| TechoWrath |
Round 3: Climbing the stairs Part 1
Stealth DC 24
✔️ Merlin Brokencrown ☼ ☼
✔️ Tabil ☘️☼ ☼
❌ Jarlgrum ☘️☼ ☼
✔️ Perla Hidlkid ☘️☘️☼ ☼
❌ Shadow I will allow Perla to use their Hero Point on Shadow
➤ Krakas Grimbane ☘️☼ ☼
❌ Avenger of the Green ☘️☼
❌ Tavos ☘️☼ ☼
@Avenger: If you want to use your last Mythic Point for the day to succeed you may. (It adds 1d4 after the fact).
| TechoWrath |
Stealth w/FtE: 1d20 + 10 + 2 ⇒ (5) + 10 + 2 = 17
Climbing the stairs is so much more difficult for you. Armor clanks and allies swear.
Round 4: Climbing the stairs Part 2
Stealth DC 29
➤ Merlin Brokencrown ☼ ☼
➤ Tabil ☘️☼ ☼
➤ Jarlgrum ☘️☼ ☼
➤ Perla Hidlkid ☘️☘️☼ ☼
➤ Shadow I will allow Perla to use their Hero Point on Shadow
➤ Krakas Grimbane ☘️☼ ☼
➤ Avenger of the Green ☘️☼
➤ Tavos ☘️☼ ☼
| Tavos Alvaren |
Stealth, Follow the Expert: 1d20 + 12 ⇒ (15) + 12 = 27
| Tabil |
Tabil carries on, but hearing the noise emanating from the group, he can't help but think whether the stealthy approach makes further sense. He will try either way.
Stealth: 1d20 + 14 ⇒ (20) + 14 = 34
Avenger, you rolled a d10 instead of on the last roll.
| TechoWrath |
Round 4: Climbing the stairs Part 2
Stealth DC 29
➤ Merlin Brokencrown ☼ ☼
✔️✔️ Tabil ☘️☼ ☼
❌ Jarlgrum ☘️☼ ☼
➤ Perla Hidlkid ☘️☘️☼ ☼
➤ Shadow I will allow Perla to use their Hero Point on Shadow
➤ Krakas Grimbane ☘️☼ ☼
❌ Avenger of the Green ☘️☼ (If we assume that 8/10 conforms to 16/20, then it is 16+11+1 == 28.)
❌ Tavos ☘️☼ ☼
So far, no critical failures that would change the upcoming encounter
| Krakas |
Krakas continues to creep
stealth: 1d20 + 10 + 1 + 2 ⇒ (7) + 10 + 1 + 2 = 20
ouch almost a crit failure
| Merlin Brokencrown |
Merlin quickly disregards the idea of taking takes off his boots ...
Stealth(U) DC 29 Follow the Expert: 1d20 + 9 ⇒ (12) + 9 = 21
He is seen eating Doritos...
| Perla Hidlkid |
Trying to stealth this encounter: 1d20 + 2 + 12 ⇒ (2) + 2 + 12 = 16
Shadow trying to stealth: 1d20 + 12 ⇒ (18) + 12 = 30
Perla is much more able to show Shadow how to sneak than herself.
| TechoWrath |
Round 4: Climbing the stairs Part 2
❌ Merlin Brokencrown ☼ ☼
✔️✔️ Tabil ☘️☼ ☼
❌ Jarlgrum ☘️☼ ☼
❌❌ Perla Hidlkid ☘️☘️☼ ☼
✔️ Shadow I will allow Perla to use their Hero Point on Shadow
❌ Krakas Grimbane ☘️☼ ☼
❌ Avenger of the Green ☘️☼ (If we assume that 8/10 conforms to 16/20, then it is 16+11+1 == 28.)
❌ Tavos ☘️☼ ☼
Perla spends so much effort shushing Shadow that she trips and falls. Luckily Tabil was there to prevent Perla from shouting out too loudly.
, : 1d20 ⇒ 16
Merlin Brokencrown , Defend: 1d20 + 12 ⇒ (17) + 12 = 29
Tabil, Investigate: 1d20 + 13 ⇒ (16) + 13 = 29
Jarlgrum, Defend: 1d20 + 12 ⇒ (4) + 12 = 16
Perla Hidlkid, Scout: 1d20 + 15 ⇒ (19) + 15 = 34
Krakas Grimbane, Detect Magic: 1d20 + 10 ⇒ (6) + 10 = 16
Avenger of the Green, Search: 1d20 + 12 ⇒ (4) + 12 = 16
Tavos, Search: 1d20 + 16 ⇒ (6) + 16 = 22
You creep up the stairs and can burst up on the watchtower summit.
The Brimorak is standing by the catapult, obviously cautious, looking out on the field below.
❖❖❖❖❖❖❖❖❖❖
Watchtower 1, Round 1
Party Conditions: 10 am, ⛨ (AC), ♥ (HP), ♡ (tHP), ☠ (dead), and ☘️ (Hero Point) | ☼=Mythic Points,
ENCOUNTER MAP
──────────
Character in ➤ BOLD can act!
──────────
Round 1a (- HP)
➤ Perla ⛨ 23 (80/80 HP) │ ☘️☘️ ☼ ☼ Darkvision --- ., ,
⠀⠀➤ Shadow ⛨ 22 (60/60 HP)
➤ Tabil ⛨ 23 (68/68 HP) │ ☘️ ☼☼ , , Low light vision,
➤ Merlin Brokencrown ⛨ 24/26 (90/90 HP) │ ☘️ ☼ ☼ Shield up (H 8, 73/73),
Brimorak Guard (- HP) │ 0 < AC <= ♾️
Round 1b (- HP)
Tavos ⛨ 22 (74/74 HP) │ ☘️ ☼☼ , -- Darkvision , Shield not up
Jarlgrum ⛨ 24/26 (94/94 HP) │ ☘️☘️ ☼ ☼ Darkvision --- shield up (H 8, 53/64).,
Krakas ⛨ 21 (62/62 HP) │ ☘️ ☼ ☼ ==== .,
Avenger of the Green ⛨ 23/25 (88/88 HP) │ ☘️☘️ ☼ ☼ , Low light vision , Hardwood Armor on (6)- , 5 ♡
──────────
CONDITIONS & EFFECTS REFERENCE
──────────
- Drezen
- Current Army strength 99 %
- Blackwing
- Loumis Fine Fittings
- Horgus Gwerm's Mansion
- Anevia's Home
- Defender's Heart
- Tower of Estrod
- Topaz Solutions
1) A PC gets Mythic Points equal to its Mythic Rank + 1. These Mythic Points reset upon a night's rest/long rest.
2) While a PC has Mythic Points, then:
2a) Add the Mythic Rank to proficiency. This is a small, but measurable, improvement to AC/Attack/Saves/Checks.
2b) Roll a d12 at the beginning of the turn. If the d12 is equal or less than the PCs Mythic Rank, they are quickened as per the 3rd level Haste spell for one round.
2c) Decrease the DC of any flat check by the Mythic Rank.
3) A player may spend a Mythic Point to do the following:
3a) At the beginning of their turn, they may increase all non-d20 dice by one step for that turn. d12s may be increased to d20s.
3b) Before the results of any check or save are announced, add xd4 to the result, where x is their Mythic Rank.
3c) After a roll which critically fails, change the critical failure to a simple failure.
3d) Change the dying condition to unconscious.
| Perla Hidlkid |
Sending Shadow to the other side to perhaps remain hidden from the Brimorak, Perla will take aim, marking him as her prey, and take a shot after moving. Lucky for her, that is such a wild shot that surely nothing is noticed.
To hit: 1d20 + 15 ⇒ (4) + 15 = 19
| Merlin Brokencrown |
Tired of all this sneaking around, the Fighter grins at the sight of the fiery little minotaur demon dude!
Raising his Shield, he Sudden Charge(s) it!
How you doing?
Melee(M) +1 Striking Cold-iron Longsword: 1d20 + 17 ⇒ (20) + 17 = 372d8 + 4 ⇒ (7, 7) + 4 = 18 S Traits Versatile P, magic
Crit! Off-Guard and 36 damage!
Merlin quietly shrugs.
Hasted?: 1d12 ⇒ 8
| Tabil |
Tabil steps into the room and walks around the perimeter. Just to not be clumped in the same area with everyone else. He remembers how that went last time.
Just striding
| TechoWrath |
Perla sends Shadow into the tower, and sends an arrow past the Brimorak.
Merlin charges up to the Brimorak and deals a deadly blow to it. Merlin is sprayed by the boiling blood of the demon.
Basic Reflex DC 19 vs 2d4 ⇒ (2, 1) = 3 fire damage
Tabil moves to the opposite side of the tower.
The Brimorak exudes smoke out of every pore. Everything in the 10-foot burst is Concealed (Flat 5 to target). Anything that begins its turn or ends its turn in the smoke must make a DC 21 Fortitude save or become sickened 1 (or Sickened 2 on a crit fail)
Then the Brimorak will strike at Merlin with its flaming sword: 1d20 + 15 ⇒ (9) + 15 = 24, which is deflected by Merlin's shield.
❖❖❖❖❖❖❖❖❖❖
Watchtower 1, Round 1 & 2
Party Conditions: 10 am, ⛨ (AC), ♥ (HP), ♡ (tHP), ☠ (dead), and ☘️ (Hero Point) | ☼=Mythic Points,
ENCOUNTER MAP
──────────
BEFORE YOUR TURN:
──────────
Merlin Brokencrown ⛨ 24/26: Basic Reflex DC 19 vs 3 fire damage, DC 21 Fortitude vs sickened
──────────
Character in ➤ BOLD can act!
──────────
Round 2a (- HP)
➤ Perla ⛨ 23 (80/80 HP) │ ☘️☘️ ☼ ☼ Darkvision --- ., ,
⠀⠀➤ Shadow ⛨ 22 (60/60 HP)
➤ Tabil ⛨ 23 (68/68 HP) │ ☘️ ☼☼ , , Low light vision,
➤ Merlin Brokencrown ⛨ 24/26 (90/90 HP) │ ☘️ ☼ ☼ Shield up (H 8, 73/73),
Brimorak Guard (-36 HP) │ 5 < AC <= ♾️, off-guard until Merlin's turn
Round 1b (- HP)
➤ Tavos ⛨ 22 (74/74 HP) │ ☘️ ☼☼ , -- Darkvision , Shield not up
➤ Jarlgrum ⛨ 24/26 (94/94 HP) │ ☘️☘️ ☼ ☼ Darkvision --- shield up (H 8, 53/64).,
➤ Krakas ⛨ 21 (62/62 HP) │ ☘️ ☼ ☼ ==== .,
➤ Avenger of the Green ⛨ 23/25 (88/88 HP) │ ☘️☘️ ☼ ☼ , Low light vision , Hardwood Armor on (6)- , 5 ♡
──────────
CONDITIONS & EFFECTS REFERENCE
──────────
- Drezen
- Current Army strength 99 %
- Blackwing
- Loumis Fine Fittings
- Horgus Gwerm's Mansion
- Anevia's Home
- Defender's Heart
- Tower of Estrod
- Topaz Solutions
1) A PC gets Mythic Points equal to its Mythic Rank + 1. These Mythic Points reset upon a night's rest/long rest.
2) While a PC has Mythic Points, then:
2a) Add the Mythic Rank to proficiency. This is a small, but measurable, improvement to AC/Attack/Saves/Checks.
2b) Roll a d12 at the beginning of the turn. If the d12 is equal or less than the PCs Mythic Rank, they are quickened as per the 3rd level Haste spell for one round.
2c) Decrease the DC of any flat check by the Mythic Rank.
3) A player may spend a Mythic Point to do the following:
3a) At the beginning of their turn, they may increase all non-d20 dice by one step for that turn. d12s may be increased to d20s.
3b) Before the results of any check or save are announced, add xd4 to the result, where x is their Mythic Rank.
3c) After a roll which critically fails, change the critical failure to a simple failure.
3d) Change the dying condition to unconscious.
| Jarlgrum Duskmoor |
Mythic Roll: 1d12 ⇒ 5
◆◆ Jarlgrum will stride twice to get next to the demon.
◆ Jarlgrum tries to target the demon: 1d20 ⇒ 9 as he strikes with Radiance: 1d20 + 16 ⇒ (2) + 16 = 18for: 1d8 + 5 ⇒ (7) + 5 = 12 cold-iron, slashing damage.