Baldwin the Merciful's - CoT Campaign (Inactive)

Game Master baldwin the merciful

This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.


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Evil GM

She is still up, so far she has taken from Lucrezia 16, orsin 2, Daniel 60

The bladed warrior viciously unleashes an attack on the holy roller,

longsword: 1d20 + 17 + 3 ⇒ (17) + 17 + 3 = 37;damage: 1d8 + 9 + 3 ⇒ (6) + 9 + 3 = 18

longsword, haste: 1d20 + 17 + 3 ⇒ (8) + 17 + 3 = 28;damage: 1d8 + 9 + 3 ⇒ (4) + 9 + 3 = 16

longsword att 2: 1d20 + 12 + 3 ⇒ (14) + 12 + 3 = 29;damage: 1d8 + 9 + 3 ⇒ (6) + 9 + 3 = 18

"I vow to curse your sinful existence, you unworthy maggot....Asmodeus will strike down all you non-believers!"

Edit: take -2 on attacks off from her shaken condition.
The 35 obviously hits, 26, 27 I'm not certain about. iIs your AC a 28?


Evil GM

RD 2:

Faelyn - casts haste moved up directly behind Daniel in B 14

Lucrezia - fires bow at F1 and misses both shots

Fighter 1, hall - Hit Daniel at least once for 18 HP, I think Daniels AC is 28? If so, the 26 and 27 rolls miss if not.

John -

Daniel - *56 HP of damage on F1
.
Orsin - *

Half-orc Bard -

Fighter 2, room - (confused)

Andrea


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea taunts. Faithful to Asmodeus?! HA! Look upon the one behind you and ask if you are a devoted servant. You crawl in the muck and turn his city into a festering cesspit. Where are his glorious churches? Why are the streets choked with trash and rubble? You and your kind have turned Westcrown into the backhole of Cheliax! Thrune mocks you! Us being here is proof enough that your Father's gaze has turned away.

Intimidate: 1d20 + 2 ⇒ (12) + 2 = 14


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Yep. 28. I'll subtract 18 damage.


Init +3; Senses Darkvision; Perception +12; AC 22; hp 28/28; Fast Healing 2; Fort +3, Ref +7, Will +8 DR 5/good or silver; Immune fire, poison; Resist acid 10, cold 10

Will: 1d20 + 8 + 2 ⇒ (2) + 8 + 2 = 12


Evil GM

RD 2 DMPC John

John power attacks fighter 1,

PA keen longsword, haste: 1d20 + 11 + 2 + 1 + 2 ⇒ (19) + 11 + 2 + 1 + 2 = 35;damage: 1d8 + 13 + 2 ⇒ (7) + 13 + 2 = 22
blur: 1d100 ⇒ 60

confirm Crit:
PA keen longsword: 1d20 + 11 + 2 + 1 + 2 ⇒ (13) + 11 + 2 + 1 + 2 = 29;damage: 1d8 + 13 + 2 ⇒ (3) + 13 + 2 = 18

PA keen longsword: 1d20 + 11 + 2 + 1 + 2 ⇒ (2) + 11 + 2 + 1 + 2 = 18;damage: 1d8 + 13 + 2 ⇒ (3) + 13 + 2 = 18
blur: 1d100 ⇒ 48

PA keen longsword Att 2: 1d20 + 11 + 2 + 1 + 2 ⇒ (2) + 11 + 2 + 1 + 2 = 18;damage: 1d8 + 13 + 2 ⇒ (7) + 13 + 2 = 22
blur: 1d100 ⇒ 53

John's first attack slices hard on the female fighter. Leaving her ready for Daniel's fury. Daniel lashes out and the warrior falls to the ground.


Evil GM
Orsino 'Orsin' Bessatte wrote:


Orsin saves against the slow, thus gaining the full benefit of the haste spell.

On his turn, the human bard moves to -C,10 and swings at the fighter engaged against John. (Orsin will eat the AoO for moving by Daniel's enemy.)

[
Two rounds of bardic performance used. Don't forget one and all, you get a +2 bonus to weapon attack and damage rolls from IC...!

Orsin does not draw the AOO from the first fighter and it costs him 35 feet of movement to get to -C10 (thankfully he is hasted). He draws the AOO for F2.

longsword AOO: 1d20 + 17 + 3 ⇒ (17) + 17 + 3 = 37;damage: 1d8 + 9 + 3 ⇒ (1) + 9 + 3 = 13

Orsin takes a hit from the second fighter (13HP)

Orsin hits the fighter hard for 24 points of damage.


Evil GM

RD 2: H/O Bard

The 6 images of the half-orc stake a unified 5 foot step back and they disappear.

Those in line of sight with the bard can make a spellcraft check.


Evil GM

RD 2: Fighter 2

confusion roll: 1d100 ⇒ 12

The fighter seemingly shakes off the confusion and attacks John.

longsword: 1d20 + 17 ⇒ (6) + 17 = 23;damage: 1d8 + 9 ⇒ (1) + 9 = 10

The sound of half orc's music has stopped suddenly.

longsword 2: 1d20 + 12 ⇒ (16) + 12 = 28;damage: 1d8 + 9 ⇒ (6) + 9 = 15

I believe John's AC is 27 now with the haste. So one attack hits for 15 HP.

Daniel as a side note, I don't think John would have accepted your divine favor, he is pretty astute in his Asomedus belief.


Evil GM

Andrea's intimidation attempt on fighter 2 fails.

RD 2:

Faelyn - casts haste moved up directly behind Daniel in B 14

Lucrezia - fires bow at F1 and misses both shots

Fighter 1, hall - Hit Daniel at least once for 18 HP, I think Daniels AC is 28? If so, the 26 and 27 rolls miss if not.

John - hits F! for 30 HP

Daniel - 56 HP of damage on F1 killing her
.
Orsin - moves to -C10 takes AOO form F2 for 13 HP of damage. Orsin hits for 24 HP of damage on F2

Half-orc Bard - disappearrs and his inspiration stops

Fighter 2, room - (confused) not confused this round. AOO on Orsin for 13 HP of damage, F@ was hit by Orsin for 24 HP of damage, F@ hit John for 15 HP of damage.

Andrea - failed intimiidation.

Andrea has an aciton remaining.

BAR MAP


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15

Spellcraft: 1d20 + 17 ⇒ (9) + 17 = 26


Evil GM

Spellcraft over 19 and above:
You are fairly certain that the bard dimensional doored out of the room.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Spellcraft: 1d20 + 11 ⇒ (18) + 11 = 29

HP 61/61
Current Saves: F11R4W13
AC: 23/T13/FF23
In hands: Wooden shield,+1 Silver Mace
Current BaB: +8/+3
Spells in Effect:,Magic Circle (+2 AC/Saves 10' Radius 62 minutes)
Channels 1/5 , Inspire Courage +2 hit/damage

Hmm.. Could I wait until Lucrezia,John,Daniel, and Orsin resolve their attacks on Round 3 on Fighter 2? I would like to channel heal them but not catch F2 in the burst. If F2 dies then I could step up a bit and heal.

If Possible Andrea waits to judge how the battle against the remaining armored fighter is going and then sends burst of healing over the area.
Channel: 4d6 ⇒ (2, 2, 5, 2) = 11

If it is not possible.(Due to messing up any initiatives in your opinion
Andrea steps back to D-16 and heals as her RD 2 action for the above amount. This should heal everyone except for Orsin.


Evil GM

Andrea you can assess that the battle is going poorly for the the second fighter, especially since this companion removed himself. perhaps touch and heal someone or stand pat this round. the fighter looks like he will not make it through another six seconds (RD)


Evil GM

FYI John has taken 33 HP of damage so far.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Stands pat then, a quick message to Faelyn.

Faelyn, since you are much quicker on your feet than I am, perhaps you should carry our little eagle friend(Morrowfall) and use his abilities to supplement your own.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

1d20 + 15 - 2 ⇒ (6) + 15 - 2 = 19
1d20 + 9 - 2 ⇒ (2) + 9 - 2 = 9
sigh

Lucrezia misses another couple of shots.


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15
Andrea1 wrote:

Stands pat then, a quick message to Faelyn.

Faelyn, since you are much quicker on your feet than I am, perhaps you should carry our little eagle friend(Morrowfall) and use his abilities to supplement your own.

I would be pleased to carry it.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Having taken more than a few solid hits from his foe, Daniel pulls and drinks his potion of Cure serious wounds, healing many of his wounds.4d8 + 12 ⇒ (4, 8, 4, 8) + 12 = 36

Pull back if you are injured my fellows he cannot get away from that room

FYI if you guys have to withdraw at all, his turn is after all of you. He would get no attack on you if you use the withdraw action and would lose his full attack to close with Daniel is he decides to close with me. He would then eat a smite full attack next round. ;) unless you guys wanna kill him now.


Evil GM

John is injured but plenty healthy to push the battle forward. Orsin was nicked that is about it.


Evil GM

RD 3:

Faelyn -

Lucrezia - fires bow at F2 and misses both shots

Fighter 1, hall - Dead

John -

Daniel -guzzles cur crit wounds
.
Orsin -

Half-orc Bard - disappearrs and his inspiration stops

Fighter 2, room - (confused)

Andrea

MAP RD 3


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea passes the Morrowfall to Faelyn.

Finish the guard off. He is just going ebebebebebebebe right now.


Evil GM

RD 5:

DMPC John he five foot steps to -B 9 and tells orsin to five foot step behind the fighter (-D 9) for flanking.

He holds till Orsin does the step and the attacks with PA,

PA keen longsword, haste: 1d20 + 11 + 2 + 1 + 2 ⇒ (14) + 11 + 2 + 1 + 2 = 30;damage: 1d8 + 13 + 2 ⇒ (1) + 13 + 2 = 16

The first attack hits hard

PA keen longsword: 1d20 + 11 + 2 + 1 + 2 ⇒ (8) + 11 + 2 + 1 + 2 = 24;damage: 1d8 + 13 + 2 ⇒ (1) + 13 + 2 = 16

The second attack bites the fighter.

PA keen longsword: 1d20 + 7 + 2 + 1 + 2 ⇒ (19) + 7 + 2 + 1 + 2 = 31;damage: 1d8 + 13 + 2 ⇒ (3) + 13 + 2 = 18

Confirming Crit:

PA keen longsword: 1d20 + 7 + 2 + 1 + 2 ⇒ (19) + 7 + 2 + 1 + 2 = 31;damage: 1d8 + 13 + 2 ⇒ (5) + 13 + 2 = 20

the fighter flops to the ground dead.


Evil GM

What are you doing?

The room is a circle and there is fine looking bar with an assortment of liquids on and around it. There are two small casks behind the bar. There is a bear skin on the floor and two round oak tables with stools. There are several tankards on the tables and a couple are tipped over spilling their contents. A single closed door is located on the north.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea channels healing magic over everyone.
Heal: 4d6 ⇒ (6, 5, 3, 4) = 18

North door seems the obvious way, that escaped bard is no doubt rallying the rest of the Red Knives.

Andrea scans the equipment of the downed guards. Spellcraft: 1d20 + 11 ⇒ (10) + 11 = 21


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

Orsin nods in thanks to Andrea, panting.

Spellcraft: 1d20 + 12 + 2 ⇒ (4) + 12 + 2 = 18

"I didn't get a good look at the half-orc, where did he get off to?"


Evil GM

The female fighter that was in the hall has +2 longsword, +2 breastplate, she has a slender belt of physical might +2Dex, +2 Con that looks like it would fit nicely around Lucrezia's waist. She has coin pouch of holding (holds 1500 coins) that contains 53 PP, 221 GP, 1284 SP, 42CP

Group:

Again the group can pick who the belt goes to but my thought was this would boost Lucrezia's abilities.

The second guard has +2 Longsword, +1 Breastplate, msw dagger, thick leather belt on (belt of constitution +2) 12 PP, 58GP, 49CP

Group:

As above you can do what you want with the belt but my thought was it should go Daniel when I was creating the scenario.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

I already have a Belt of Str. Can't wear two belts.

With Andrea's channel erasing the last of his injuries, Daniel clasps Andrea's forearm as one does a comrade in arms.
Thankyou, both you and Faelyn's spells are proving the difference in these battles. Iomedae and Calistria keep you safe.

He listens as the pair make thier reports on the state of the armor/weapons haul.
Anyone needing to improve their protections should do so. The Belt favors our archer, Lucrezia the most, aiding her shooting, defense and health. Andrea, you should take the Belt. I have considered the path of the Holy Vindicator myself in the past. You need vitality to relive the Stigmata. I settled instead for my Oath of Vengeance. Does every warrior have a good weapon? If none object I would borrow one of the Swords here. My own blade Heavens Razor bears a hatred for evil outsiders but we have not encountered any yet. I would wear her on my hip and one of the +2 swords on my back and draw whichever most appropriate. Only if none other have a desire. I would return the blade to your coffers when Sascar is freed.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

"Maybe there is another secret door in here somewhere?"

Lucrezia looks about for any hidden doors or compartments.

perception 1d20 + 16 ⇒ (18) + 16 = 34

"That half-orc had to go somewhere and they have to have Sascar around here somewhere?'


Evil GM

The only door that you find Lucrezia is the one that is visible to the North.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

I will take this belt of Consitution for now, extra health is always useful. Andrea cinches the belt around her waist. Try checking out the door to the north, no doubt the half orc teleported through it.


Evil GM

Lucrezia the door is locked with three skeletal Key locks. Three disable lock checks.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

1d20 + 16 ⇒ (15) + 16 = 31
1d20 + 16 ⇒ (19) + 16 = 35
1d20 + 16 ⇒ (11) + 16 = 27


Evil GM

Lucrezia you get the door open.

Everyone can make perception check.

You see a short hallway roughly 25 feet long by 5 feet wide, there is door at the very end made out of iron, then there is one door made wiht reinforced iron on oak on either side of the hallway.

Sewer Den Hallway

DM Rolls:

Andrea: 1d20 + 0 ⇒ (14) + 0 = 14
Orsin: 1d20 + 1 ⇒ (5) + 1 = 6
Lucrezia: 1d20 + 3 ⇒ (20) + 3 = 23
John: 1d20 + 5 ⇒ (11) + 5 = 16
Daniel: 1d20 + 2 ⇒ (11) + 2 = 13
Faelyn: 1d20 + 9 ⇒ (9) + 9 = 18
Faelyn: 1d20 + 9 ⇒ (4) + 9 = 13
Gerard: 1d20 + 6 ⇒ (8) + 6 = 14

bandit 1: 1d20 + 1 ⇒ (8) + 1 = 9
bandit 2: 1d20 + 2 ⇒ (9) + 2 = 11
bandit 3: 1d20 + 4 ⇒ (8) + 4 = 12

First srage of Initiative:

Gerard
Bandit 3
Bandit 2
Bandit 1

Gerard's Map Only


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea backs up. Were there any keys on the guards?

Perception: 1d20 + 12 ⇒ (19) + 12 = 31


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Daniel surveys this group of adventurers that he had thrown his lot in with.
He smiled, they were proving to be an honorable, if brutal bunch.
Mercifully, they were willing to listen to reason when necessary and respected his offer to duel the fighter, even through john had paid for her treachery without complaint. Daniel's code dictated he accept a fair fight if asked. But he did not and would not offer it first again...


Evil GM

Andrea you hear the sound of fighting coming from the first door on the left. Lots of grunts and cursing going on. The door is locked.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Lady Sascar, if you wouldn't mind grabbing that polearm and looking threatening... Please.

Gerard advances, stepping in between the nearest two men, apparently in an attempt to commit suicide.

atk1 +1 dagger, +1 AFF: 1d20 + 12 + 1 + 1 ⇒ (15) + 12 + 1 + 1 = 29
dmg1 +1 dagger, sneak if not rogue 4: 1d4 + 1 + 1 + 4d8 ⇒ (4) + 1 + 1 + (6, 8, 4, 3) = 27

atk2 +1 dagger, +1 AFF: 1d20 + 7 + 1 + 1 ⇒ (14) + 7 + 1 + 1 = 23
dmg2 +1 dagger, sneak if not rogue 4: 1d4 + 1 + 1 + 4d8 ⇒ (1) + 1 + 1 + (4, 7, 2, 6) = 22

If they have 4 levels of rogue, they're not flat-footed. If 27 drops the first man, second attack is for the guy east (on the right). EDIT - If sneak applied, then I'm AC 10+5+1+4 = 20, 4 from talent "offensive defense" +1 per sneak die (with respect to who got hit).


Evil GM

Gerard Only:
they are Fgt2/Rog2. The one in-I 5 is the dead one you killed and grabbed the weapons from, Lady Sascar is haloed in pink

Lady Sascar is frantically waving the polearm around but she has not rhythm or training. Both attacks hit the two closest men holding a short swords and a dagger in each hand.

Did you attack one or two? 27 does not drop one.

Hey where are the 1's your suppose to roll?


Evil GM

The loud sound of someone screaming from inside the room to the left can be heard by Lucrezia and Andrea.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22
baldwin the merciful wrote:
Did you attack one or two? 27 does not drop one.

As written, 1... but honestly the AC bonus is better so 2 might have been his strategy (if it's OK with you). Problem is I didn't know if Sneak would apply... Sorry, getting used to the build. Either way.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Fighting from the left door! No time to pick the lock, kick it down!


Evil GM
Gerard Nisroc wrote:
baldwin the merciful wrote:
Did you attack one or two? 27 does not drop one.
A written, 1... but honestly the AC bonus is better so 2 might have been his strategy (if it's OK with you). Problem is I didn't know if Sneak would apply... Sorry, getting used to the build.

You struck two of the brutes, one looks s bad shape and the other is bleeding significantly.


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

No shame, run and live. Gerard offers a raised eyebrow, as if to say... "Know what I mean?"


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Perception1d20 + 7 ⇒ (13) + 7 = 20


Evil GM

One of the bandits begins to panic as he hears voices from outside the room, he readies to attack who ever comes in. the other two that are injured try to corner and kill the dangerous dagger wielding man.

"'uck yew, gonna gut ye your filthy skin."

bandit 1: 1d20 + 6 ⇒ (9) + 6 = 15;damage: 1d6 + 2 ⇒ (4) + 2 = 6

bandit 2: 1d20 + 6 ⇒ (1) + 6 = 7;damage: 1d6 + 2 ⇒ (2) + 2 = 4

Both short swords miss.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Daniel draws his +2 Longsword and attempts to Sunder the door.
1d20 + 15 + 2 - 3 ⇒ (19) + 15 + 2 - 3 = 33
Damage1d8 + 2 + 6 + 9 ⇒ (8) + 2 + 6 + 9 = 25

Confirm crit 1d20 + 15 + 2 - 3 ⇒ (17) + 15 + 2 - 3 = 31


Evil GM

The lock on the door cracks with the hack form Daniel's sword.

Gerard you hear a loud clank on the outside lock as if something hard smashed down on it.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Hopefully we won't mistake Gerard for a Red Knife, lololol


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Did the second guy fumble, per house rules? I also get blade sense, +2 AC vs. Light Blades (which they're using).

atk1 +1 dagger, +1 AFF: 1d20 + 12 + 1 + 1 ⇒ (17) + 12 + 1 + 1 = 31
dmg1 +1 dagger: 1d4 + 1 + 1 ⇒ (3) + 1 + 1 = 5

atk2 +1 dagger, +1 AFF: 1d20 + 7 + 1 + 1 ⇒ (7) + 7 + 1 + 1 = 16
dmg2 +1 dagger: 1d4 + 1 + 1 ⇒ (2) + 1 + 1 = 4

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