baldwin the merciful |
RD 4:
Initiative:
Andrea -
Gerard -
Euphemia -
Friendly Hill Giant -
Front Guards -
Daniel -
Side guards -
Orsin -
Bug
I screwed up last round by not having the map to view, one of the bandits should have moved to -H,7 rather than -F,9. I did not have Andrea's move on the map at that time. That being said I did not change any of the moves.
Orsino 'Orsin' Bessatte |
In RD 4, Orsin continues his assault on the archer he previously struck.
Power Attack!: 1d20 + 10 + 2 ⇒ (20) + 10 + 2 = 32
Confirmation Roll: 1d20 + 10 + 2 ⇒ (12) + 10 + 2 = 24
Critical Hit Total: 2d8 + 24 ⇒ (7, 8) + 24 = 39
If this downs the first archer, Orsin takes out his anger further on the remaining archer.
Power Attack!: 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14
Aww, darn.
Andrea1 |
HP 72/72
Current Saves: F10R4W13
AC: 23/T12/FF23
In hands: Wooden shield+1,Lt. Silver Mace+1
Current BaB: +10/+5
Spells in Effect: Remove Fear on Orsin and Gerard(+4 to Resist fear 5 minutes)
Remove Fear (2 people) on Lucrezia and Wink(5 minutes +4 Resist fear)
Protection from Energy-Communal(Fire) 9 people. Andrea,Daniel,Orsin,Lucrezia,Euphemia,Wink,The bug,Giant,Gerard
(108 points protection against fire for 6 minutes each. As you take fire damage, subtract it from the total protection. Doesn't last forever)
Bless (+1 Hit/Saves vs. fear 5 minutes)
Magic Circle against evil (+2 AC/Saves in a 10' Radius 65 minutes) on Orsin.
Bard Song +2/+2 hit damage
SUmmon Monster 2 (4/9)
Channels 3/6
You hurt my giant you bastards! How can I be queen b!~#! of Westcrown if you kill my minions?!
Andrea runs to -D,2 and channels
Channel: 5d6 ⇒ (2, 2, 2, 2, 2) = 10
With a 30' burst, the Giant,Bug, and Orsin will be healed.
The eagle flaps over to -J,11 (Giving Gerard a flank) and pecks at the bandit
Peck.Flank Bard song: 1d20 + 7 ⇒ (3) + 7 = 101d4 + 2 ⇒ (2) + 2 = 4
Gerard Nisroc |
With bow in one hand, Gerard's other hand is a blur as he draws a dagger. The slender balanced blade darting out to find any vulnerability in the guard's defenses.
Attack1, +1, inspired, bless, flank: 1d20 + 12 + 1 + 2 + 1 + 2 ⇒ (11) + 12 + 1 + 2 + 1 + 2 = 29
Damage1, +1, inspired, sneak: 1d4 + 1 + 2 + 5d8 ⇒ (1) + 1 + 2 + (2, 5, 2, 2, 1) = 16
baldwin the merciful |
The orange haloed guards had swords, the blue haloed guards have long bows, and swords on their hips.
The guard that the eagle went to attack and flank has an AOO on the eagle.
longsword: 1d20 + 12 ⇒ (7) + 12 = 19;damage: 1d8 + 2 ⇒ (3) + 2 = 5
*I assume that hit is this a base celestial eagle with 5 HP? If so, it is destroyed before Gerard takes his action.
baldwin the merciful |
RD 4: Front Guards
The guard by Gerard takes a full round attack and swings his sword.
FG3, longsword 1: 1d20 + 12 ⇒ (2) + 12 = 14;damage: 1d8 + 2 ⇒ (2) + 2 = 4
FG3, longsword 2: 1d20 + 7 ⇒ (7) + 7 = 14;damage: 1d8 + 2 ⇒ (7) + 2 = 9
Missing twice
The guard attack the beetle,
FG2, longsword 1: 1d20 + 12 ⇒ (7) + 12 = 19;damage: 1d8 + 2 ⇒ (4) + 2 = 6
FG2, longsword 2: 1d20 + 7 ⇒ (7) + 7 = 14;damage: 1d8 + 2 ⇒ (8) + 2 = 10
The guard misses twice.
While the remaining two move into position and take a single attack,
FG4, longsword 1: 1d20 + 12 ⇒ (9) + 12 = 21;damage: 1d8 + 2 ⇒ (1) + 2 = 3
Hits for 4 HP
FG5, longsword 1: 1d20 + 12 ⇒ (10) + 12 = 22;damage: 1d8 + 2 ⇒ (2) + 2 = 4
*This one died before he attacked.
The beetle take it's AOO,
AOO beetle: 1d20 + 18 ⇒ (7) + 18 = 25;6d6 + 18 ⇒ (6, 1, 4, 1, 5, 4) + 18 = 39
The beetle killed another guard with his bite.
Gerard Nisroc |
OMG! Sorry, got on a conference call with China (our IT team there)... Never got my second attack. Was waiting to see if he was dead and I needed to select another target. Big e-comm project, gotta kill the go-live. Eww...
I'll just wait til next round, this is F'd.
baldwin the merciful |
OMG! Sorry, got on a conference call with China (out IT team there)... Never got my second attack. Was waiting to see if he was dead and I needed to select another target. Big e-comm project, gotta kill the go-live. Eww...
He's still up...you didn't get sneak damage on him. If this was a simple Celestial Eagle with 5 HP then he was vanished because of its injuires before you acted.
Gerard Nisroc |
Gerard Nisroc wrote:OMG! Sorry, got on a conference call with China (out IT team there)... Never got my second attack. Was waiting to see if he was dead and I needed to select another target. Big e-comm project, gotta kill the go-live. Eww...He's still up...you didn't get sneak damage on him. If this was a simple Celestial Eagle with 5 HP then he was vanished because of its injuires before you acted.
That's why I asked for a flight plan... It has enough move to go around and not invoke an AoO. Why is this one of your rules?
baldwin the merciful |
You each have a single character to track, I have a whole campaign to keep track of, including maps, NPCs, missing PCs, and so forth. The least the player could do is take some of the work off my plate. If you don't care enough about detailing your action why complain when something bad happens. My job should not, also, include trying to figure out what PCs failed to announce as their intentions. It seems quite reasonable. It has been this way since the beginning.
Gerard Nisroc |
Sorry about the frustration, just when i asked it i could post and was told it was my turn... assumed the eagle would be there. So, technically... the eagle dying got retconed! :) You'd think with so many dang folks "on your side" a rogue could get a flank in!
Daniel Arrisen |
Daniel with plenty of targets Daniel decides to level the field. He full attacks (burning a swift action for GTR TRIP, using his first attack at the wounded guard in front attempti against the remaining guard. (D8)
Gtr Trip, PA 1d20 + 15 + 2 + 1 + 4 - 3 ⇒ (18) + 15 + 2 + 1 + 4 - 3 = 37
He knocks him on his a$$ and smashes down.
AOO vs prone Guard-4 AC1d20 + 15 + 2 + 1 - 3 ⇒ (3) + 15 + 2 + 1 - 3 = 18
2hand Damage 1d8 + 1 + 2 + 6 + 9 ⇒ (2) + 1 + 2 + 6 + 9 = 20
Then slashes sideways to get at the standing guard to the side (d7)
2nd Iterative 1d20 + 10 + 2 + 1 - 3 ⇒ (3) + 10 + 2 + 1 - 3 = 13
2hand Damage 1d8 + 1 + 2 + 6 + 9 ⇒ (2) + 1 + 2 + 6 + 9 = 20
Note:The guard tripped in D8 provokes an AOO from the bug as well!! *evil grin*
baldwin the merciful |
RD 4: Side Guards
The guard at -F,9 withdraws to -F,15
The hurried archer misses.
the gaurd at -I,7 shoots at Orsin,
archer 4 at Orsin: 1d20 + 13 ⇒ (15) + 13 = 28;damage: 1d8 + 4 ⇒ (2) + 4 = 6
archer 4 at Orsin: 1d20 + 8 ⇒ (8) + 8 = 16;damage: 1d8 + 4 ⇒ (4) + 4 = 8
The guard hits Orsin for 6 HP.
The last archer steps 5 feet from Orsin, -J,5 to -K,7,
archer 5 at Orsin: 1d20 + 13 ⇒ (6) + 13 = 19;damage: 1d8 + 4 ⇒ (7) + 4 = 11
archer 5 at Orsin: 1d20 + 8 ⇒ (13) + 8 = 21;damage: 1d8 + 4 ⇒ (7) + 4 = 11
The archer hits Orsin for 11 HP of damage.
Orsin steps forward and kills this guard.
baldwin the merciful |
Andrea1 |
Don't get eaten, Daniel!
HP 72/72
Current Saves: F10R4W13
AC: 23/T12/FF23
In hands: Wooden shield+1,Lt. Silver Mace+1
Current BaB: +10/+5
Spells in Effect: Remove Fear on Orsin and Gerard(+4 to Resist fear 5 minutes)
Remove Fear (2 people) on Lucrezia and Wink(5 minutes +4 Resist fear)
Protection from Energy-Communal(Fire) 9 people. Andrea,Daniel,Orsin,Lucrezia,Euphemia,Wink,The bug,Giant,Gerard
(108 points protection against fire for 6 minutes each. As you take fire damage, subtract it from the total protection. Doesn't last forever)
Bless (+1 Hit/Saves vs. fear 5 minutes)
Magic Circle against evil (+2 AC/Saves in a 10' Radius 65 minutes) on Orsin.
Bard Song +2/+2 hit damage
Channels 4/6
Andrea charges from her position to -H,6 and bashes the guard near Orsin
Lt.Mace+1,Charge,Bless,Bard song: 1d20 + 13 ⇒ (13) + 13 = 261d6 + 3 ⇒ (5) + 3 = 8 AC is 21 while charging
baldwin the merciful |
Giant and Gerard each get an AoO on the guy who withdrew. He's only safe for the first/initial threatened square he vacates.
I know the giant gets his attack since he has reach, but why do you? How are you threatening melee with the guard he was 10 feet from you and you don't have reach weapon, or the lunge feat?
Gerard Nisroc |
Got it, we can move thru trees. OK.
Acrobatics, tumble thru his square, DC CMD+5, boots: 1d20 + 21 + 5 ⇒ (6) + 21 + 5 = 32
Attack, +1, inspire, bless, boots, flank: 1d20 + 12 + 1 + 2 + 1 + 2 + 2 ⇒ (5) + 12 + 1 + 2 + 1 + 2 + 2 = 25
Damage, +1, inspire, sneak: 1d4 + 1 + 2 + 5d8 ⇒ (2) + 1 + 2 + (4, 7, 5, 2, 4) = 27
baldwin the merciful |
baldwin the merciful |
RD 5:
Initiative:
Andrea - moved and hit guard for 8HP
Gerard - tumbled, gflank and killed his oppenent
Euphemia - double moved
Friendly Hill Giant -
Front Guards - dead
Daniel -
Side guards -
Orsin -
Bug -
The giant whacks at the remaining guard with his club,
club: 1d10 + 14 ⇒ (4) + 14 = 18;damage: 2d8 + 10 ⇒ (5, 5) + 10 = 20
he misses.
Andrea1 |
BLOOD FOR THE...Err..wait..no..
Edit:
Andrea glares at the guard. We don't have time for a nice and neat interrogation, so answer us truthfully and you can run away unharmed. If you start lying or haggling we will feed you to the bug. Gerard, Orsin, do you have any questions?
What other forces are stationed along this path?[ooc]Path as in the path we are taking to the tree.
What creatures are part of these forces besides humanoids,ogres and giants?
Andrea will start feeding the giant healing potions, making drinking gestures as she hands them to him.
CCW 12th level potion: 4d8 + 12 ⇒ (7, 8, 6, 7) + 12 = 40
CSW: 3d8 + 5 ⇒ (7, 2, 6) + 5 = 20
CMW: 2d8 + 3 ⇒ (3, 2) + 3 = 8
Daniel, Orsin, we will need to heal the bug some, are you okay Orsin? That would looks bad.
Gerard Nisroc |
Gerard looks to make sure Euphemia and Frank are alright. Bending down, he searches the guard he just killed for potions...
Ask him if he knows Wink, if he wants a job... And what information he can tell us that will justify sparing his life.
Right now, he's dead, if he wants to live he's got to earn it.