| Iosif Formicidescu |
Miss (Low=Good!): 1d100 ⇒ 20
Attack: 1d20 + 7 ⇒ (14) + 7 = 21
Damage: 1d12 ⇒ 10
Iosif clears his misfire then blasts the Tatterman from nearly point-blank.
| Alvar the Wayfarer |
Alvar reloads their crossbow, mentally running through their bolts. I'm going to run out soon. I'll need to go in with a knife or the like, if I do... It isn't an appealing prospect to them. Still, they lift the crossbow and fire once more.
Crossbow vs. Tatterman: 1d20 + 4 ⇒ (19) + 4 = 23 Oh, hey, that's a threat with the crossbow.
Confirm?: 1d20 + 4 ⇒ (8) + 4 = 12 That's definitely not a confirm.
Miss Chance, low hits: 1d100 ⇒ 65
Damage: 1d8 ⇒ 4
Bolt Recovery, low is yes: 1d2 ⇒ 1
Reload and fire.
| Dr. Ethyl "Doc" Ermengarde |
Dagger, shaken, risky, flank: 1d20 + 9 - 2 - 1 + 2 ⇒ (13) + 9 - 2 - 1 + 2 = 21
Piercing, silver: 1d4 + 1 - 1 + 2 ⇒ (2) + 1 - 1 + 2 = 4
Miss, Ethyl likes it high: 1d100 ⇒ 99
Ethyl goes for the throat.
| Enoch the Wanderer |
Enoch absently wonders about getting claws, as he attempts to stab him...once.
Melee +2 shortsword, flank: 1d20 + 9 + 2 ⇒ (1) + 9 + 2 = 121d6 + 6 ⇒ (4) + 6 = 10
Miss Chance 51+ is good: 1d100 ⇒ 21
Anyone bring snacks?
| GM Nightmare Knight |
Willing to bet Nyarai cackles and maybe moves whilst unseen...
Enoch and Alvar miss, Iosif and Ethyl hit. Seeing how little his claws were doing, the Tatterman makes a mad dash for the dropped razor, hoping for a literal edge in this slow, maddening dash.
AoO Enoch, high hits: 1d100 ⇒ 101d20 + 9 ⇒ (3) + 9 = 121d6 + 6 ⇒ (6) + 6 = 12
AoO Ethyl, high hits: 1d100 ⇒ 681d20 + 6 ⇒ (9) + 6 = 151d4 + 2 ⇒ (3) + 2 = 5
Both AoOs miss
Picking up the razor the Tatterman does a little flourish, satisfied the metal isn't burning anymore. A breeze rustles the creaking rafters, through the holes in the walls and roof, and the fog spewing from Zandalus' corpse filters and thins. Melee no longer has a miss chance, and ranged only has 20%.
Round 13, Party's turns.
| Enoch the Wanderer |
Enoch's blue eyes look at the Tatterman with only resolve!
As entertaining this is, Pharasma wants to see you!
The Paladin casually walks up to him and...
Melee +2 shortsword: 1d20 + 9 ⇒ (16) + 9 = 251d6 + 6 ⇒ (2) + 6 = 8
| Dr. Ethyl "Doc" Ermengarde |
Dagger, shaken, flank: 1d20 + 9 - 2 + 2 ⇒ (4) + 9 - 2 + 2 = 13
Piercing, silver: 1d4 + 1 - 1 ⇒ (3) + 1 - 1 = 3
Plus sneak: 2d6 ⇒ (1, 4) = 5
Claw, shaken, flank, secondary: 1d20 + 9 - 2 + 2 - 5 ⇒ (2) + 9 - 2 + 2 - 5 = 6
S/B: 1d6 + 1 ⇒ (1) + 1 = 2
Plus sneak: 2d6 ⇒ (1, 3) = 4
Bite, shaken, flank, secondary: 1d20 + 9 - 2 + 2 - 5 ⇒ (2) + 9 - 2 + 2 - 5 = 6
S/P/B: 1d8 + 1 ⇒ (6) + 1 = 7
Plus sneak: 2d6 ⇒ (2, 6) = 8
Ethyl holds nothing back, but she is found wanting nevertheless.
| Nуarai |
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Nyarai's voice continues reverberating through the room.
Standard - Cackle, Move - Cackle
That's right. Extending by TWO rounds now. Protective luck will last until the end of my 15th round.
| Alvar the Wayfarer |
Alvar lifts their crossbow, reloading again, and fires their bolt, but it goes wide. They hiss their annoyance, wishing desperately they had more spells.
Crossbow: 1d20 + 4 ⇒ (9) + 4 = 13
Bolt Recovery, 1 is yes: 1d2 ⇒ 2 Nope.
| GM Nightmare Knight |
"Damn you all!" The Tatterman, dodging all but Enoch's slash, stabs at the paladin in turn. However, the efforts of Alvar and Nyarai protect their ally.
Hexed Razor: 1d20 + 9 ⇒ (9) + 9 = 181d20 + 9 ⇒ (13) + 9 = 221d4 + 4 ⇒ (1) + 4 = 5
"You should have just died!" The doppelganger's voice cracks, confusion and panic setting in.
Round 14
| Enoch the Wanderer |
Enoch absently strikes!
Melee +2 shortsword, flank: 1d20 + 9 + 2 ⇒ (13) + 9 + 2 = 241d6 + 6 ⇒ (2) + 6 = 8
The Paladin shrugs.
I suppose bit by bit is actually against my code, but....
| Dr. Ethyl "Doc" Ermengarde |
Dagger, shaken, flank: 1d20 + 9 - 2 + 2 ⇒ (7) + 9 - 2 + 2 = 16
Piercing, silver: 1d4 + 1 - 1 ⇒ (3) + 1 - 1 = 3
Plus sneak: 2d6 ⇒ (3, 5) = 8
Claw, shaken, flank, secondary: 1d20 + 9 - 2 + 2 - 5 ⇒ (13) + 9 - 2 + 2 - 5 = 17
S/B: 1d6 + 1 ⇒ (2) + 1 = 3
Plus sneak: 2d6 ⇒ (5, 6) = 11
Bite, shaken, flank, secondary: 1d20 + 9 - 2 + 2 - 5 ⇒ (15) + 9 - 2 + 2 - 5 = 19
S/P/B: 1d8 + 1 ⇒ (5) + 1 = 6
Plus sneak: 2d6 ⇒ (2, 1) = 3
Ethyl says, "Why would you expect us to cooperate with such a request?" She frowns as the Tatterman doesn't cooperate with its own demise.
| Nуarai |
Nyarai appears momentarily with a grin on her face. "You should listen to your own advice, fiend." With a smile and laughter, she disappears in a flurry of tatters again.
Standard - Cackle, Move - Ghostwalk +5ft step
| Alvar the Wayfarer |
Alvar grimaces their annoyance at the doppelgänger's continued survival. "Honestly, if it would spare us your whining, it might be worth it." They take a few steps forwards, allowing their magic to protect their companions, then reload their crossbow and fire in the Tatterman's general direction.
Crossbow: 1d20 + 4 ⇒ (10) + 4 = 14 I'm pretty sure that's a miss, unfortunately.
Recover: 1d2 ⇒ 2 Nope.
| Iosif Formicidescu |
Attack: 1d20 + 7 ⇒ (20) + 7 = 27
Confirm: 1d20 + 7 ⇒ (3) + 7 = 10
Damage: 1d12 ⇒ 1
That was underwhelming
Iosif aims for a headshot... and barely scrapes the Tatterman's scalp.
| Alvar the Wayfarer |
I think Enoch has blur up, so he does have the 20% miss chance. Unless I gave it to Ethyl, but I'm pretty sure this one went to Enoch.
| Dr. Ethyl "Doc" Ermengarde |
Ethyl stabs her dagger into the Tatterman hoping she struck an artery.
Dagger, shaken, flank: 1d20 + 9 - 2 + 2 ⇒ (19) + 9 - 2 + 2 = 28
Confirm?: 1d20 + 9 - 2 + 2 ⇒ (14) + 9 - 2 + 2 = 23
Piercing, silver: 1d4 + 1 - 1 ⇒ (1) + 1 - 1 = 1
Plus sneak: 2d6 ⇒ (1, 6) = 7
Crit, bloodthirsty: 1d4 + 1 - 1 ⇒ (3) + 1 - 1 = 3
Claw, shaken, flank, secondary: 1d20 + 9 - 2 + 2 - 5 ⇒ (8) + 9 - 2 + 2 - 5 = 12
S/B: 1d6 + 1 ⇒ (4) + 1 = 5
Plus sneak: 2d6 ⇒ (2, 1) = 3
Bite, shaken, flank, secondary: 1d20 + 9 - 2 + 2 - 5 ⇒ (8) + 9 - 2 + 2 - 5 = 12
S/P/B: 1d8 + 1 ⇒ (2) + 1 = 3
Plus sneak: 2d6 ⇒ (1, 4) = 5
Do we get an AoO since he cast? If so.
AoO: 1d20 + 9 - 2 + 2 ⇒ (4) + 9 - 2 + 2 = 13
Piercing, silver: 1d4 + 1 - 1 ⇒ (4) + 1 - 1 = 4
Plus sneak: 2d6 ⇒ (3, 2) = 5
| Enoch the Wanderer |
Enoch lazily lifts his seemingly heavier than usual shortsword to perform it's duties!
Melee +2 shortsword, flank, fatigue : 1d20 + 9 + 2 - 2 ⇒ (18) + 9 + 2 - 2 = 271d6 + 6 ⇒ (2) + 6 = 8
Any chance we can take a time out?
| GM Nightmare Knight |
Funny you should say that...
Powering through the fatigue, our noble paladin brings his weapon up and then down on the Tatterman. Both exhausted, Enoch manages to remain standing as the Tatterman is split open from shoulder to hip. Instead of blood, a last gasp of yellow fog escapes the monster's wound as he dies with an inhale rather than an exhale.
The doppelganger is finally slain.
Standing in the tattered, stained throne room, the five of you might not believe it at first. However, as the last of the yellow fog fades away, the silver light of a waxing gibbous shines through the ruined ceiling.
Congratulations! You survived Book 1 and are now lvl 4! What do you do?
| Dr. Ethyl "Doc" Ermengarde |
Ethyl erupts in a full throated laugh ”Oh hahahahaha.” All the tension that she was holding in her body relaxes and turns into exhaustion. Dreamily she gazes at the moon overhead she nods at it, ”Don’t think that I’ll become your supplicant over this. You were using me.”
Almost as an afterthought she searches the chamber around Zandalus and turns up the treasures. She wonders out loud, ”What do you suppose happened to the Chain of Nights? I was hoping to peruse its contents, but perhaps it is better that it is lost.”
Stealth: 1d20 + 7 ⇒ (4) + 7 = 11
She crept down to the cultist camp, hoping that with the fog gone that the patients would be pliable. If it was safe, she would inform Dr. Elbourne of their success against Aggra and Zandalus. Later she would give the same report to Winter and the people holed up in the chapel.
Finally she asks sardonically, ”Is there a way off this island? I tire of the repose Briarstone Asylumn offer.”
| GM Nightmare Knight |
@Ethyl, oh yes! I'll address your latter question after Perceptions are made.
Written in the late 1200s by the Keleshite doctor and seer Valhadis, The Chain of Nights explores the brain as an organ, as the lens of perception, and as the throne of something more.
The Chain of Nights is first and foremost a text on the anatomy and workings of the brain, and the first several hundred pages concern themselves with diagnosing, analyzing, and treating—via therapy, drugs, and basic surgeries—numerous physiological and psychological afflictions. Only in the final third does the tome turn toward more esoteric topics, such as the source of nightmares, accounts of the Dimension of Dreams, and descriptions of the creatures that live there.
Any reader who spends 1 hour consulting The Chain of Nights can immediately after use the hypnotism occult skill unlock once per day
even if that character isn’t capable of casting psychic spells or doesn’t possess the Psychic Sensitivity feat. Also, after 1 hour of consulting the tome, the reader gains a +2 bonus on a single Knowledge (planes) check related to the Dimension of Dreams. Additionally, the tome contains the spells dream, dream council, dream scan, dream travel, and nightmare. Most notoriously, it contains an elaborate—and some say
flawed—ritual for releasing one’s dreams. While the rite functions, the side effects of failure can create dangerous beings known as oneirogens.
| Enoch the Wanderer |
Blue eyes just watch the disappearance of the doppelganger.
Perhaps we can let folks know it's safe...er?
The Tortured Crusader does smiles at the sight of the moon.
| Alvar the Wayfarer |
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Alvar sags, sighing heavily as the Tatterman falls and the fog slowly dissipates. "Gods." They can't manage to form more words for a few long moments, struggling with a mix of exhaustion and relief.
Perception: 1d20 + 3 ⇒ (17) + 3 = 20
They shake themself and then get to work searching the area, determined to find any further evidence of what happened at Briarstone. "I've found it." They reply to Ethyl, pulling the book from its hiding place in the mattress throne. "Along with other interesting items..."
They swiftly cast their gaze over the various items, scanning them for magical auras and attempting to identify each.
Spellcraft - Ring: 1d20 + 12 ⇒ (12) + 12 = 24
Spellcraft - Scroll: 1d20 + 12 ⇒ (10) + 12 = 22
Spellcraft - Wand: 1d20 + 12 ⇒ (19) + 12 = 31
Spellcraft - Elixir: 1d20 + 12 ⇒ (7) + 12 = 19
Spellcraft - Razor: 1d20 + 12 ⇒ (20) + 12 = 32
If I've forgotten any, feel free to roll them for me, GM.
| Alvar the Wayfarer |
Alvar reveals what they've discovered to the other (ex-)patients. "Some of this could be quite useful." They observe mildly. "If no one objects, I would like to take the scroll, but beyond that, the rest might be better used by others." They look around at their companions. "Either way, I think I should keep the Chain of Nights in the backpack." They indicate their haversack with their tail.
| Dr. Ethyl "Doc" Ermengarde |
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Ethyl nods in agreement, ”Of course my dear, you will make best use of the scroll, as will I make best use of these potions. But I would like to study the tome at the earliest opportunity as would you I suspect.”
Despite her unease she stares at the symbol on the ring as it shifts and morphs and yet doesn’t. She tears her eyes away just as it begins to claw at the back of her mind.
Loot is logged, and I took the scroll off the list since Alvar is taking it. There’s a scroll of Fox’s cunning with your name on it too if you want it.
I’m going to go through the loot and mark things for sale once we find civilization. If you want anything in particular please give a shout out or just take them off the sheet.
The gold split out as of this moment is 120gp please make sure to note that on your side since it's off the loot tracking now.
| Nуarai |
Nyarai finally appears in yet another flurry of rust-coloured strands of fabric. She is looking at the windows, and eventually her gaze rises up to the sky. She looks at hte moon longingly. "We meet again. It's finally over." She smiles. Approaching the other inhabitants of the asylum, she keeps her distance from them, almost hiding behind her companions.
She does looks curiously at the book ALvar picked up in Zandalus' room.
| Enoch the Wanderer |
Enoch absently picks up the magical ring, offers a prayer to Pharasma and places it on his finger.
The Tortured Crusader smiles.
This fits. She wouldn't want it any other way.
| Alvar the Wayfarer |
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I'll go with that other scroll, as well, unless Nyarai wants it.
| Nуarai |
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Be my guest. It's not a witch spell.
| Dr. Ethyl "Doc" Ermengarde |
Got it. I bolded items we'll sell once we reach civilization. Back to work, bleh.
| Iosif Formicidescu |
Iosif will take the ring of protection if no-one is using it, and the same goes for the wand of command since it's on the Cleric list. If anyone else wants 'em though, they can have them.
| GM Nightmare Knight |
If there is nothing else...
Returning from whence you came, the party will find the brewing violence had ended and many of the Apostles are out in the inner gardens through the western wall laughing and crying in the light of the moon. No one is wearing a shred of yellow, a few now naked as a result.
Wren sees you descending down the stairs, his left arm hanging limply at his side. He opens his mouth to call out, but decides against it and simply makes his way over to you.
"You did it! I didn't think it was possible to wake from this nightmare, but you did it. As you can see, the Apostles are no more. Any who were loyal were either killed or beaten into submission."
He gestures to another half-dozen bound and bloody against the northern wall sitting beneath the crucified corpse of the Bag Lady. The other bagged victims had been taken down, a few taking down the last one from its spot on the wall.
"I think it is safe to rejoin that other group you had elsewhere in the asylum. We can start with small groups to not overwhelm your leader, then work on getting off this island."
| Nуarai |
Nyarai shakes her head. "The room seems even more menacing than before. If that's even possible. Maybe a meeting of delegates from both camps to talk details. We're new here." She looks at the party for reactions.
| Enoch the Wanderer |
Enoch walks over to Wren, shakes his hand and smiles at the man.
This particular nightmare may be over, but we must all stay vigilant. Evil's reach is long.
When Wren suggests meeting the other group, the Paladin holds up a polite hand.
Perhaps we should report back, debrief them and then make introductions. We certainly understand everyone is a bit excited but those others are still jumpy.
| Dr. Ethyl "Doc" Ermengarde |
Enoch walks over to Wren, shakes his hand and smiles at the man.
This particular nightmare may be over, but we must all stay vigilant. Evil's reach is long.
Ethyl comments, "Quite."
Then she suggests, "We should still be careful, I assume that most of the patients here suffer from various mental maladies and so are unpredictable."
She looks in Loomis's direction, " But I assume that we have managed the most violent among them."
| Alvar the Wayfarer |
Alvar looks around the room, bemused. "How swiftly fortunes turn." They observe. "One must wonder, then... did the Tatterman cause the people here to obey, or was it simple fear of the Apostles? Or both?" They lapse into silence for a moment.
When they speak again, it is on another subject, quite ignoring the signs of violence around them. "I believe that our leader, inasmuch as we have one, would be pleased, at least, to hear from you. However, I would caution you, as my fellows have alluded to, in journeying too quickly. There may yet be ghouls or doppelgängers that we did not slay... to say nothing of any refugees from the Dimension of Dreams that may have been stranded here."
I still don't understand how this planar overlap happened. Alvar frowns, struggling to recall any information that they might once have known that would provide them further insight. Instead, however, memories of spells come rushing back, new things to inscribe into their grimoire. Excellent, but still unsatisfying.
| Dr. Ethyl "Doc" Ermengarde |
I can't remember is Losandro's body still there or did it disappear? If it is:
Ethyl comments, "So long as you don't mind the mess. But at this point I expect most everyone is accustomed to it."
| Alvar the Wayfarer |
Yeah, I think we just left it behind. Alvar wouldn't have bothered to do more than check it over for the loot, at any rate.
"It likely won't prove a problem..." Alvar considers for a few moments. "We should take care, though, of infiltrators - doppelgängers, that is. Whether we leave them behind in our bases or bring them along to the meeting, it could be a problem either way."
Wisdom: 1d20 + 3 ⇒ (19) + 3 = 22 Just checking to see if they'd be worried. Which, yeah, with that roll, definitely would.
| Nуarai |
Nyarai points at Alvar, indicating agreement. "Wise words. Being paranoid could prove useful in this situation."
| Enoch the Wanderer |
Enoch simply shrugs at Wren at the suggestion of the administration office. The Paladin prepares to set off back to Winter....errr...the Chapel....
He seems to be blushing...