| Dr. Ethyl "Doc" Ermengarde |
Ethyl drops the spinal column from her claw. She hums, satisfied.
She says confidently, "I can perform blood tests to root them out, but it takes time we don't have. Plus drawing blood from a large number of cultist will draw unwanted attention. This is a future problem. Shall we continue our search?"
| Enoch the Wanderer |
Enoch nods to Ethyl and her spine.
Pyrotechnics her downstairs? Lead her to the Hungry hippo haunt. Then interrogation time?
| Alvar the Wayfarer |
"If we're drawing Loomis down, I have a few spells I would like to cast on our frontline fighters. It should help keep you from being hit too often, I hope." Alvar says slowly. "Beyond that, I can, as I said before, summon something from another plane to fight her."
Prepared to hand out blur to both Ethyl and Enoch, unless folks have other suggestions for whom to pass them out to.
| Nуarai |
"Should I go look ahead? See the situation?" Nyarai looks about.
Are the cooks still around? We could ask them.
| Nуarai |
"You..." Nyarai points at the nearest cook. "Which way to Loomis?"
| Dr. Ethyl "Doc" Ermengarde |
"Perhaps a better question is, when and where does she take her meals?"
| GM Nightmare Knight |
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The rotund cook points back out the way they came. "Lady Bag Lady stays up the southern set of stairs. She comes down whenever she feels hungry. She has three disciples she presently has that haven't disappointed her yet. They come down randomly to perform their patrols. She hasn't been down in a bit, so she may arrive at any time."
GM Screen: 1d2 ⇒ 2
| Dr. Ethyl "Doc" Ermengarde |
Ethyl whispers to her companions, "Dr. Elboourne also mentioned a western path to the upper floors. Shall we wait or head west? A ghoul attack may be sufficient to draw her attention. "
| Enoch the Wanderer |
Enoch's blue eyes are stuck to the southern set of stairs....
| Alvar the Wayfarer |
"I recommend being proactive - otherwise, I may not be able to cast all of the spells before she gets her hands on someone." Alvar says. "Of course, in practice, that means waiting some time as I cast, so it could be either."
[ooc}IC, I recommend going after Alvar buffs folks, but OOC I'm okay waiting, too.[/ooc]
| Dr. Ethyl "Doc" Ermengarde |
My vote OOC is west, no door unopened and all that. IC Ethyl has reasons not to explore courtyards, which is why I've been avoiding those. She even doesn't want to go upstairs since Elbourne said it was foggy up there.
| Nуarai |
Similar to Enoch, Nyarai's gaze falls on the set of stairs to the south. "Decisions, decisions...", she murmurs.
| GM Nightmare Knight |
That's majority
Passing through the western door, stepping over the painted barricade, the party finds another orderlies' station. The door to the north is open and the thicker fog that surrounds the asylum has tendrils fading in and out through the open threshold. Unless you take precautions to not look north [ie take a -2 to Perception checks while in this room] or someone closes the door, Ethyl will need to roll for her scotomaphobia
There is a door to the south, and while the western wall is ruined it is not traversable to get to the Tower Room, where the oneirogen lurks.
| Nуarai |
The sylph looks through the now-opened door, her eyes watching the portal to the exterior. "Look. It's like it wants to get in.", she points out the yellow fog. "But it can't?"
| Enoch the Wanderer |
Enoch simply walks to the opened door and closes it.
| Dr. Ethyl "Doc" Ermengarde |
Will vs Scotomaphobia: 1d20 + 2 ⇒ (5) + 2 = 7
Perception, shaken: 10 + 11 - 2 = 19
Ethyl looks at the room in horror as whisps of the noisome vapors intrude through the northern aperture. She forces herself to watch as it undulates menacingly, threatening greater horrors concealed within.
She demands with more than a hint of urgency, "Would you kindly close that door?" She does not enter further until it is closed.
Damn ninjas.
| Nуarai |
Nyarai shrugs and closes the door between them and Enoch. "Be right with you. Ethyl needs a moment.", she whispers towards Enoch, leaving him alone in the room.
| Enoch the Wanderer |
Enoch's blue eyes are unsympathetic to his current situation....
| Nуarai |
Keeping her hand on the door handle, Nyarai looks at Ethyl with a little smirk. "Both doors closed. Enoch is alone, so whenever you get into the right headspace..."
| Alvar the Wayfarer |
Alvar glances sympathetically at Ethyl, but sighs inwardly at Enoch's impulsivity again. "Please, be careful, man. You don't know what's out there." They look around the room, brows slowly furrowing. "Or in the room, for that matter."
Perception: 1d20 + 3 ⇒ (19) + 3 = 22
| Dr. Ethyl "Doc" Ermengarde |
Ethyl glares at Nyarai's insulting tone. She protests too much, "Enoch will be fine. And there is nothing wrong with my mental state."
She moves past the paladin and investigates the southern door before seeing what lays behind it.
Perception: 10 + 11 = 21
| GM Nightmare Knight |
As Ethyl confirms the door is not trapped, Alvar hears a leathery skitter. From the rubble in the southwestern corner, a six legged amphibian with vibrant colored scales scuttles into view.
Initiative: 1d20 + 3 ⇒ (7) + 3 = 101d20 + 3 ⇒ (14) + 3 = 17
Once again, the enemy goes first. Know(arcana) to ID.
The creature lifts its head up on its long neck and belts out a blood-freezing howl. DC 15 Will save to avoid being dazed for 1 round then shaken for an additional round. This is a sonic, mind affecting fear effect. Failure will also trigger a DC 11 Sanity save.
GM Screen: 1d6 ⇒ 1
Block 2, the party goes
| Nуarai |
Will: 1d20 + 5 ⇒ (3) + 5 = 8
Sanity: 1d20 + 5 ⇒ (13) + 5 = 18
Surprised by the presence of the creature, Nyarai freezes in place.
| Dr. Ethyl "Doc" Ermengarde |
Will vs Dazed: 1d20 + 2 ⇒ (18) + 2 = 20
Ethyl hears the shrieking creature and she takes her frustration out on it!
Claw 1, reckless: 1d20 + 9 - 1 ⇒ (7) + 9 - 1 = 15
Slashing: 1d6 + 1 + 2 ⇒ (1) + 1 + 2 = 4
Claw 2, reckless: 1d20 + 9 - 1 ⇒ (18) + 9 - 1 = 26
Slashing: 1d6 + 1 + 2 ⇒ (2) + 1 + 2 = 5
Bite 1, reckless: 1d20 + 9 - 1 ⇒ (13) + 9 - 1 = 21
Piercing: 1d8 + 1 + 2 ⇒ (8) + 1 + 2 = 11
| Alvar the Wayfarer |
Will, Disillusioned: 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14 Dammit. Dazed for this round, shaken for the next.
Sanity: 1d20 + 6 ⇒ (14) + 6 = 20 Well, at least I don't lose sanity.
Knowledge (arcana): 1d20 + 11 ⇒ (16) + 11 = 27 +2 if it's on the talisman of revealing list.
The mind-wracking shriek sends Alvar's mind stumbling, and they can't react swiftly - wound up in trying to identify what in all the gods' names this creature is. No answer immediately arises, but what information they recall can't escape their lips.
| Enoch the Wanderer |
Enoch simply shrugs as Ethyl re-opens the door, enters and explains her current state of mind.
As the predator pronounces its presence, the Paladin simply shrugs as he Strides to it and....
Melee +2 shortsword: 1d20 + 9 ⇒ (6) + 9 = 151d6 + 6 ⇒ (1) + 6 = 7
....and grants it a reprieve....
The Tortured Crusader sighs.
LoHs: 1d6 ⇒ 4
| Iosif Formicidescu |
Iosif wordly attempts to step into the room, pondering the creature, as it howls.
Will: 1d20 + 5 ⇒ (3) + 5 = 8
... Yet he does nothing as he is dazed.
| GM Nightmare Knight |
I believe Iosif was with Alvar and Nyarai in the previous room.
Round 2
The creature snarls as Ethyl's second claw and bite each rip into its slimy hide, but Enoch's blade misses. It attempts to bite and trip Enoch, however the paladin steps back in time to dodge the arcane amphibian's jaws.
GM Screen: 1d20 + 8 ⇒ (2) + 8 = 10
Party's block
| Nуarai |
When Nyarai's momentary paralysis ends, her eyes flash purple as the air shimmers around Enoch. She lets out a quiet whimper.
Protective Luck on Enoch, Cackle, 5ft step to not stand in the door.
| Alvar the Wayfarer |
Alvar lets out an involuntary groan, their eyes widening. "Th-that's a voonith! Its howl can cause fear, and - and it can bite further out than you'd think.!"
They force themselves to walk forwards, lifting their hands hesitantly. What spells do I have? What can I do? Their mind is numbed with shuddering dread, but eventually they're able to summon up their clarity and pull out their crossbow, leveling it at the creature and firing. They utter a soft curse as it goes very wide.
Moving and readying weapon, firing at voonith.
Light Crossbow vs. Voonith, Precise Shot, shaken: 1d20 + 4 - 2 ⇒ (7) + 4 - 2 = 9
Bolt Recovery, 2 is recoverable: 1d2 ⇒ 2 Well, that's something, at least.
| Enoch the Wanderer |
Enoch's blue eyes never leave his target, as the Paladin questions
A what now? Looks like a platypus met a draconian.
Enoch simply swings at the strange, but hostile creature.
Melee +2 shortsword: 1d20 + 9 ⇒ (2) + 9 = 111d6 + 6 ⇒ (5) + 6 = 11
The Paladin sighs.
LoHs: 1d6 ⇒ 3
| Dr. Ethyl "Doc" Ermengarde |
Ethyl spits out the strange flesh of the creature only to rip into it again.
Claw 1, reckless: 1d20 + 9 - 1 ⇒ (13) + 9 - 1 = 21
Slashing: 1d6 + 1 + 2 ⇒ (5) + 1 + 2 = 8
Claw 2, reckless: 1d20 + 9 - 1 ⇒ (10) + 9 - 1 = 18
Slashing: 1d6 + 1 + 2 ⇒ (4) + 1 + 2 = 7
Bite 1, reckless: 1d20 + 9 - 1 ⇒ (17) + 9 - 1 = 25
Piercing: 1d8 + 1 + 2 ⇒ (8) + 1 + 2 = 11
| GM Nightmare Knight |
The voonith squeals and gurgles as Ethyl shreds the creature. A moment passes and everyone's nerves settle. Combat over
There is the door to the south leading into a long hallway, as well as the northern door leading out into the barrier of fog that has imprisoned the asylum and its prisoners. 1 turns west into the rest of the asylym, with 2 opening into the northern courtyard, not so densely foggy as to provoke Ethyl's phobia but largely open and unexplored.
| Enoch the Wanderer |
Enoch's blue eyes keep looking between his shortsword and Iosef's musket....
| Alvar the Wayfarer |
"A voonith..." Alvar repeats, their heartbeat gradually slowing down. "Another denizen of the Dimension of Dreams." The wizard shakes themself and walks to retrieve their bolt. When they return their attention to the others, they smile wearily. "Unfortunately, I can now say that I have personal experience with their cry."
They glance at Iosif. "Well, I suspect that your weapon would've very well announced our presence even more than our combat already has." They pause, taking slow breaths, then point to the south with their tail. "Alright. I believe we should head southwards. That way we can probably get into the tower room. Assuming that's where we want to be - defeating the oneirogen may well help revert us back to the material... though I can't say for certain."