of the Dark Queen’s Armies

ArchDriud Cleidus Worldscape Forest