Baldwin the Merciful's - CoT Campaign (Inactive)

Game Master baldwin the merciful

This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.


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Evil GM

The one that I posted began in -F,8 actually began in -G,8 and 5 foot stepped to -F,9, the tree over hangs but does not block the shot from that distance. Yes, you can share the rocks spaces.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Wake the giant... Now!


Evil GM

MAP


Evil GM

RD 3: DMPC Orsin

He steps forward and attacks one archer,

longsword using Power Attack: 1d20 + 10 ⇒ (4) + 10 = 14;damage: 1d8 + 16 ⇒ (6) + 16 = 22

longsword using Power Attack: 1d20 + 5 ⇒ (15) + 5 = 20;damage: 1d8 + 16 ⇒ (5) + 16 = 21

On attack hits for 21 points of damage.


Evil GM

RD 4:

Initiative:

Andrea -
Gerard -
Euphemia -
Friendly Hill Giant -
Front Guards -
Daniel -
Side guards -
Orsin -
Bug

MAP RD 3

I screwed up last round by not having the map to view, one of the bandits should have moved to -H,7 rather than -F,9. I did not have Andrea's move on the map at that time. That being said I did not change any of the moves.


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

In RD 4, Orsin continues his assault on the archer he previously struck.

Power Attack!: 1d20 + 10 + 2 ⇒ (20) + 10 + 2 = 32

Confirmation Roll: 1d20 + 10 + 2 ⇒ (12) + 10 + 2 = 24

Critical Hit Total: 2d8 + 24 ⇒ (7, 8) + 24 = 39

If this downs the first archer, Orsin takes out his anger further on the remaining archer.

Power Attack!: 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14

Aww, darn.


Evil GM

orsin the archer goes before and will 5 ft step away to shot at you but you do kill him on your turn.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

HP 72/72
Current Saves: F10R4W13
AC: 23/T12/FF23
In hands: Wooden shield+1,Lt. Silver Mace+1
Current BaB: +10/+5
Spells in Effect: Remove Fear on Orsin and Gerard(+4 to Resist fear 5 minutes)
Remove Fear (2 people) on Lucrezia and Wink(5 minutes +4 Resist fear)
Protection from Energy-Communal(Fire) 9 people. Andrea,Daniel,Orsin,Lucrezia,Euphemia,Wink,The bug,Giant,Gerard
(108 points protection against fire for 6 minutes each. As you take fire damage, subtract it from the total protection. Doesn't last forever)
Bless (+1 Hit/Saves vs. fear 5 minutes)
Magic Circle against evil (+2 AC/Saves in a 10' Radius 65 minutes) on Orsin.
Bard Song +2/+2 hit damage
SUmmon Monster 2 (4/9)
Channels 3/6

You hurt my giant you bastards! How can I be queen b!~#! of Westcrown if you kill my minions?!

Andrea runs to -D,2 and channels
Channel: 5d6 ⇒ (2, 2, 2, 2, 2) = 10
With a 30' burst, the Giant,Bug, and Orsin will be healed.

The eagle flaps over to -J,11 (Giving Gerard a flank) and pecks at the bandit

Peck.Flank Bard song: 1d20 + 7 ⇒ (3) + 7 = 101d4 + 2 ⇒ (2) + 2 = 4


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

You got a flight plan charted for that bird, lady?


Evil GM

The giant begins to rumble when the healing energy washes over him.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Gerard Nisroc wrote:
You got a flight plan charted for that bird, lady?

Straight diagonal from it's position soldiers have bows I belive so no AoO


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

Euphemia hastens further into the fray and takes another shot at an archer.
Crossbow: 1d20 + 9 + 2 + 1 - 2 ⇒ (10) + 9 + 2 + 1 - 2 = 20 Damage:1d8 + 3 ⇒ (7) + 3 = 10


Frank continues covertly curling in his mistress's clothes until he is needed. Without her charged spells, he couldn't really harm anything larger than a diminutive fly.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

With bow in one hand, Gerard's other hand is a blur as he draws a dagger. The slender balanced blade darting out to find any vulnerability in the guard's defenses.

Attack1, +1, inspired, bless, flank: 1d20 + 12 + 1 + 2 + 1 + 2 ⇒ (11) + 12 + 1 + 2 + 1 + 2 = 29
Damage1, +1, inspired, sneak: 1d4 + 1 + 2 + 5d8 ⇒ (1) + 1 + 2 + (2, 5, 2, 2, 1) = 16


Evil GM

Andrea since the archer next to you had a bow he did not get an AOO as you moved away (Withdraw is the method to leave if in melee), your healing surge helps. The eagle misses.

Euphemia "EagleEye" di Nereis plugs the archer that was standing next to Andrea. He is still up though.


Evil GM

The orange haloed guards had swords, the blue haloed guards have long bows, and swords on their hips.

The guard that the eagle went to attack and flank has an AOO on the eagle.
longsword: 1d20 + 12 ⇒ (7) + 12 = 19;damage: 1d8 + 2 ⇒ (3) + 2 = 5

*I assume that hit is this a base celestial eagle with 5 HP? If so, it is destroyed before Gerard takes his action.


Evil GM

RD 4: Friendly Giant

He rises (move) grabbing his club as he goes and he is not happy. He then moves -G/-F,7,8 (std action).


Evil GM

RD 4: Front Guards

The guard by Gerard takes a full round attack and swings his sword.

FG3, longsword 1: 1d20 + 12 ⇒ (2) + 12 = 14;damage: 1d8 + 2 ⇒ (2) + 2 = 4
FG3, longsword 2: 1d20 + 7 ⇒ (7) + 7 = 14;damage: 1d8 + 2 ⇒ (7) + 2 = 9
Missing twice

The guard attack the beetle,

FG2, longsword 1: 1d20 + 12 ⇒ (7) + 12 = 19;damage: 1d8 + 2 ⇒ (4) + 2 = 6
FG2, longsword 2: 1d20 + 7 ⇒ (7) + 7 = 14;damage: 1d8 + 2 ⇒ (8) + 2 = 10

The guard misses twice.

While the remaining two move into position and take a single attack,

FG4, longsword 1: 1d20 + 12 ⇒ (9) + 12 = 21;damage: 1d8 + 2 ⇒ (1) + 2 = 3
Hits for 4 HP

FG5, longsword 1: 1d20 + 12 ⇒ (10) + 12 = 22;damage: 1d8 + 2 ⇒ (2) + 2 = 4
*This one died before he attacked.

The beetle take it's AOO,

AOO beetle: 1d20 + 18 ⇒ (7) + 18 = 25;6d6 + 18 ⇒ (6, 1, 4, 1, 5, 4) + 18 = 39

The beetle killed another guard with his bite.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

OMG! Sorry, got on a conference call with China (our IT team there)... Never got my second attack. Was waiting to see if he was dead and I needed to select another target. Big e-comm project, gotta kill the go-live. Eww...

I'll just wait til next round, this is F'd.


Evil GM

RD 4 MAP update


Evil GM
Gerard Nisroc wrote:
OMG! Sorry, got on a conference call with China (out IT team there)... Never got my second attack. Was waiting to see if he was dead and I needed to select another target. Big e-comm project, gotta kill the go-live. Eww...

He's still up...you didn't get sneak damage on him. If this was a simple Celestial Eagle with 5 HP then he was vanished because of its injuires before you acted.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22
baldwin the merciful wrote:
Gerard Nisroc wrote:
OMG! Sorry, got on a conference call with China (out IT team there)... Never got my second attack. Was waiting to see if he was dead and I needed to select another target. Big e-comm project, gotta kill the go-live. Eww...
He's still up...you didn't get sneak damage on him. If this was a simple Celestial Eagle with 5 HP then he was vanished because of its injuires before you acted.

That's why I asked for a flight plan... It has enough move to go around and not invoke an AoO. Why is this one of your rules?


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Oh well. It didn't really die, it just went to the eagle farm where it can fly around all day and eat mice.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

If there's no flank I would never have attacked the guy. And, you have a no retcon thing. So, let me know what I can do.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Perhaps acrobatics behind him and stab him? I think you can do that.


Evil GM

You each have a single character to track, I have a whole campaign to keep track of, including maps, NPCs, missing PCs, and so forth. The least the player could do is take some of the work off my plate. If you don't care enough about detailing your action why complain when something bad happens. My job should not, also, include trying to figure out what PCs failed to announce as their intentions. It seems quite reasonable. It has been this way since the beginning.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Sorry about the frustration, just when i asked it i could post and was told it was my turn... assumed the eagle would be there. So, technically... the eagle dying got retconed! :) You'd think with so many dang folks "on your side" a rogue could get a flank in!


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Perhaps I could run the giant for you? Since he is charmed and orders boil down to 'Hit puny human with club' it shouldn't be too hard.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Who is next?


Evil GM

Running the giant not an issue.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Daniel with plenty of targets Daniel decides to level the field. He full attacks (burning a swift action for GTR TRIP, using his first attack at the wounded guard in front attempti against the remaining guard. (D8)
Gtr Trip, PA 1d20 + 15 + 2 + 1 + 4 - 3 ⇒ (18) + 15 + 2 + 1 + 4 - 3 = 37

He knocks him on his a$$ and smashes down.
AOO vs prone Guard-4 AC1d20 + 15 + 2 + 1 - 3 ⇒ (3) + 15 + 2 + 1 - 3 = 18
2hand Damage 1d8 + 1 + 2 + 6 + 9 ⇒ (2) + 1 + 2 + 6 + 9 = 20
Then slashes sideways to get at the standing guard to the side (d7)

2nd Iterative 1d20 + 10 + 2 + 1 - 3 ⇒ (3) + 10 + 2 + 1 - 3 = 13
2hand Damage 1d8 + 1 + 2 + 6 + 9 ⇒ (2) + 1 + 2 + 6 + 9 = 20

Note:The guard tripped in D8 provokes an AOO from the bug as well!! *evil grin*


Evil GM

Gerard - The bug has already taken his AOO.

The wide eyed guard is frantic as Daniel strikes him, the paladin's weapon slashes and opens up a gaping wound spilling the lifeblood. The man stops breathing.


Evil GM

RD 4: Side Guards

The guard at -F,9 withdraws to -F,15

The hurried archer misses.

the gaurd at -I,7 shoots at Orsin,
archer 4 at Orsin: 1d20 + 13 ⇒ (15) + 13 = 28;damage: 1d8 + 4 ⇒ (2) + 4 = 6
archer 4 at Orsin: 1d20 + 8 ⇒ (8) + 8 = 16;damage: 1d8 + 4 ⇒ (4) + 4 = 8

The guard hits Orsin for 6 HP.

The last archer steps 5 feet from Orsin, -J,5 to -K,7,

archer 5 at Orsin: 1d20 + 13 ⇒ (6) + 13 = 19;damage: 1d8 + 4 ⇒ (7) + 4 = 11
archer 5 at Orsin: 1d20 + 8 ⇒ (13) + 8 = 21;damage: 1d8 + 4 ⇒ (7) + 4 = 11

The archer hits Orsin for 11 HP of damage.

Orsin steps forward and kills this guard.


Evil GM

As previously posted by Orsin, he steps forward and hacks at the side guard. The attack hit and he killed the man.


Evil GM

RD 4: Bug

He turns to attack

bite: 1d20 + 18 ⇒ (15) + 18 = 33;damage: 6d6 + 18 ⇒ (5, 5, 4, 6, 6, 6) + 18 = 50

who does the nonintelligent bug bite?: 1d100 ⇒ 76

He chomps down on the last guard biting him in half.


Evil GM

RD 5:

Initiative:

Andrea -
Gerard -
Euphemia -
Friendly Hill Giant -
Front Guards -
Daniel -
Side guards -
Orsin -
Bug -

MAP RD 5


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Giant and Gerard each get an AoO on the guy who withdrew. He's only safe for the first/initial threatened square he vacates.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Keep this guy away from the bug!


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

Euphemia double moves to be between the giant and the bug (e7).


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Don't get eaten, Daniel!

HP 72/72
Current Saves: F10R4W13
AC: 23/T12/FF23
In hands: Wooden shield+1,Lt. Silver Mace+1
Current BaB: +10/+5
Spells in Effect: Remove Fear on Orsin and Gerard(+4 to Resist fear 5 minutes)
Remove Fear (2 people) on Lucrezia and Wink(5 minutes +4 Resist fear)
Protection from Energy-Communal(Fire) 9 people. Andrea,Daniel,Orsin,Lucrezia,Euphemia,Wink,The bug,Giant,Gerard
(108 points protection against fire for 6 minutes each. As you take fire damage, subtract it from the total protection. Doesn't last forever)
Bless (+1 Hit/Saves vs. fear 5 minutes)
Magic Circle against evil (+2 AC/Saves in a 10' Radius 65 minutes) on Orsin.
Bard Song +2/+2 hit damage
Channels 4/6

Andrea charges from her position to -H,6 and bashes the guard near Orsin
Lt.Mace+1,Charge,Bless,Bard song: 1d20 + 13 ⇒ (13) + 13 = 261d6 + 3 ⇒ (5) + 3 = 8 AC is 21 while charging


Evil GM
Gerard Nisroc wrote:
Giant and Gerard each get an AoO on the guy who withdrew. He's only safe for the first/initial threatened square he vacates.

I know the giant gets his attack since he has reach, but why do you? How are you threatening melee with the guard he was 10 feet from you and you don't have reach weapon, or the lunge feat?


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Oops, forgot his starting point. You're right, I would not threaten his starting square. If he passes me (out of a square I threaten), then I'd get one. What path is he taking?


Evil GM

he began in -F,9 see map 4, and he went in a straight line to -F,15.The site crashed on me for about an hour. I have a busy afternoon, I'll check back this evening.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Got it, we can move thru trees. OK.

Acrobatics, tumble thru his square, DC CMD+5, boots: 1d20 + 21 + 5 ⇒ (6) + 21 + 5 = 32
Attack, +1, inspire, bless, boots, flank: 1d20 + 12 + 1 + 2 + 1 + 2 + 2 ⇒ (5) + 12 + 1 + 2 + 1 + 2 + 2 = 25
Damage, +1, inspire, sneak: 1d4 + 1 + 2 + 5d8 ⇒ (2) + 1 + 2 + (4, 7, 5, 2, 4) = 27


Evil GM

Its a single tree, and walking under the canopy is fine.

The Giant's AOO,

club: 1d20 + 14 ⇒ (6) + 14 = 20damage: 2d8 + 10 ⇒ (5, 7) + 10 = 22

The giant bashes the guard and kills him.


Evil GM

Andrea thunks the archer with her mace; finally, getting the taste of blood.

Gerard kills his opponent.

UPDATED MAP, RD 5


Evil GM

RD 5:

Initiative:

Andrea - moved and hit guard for 8HP
Gerard - tumbled, gflank and killed his oppenent
Euphemia - double moved
Friendly Hill Giant -
Front Guards - dead
Daniel -
Side guards -
Orsin -
Bug -

The giant whacks at the remaining guard with his club,

club: 1d10 + 14 ⇒ (4) + 14 = 18;damage: 2d8 + 10 ⇒ (5, 5) + 10 = 20

he misses.


Evil GM

RD 5: side guard

The remaining guard seeing his numbers dwindle tosses his bow down and raises his hands, "Mercy...I surrender!"


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

BLOOD FOR THE...Err..wait..no..

Edit:

Andrea glares at the guard. We don't have time for a nice and neat interrogation, so answer us truthfully and you can run away unharmed. If you start lying or haggling we will feed you to the bug. Gerard, Orsin, do you have any questions?

What other forces are stationed along this path?[ooc]Path as in the path we are taking to the tree.

What creatures are part of these forces besides humanoids,ogres and giants?

Andrea will start feeding the giant healing potions, making drinking gestures as she hands them to him.

CCW 12th level potion: 4d8 + 12 ⇒ (7, 8, 6, 7) + 12 = 40
CSW: 3d8 + 5 ⇒ (7, 2, 6) + 5 = 20
CMW: 2d8 + 3 ⇒ (3, 2) + 3 = 8

Daniel, Orsin, we will need to heal the bug some, are you okay Orsin? That would looks bad.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Gerard looks to make sure Euphemia and Frank are alright. Bending down, he searches the guard he just killed for potions...

Ask him if he knows Wink, if he wants a job... And what information he can tell us that will justify sparing his life.

Right now, he's dead, if he wants to live he's got to earn it.

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