GM Knightmare's Therapy Sessions [Strange Aeons]

Game Master TheChelaxian

A telling of the Pathfinder first edition adventure path "Strange Aeons".

Sanity Rules
Research Rules
Provided Sketch of Briarstone
Google Slides Maps and NPC Gallery
Loot Sheet


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JLN F Half-Elf | Alchemist (Vivisectionist) 3 | HP 32/32, San 28/34 | AC 20, T 17, FF 14, CMD 20, ST 2, Edge 17 | Fort +5 Ref +10 Will +2, +2 vs Enchantment, Poison | Init +9 | Per +11 SM +0 | Speed 30ft | Conditions: scotomaphobia (1 day) DC 14, dex feral mutagen
Extracts and Mutagen:
Prepared: Shield, CLW, Adhesive Spittle, empty slot; Mutagen: +4 Dex, -2 Wis, +2 Natural AC

Ethyl drops the spinal column from her claw. She hums, satisfied.

She says confidently, "I can perform blood tests to root them out, but it takes time we don't have. Plus drawing blood from a large number of cultist will draw unwanted attention. This is a future problem. Shall we continue our search?"


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Alvar:
Doppelgangers have perfect mimicry, proficient in any arms or armor. It can assume the form of any individual. They are immune to charm and sleep effects. This, in addition to any info previously gained. They don't have resistances or reductions, if that's what you want.


M Initiative+1 Perception+9 Conditions: delusion, hemophobia, Courage/ Health Sanity Score 29/39 Sanity Threshold 3 Sanity Edge 19 Aasimir Paladin (Tortured Crusader ) 3 AC 17, touch 13, flat-footed 14 CMD 20 hp 32 /34 Fort +6 Ref +2, Will +6

Enoch nods to Ethyl and her spine.
Pyrotechnics her downstairs? Lead her to the Hungry hippo haunt. Then interrogation time?


Nonbinary Neutral Tiefling Cambion Abjurer (Elder Mythos Scholar) 3 | HP 21/21 | AC 13, touch 13, flat-footed 10 | Sanity 45/49, Threshold 5, Edge 24 | Resistances: Cold 5, Electricity 5, Fire 5, Acid (Variable) 5 | CMB +0, CMD 13 | Fort +3, Reflex +4, Will +6 (+2 Will vs. Emotion and Fear, +1 all vs. Aberrations, +1 Will in dim light or darkness) Initiative +3 | Perception +3; darkvision 60 ft.| Protective Ward 5/6 | darkness 1/1 | Arcane Bond 1/1 | Active Conditions:

"If we're drawing Loomis down, I have a few spells I would like to cast on our frontline fighters. It should help keep you from being hit too often, I hope." Alvar says slowly. "Beyond that, I can, as I said before, summon something from another plane to fight her."

Prepared to hand out blur to both Ethyl and Enoch, unless folks have other suggestions for whom to pass them out to.


Sylph Ashiftah Hedge Witch 3 | Init +3 | Perc +9, SM +8 (DV 60) | HP 21/21 | AC 13; T 13; FF 10 (+2 vs nonmagic ranged) | CMB +2 | CMD +15 | Fort +3 Ref +4 Will +5 | Speed 35 ft | Sanity 37/43 |

"Should I go look ahead? See the situation?" Nyarai looks about.

Are the cooks still around? We could ask them.


The two cooks are still present. They didn't take nearly as much damage and so didn't run off to the doctor


Sylph Ashiftah Hedge Witch 3 | Init +3 | Perc +9, SM +8 (DV 60) | HP 21/21 | AC 13; T 13; FF 10 (+2 vs nonmagic ranged) | CMB +2 | CMD +15 | Fort +3 Ref +4 Will +5 | Speed 35 ft | Sanity 37/43 |

"You..." Nyarai points at the nearest cook. "Which way to Loomis?"


JLN F Half-Elf | Alchemist (Vivisectionist) 3 | HP 32/32, San 28/34 | AC 20, T 17, FF 14, CMD 20, ST 2, Edge 17 | Fort +5 Ref +10 Will +2, +2 vs Enchantment, Poison | Init +9 | Per +11 SM +0 | Speed 30ft | Conditions: scotomaphobia (1 day) DC 14, dex feral mutagen
Extracts and Mutagen:
Prepared: Shield, CLW, Adhesive Spittle, empty slot; Mutagen: +4 Dex, -2 Wis, +2 Natural AC

"Perhaps a better question is, when and where does she take her meals?"


TN M Human | Musket Master 2 / Warpriest 1 | HP 25/30 San 33/36 | AC 18 T 16, FF 12, CMD 16, ST 2, Edge 18 | Fort +5 Ref +7 Will +5 | Init +5 | Per +8 LOADED: Alch.

"Both of those questions seem like good ones to ask." Iosif agrees.


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The rotund cook points back out the way they came. "Lady Bag Lady stays up the southern set of stairs. She comes down whenever she feels hungry. She has three disciples she presently has that haven't disappointed her yet. They come down randomly to perform their patrols. She hasn't been down in a bit, so she may arrive at any time."

GM Screen: 1d2 ⇒ 2


JLN F Half-Elf | Alchemist (Vivisectionist) 3 | HP 32/32, San 28/34 | AC 20, T 17, FF 14, CMD 20, ST 2, Edge 17 | Fort +5 Ref +10 Will +2, +2 vs Enchantment, Poison | Init +9 | Per +11 SM +0 | Speed 30ft | Conditions: scotomaphobia (1 day) DC 14, dex feral mutagen
Extracts and Mutagen:
Prepared: Shield, CLW, Adhesive Spittle, empty slot; Mutagen: +4 Dex, -2 Wis, +2 Natural AC

Ethyl whispers to her companions, "Dr. Elboourne also mentioned a western path to the upper floors. Shall we wait or head west? A ghoul attack may be sufficient to draw her attention. "

Mentioned here.


M Initiative+1 Perception+9 Conditions: delusion, hemophobia, Courage/ Health Sanity Score 29/39 Sanity Threshold 3 Sanity Edge 19 Aasimir Paladin (Tortured Crusader ) 3 AC 17, touch 13, flat-footed 14 CMD 20 hp 32 /34 Fort +6 Ref +2, Will +6

Enoch's blue eyes are stuck to the southern set of stairs....


Nonbinary Neutral Tiefling Cambion Abjurer (Elder Mythos Scholar) 3 | HP 21/21 | AC 13, touch 13, flat-footed 10 | Sanity 45/49, Threshold 5, Edge 24 | Resistances: Cold 5, Electricity 5, Fire 5, Acid (Variable) 5 | CMB +0, CMD 13 | Fort +3, Reflex +4, Will +6 (+2 Will vs. Emotion and Fear, +1 all vs. Aberrations, +1 Will in dim light or darkness) Initiative +3 | Perception +3; darkvision 60 ft.| Protective Ward 5/6 | darkness 1/1 | Arcane Bond 1/1 | Active Conditions:

"I recommend being proactive - otherwise, I may not be able to cast all of the spells before she gets her hands on someone." Alvar says. "Of course, in practice, that means waiting some time as I cast, so it could be either."

[ooc}IC, I recommend going after Alvar buffs folks, but OOC I'm okay waiting, too.[/ooc]


We headed back to Loomis or keep going west?


JLN F Half-Elf | Alchemist (Vivisectionist) 3 | HP 32/32, San 28/34 | AC 20, T 17, FF 14, CMD 20, ST 2, Edge 17 | Fort +5 Ref +10 Will +2, +2 vs Enchantment, Poison | Init +9 | Per +11 SM +0 | Speed 30ft | Conditions: scotomaphobia (1 day) DC 14, dex feral mutagen
Extracts and Mutagen:
Prepared: Shield, CLW, Adhesive Spittle, empty slot; Mutagen: +4 Dex, -2 Wis, +2 Natural AC

My vote OOC is west, no door unopened and all that. IC Ethyl has reasons not to explore courtyards, which is why I've been avoiding those. She even doesn't want to go upstairs since Elbourne said it was foggy up there.


Sylph Ashiftah Hedge Witch 3 | Init +3 | Perc +9, SM +8 (DV 60) | HP 21/21 | AC 13; T 13; FF 10 (+2 vs nonmagic ranged) | CMB +2 | CMD +15 | Fort +3 Ref +4 Will +5 | Speed 35 ft | Sanity 37/43 |

Similar to Enoch, Nyarai's gaze falls on the set of stairs to the south. "Decisions, decisions...", she murmurs.


TN M Human | Musket Master 2 / Warpriest 1 | HP 25/30 San 33/36 | AC 18 T 16, FF 12, CMD 16, ST 2, Edge 18 | Fort +5 Ref +7 Will +5 | Init +5 | Per +8 LOADED: Alch.

"I vote west," Iosif says


That's majority

Passing through the western door, stepping over the painted barricade, the party finds another orderlies' station. The door to the north is open and the thicker fog that surrounds the asylum has tendrils fading in and out through the open threshold. Unless you take precautions to not look north [ie take a -2 to Perception checks while in this room] or someone closes the door, Ethyl will need to roll for her scotomaphobia

There is a door to the south, and while the western wall is ruined it is not traversable to get to the Tower Room, where the oneirogen lurks.


Sylph Ashiftah Hedge Witch 3 | Init +3 | Perc +9, SM +8 (DV 60) | HP 21/21 | AC 13; T 13; FF 10 (+2 vs nonmagic ranged) | CMB +2 | CMD +15 | Fort +3 Ref +4 Will +5 | Speed 35 ft | Sanity 37/43 |

The sylph looks through the now-opened door, her eyes watching the portal to the exterior. "Look. It's like it wants to get in.", she points out the yellow fog. "But it can't?"


M Initiative+1 Perception+9 Conditions: delusion, hemophobia, Courage/ Health Sanity Score 29/39 Sanity Threshold 3 Sanity Edge 19 Aasimir Paladin (Tortured Crusader ) 3 AC 17, touch 13, flat-footed 14 CMD 20 hp 32 /34 Fort +6 Ref +2, Will +6

Enoch simply walks to the opened door and closes it.


JLN F Half-Elf | Alchemist (Vivisectionist) 3 | HP 32/32, San 28/34 | AC 20, T 17, FF 14, CMD 20, ST 2, Edge 17 | Fort +5 Ref +10 Will +2, +2 vs Enchantment, Poison | Init +9 | Per +11 SM +0 | Speed 30ft | Conditions: scotomaphobia (1 day) DC 14, dex feral mutagen
Extracts and Mutagen:
Prepared: Shield, CLW, Adhesive Spittle, empty slot; Mutagen: +4 Dex, -2 Wis, +2 Natural AC

Will vs Scotomaphobia: 1d20 + 2 ⇒ (5) + 2 = 7
Perception, shaken: 10 + 11 - 2 = 19

Ethyl looks at the room in horror as whisps of the noisome vapors intrude through the northern aperture. She forces herself to watch as it undulates menacingly, threatening greater horrors concealed within.

She demands with more than a hint of urgency, "Would you kindly close that door?" She does not enter further until it is closed.

Damn ninjas.


Sylph Ashiftah Hedge Witch 3 | Init +3 | Perc +9, SM +8 (DV 60) | HP 21/21 | AC 13; T 13; FF 10 (+2 vs nonmagic ranged) | CMB +2 | CMD +15 | Fort +3 Ref +4 Will +5 | Speed 35 ft | Sanity 37/43 |

Nyarai shrugs and closes the door between them and Enoch. "Be right with you. Ethyl needs a moment.", she whispers towards Enoch, leaving him alone in the room.


M Initiative+1 Perception+9 Conditions: delusion, hemophobia, Courage/ Health Sanity Score 29/39 Sanity Threshold 3 Sanity Edge 19 Aasimir Paladin (Tortured Crusader ) 3 AC 17, touch 13, flat-footed 14 CMD 20 hp 32 /34 Fort +6 Ref +2, Will +6

Enoch's blue eyes are unsympathetic to his current situation....


Sylph Ashiftah Hedge Witch 3 | Init +3 | Perc +9, SM +8 (DV 60) | HP 21/21 | AC 13; T 13; FF 10 (+2 vs nonmagic ranged) | CMB +2 | CMD +15 | Fort +3 Ref +4 Will +5 | Speed 35 ft | Sanity 37/43 |

Keeping her hand on the door handle, Nyarai looks at Ethyl with a little smirk. "Both doors closed. Enoch is alone, so whenever you get into the right headspace..."


Nonbinary Neutral Tiefling Cambion Abjurer (Elder Mythos Scholar) 3 | HP 21/21 | AC 13, touch 13, flat-footed 10 | Sanity 45/49, Threshold 5, Edge 24 | Resistances: Cold 5, Electricity 5, Fire 5, Acid (Variable) 5 | CMB +0, CMD 13 | Fort +3, Reflex +4, Will +6 (+2 Will vs. Emotion and Fear, +1 all vs. Aberrations, +1 Will in dim light or darkness) Initiative +3 | Perception +3; darkvision 60 ft.| Protective Ward 5/6 | darkness 1/1 | Arcane Bond 1/1 | Active Conditions:

Alvar glances sympathetically at Ethyl, but sighs inwardly at Enoch's impulsivity again. "Please, be careful, man. You don't know what's out there." They look around the room, brows slowly furrowing. "Or in the room, for that matter."

Perception: 1d20 + 3 ⇒ (19) + 3 = 22


JLN F Half-Elf | Alchemist (Vivisectionist) 3 | HP 32/32, San 28/34 | AC 20, T 17, FF 14, CMD 20, ST 2, Edge 17 | Fort +5 Ref +10 Will +2, +2 vs Enchantment, Poison | Init +9 | Per +11 SM +0 | Speed 30ft | Conditions: scotomaphobia (1 day) DC 14, dex feral mutagen
Extracts and Mutagen:
Prepared: Shield, CLW, Adhesive Spittle, empty slot; Mutagen: +4 Dex, -2 Wis, +2 Natural AC

Ethyl glares at Nyarai's insulting tone. She protests too much, "Enoch will be fine. And there is nothing wrong with my mental state."

She moves past the paladin and investigates the southern door before seeing what lays behind it.

Perception: 10 + 11 = 21


As Ethyl confirms the door is not trapped, Alvar hears a leathery skitter. From the rubble in the southwestern corner, a six legged amphibian with vibrant colored scales scuttles into view.

Initiative: 1d20 + 3 ⇒ (7) + 3 = 101d20 + 3 ⇒ (14) + 3 = 17
Once again, the enemy goes first. Know(arcana) to ID.

The creature lifts its head up on its long neck and belts out a blood-freezing howl. DC 15 Will save to avoid being dazed for 1 round then shaken for an additional round. This is a sonic, mind affecting fear effect. Failure will also trigger a DC 11 Sanity save.

GM Screen: 1d6 ⇒ 1

Block 2, the party goes


Sylph Ashiftah Hedge Witch 3 | Init +3 | Perc +9, SM +8 (DV 60) | HP 21/21 | AC 13; T 13; FF 10 (+2 vs nonmagic ranged) | CMB +2 | CMD +15 | Fort +3 Ref +4 Will +5 | Speed 35 ft | Sanity 37/43 |

Will: 1d20 + 5 ⇒ (3) + 5 = 8
Sanity: 1d20 + 5 ⇒ (13) + 5 = 18

Surprised by the presence of the creature, Nyarai freezes in place.


JLN F Half-Elf | Alchemist (Vivisectionist) 3 | HP 32/32, San 28/34 | AC 20, T 17, FF 14, CMD 20, ST 2, Edge 17 | Fort +5 Ref +10 Will +2, +2 vs Enchantment, Poison | Init +9 | Per +11 SM +0 | Speed 30ft | Conditions: scotomaphobia (1 day) DC 14, dex feral mutagen
Extracts and Mutagen:
Prepared: Shield, CLW, Adhesive Spittle, empty slot; Mutagen: +4 Dex, -2 Wis, +2 Natural AC

Will vs Dazed: 1d20 + 2 ⇒ (18) + 2 = 20

Ethyl hears the shrieking creature and she takes her frustration out on it!

Claw 1, reckless: 1d20 + 9 - 1 ⇒ (7) + 9 - 1 = 15
Slashing: 1d6 + 1 + 2 ⇒ (1) + 1 + 2 = 4

Claw 2, reckless: 1d20 + 9 - 1 ⇒ (18) + 9 - 1 = 26
Slashing: 1d6 + 1 + 2 ⇒ (2) + 1 + 2 = 5

Bite 1, reckless: 1d20 + 9 - 1 ⇒ (13) + 9 - 1 = 21
Piercing: 1d8 + 1 + 2 ⇒ (8) + 1 + 2 = 11


Nonbinary Neutral Tiefling Cambion Abjurer (Elder Mythos Scholar) 3 | HP 21/21 | AC 13, touch 13, flat-footed 10 | Sanity 45/49, Threshold 5, Edge 24 | Resistances: Cold 5, Electricity 5, Fire 5, Acid (Variable) 5 | CMB +0, CMD 13 | Fort +3, Reflex +4, Will +6 (+2 Will vs. Emotion and Fear, +1 all vs. Aberrations, +1 Will in dim light or darkness) Initiative +3 | Perception +3; darkvision 60 ft.| Protective Ward 5/6 | darkness 1/1 | Arcane Bond 1/1 | Active Conditions:

Will, Disillusioned: 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14 Dammit. Dazed for this round, shaken for the next.
Sanity: 1d20 + 6 ⇒ (14) + 6 = 20 Well, at least I don't lose sanity.
Knowledge (arcana): 1d20 + 11 ⇒ (16) + 11 = 27 +2 if it's on the talisman of revealing list.

The mind-wracking shriek sends Alvar's mind stumbling, and they can't react swiftly - wound up in trying to identify what in all the gods' names this creature is. No answer immediately arises, but what information they recall can't escape their lips.


Alvar:
This is a voonith, an aquatic magical creature. It has the blood freezing howl, can pounce, attack with four claws, and it's bite has reach.reached. They are natives to the Dimension of Dreams, and thus fall under your area of expertise.


M Initiative+1 Perception+9 Conditions: delusion, hemophobia, Courage/ Health Sanity Score 29/39 Sanity Threshold 3 Sanity Edge 19 Aasimir Paladin (Tortured Crusader ) 3 AC 17, touch 13, flat-footed 14 CMD 20 hp 32 /34 Fort +6 Ref +2, Will +6

Enoch simply shrugs as Ethyl re-opens the door, enters and explains her current state of mind.

As the predator pronounces its presence, the Paladin simply shrugs as he Strides to it and....
Melee +2 shortsword: 1d20 + 9 ⇒ (6) + 9 = 151d6 + 6 ⇒ (1) + 6 = 7

....and grants it a reprieve....

The Tortured Crusader sighs.
LoHs: 1d6 ⇒ 4


TN M Human | Musket Master 2 / Warpriest 1 | HP 25/30 San 33/36 | AC 18 T 16, FF 12, CMD 16, ST 2, Edge 18 | Fort +5 Ref +7 Will +5 | Init +5 | Per +8 LOADED: Alch.

Iosif wordly attempts to step into the room, pondering the creature, as it howls.

Will: 1d20 + 5 ⇒ (3) + 5 = 8

... Yet he does nothing as he is dazed.


I believe Iosif was with Alvar and Nyarai in the previous room.

Round 2

The creature snarls as Ethyl's second claw and bite each rip into its slimy hide, but Enoch's blade misses. It attempts to bite and trip Enoch, however the paladin steps back in time to dodge the arcane amphibian's jaws.

GM Screen: 1d20 + 8 ⇒ (2) + 8 = 10

Party's block


Sylph Ashiftah Hedge Witch 3 | Init +3 | Perc +9, SM +8 (DV 60) | HP 21/21 | AC 13; T 13; FF 10 (+2 vs nonmagic ranged) | CMB +2 | CMD +15 | Fort +3 Ref +4 Will +5 | Speed 35 ft | Sanity 37/43 |

When Nyarai's momentary paralysis ends, her eyes flash purple as the air shimmers around Enoch. She lets out a quiet whimper.

Protective Luck on Enoch, Cackle, 5ft step to not stand in the door.


Nonbinary Neutral Tiefling Cambion Abjurer (Elder Mythos Scholar) 3 | HP 21/21 | AC 13, touch 13, flat-footed 10 | Sanity 45/49, Threshold 5, Edge 24 | Resistances: Cold 5, Electricity 5, Fire 5, Acid (Variable) 5 | CMB +0, CMD 13 | Fort +3, Reflex +4, Will +6 (+2 Will vs. Emotion and Fear, +1 all vs. Aberrations, +1 Will in dim light or darkness) Initiative +3 | Perception +3; darkvision 60 ft.| Protective Ward 5/6 | darkness 1/1 | Arcane Bond 1/1 | Active Conditions:

Alvar lets out an involuntary groan, their eyes widening. "Th-that's a voonith! Its howl can cause fear, and - and it can bite further out than you'd think.!"

They force themselves to walk forwards, lifting their hands hesitantly. What spells do I have? What can I do? Their mind is numbed with shuddering dread, but eventually they're able to summon up their clarity and pull out their crossbow, leveling it at the creature and firing. They utter a soft curse as it goes very wide.
Moving and readying weapon, firing at voonith.
Light Crossbow vs. Voonith, Precise Shot, shaken: 1d20 + 4 - 2 ⇒ (7) + 4 - 2 = 9
Bolt Recovery, 2 is recoverable: 1d2 ⇒ 2 Well, that's something, at least.


M Initiative+1 Perception+9 Conditions: delusion, hemophobia, Courage/ Health Sanity Score 29/39 Sanity Threshold 3 Sanity Edge 19 Aasimir Paladin (Tortured Crusader ) 3 AC 17, touch 13, flat-footed 14 CMD 20 hp 32 /34 Fort +6 Ref +2, Will +6

Enoch's blue eyes never leave his target, as the Paladin questions
A what now? Looks like a platypus met a draconian.

Enoch simply swings at the strange, but hostile creature.
Melee +2 shortsword: 1d20 + 9 ⇒ (2) + 9 = 111d6 + 6 ⇒ (5) + 6 = 11

The Paladin sighs.
LoHs: 1d6 ⇒ 3


JLN F Half-Elf | Alchemist (Vivisectionist) 3 | HP 32/32, San 28/34 | AC 20, T 17, FF 14, CMD 20, ST 2, Edge 17 | Fort +5 Ref +10 Will +2, +2 vs Enchantment, Poison | Init +9 | Per +11 SM +0 | Speed 30ft | Conditions: scotomaphobia (1 day) DC 14, dex feral mutagen
Extracts and Mutagen:
Prepared: Shield, CLW, Adhesive Spittle, empty slot; Mutagen: +4 Dex, -2 Wis, +2 Natural AC

Ethyl spits out the strange flesh of the creature only to rip into it again.

Claw 1, reckless: 1d20 + 9 - 1 ⇒ (13) + 9 - 1 = 21
Slashing: 1d6 + 1 + 2 ⇒ (5) + 1 + 2 = 8

Claw 2, reckless: 1d20 + 9 - 1 ⇒ (10) + 9 - 1 = 18
Slashing: 1d6 + 1 + 2 ⇒ (4) + 1 + 2 = 7

Bite 1, reckless: 1d20 + 9 - 1 ⇒ (17) + 9 - 1 = 25
Piercing: 1d8 + 1 + 2 ⇒ (8) + 1 + 2 = 11


The voonith squeals and gurgles as Ethyl shreds the creature. A moment passes and everyone's nerves settle. Combat over

There is the door to the south leading into a long hallway, as well as the northern door leading out into the barrier of fog that has imprisoned the asylum and its prisoners. 1 turns west into the rest of the asylym, with 2 opening into the northern courtyard, not so densely foggy as to provoke Ethyl's phobia but largely open and unexplored.


TN M Human | Musket Master 2 / Warpriest 1 | HP 25/30 San 33/36 | AC 18 T 16, FF 12, CMD 16, ST 2, Edge 18 | Fort +5 Ref +7 Will +5 | Init +5 | Per +8 LOADED: Alch.

Iosif blinks, "... I barely did anything for that. You guys seemed to have handled yourself well."


M Initiative+1 Perception+9 Conditions: delusion, hemophobia, Courage/ Health Sanity Score 29/39 Sanity Threshold 3 Sanity Edge 19 Aasimir Paladin (Tortured Crusader ) 3 AC 17, touch 13, flat-footed 14 CMD 20 hp 32 /34 Fort +6 Ref +2, Will +6

Enoch's blue eyes keep looking between his shortsword and Iosef's musket....


Nonbinary Neutral Tiefling Cambion Abjurer (Elder Mythos Scholar) 3 | HP 21/21 | AC 13, touch 13, flat-footed 10 | Sanity 45/49, Threshold 5, Edge 24 | Resistances: Cold 5, Electricity 5, Fire 5, Acid (Variable) 5 | CMB +0, CMD 13 | Fort +3, Reflex +4, Will +6 (+2 Will vs. Emotion and Fear, +1 all vs. Aberrations, +1 Will in dim light or darkness) Initiative +3 | Perception +3; darkvision 60 ft.| Protective Ward 5/6 | darkness 1/1 | Arcane Bond 1/1 | Active Conditions:

"A voonith..." Alvar repeats, their heartbeat gradually slowing down. "Another denizen of the Dimension of Dreams." The wizard shakes themself and walks to retrieve their bolt. When they return their attention to the others, they smile wearily. "Unfortunately, I can now say that I have personal experience with their cry."

They glance at Iosif. "Well, I suspect that your weapon would've very well announced our presence even more than our combat already has." They pause, taking slow breaths, then point to the south with their tail. "Alright. I believe we should head southwards. That way we can probably get into the tower room. Assuming that's where we want to be - defeating the oneirogen may well help revert us back to the material... though I can't say for certain."

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