baldwin the merciful |
RD 2: DMPC John
John takes a 5ft step to C 14, he has his keen longsword in hand and uses power attack.
longsword1: 1d20 + 11 ⇒ (4) + 11 = 15;damage: 1d8 + 13 ⇒ (2) + 13 = 15
haste longsword: 1d20 + 11 ⇒ (7) + 11 = 18;damage: 1d8 + 13 ⇒ (1) + 13 = 14
longsword 2: 1d2 + 6 ⇒ (1) + 6 = 7;damage: 1d8 + 13 ⇒ (5) + 13 = 18
dex to fumble: 1d20 + 1 ⇒ (12) + 1 = 13
He does not fumble the sword. None of his attacks hit the mark.
baldwin the merciful |
RD 2:
Bandit one five foot steps in front of John, while bandit 2 steps up 5 ft to fill the void.
The bandit hacks at the armored mountain of armor in front of him but his sword is handled with skill as he looks for weak spots.
att 1: 1d20 + 17 ⇒ (13) + 17 = 30;damage: 1d8 + 9 ⇒ (6) + 9 = 15
att 2: 1d20 + 12 ⇒ (14) + 12 = 26;damage: 1d8 + 9 ⇒ (7) + 9 = 16
The second bandit unleashes his fury on the paladin, "ya just a hack and pile of turd droppin's"
att 1: 1d20 + 17 ⇒ (3) + 17 = 20;damage: 1d8 + 9 ⇒ (4) + 9 = 13
att 2: 1d20 + 12 ⇒ (2) + 12 = 14;damage: 1d8 + 9 ⇒ (2) + 9 = 11
baldwin the merciful |
Andrea1 |
HP 61/61
Current Saves: F11R6W13
AC: 21/T13/FF21
In hands: Wooden shield,Lt. Crossbow
Current BaB: +9/+4
Spells in Effect:,Magic Circle (+2 AC/Saves 10' Radius 65 minutes),Resist Energy COmmunal-Fire(20 points 3 minutes on everyone)
Channels 1/5 ,Haste (+1 BaB/Ac/reflex save, +30 move, +1 Full attack 2/16 rounds) Inspire Courage +2 hit/damage
Andrea drops her crossbow and draws her light mace as a free action. She then moves to B-15,B-14,C-13 and D-12 and strikes at the guard engaged with Daniel (Flank)
Light silver mace: 1d20 + 11 ⇒ (1) + 11 = 121d6 + 3 ⇒ (5) + 3 = 8
Ffff Andrea needs a locked gauntlet
Fumble: 1d20 ⇒ 13
Edit: I just looked at the map and notice I can't move that way. So I'll move from C-16 to D-15, E-14 to E-13
Andrea1 |
I think only 1 bandit would get an AoO since I didn't see that map change at first and thought John and the bandit were not in the space I wanted to move through. So I posted my first move and then noticed the updated map and the new positions and new I couldn't get past the bandit and so instead moved down south around Daniel
Orsino 'Orsin' Bessatte |
In Round 2, Orsin continues his triumphant war aria, lifting the hearts of his companions and driving them to peerless acts of self-endangerment in the name of valor. He also lays the aural smackdown on the bandit at C13.
Ear-Piercing Scream Sonic Damage: 3d6 ⇒ (3, 5, 3) = 11
DC 15 Fort save halves damage, negates daze.
Daniel Arrisen |
+2 to AC if enemy is evil.
Inspired by the aria and wanting to down the enemy as fast as possible, Daniel seizes his flank advantage with Andrea and full attacks the man in front of him.
Haste Attack 2 hand Inspired Power Attack Flank1d20 + 14 + 2 + 2 - 3 ⇒ (12) + 14 + 2 + 2 - 3 = 27
Damage1d8 + 1 + 6 + 9 ⇒ (3) + 1 + 6 + 9 = 19
1st Attack 2 hand Inspired Power Attack Flank1d20 + 14 + 2 + 2 - 3 ⇒ (5) + 14 + 2 + 2 - 3 = 20
Damage1d8 + 1 + 6 + 9 ⇒ (5) + 1 + 6 + 9 = 21
2nd ATTACK 2 hand Inspired Power Attack Flank1d20 + 9 + 2 + 2 - 3 ⇒ (20) + 9 + 2 + 2 - 3 = 30
Damage1d8 + 1 + 6 + 9 ⇒ (1) + 1 + 6 + 9 = 17
Confirm Crit1d20 + 14 + 2 + 2 - 3 ⇒ (18) + 14 + 2 + 2 - 3 = 33
Damage1d8 + 1 + 6 + 9 ⇒ (4) + 1 + 6 + 9 = 20
The first blow is good, working the man's blade out wide, But Daniel's blade also. His second strike is a high feint causing his foe to thrust low at Daniels seemingly exposed belly.
The Paladin trusted in his armor to deflect the incoming thrust and it does, leaving the guard leaning in with his hands down.
Daniel capitalizes with a brutal CRITICAL slash using a short hilt leading stroke, the reverse of his blade running a deep cut along the man's neck.
1st Attack Was 19 damage. The Crit is 37. If the 19 damage is enough when added to the guards previous total, Daniel would have taken the remainder of his full attack vs the other guard.
baldwin the merciful |
I think only 1 bandit would get an AoO since I didn't see that map change at first and thought John and the bandit were not in the space I wanted to move through. So I posted my first move and then noticed the updated map and the new positions and new I couldn't get past the bandit and so instead moved down south around Daniel
Ok one AOO hits then.
baldwin the merciful |
Daniel you may not have caught it but the one who had been hit a few time did the 5ft step shuffle in front of John. The second undamaged bandit is the one in front of you being flanked with Andrea. So your attack would not have taken bandit 2 down.
Bandit 1 Fort save: 1d2 + 12 ⇒ (2) + 12 = 14
The bandits wound must have weakened his stance as the high pierced song pierces his ears. He has a blank look on his face.
baldwin the merciful |
Lucrezia hit in Rd 1 with her haste. 11HP
RD 2:
Faelyn - hold
John - misses
Bandit 1 - hits john for 15 HP of damage
Bandit 2 - misses Daniel
Lucrezia - Hits bandit 1 twice for 34 HP
Daniel - hits Bandit 2 for 66HP.
Orsin - EPS for 11 HP bandit 1.
Andrea - moves to flank with Daniel.
bandit 3 initiative: 1d20 + 7 ⇒ (11) + 7 = 18
Heavy footsteps can be heard coming down that side hall taht the other two emerged from.
-----
RD 3
Faelyn -
John -
Bandit 3 -
Bandit 1 - dazed
Bandit 2 -
Lucrezia -
Daniel
Orsin
RD 3 MAP of Thieves Den
Andrea
Daniel Arrisen |
Daniel you may not have caught it but the one who had been hit a few time did the 5ft step shuffle in front of John. The second undamaged bandit is the one in front of you being flanked with Andrea. So your attack would not have taken bandit 2 down.
[dice=Bandit 1 Fort save]1d2+12
The bandits wound must have weakened his stance as the high pierced song pierces his ears. He has a blank look on his face.
Sorry, posted late. I did want to full attack the guy who 5ft stepped. I wanted to drop somebody so Andrea couldn't get attacked by both. That's what I get for posting in family time. Didn't want Andrea
To be attacked by 2 guards. She is low on HP. If possible could you put the full attack on guard1?baldwin the merciful |
RD 3: DMPC John
John with his keen longsword in hand and uses power attack.
longsword1: 1d20 + 11 ⇒ (14) + 11 = 25;damage: 1d8 + 13 ⇒ (5) + 13 = 18
haste longsword: 1d20 + 11 ⇒ (5) + 11 = 16;damage: 1d8 + 13 ⇒ (1) + 13 = 14
longsword 2: 1d20 + 6 ⇒ (17) + 6 = 23;damage: 1d8 + 13 ⇒ (2) + 13 = 15
John's first attack buckles the man, his furious hasten attack misses but the third attack ensures the man is dead.
baldwin the merciful |
RD 3: Bandit 2
The bandit will use his vital strike feat when attacking Daniel with his full round action.
longsword: 1d20 + 17 ⇒ (1) + 17 = 18;damage: 1d8 + 9 ⇒ (1) + 9 = 10
vital strike: 1d8 + 4 ⇒ (8) + 4 = 12
longsword 2: 1d20 + 12 ⇒ (11) + 12 = 23;damage: 1d8 + 9 ⇒ (3) + 9 = 12
Fricken dice gods have cursed me!!!GRRRRRRRRRRRRRR
baldwin the merciful |
Lucrezia Villanova |
aim at bandit 2 then
attack 1d20 + 14 - 2 ⇒ (3) + 14 - 2 = 15
damage 1d9 + 4 + 4 + 2 ⇒ (6) + 4 + 4 + 2 = 16
attack 1d20 + 9 - 2 ⇒ (14) + 9 - 2 = 21
damage 1d9 + 4 + 4 + 2 ⇒ (4) + 4 + 4 + 2 = 14
hasted attack 1d20 + 14 - 2 ⇒ (20) + 14 - 2 = 32
damage 1d9 + 4 + 4 + 2 ⇒ (1) + 4 + 4 + 2 = 11
confirm attack 1d20 + 14 - 2 ⇒ (1) + 14 - 2 = 13
damage 1d9 + 4 + 4 + 2 ⇒ (5) + 4 + 4 + 2 = 15
Lucrezia lets fire on the bandit she can see.
Orsino 'Orsin' Bessatte |
Orsin moves to D14, striking at the bandit north of him.
Power Attack: 1d20 + 8 + 2 + 2 + 1 ⇒ (18) + 8 + 2 + 2 + 1 = 31
Damage: 1d8 + 15 + 2 ⇒ (3) + 15 + 2 = 20
Three rounds of bardic performance used this encounter thus far.
Daniel Arrisen |
Current Buffs: Haste, Andreas Magic Circle, Divine Favor, Inspire Courage
2 handed AC vs evil 24/12/23
+2 resist vs evil
+1 AC Reflex from haste
Saves as normal (+2 vs evil)
Daniel moves past the now downed guard to E11 (or the nearest safe edge),
Looking at Andrea as he passes, his Visage Grim He did NOT ask for quarter.
He pulls his wand from his QUICKDRAW sheath and Casts Divine Favor upon himself. He uses the break in combat to put the wand back and readies a full attack for the guard.
Dispel the pit, Faelyn!
Readied Attacks for when Faelyn dispels the pit. Haste, Inspired, Divine Favor, PA, 2handed1d20 + 14 + 1 + 2 + 2 - 3 ⇒ (11) + 14 + 1 + 2 + 2 - 3 = 27
Damage1d8 + 1 + 6 + 2 + 2 + 9 ⇒ (4) + 1 + 6 + 2 + 2 + 9 = 24
Attack 1 Haste, Inspired, Divine Favor, PA, 2handed1d20 + 14 + 1 + 2 + 2 - 3 ⇒ (10) + 14 + 1 + 2 + 2 - 3 = 26
Damage1d8 + 1 + 6 + 2 + 2 + 9 ⇒ (3) + 1 + 6 + 2 + 2 + 9 = 23
Attack 2 Haste, Inspired, Divine Favor, PA, 2handed1d20 + 9 + 1 + 2 + 2 - 3 ⇒ (8) + 9 + 1 + 2 + 2 - 3 = 19
Damage1d8 + 1 + 6 + 2 + 2 + 9 ⇒ (4) + 1 + 6 + 2 + 2 + 9 = 24
baldwin the merciful |
Andrea1 |
He might of been a wizard..Or wait..is he invisible? Wave your sword around there some
Andrea Drinks a potion of CLW CLW: 1d8 + 1 ⇒ (1) + 1 = 2
Urp. Keep an eye on our backs, we should try the partially open door.
John-Orsin-Andrea-Faelyn-Lucrezia-John formation?
Daniel Arrisen |
Perception to hear ivisible dude1d20 + 7 ⇒ (19) + 7 = 26
Daniel is quick to point the door out.
John with me, They are likely ready for us.
Daniel will uses 1 round to tap John with his wand of divine favor, ggiving everybody a round to buff/heal, then moves to the door.
He will wait to see if anyone wants to scout, but if not will open the door.
Daniel Arrisen |
Daniel appraches, readying his shield. the door and gives a nod, keeping his sword high he use a nick to open the door the rest of the way and barges 5feet into the room, effectively blocking enemies from moving past him to his allies.
What does he see?
Current AC 26/12/25 (+2 vs evil)
Daniel Arrisen |
Daniel starts looking under bunks and in the privvy.
That guard must've had a way to teleport from the pit. If this place is a dead end, what about the other drop back there? We are wasting time.
Should a quick search of the room reveal nothing, Daniel motions for Andrea and Faelyn to return to the room John is securing. He will leave last in case there is an attack from the rear, should he have missed anything.
Daniel Arrisen |
Need to check my code posted from earlier in discussion thread. I think since they did not ask for quarter they can be offed. Don't wanna fall. Remember oath of Vengeance paladin