Rokova

Arfi-em-khet's page

4 posts. Alias of Dorian 'Grey'.


Full Name

Arfi-em-khet

Race

Gnoll

Classes/Levels

Kineticist (Earth) 1

Gender

M

Size

M

Age

20

Location

Iblydos

Languages

Kholo, Common, Draconic, Necril

Strength 16
Dexterity 12
Constitution 18
Intelligence 14
Wisdom 8
Charisma 10

About Arfi-em-khet

A Backstory:

Arfi-em-khet's fur is sun-bleached and wind-scoured, blending with the desert he calls home. His eyes glow faintly with the essence of aeons-old sandstorms. Tribal beads and ancient bone charms clatter from his braided mane, marking him as both warrior and ward.

Arfi-em-khet serves as the last Sentinel of a sacred desert—an unyielding protector of its forgotten tombs, ancestral rites, and enduring traditions. When despoilers come with picks, scrolls, or arcane greed, he responds not with speeches, but with storms.

Harnessing kinetic sand infused with the memories of his people, he becomes a living bulwark against those who would desecrate what time itself dares not erase. His command of sand is not merely elemental—it is cultural, spiritual, and sacred.

Arfi-em-khet values tradition over innovation. He distrusts most outsiders, but will grudgingly ally with those who show genuine reverence. He remembers old hymns, burial rites, and tribal stories lost even to his kin.

Quotes:

These sands remember. You, however, will be forgotten.

Your maps and books mean nothing. You walk upon bones and call it discovery.

I am the storm that guards the stillness.

Crunch:

Arfi-em-khet
Ancestry Kholo Heritage Great Kholo Background Kartaji Epicurean (see below)
Class Kineticist 1 Deity ?
Alignment ? Size M Traits Uncommon Humanoid Kholo
Perception(T)+2 Senses: Low-light
Languages Kholo, Common, Draconic, Necril
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AC(T) 16/18(19) Fort(E)+9, Ref(E)+6, Will(T)+2
Resistances & Immunities
Slashing 1

HP 22
Class DC(T) 17
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Speed 25'
Melee(T) Bite +6 1d8+3 P Traits Grapple

* +1 circumstance bonus to Athletics checks to Reposition, Shove, or Trip
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Str 16 Dex 12 Con 18 Int 14 Wis 08 Cha 10
Skills
Arcana(T)+5, *Athletics(T)+6, Crafting(T)+5, Intimidation(T)+3, Nature(T)+2, Society(T)+5, Cooking Lore(T)+5, Warfare Lore(T)+5
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Ancestry Feats & Abilities

Crunch (1st; Ancestry)

Skill Feats

Additional Lore (Warfare) (1st; Background)
Streetwise (2nd; Skill)
Titan Wrestler (2nd; Dedication)
Battle Planner (4th; Skill)

General Feats

Toughness (3rd)

Kineticist Abilities and Feats
Kinetic Aura 10'
Kinetic Gate: Earth
Single Gate Impulse
*Earth Fragments of stone float around you, granting you a +1 circumstance bonus to AC until the start of your next turn.
Channel Elements
Elemental Blast
2 Actions
Melee +7 1d8+3+4 bludgeoning or piercing
Ranged +7 1d8+1+4 bludgeoning or piercing, 30, 50, 100 feet
Thrown +7 1d8+3+4 bludgeoning or piercing, 20 feet

Weapon Infusion
Melee Add one of the following traits of your choice: agile, backswing, forceful, reach, sweep.

Ranged Choose one of three options: range increment 100 feet and the volley 30 feet trait, range increment 50 feet and the propulsive trait, or range increment 20 feet and the thrown trait.

Base Kinetics
Extract Elements
Gate's Threshold: Expand the Portal
Calcifying Sand (5th)
Swim Through Earth (9th)
Rattle the Earth (13th)
Rock Rampart (17th)
Gate Junctions
Critical Blast If the target is on the ground, it's knocked prone; if it isn't on the ground, it descends up to 20 feet (you choose the distance).
Elemental Resistance Immunity earth, poison
Aura Junction Squares in the aura are difficult terrain for your enemies, but only if moving into the square would make the enemy farther away from you.
Skill Junction Athletics (+1), Hefty Hauler
Reflow Elements
Weapon Specialization
Double Reflow

Earth Kineticist Feats

Armor In Earth (1st; Kineticist)
Stepping stones (1st; Kineticist)
Weapon Infusion (1st; Kineticist)
Geologic Attunement (2nd; Kineticist)
Safe Elements (4th; Kineticist)
Sand Snatcher (6th; Kineticist)
Spiked Skin 8th; Kineticist)
Aura Shaping (25') (10th; Kineticist)
Effortless Impulse (12th; Kineticist)
Nourishing Gate (14th; Kineticist)
Imperious Aura (16th; Kineticist)

Free archetype

Wrestler dedication (2nd; FA)
Wrestler dedication (4th; Wrestler dedication)
Wrestler dedication (6th; Wrestler dedication)
Wrestler dedication (8th; Wrestler dedication)
Wrestler dedication (10th; Wrestler dedication)

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Focus Spells

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Gp 15/11 Sp 5

Items
Desert outfit
Kilted breastplate (3gp)
Adventures pack (1gp 5sp)

Bulk

Kartaji Epicurean Background:

UNCOMMON
Each city-state hides enough secrets to occupy an
adventurer for a lifetime. Even so, many seek the varied
experiences and sites at each of Iblydos’s eminent cities.
You have toured much of Kardaji Bay and the Iblydan
archipelago, be that as a trader, an envoy, or a tourist. Along
the way, you’ve incorporated local idioms, idiosyncrasies,
and ingredients into your cosmopolitan lifestyle. You’ve
most recently reached Bailax, ready for new adventures.
Choose two attribute boosts. One must be to Constitution
or Intelligence, and one is a free attribute boost.
You’re trained in either the Crafting or Society skill and
the Cooking Lore skill. You gain the Additional Lore skill feat.