| Avenger of the Green |
Avenger strikes out, channeling this unnatural fear into a solid blow.
Elemental blast, 2A, melee, agile: 1d20 + 14 - 1 ⇒ (17) + 14 - 1 = 30
damage: 2d8 + 9 ⇒ (7, 7) + 9 = 23
Elemental blast, 1A, melee, agile: 1d20 + 10 - 1 ⇒ (4) + 10 - 1 = 13
| TechoWrath |
Avenger is able to blast Nulkineth. Nulkineth reacts to the damage, and takes a bit less than expected.
❖❖❖❖❖❖❖❖❖❖
Lost Chapel: Nulkineth’s Quarters, Round 5 & 6
Party Conditions: 10:30 am, ☘️ = Hero Points | ☼=Mythic Points,
ENCOUNTER MAP
──────────
BEFORE YOUR TURN:
──────────
Perla AC 23: Delay 5, Fort 23 vs 10 void
Shadow AC 22: Fort 23 vs 10 void
──────────
Character in ➤ BOLD can act!
──────────
Round 6 (- HP)
➤ Perla AC 23 (80/80 HP) │ ☘️☘️ ☼ ☼ , -- Darkvision ,,
⠀⠀➤ Shadow AC 22 (60/60 HP)
➤ Krakas AC21 (62/62 HP) │ ☘️ ☼ ☼ ==== .,
➤ Tabil AC 23 (68/68 HP) │ ☘️ ☼ ☼ , , Low light vision ,
➤ Merlin Brokencrown AC 24/26 (75/90 HP) │ ☘️ ☼ ☼ Shield up, inspiration on (H 8, 52/73), Hastened, Frightened 1
➤ Jarlgrum AC 24/26 (94/94 HP) │ ☘️☘️ ☼ ☼ Darkvision --- Shield up. Frightened 1,
➤ Tavos AC 22 (74/74 HP) │ ☘️☘️ ☼ ☼ , -- Darkvision ,,Frightened 1
Nulkineth (-101 HP) │ 28 < AC <= 29, shield 8 (7 damage), resistance to physical damage? Enfeebled 2
Round 5 continued (- HP)
Avenger of the Green AC 23/25 (88/88 HP) │ ☘️☘️ ☼ ☼ , Low light vision , Hardwood Armor on- , 5 THP, Frightened 1 .
──────────
AFTER YOUR TURN:
──────────
Nulkineth: 2 persistent fire,
──────────
CONDITIONS & EFFECTS REFERENCE
──────────
- Drezen
- Current Army strength 99 %
- Blackwing
- Loumis Fine Fittings
- Horgus Gwerm's Mansion
- Anevia's Home
- Defender's Heart
- Tower of Estrod
- Topaz Solutions
| Merlin Brokencrown |
Merlin Reacts by Shield Blocking!
Merlin Raises his Shield and....
Melee(M) +1 Striking Cold-iron Longsword, inspired , Frightened 1, flank: 1d20 + 17 + 1 - 1 ⇒ (14) + 17 + 1 - 1 = 312d8 + 4 ⇒ (1, 2) + 4 = 7 S Traits Versatile P, magic
Flanking not included
Melee(M) +1 Striking Cold-iron Longsword, inspired , Frightened 1, flank, map: 1d20 + 17 + 1 - 1 - 5 ⇒ (9) + 17 + 1 - 1 - 5 = 212d8 + 4 ⇒ (1, 6) + 4 = 11 S Traits Versatile P, magic
Flanking not included
Hasted! Melee(M) +1 Striking Cold-iron Longsword, inspired , Frightened 1, flank, map: 1d20 + 17 + 1 - 1 - 10 ⇒ (8) + 17 + 1 - 1 - 10 = 152d8 + 4 ⇒ (1, 1) + 4 = 6 S Traits Versatile P, magic
Flanking not included
The Fighter seems to be in a frenzy...still!
| TechoWrath |
Merlin raises his shield, and in a blur of strikes manages to do a small amount (but, non-zero) of damage to Nulkineth.
❖❖❖❖❖❖❖❖❖❖
Lost Chapel: Nulkineth’s Quarters, Round 5 & 6
Party Conditions: 10:30 am, ☘️ = Hero Points | ☼=Mythic Points,
ENCOUNTER MAP
──────────
BEFORE YOUR TURN:
──────────
Perla AC 23: Delay 5, Fort 23 vs 10 void
Shadow AC 22: Fort 23 vs 10 void
──────────
Character in ➤ BOLD can act!
──────────
Round 6 (- HP)
➤ Perla AC 23 (80/80 HP) │ ☘️☘️ ☼ ☼ , -- Darkvision ,,
⠀⠀➤ Shadow AC 22 (60/60 HP)
➤ Krakas AC21 (62/62 HP) │ ☘️ ☼ ☼ ==== .,
➤ Tabil AC 23 (68/68 HP) │ ☘️ ☼ ☼ , , Low light vision ,
Merlin Brokencrown AC 24/26 (75/90 HP) │ ☘️ ☼ ☼ Shield up, inspiration on (H 8, 52/73), Hastened, Frightened 1
➤ Jarlgrum AC 24/26 (94/94 HP) │ ☘️☘️ ☼ ☼ Darkvision --- Shield up. Frightened 1,
➤ Tavos AC 22 (74/74 HP) │ ☘️☘️ ☼ ☼ , -- Darkvision ,,Frightened 1
Nulkineth (-108 HP) │ 28 < AC <= 29, shield 8 (7 damage), resistance to physical damage? Enfeebled 2
Round 5 continued (- HP)
Avenger of the Green AC 23/25 (88/88 HP) │ ☘️☘️ ☼ ☼ , Low light vision , Hardwood Armor on- , 5 THP, Frightened 1 .
──────────
AFTER YOUR TURN:
──────────
Nulkineth: 2 persistent fire,
──────────
CONDITIONS & EFFECTS REFERENCE
──────────
- Drezen
- Current Army strength 99 %
- Blackwing
- Loumis Fine Fittings
- Horgus Gwerm's Mansion
- Anevia's Home
- Defender's Heart
- Tower of Estrod
- Topaz Solutions
| Krakas |
Krakas, still empowered by his mythic rod, he launches another volley of three more force missiles at the creature.
Force Missiles + Mythic power: 3d4 + 3 + 1 ⇒ (2, 2, 3) + 3 + 1 = 11
His fingers smoking slightly as he he fires off this barrage.
| TechoWrath |
Krakas, glowing, damages Nulkineth.
Nulkineth looks... confused. Almost as if he doesn't understand why he is failing.
❖❖❖❖❖❖❖❖❖❖
Lost Chapel: Nulkineth’s Quarters, Round 5 & 6
Party Conditions: 10:30 am, ☘️ = Hero Points | ☼=Mythic Points,
ENCOUNTER MAP
──────────
BEFORE YOUR TURN:
──────────
Perla AC 23: Delay 5, Fort 23 vs 10 void
Shadow AC 22: Fort 23 vs 10 void
──────────
Character in ➤ BOLD can act!
──────────
Round 6 (- HP)
➤ Perla AC 23 (80/80 HP) │ ☘️☘️ ☼ ☼ , -- Darkvision ,,
⠀⠀➤ Shadow AC 22 (60/60 HP)
Krakas AC21 (62/62 HP) │ ☘️ ☼ ☼ ==== .,
➤ Tabil AC 23 (68/68 HP) │ ☘️ ☼ ☼ , , Low light vision ,
Merlin Brokencrown AC 24/26 (75/90 HP) │ ☘️ ☼ ☼ Shield up, inspiration on (H 8, 52/73), Hastened, Frightened 1
➤ Jarlgrum AC 24/26 (94/94 HP) │ ☘️☘️ ☼ ☼ Darkvision --- Shield up. Frightened 1,
➤ Tavos AC 22 (74/74 HP) │ ☘️☘️ ☼ ☼ , -- Darkvision ,,Frightened 1
Nulkineth (-119 HP) │ 28 < AC <= 29, shield 8 (7 damage), resistance to physical damage? Enfeebled 2
Round 5 continued (- HP)
Avenger of the Green AC 23/25 (88/88 HP) │ ☘️☘️ ☼ ☼ , Low light vision , Hardwood Armor on- , 5 THP, Frightened 1 .
──────────
AFTER YOUR TURN:
──────────
Nulkineth: 2 persistent fire,
──────────
CONDITIONS & EFFECTS REFERENCE
──────────
- Drezen
- Current Army strength 99 %
- Blackwing
- Loumis Fine Fittings
- Horgus Gwerm's Mansion
- Anevia's Home
- Defender's Heart
- Tower of Estrod
- Topaz Solutions
| Perla Hidlkid |
To avoid void!: 1d20 + 12 ⇒ (20) + 12 = 32
To avoid void!: 1d20 + 13 ⇒ (7) + 13 = 20
to attack: 1d20 + 15 ⇒ (19) + 15 = 34
first arrow damage: 2d8 ⇒ (5, 4) = 9
to attack: 1d20 + 13 ⇒ (17) + 13 = 30
second arrow damage: 2d8 ⇒ (1, 6) = 7
to attack: 1d20 + 9 ⇒ (9) + 9 = 18
third arrow damage: 2d8 ⇒ (8, 4) = 12
Perla manages to avoid the 10 void, but Shadow does not.
With that, Perla will target the creature, then let go three shots, two at once followed by a third.
| TechoWrath |
Two of Perla's arrows hit Nulkineth, who, with an exasperated "!@#$%" falls to the ground, lifeless.
COMBAT OVER
On Nulkineth you find a +1 Striking Battle Aspergillum It is a 1d6 weapon, but, as a Deific Weapon in the hands of a Champion it becomes a 1d8
You also find:
An Unshining Religious Symbol (rather than a Shining symbol, an unshining symbol, if revealed makes bright light normal, normal light becomes low-light, low light becomes dark, and dark becomes greater dark within 20 feet)
It is a symbol of Kabriri
And, you find a chunk of silver and three Unholy Waters.
Near the pallet you find a strongbox that contains:
382 gp, 71 sp, 28 cp, gems worth a total of 80 gp, a gold holy symbol of Sarenrae worth 20 gp, a Knave's Standard, a +1 chain shirt, and a +1 returning striking dagger.
Shadow took 10, and Merlin is currently down 15. Assuming ten minutes to get them both full, and an hour thoroughly scouring the room, there is a door to your southwest.
| Tavos Alvaren |
Garden of healing, 30 Second: 3d4 + 3d4 + 3d4 + 3d4 + 3d4 ⇒ (1, 4, 1) + (3, 2, 2) + (1, 1, 1) + (4, 3, 1) + (2, 3, 2) = 31
Religion: 1d20 + 14 ⇒ (1) + 14 = 15
Tavos remains in place behind Merlin and Shadow as the demon collapses, the emerald glow of his gem pulsing in a slow, steady rhythm. He keeps the spirits gathered, letting another wave of healing wash outward from him. Grass and brief blossoms ripple across the cracked stone before fading again.
mend and rise… mend and rise… breathe again… the ground remembers…
He releases the stance only once his companions' wounds have closed enough for stability. The gem dims but stays green as he steps away from the fighter, surveying the room with quiet attention.
His gaze settles on the strange unshining symbol and the strongbox contents. Tavos lowers himself beside the strange unshining symbol, studying the shape a moment longer. The emerald light of his gem sharpens, catching faint edges in the metal. He doesn’t touch the symbol, but his posture shifts with a kind of restrained tension.
"This is not a symbol that I have seen before- though the spirits around it are unsettled"
The healing only takes 30 seconds of sustaining the spell, but then Tavos would need to refocus which may or may not overlap with some of the search of this room
| Tabil |
Religion: 1d20 + 10 ⇒ (4) + 10 = 14
Once things have settled down, Tabil walks into the room to inspect whatever he can and find out what actually happened here. Once Tavos is done with it, he reaches for the thing. He inspects the light-swallowing properties. Although he is unable to determine the iconography, the light-altering properties obviously intrigue the man."Curious. I have never seen something act like this." He covers and uncovers it a few times. "It could be useful for moving around undetected. Though I must say I am not sure what the symbol represents."
He looks at the other items in the room once his curiosity is satisfied. "Should we carry on? I can look at these later for any interesting properties, but I feel like we should explore the rest of this complex to make sure nothing wants to slice our throats."
| Merlin Brokencrown |
Merlin kicks the carcass of the demon, as he enjoys the landscape healing.
Much appreciated, Tavos.
The Fighter then begins Repairing his damaged Shield while he waits....
Crafting(T) DC ?: 1d20 + 8 + 1 ⇒ (15) + 8 + 1 = 2415 = 15 Item bonus for Repairs)
Crafting(T) DC ?: 1d20 + 8 + 1 ⇒ (3) + 8 + 1 = 12 Item bonus for Repairs)
Crafting(T) DC ?: 1d20 + 8 + 1 ⇒ (5) + 8 + 1 = 14 Item bonus for Repairs)
Crafting(T) DC ?: 1d20 + 8 + 1 ⇒ (1) + 8 + 1 = 102d6 ⇒ (2, 5) = 7 Item bonus for Repairs)
Doesn't get through Hardness
Crafting(T) DC ?: 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 1915 = 15 Item bonus for Repairs)
The Fighter then stands by the SW door, ready to proceed....
Exploration mode Defend