
| GM_Panic | 
 
	
 
                
                
              
            
            Rondo Tuek is known for his dealings with the Fremen
Rondo Tuek is known for his dealings with the Fremen and the Spacing Guild, often acting as a middleman in spice transactions.
Rondo Tuek is known for his dealings with the Fremen and the Spacing Guild, often acting as a middleman in spice transactions. Rondo Tuek is also associated with Esmar Tuek, another smuggler from the same family, who is more prominent in spice muggling to the guild. They say he pays them off. Also his surviving children are now with a small Noble house called house Atreides on the planet caliban
Dominic Vernius was the penultimate true Earl of House Vernius and of Ix.
Dominic Vernius was the penultimate true Earl of House Vernius and of Ix. He is on the run from the Empire and there is a price on his and his wife heads. Lady Shando Balut.
Dominic Vernius was the penultimate true Earl of House Vernius and of Ix. He is on the run from the Empire and there is a price on his and his wife heads. Lady Shando Balut. The rummer is his wife is already dead, and he is outside the known spacing lanes, having paid off the Spacer Guild for safe passage.

| Kasit | 
 
	
 
                
                
              
            
            Dont have any of those skills trained Kasit sat upright at the outburst, a look of concern on his face. He was a doctor, and when the time required it, a killer. But anything mystic? That was far beyond his wheelhouse.
”We…ah…at least now have names to go off. Anyone able to clue me in as to who these people are?”

| Børak | 
 
	
 
                
                
              
            
            Knowledge: Local: 1d20 + 6 ⇒ (16) + 6 = 22
Nodding as Sister Julia explains what she heard, Borak, kooks down at the well disguised weapon, wondering how he might make use of it to his advantage. Hearing Kasti's question, he pauses considering what he knows. After a moment and a quick roll of the dice he leans in and speaks, "Rondo Tuek is known for his dealings with the Fremen and the Spacing Guild, often acting as a middleman in spice transactions."
Pocketing the garrote, he asks, "Should we take up the Basheer's offer and work as guard for them? It will get us into the city."

| Børak | 
 
	
 
                
                
              
            
            Nodding at Kasit's response, and being a guard for the off worlders would explain why he, a fremen, was carrying the rifle out in broad daylight.
Just some fluff

| Sister Julia | 
 
	
 
                
                
              
            
            Looking visibly drained, Julia groggily awoke.
Kn: Nobility: 1d20 + 9 ⇒ (17) + 9 = 26
She winced when she opened her eyes, and it felt like a marching band was in her head. After a couple of minutes she'd collected herself enough to say softly, "In their wisdom, the Reverend Mothers make initiates learn by rote current and historical facts about all the houses of the Landsraad. Dominic Vernius was the second to last earl of House Vernius and of Ix, ut is said that he angered the Emperor, and there is a price on his head and that his wife is supposedly dead. The whispers say he is on the run, having paid off the spacing guild... Oh and one other thing, his surviving children are now with a small unimportant Noble house called house Atreides on the planet Caliban."

| GM_Panic | 
 
	
 
                
                
              
            
            4 of the boxes in the back of the truck are not the same ones that where there the day before, they seem to have been changed. They look a lot newer, It still says mining equipment on them, just as before.
Its odd that they would have mining equipment in a space shipment. they could have added more spice, and sent these boxes another way less dangerous.
You are not outside the village and on the road to Arakeen. ETA is 6 hours, you will be passing 2 villages on way.

| Kasit | 
 
	
 
                
                
              
            
            Perception: 1d20 + 10 ⇒ (16) + 10 = 26
Int aid another: 1d201 ⇒ 163
”Wait.” Kasit said. ”These aren’t the same boxes. Someone changed them. I don’t need to open them and see whether the goods have been swapped or tampered with.”

| GM_Panic | 
 
	
 
                
                
              
            
            The new guard looks back at you as you open one of the boxes, new spice filters. Just what it says on the boxes.
"Thats whats on the manifest and has been, no need to look inside."
This man knows fall well they are not the same boxes, but your friend the Guard and the diver make no reaction. So they all know the boxes are not the same ones. You know there had been spice in all the Boxes, and these three had high grade refined spice, you know this becouse your checked them back when you off loaded half the load, when it broke down. So why switch them out now? Was it these boxes the suspected Sadoka had been after?

| Kasit | 
 
	
 
                
                
              
            
            Sense Motive with surge: 1d20 + 3 + 1d6 ⇒ (13) + 3 + (4) = 20
Diplomacy: 1d20 + 6 ⇒ (15) + 6 = 21
Kasit sighed as he unsheathed his knife. ”Look. Guys.” He said in a tired voice. ”My job is simple, and I really don’t want to kill to get it done. I know that there had been spice on all of the boxes, and these three in particular had high grade refined spice. I checked them myself when we loaded it when we broke down. So let’s skip the games. Why switch them out now? Show me that we’re all on the same page.

| Sister Julia | 
 
	
 
                
                
              
            
            Int: 1d20 + 2 ⇒ (7) + 2 = 9
Clearly something was off here, Julia tried to figure out what the big picture was but there were pieces of the puzzle missing and her mind felt sluggish after the vision.
Kasit asked a very good question so Julia watched closely, but the headache started to grow worse as she exerted herself.
Sense Motive: 1d20 + 9 ⇒ (1) + 9 = 10

| GM_Panic | 
 
	
 
                
                
              
            
            The guard Captain turns now and looks at you, he is just about to say something when his voice is drowned out as the large combat thopter, comes into land right in front of the truck. The Driver slams on the brakes. Jolting you all, The back of the thouper opens and and two detachment of troops come out surrounding the truck, Laz guns and other weapons pointing at it. One group are House Limir troops the other House Jarrlo, around 15 each. Down the ramp cames three men, the noble dress one has 4 guards with him. One is dressed like a guard Captain House Jarrlo symbols on his breast. The other looks like a mentat now you know what one looks like, Lips stained. His clothing has the House Limir signage. The last man is skinny, hooked nose and very well dress. He moves with grace and very favire in you body screams to you KILLER!
Your House Limir guard Captain says quickly to you.
"If you value your life, close that box, shut your mouth and do nothing"
Then he climbs out the cab to goes to meet the three men.
"Mentat, Keltal Hoop, Basheer, Nroick Lacey"
Then he bows deeply.
"Count Fenring, Imperial spice inspector it is an honor, how may we humbly assist you."
The count looks him over.
"rise, Humm, I wish to inspect this truck, hmmm...please ask you guards and workers to disembark."
Your friend the House Limir guard captain turns and shouts at you all,
"Everyone out!!! out now!!"
The driver and other House Limir guard climes out at once and moves to stand close to the House Limir troops.
Mentat, Keltal Hoop, House Limir
Basheer: Nroick Lacey House Jarrlo
The 4 guards are Count Fenring own household troops
Some say they are Sadaka
There are about 34 troops, as well as they three and whoever is left on the thopter, Each house seems to be on one side or the other of the truck. Then three men and the guard captain at the front. One wrong move here and your not getting out alive you can tell that.

| Kasit | 
 
	
 
                
                
              
            
            Quickly hiding his knife away, Kasit came out with his hands up. ”No need for violence. We’re all honest men, who, I may add, have never been paid enough to die. Do your jobs and you’ll get no trouble from us.”
Diplomacy: 1d20 + 6 ⇒ (20) + 6 = 26
This was said charmingly, but also with sincerity. He also knew when it was time to stop talking and to just keep his hands where they could be seen.

| Sister Julia | 
 
	
 
                
                
              
            
            Not wishing to draw attention to herself (and by extension her sisters) Julia says nothing and complies with the demands. Meanwhile she thinks back to her training and she tries to recall what she can of Count Fenring.
I assume we can use Kn: Nobility here for the count. 
Kn: Nobility: 1d20 + 9 ⇒ (20) + 9 = 29

| GM_Panic | 
 
	
 
                
                
              
            
            yes you know who Count Fenring, he works directly for the Emperor, and oversees for him all Spice production on Dune.
Too Count Fenring you may as well not exist he pays you so little heed. 
How ever Basheer, Nroick Lacey comes over and tells his men to take you to one side. Calling you Freeman rats. 4 of of his troops start to move in when Mentat, Keltal Hoop intercedes.
"Basheer, May I remind you that House Limir agree to this spot check on the gounds that you would not interfere with the counts shipment. These haulage workers will stay with House Limir troops."
As he says this House Limir troops move up and take you and the driver to one said. The Basheer looks daggers at the Mentat. But dos not push his point.
The Basheer is very angry, and more to the point he seems to be angry with  you and the two guirds. You seem to have personally P**ed him off. Could it be something you have done of late...
Count Fenring hands one of his men a Leaguer and the 4 guard he has with him jump onto the truck and start checking the contents. As the Count waits he takes not of you. Coming over he says to Kasit.
"Hummm yes, no one wants violence, so humm may I ask has House Limir shipment Tith gone smoothly, You are the last of it, and you seem a little late to the Warehouse."
The Mentat, Keltal Hoop is unreadable.
EVERY THING IN YOUR BODY SCREEMS BE VERY CARFULL HERE
This man is letting on more then he knows, but just what.
The Basheer has stopped and is now watching you intently to hear you replay, He is sweeting perfectly he seem waiting for you to talk, he wants you to talk.
You spot The Mentat, Keltal Hoop send a Mentat hand signal to the Guard Captin who was with you. It seem he most have trained the man in Basic Mentat combat sign language.
"Say nothing"

| Kasit | 
 
	
 
                
                
              
            
            SM: 1d20 + 3 ⇒ (12) + 3 = 15
Someone profit an aid another? I’d prefer not to burn all of my mythic points
Feeling very close to a violent death, Kasit kept his mouth firmly shut and his hands clearly visible.

| Sister Julia | 
 
	
 
                
                
              
            
            Is there a maximum number of mythic points we can use on a turn? Sometimes dicebot hates us... ;)

| Sister Julia | 
 
	
 
                
                
              
            
            Sense Motive: Bashir: 1d20 + 9 ⇒ (16) + 9 = 25
Watching dispassionately as she had been taught, Julia picked up on Bashir's agitation. Julia felt his anger was rather rich given the assistance they had given house Limir and the lies they had been told.
Sense Motive: The count: 1d20 + 9 ⇒ (17) + 9 = 26
Perception: 1d20 + 8 ⇒ (18) + 8 = 26
Julia's heart leaped into her mouth when the count approached Kasit and asked a leading question, this was exactly the kind of attention they could lest afford! She noticed Ketal's hand signal and thought great, we're on our own here.
Something had to be said in reply and sensing Kasit was going to hesitate, Julia took a half step forward and with a slight shrug she answered the count's question by saying, "There was a mechanical issue sir, which took time to fix, then we had to ride out the storm."
There were many other things she could have said, but this was true, she hoped he wouldn't question her evasion.
Bluff with mythic surge: 1d20 + 13 + 1d6 ⇒ (7) + 13 + (1) = 21+1 if he finds her attractive.

| GM_Panic | 
 
	
 
                
                
              
            
            The Count stops and looks at Sister Juli
SM SJ 1d20 + 2d6 + 10 ⇒ (5) + (3, 2) + 10 = 20
"Humm, I see"
He forgets you and walks over to the truck calling the driver over, who is just as worried as you where.
As he dose the Mentat and Guard Captain moves over to the new guard who joined you from the Village. The Mentat whispers the new guard.
"Thank you Gurney Halleck you where right to warn us, we shall have to halt shipments for Vernius for the time being"

| Kasit | 
 
	
 
                
                
              
            
            Perception: 1d20 + 10 ⇒ (2) + 10 = 12
Unable to hear anything, Kasit remained where he was. They were in far too much danger to risk moving, or to even look like he was trying to eavesdrop.

| GM_Panic | 
 
	
 
                
                
              
            
            After some time the Counts four guards clime off the Sand Truck, they bring the three boxed of mining equipments with them.
"All the Spice is accounted for Count"
Says one of them.
Basheer Nroick Lacey of House Jarrlo charges over and rips the lids of the three boxes. Finding no spice in any of them. Count Fenring watches him with cold eyes.
"BUT THE INFORMATION SAID! House Limir was smuggling spice in this shipment!! they said."
Count Fenring nods to his troops who grab House Jarrlo Basheer and stip him of his weapons. Fenring then walks up to him being held there.
"Hummm...I loaned you four of my toops and you lost them in circumstances I have yet to get to the truth other. Your Thopter came back and they did not. Your lord besenched my that you knew what you were doing and so I came all the way here. And what do we find, nothing, A broken old sand truck and boxes of drills."
The man looked at his troops as if for help but they did not move. Knowing who as in true command here.
"I find you guilty of incapacitance. And the Emperor will hear about the fact your Lord and master has fools like you working for him, He will not look finding on Vasle House Jarrlo"
Count Fenring turns and strides back to the Large carry thopter,
"Humm..Bring him, we will throw him out the door, on our way back to Arrakeen. It will be interesting to see humm.."
House Limir Mentat, Keltal Hoop says as the count gets to the thiper ramp. 
"Count I wish to stay and see why this truck broke down if I may."
The count waved a hand uninterested.
"Do whatever you wish Mentat, tell your master to keep up the good work. Hummm...I will still be watching"
Then he, his guard and the House Jarrlo climed onto the carry-thopter and soon it was air board, heading north.
The new guard who was on your truck watches it go.
"And into the north they went, for winter has passed"
He says to himself.
then House Limir Mentat, Keltal Hoop says.
"Load the truck back up and everyone on, we have a delivery to make."
he then stops in front of you.
"You did well last night, you shall be rewarded"
Then he enters the driving seat of the truck, it seems he will drive you to the city.
The new guard comes up to you,
"The name is Halleck, you did fight well last night, I had to take down a few, but you had the hard ones. I would like to hear how you did it. Come sit with me. And I may have some work for you after this run if your interested. I need someone to deliver something to the spice guild in orbit. Come lets talk."

| Sister Julia | 
 
	
 
                
                
              
            
            Perception: 1d20 + 8 ⇒ (12) + 8 = 20
It was only with a great force of will that Julia avoided raising an eyebrow, interesting.
Outwardly neutral, but inwardly excited by Halleck's offer, Julia remarked, "They were hard men, used to victory, perhaps a little too used to victory. How did we win? Surprise, commitment, and luck."
She paused before looking him in the eye as she said, "It seems fortune smiles on your house too. House Jarrlo thought they knew exactly where to hit you, yet look how that turned out. Yes we had some small part to play, but the thing with the crates was a work of art. As for future work, what did you have in mind?"

| GM_Panic | 
 
	
 
                
                
              
            
            Halleck nods at your words,
"Surprise, commitment, and luck, said like a true fighter."
Then he reached for a cloth covered object, taking the cloth off it you see a baliset a nine-stringed musical instrument. He started strumming it and sang a sing.
Our fathers ate manna in the desert,
In the burning places we whirlwinds came.
Lord, save us from that horrible land!
Save us…Oh-H-H-H, save us
From the dry and thirsty land.
…For I am like an owl of the desert, O!
Aiyah! Am like an owl of the des-ert!
…While beasts of the desert do hunt there.
Waiting for the innocents to past.
Oh-h-h, temp not the gods of the desert,
Less you seek a lonely epitaph…
And the truck moves thought the day and soon as dusk falls you see the lights of Arrakeen. Entering a large gate you area waved past and soon enter a large warehouse by means of a sliding all and dropped shield.
Once inside men come and start unloading the truck as your Guard captain and the Mentat collect the troops. Soon the guard captain is back, and gives you your payment, in water.
"We thank you, house business is done, keep safe and may the father of the sands protect you."
As he leaves Halleck comes to you.
"You where promise a bonus, Then here it is"
He hands each of your a small Green pouch.
"Lite Off world Medical kits, if you get badly harmed use them."
They uses a kind of organic ninite Acts as QLW 1d8+5 HP back, once each then the pack is done.
He hands you a flip of paper,
"Read this and then destroy it."
It says: The Red sands hotel
"I will meet you there is 3 days"
So what are your plans in the 2ed city of Dune.

| Kasit | 
 
	
 
                
                
              
            
            Kasit nodded approvingly at the med kits. Expensive. Effective. So much so they could be confused with magic by the unlearned. Given their profession they were worth their weight in water. ”We’ll be there.”

| Sister Julia | 
 
	
 
                
                
              
            
            Sister Julia nods, "Until then."
To her fellow Fedaykin she murmurs, "Perhaps we should visit the Village of Atoric?"
 
	
 
     
     
    