Arfi-em-khet
Ancestry
Kholo Heritage
Great Kholo Background Kartaji Epicurean (see below)
Class
Kineticist 1 Deity ?
Alignment ? Size M Traits Uncommon Humanoid Kholo
Perception(T)+2 Senses: Low-light
Languages Kholo, Common, Draconic, Necril
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AC(T) 16/18(19) Fort(E)+9, Ref(E)+6, Will(T)+2
Resistances & Immunities
Slashing 1
HP 22
Class DC(T) 17
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Speed 25'
Melee(T) Bite +6 1d8+3 P Traits Grapple
* +1 circumstance bonus to Athletics checks to Reposition, Shove, or Trip
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Str 16 Dex 12 Con 18 Int 14 Wis 08 Cha 10
Skills
Arcana(T)+5, *Athletics(T)+6, Crafting(T)+5, Intimidation(T)+3, Nature(T)+2, Society(T)+5, Cooking Lore(T)+5, Warfare Lore(T)+5
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Ancestry Feats & Abilities
Crunch (1st; Ancestry)
Skill Feats
Additional Lore (Warfare) (1st; Background)
Streetwise (2nd; Skill)
Titan Wrestler (2nd; Dedication)
Battle Planner (4th; Skill)
General Feats
Toughness (3rd)
Kineticist Abilities and Feats
Kinetic Aura 10'
Kinetic Gate: Earth
Single Gate Impulse
*Earth Fragments of stone float around you, granting you a +1 circumstance bonus to AC until the start of your next turn.
Channel Elements
Elemental Blast
2 Actions
Melee +7 1d8+3+4 bludgeoning or piercing
Ranged +7 1d8+1+4 bludgeoning or piercing, 30, 50, 100 feet
Thrown +7 1d8+3+4 bludgeoning or piercing, 20 feet
Weapon Infusion
Melee Add one of the following traits of your choice: agile, backswing, forceful, reach, sweep.
Ranged Choose one of three options: range increment 100 feet and the volley 30 feet trait, range increment 50 feet and the propulsive trait, or range increment 20 feet and the thrown trait.
Base Kinetics
Extract Elements
Gate's Threshold: Expand the Portal
Calcifying Sand (5th)
Swim Through Earth (9th)
Rattle the Earth (13th)
Rock Rampart (17th)
Gate Junctions
Critical Blast If the target is on the ground, it's knocked prone; if it isn't on the ground, it descends up to 20 feet (you choose the distance).
Elemental Resistance Immunity earth, poison
Aura Junction Squares in the aura are difficult terrain for your enemies, but only if moving into the square would make the enemy farther away from you.
Skill Junction Athletics (+1), Hefty Hauler
Reflow Elements
Weapon Specialization
Double Reflow
Earth Kineticist Feats
Armor In Earth (1st; Kineticist)
Stepping stones (1st; Kineticist)
Weapon Infusion (1st; Kineticist)
Geologic Attunement (2nd; Kineticist)
Safe Elements (4th; Kineticist)
Sand Snatcher (6th; Kineticist)
Spiked Skin 8th; Kineticist)
Aura Shaping (25') (10th; Kineticist)
Effortless Impulse (12th; Kineticist)
Nourishing Gate (14th; Kineticist)
Imperious Aura (16th; Kineticist)
Free archetype
Wrestler dedication (2nd; FA)
Wrestler dedication (4th; Wrestler dedication)
Wrestler dedication (6th; Wrestler dedication)
Wrestler dedication (8th; Wrestler dedication)
Wrestler dedication (10th; Wrestler dedication)
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Focus Spells
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Gp 15/11 Sp 5
Items
Desert outfit
Kilted breastplate (3gp)
Adventures pack (1gp 5sp)
Bulk