Wrath of the Righteous PF2

Game Master Ira kroll

This is an experiment with homebrewed PF2 Mythic rules of the Wrath of the Righteous AP

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Retraining House Rule:

Retraining generally takes a week of downtime. And you have to have found someone to pay to help you retrain. In some Adventure Paths (APs) there is enough downtime to actually make this viable (I'm looking at you, KingMaker, which had months of downtime). I'm not really seeing enough downtime in Wrath of the Righteous (WotR) to make this work.

Here is what I propose:

The PC makes a declaration to the GM/table that they plan to retrain out of X and retrain into Y.

Immediately, they lose X.

After a week of in-game time, they make a skill check (generally the DC of which is the Hard DC for the level of Y):

Critical Success: They can immediately begin using Y with no penalties
Success: They can immediately begin using Y, but with a -2 Retraining penalty related to using Y. This penalty goes away after one week of in-game time.
Failure: You still have lost X, and can immediately start a new week of training into Y
Critical Failure: You still have lost X, and must wait an in-game week before restarting training into Y.

For instance, if Harry the level 8 Rogue wanted to retrain out of a general feat taken at level 3 and replace it with a level 2 feat, then the DC would be 18 (16 for level 2 and +2 for Hard DC). If instead it was being replaced by a level 7 feat, the DC would be 25.

If Harry's feat was a Thievery-related feat, then the applicable skill would be Thievery. But, if the feat was related to something else (let's say Toughness), then the applicable skill would be different (in Toughness' case, it would be Fortitude). Non-obvious applicable skills would have to be discussed with the GM.


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Female Amurrun Gunslinger 3 | AC: 19 | HP: 19/35 Hero:1 | Fort +8 Ref +11 Will +6 | Perc +6

"Looks like a Pharasmin gone mad," Solras says as she chuckles.

She unloads her Harmona Gun at the creature twice, hoping to take it down before it can even get near here. Strike. Reload. Strike.

Strike: 1d20 + 12 ⇒ (15) + 12 = 27
Damage: 1d10 + 2 + 1d6 ⇒ (2) + 2 + (4) = 8
Strike 2: 1d20 + 12 - 5 ⇒ (20) + 12 - 5 = 27
Damage: 1d10 + 2 + 1d6 + 1d10 + 2 ⇒ (5) + 2 + (5) + (2) + 2 = 16

Hoo!


Male Hero Points 3/1 Conditions Aura 15' (+1 Fear) Human ◆◇↺ Fighter [Marshall] 3 Perception (E)+8 HP 47/47 AC(T) 21/23, Fort(E)+9, Ref(E)+7(+3) Bulwark, Will(E)+8

Having been properly introduced, briefed, and resupplied, Merlin accompanied the Team out to the Tower of Elstrod....

The Knight of the Sword wades into the vanguard as they traverse the rubble strewn streets of poor demon fallen Kenabres. His blue eyes steady streaming about the cracked surfaces, buildings, and even that vulture producing sky above....
Exploration mode Search

At the creepy appearance of the Whipping Man, Merlin takes out his longsword, readies his Shield and prepares to advance to engage....
Apparently not a friend of yours.

Merlin's blue eyes widen in surprise at the deafening roar of Solras' Harmona gun!
I feel like my helmet muffled it a bit.

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