Baldwin the Merciful's - CoT Campaign
(Inactive)
Game Master
baldwin the merciful
This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.
Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Question, going by the channel rules I posted earlier, If I step to H-11 and channel, I would only get shadows at K-L/11 correct? (channel doesn't go around corners. If so, then I step back to F-10 and am done for the round[/ooc]
Evil GM
Channel doesn't go around corners.
F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16
Fireball bead expended: 4d6 ⇒ (2, 4, 1, 2) = 9
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
HP 81/81
Current Saves: F12R5W115
AC: 24/T12/FF24
In hands: Wooden shield+2,Long sword +2
Current BaB: +9/+4
Spells in Effect:Resist Fire/Cold-Communal(Everyone, 30 points 15 minutes) Protection from Evil 10' on Orsin(+2 AC/Saves vs. Evil,Protects against mental effects 110 minutes),Resist Energy-Lightning on Euphemia/Frank(30 points 110 minutes)
Channels 2/6
Bit of Luck 6/8
Since Euphemia is in a vulnerable position, Andrea will cast Deathwrd(11 minutes) on her to avoid those STR drainign blues and then step back 5'
Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5
Euphemia di Nereis wrote: Fireball bead expended: 4d6 = 9 DICEBOT!!!
Evil GM
Euphemia's tosses her fire pearl, it doesn't do as much damage as she would have liked, but the webbing over the door frame does burn away. However the web is denser then you originally thought. Basically you burned a 10 foot area, the spell took up 20 foot.
Evil GM
Two shadows would have been caught in the fireball,
Incorps take half damage
reflex, DC 15: 1d20 + 3 ⇒ (17) + 3 = 20
2 Hp of damage
Made save
reflex, DC 15: 1d20 + 3 ⇒ (9) + 3 = 12
4 HP of damage
Failed save
Evil GM
RD 1 Shadows:
Two shadows move through the wall into the room where Daniel is located. (one uses its entire action to move, the other moves through and tries to touch Daniel.
incorp touch: 1d20 + 4 ⇒ (6) + 4 = 10;damage,str: 1d6 ⇒ 1
Another shadow moves towards Phem and reaches to touch her,
incorp touch: 1d20 + 4 ⇒ (15) + 4 = 19;damage,str: 1d6 ⇒ 5
It doesn't know Andrea cast a spell on Phem.
The remaining shadows remain in the room.
RD 1 Map Update
Evil GM
RD 2:
Initiative:
Silana Vampire
Daniel
Gerard
Orsin
Euphemia
Andrea
Shadows
RD 2 Map
Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5
Orsin takes a five-foot step to G,10 and uses his move action to inspire courage. He uses his standard action to activate the scroll, creating a ring of fire with a 10 foot radius at the intersection of M-N,13-14, catching three of the shadows in a blaze of orange and purple fire.
Fire damage, no save: 2d4 + 7 ⇒ (3, 3) + 7 = 13
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
You are okay Euphemia, you have Death Ward on you.
F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16
Does that actually prevent ability damage, period?
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Evil GM
Euphemia di Nereis wrote: Does that actually prevent ability damage, period? yes deathward prevents the energy drain. The shadow did not know you had the protective spell.
Evil GM
RD 2: Vampire
orsin steps over and casts a spell from the scroll. There is quick female whimper s the flame catches the vampire in addition to the shadows. She retaliates and hits Orsin with multiple magic missiles.
MM: 4d4 + 4 ⇒ (4, 1, 4, 1) + 4 = 14
Orsin a corporeal spell still only does half damage to the shadows.
Evil GM
Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
Having 2 shadows around shakes the Paladin from his lethargy. He attacks I9
Full Attack, -1STR, Inspired, PA: 1d20 + 17 - 1 + 3 - 3 ⇒ (8) + 17 - 1 + 3 - 3 = 24
Damage: 1d8 + 5 + 1 + 3 + 9 ⇒ (6) + 5 + 1 + 3 + 9 = 24
Full Attack, -1STR, Inspired, PA: 1d20 + 12 - 1 + 3 - 3 ⇒ (10) + 12 - 1 + 3 - 3 = 21
Damage: 1d8 + 5 + 1 + 3 + 9 ⇒ (3) + 5 + 1 + 3 + 9 = 21
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Just waiting for an opportunity. Daniel, I healed your STR loss I believe.
Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22
I suggest extreme prejudice... I agree to die later! Andrea, do the thing!
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Do the thing? What thing?
Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
Darn, thought we would be at Rd 2. My posting has dropped down because a guy died last week at work. Phone related. We have been told in no uncertain terms we will be instantly dismissed if we are seen using personal phones outside the break room
Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5
baldwin the merciful wrote: Orsin a corporeal spell still only does half damage to the shadows. No sweat, glad I caught her in it too!
Stumbling from the cascade of force missiles, the bard tries to mediate the conversation, "I think he means your positive energy...pulse...wave...crap, I dunno, the thing!"
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Ah! I will only hit one shadow though, it seems to be such a waste
Evil GM
Daniel destroys one shadow with his two hits.
Evil GM
Rd 2 actions remaining
Gerard
Euphmia
Andrea
Shadows
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22
You've gotta get in there, Phem back up... Daniel get Andrea in there. I got your back!
Evil GM
Andrea your passing until the shadows act?
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Yes. I can think of nothing to do right now.
Evil GM
Gerald and phem can act. i'll be dmpc'ing in the next hour or so.
Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
Daniel slices through one of the shadows and turns for a second to Andrea.
Go Andrea, I am coming! The sting is with you. Kill the shadows. The Vampire is mine!
F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16
"I think I'll be alright, Gerard. One sec."
Euphemia turns on one of her attackers with a healing hex.
Touch attack: 1d20 + 5 ⇒ (7) + 5 = 12 And I forgot that it's a CURE MOD at this level. 2d8 + 10 ⇒ (1, 7) + 10 = 18
After saying that, she does move back.
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Evil GM
Phem's touch attack actually misses the shadow.
Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22
Evil GM
The shadow near Daniel attacks him,
incorp touch: 1d20 + 4 ⇒ (7) + 4 = 11;dam str: 1d6 ⇒ 1
The shadow in H,11 five foot steps into H,10 and reaches to touch Orsin,
incorp touch: 1d20 + 4 ⇒ (2) + 4 = 6;dam str: 1d6 ⇒ 5
working off my surface so I can't put up revised maps.
Evil GM
RD 3
Initiative
Silana Vampire
Daniel
Gerard
Orsin
Euphemia
Andrea
Shadows
Evil GM
RD 3: Vampire
Once again she hits Orsin with a magic missile,
damage: 4d4 + 4 ⇒ (3, 4, 2, 2) + 4 = 15
Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22
Daniel, clear her a path!
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Kill the one north of you Daniel!
Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
Daniel spins on his heel and strikes twice with his enchanted sword at the shadow in H10.
Full attack, Inspired, -1STR, PA: 1d20 + 17 + 3 - 1 - 3 ⇒ (7) + 17 + 3 - 1 - 3 = 23
2 handed damage: 1d8 + 1 + 5 + 9 ⇒ (4) + 1 + 5 + 9 = 19
Full attack, Inspired, -1STR, PA: 1d20 + 12 + 3 - 1 - 3 ⇒ (19) + 12 + 3 - 1 - 3 = 30
2 handed damage: 1d8 + 1 + 5 + 9 ⇒ (8) + 1 + 5 + 9 = 23
Confirm Crit: 1d20 + 12 + 3 - 1 - 3 ⇒ (10) + 12 + 3 - 1 - 3 = 21
2 handed damage: 1d8 + 1 + 5 + 9 ⇒ (8) + 1 + 5 + 9 = 23
Go, Andrea.
Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5
Orsin full attacks the shadow in H,10 then takes a five-foot to G,11.
Full Attack 1: 1d20 + 12 + 2 + 2 + 2 ⇒ (20) + 12 + 2 + 2 + 2 = 38
Damage: 1d8 + 18 + 2 ⇒ (3) + 18 + 2 = 23
Full Attack 2: 1d20 + 12 + 2 + 2 + 2 ⇒ (10) + 12 + 2 + 2 + 2 = 28
Damage 2: 1d8 + 18 + 2 ⇒ (2) + 18 + 2 = 22
Plus twos are from inspired, heroism, flanking...
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
HP 81/81
Current Saves: F12R5W115
AC: 24/T12/FF24
In hands: Wooden shield+2,Long sword +2
Current BaB: +11/+6
Spells in Effect:Resist Fire/Cold-Communal(Everyone, 30 points 15 minutes) Protection from Evil 10' on Orsin(+2 AC/Saves vs. Evil,Protects against mental effects 110 minutes),Resist Energy-Lightning on Euphemia/Frank(30 points 110 minutes),Deathward(Euphemia) 11 minutes,Bard Song (+2 hit/damage)
Channels 2/6
Bit of Luck 6/8
Once the shadow is dead(again)Andrea runs through the door to square J-11 and sends a holy burst of energy through the room.
Channel DC 21: 8d6 ⇒ (6, 2, 2, 5, 4, 5, 5, 4) = 33
F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16
Euphemia tries to squeeze past Andrea, as she is the one currently warded against death. She also tries to force the vampiress to face bad luck with a flick of the wrist.
Misfortune, yada, DC 20 will offsets.
Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22
Gerard loves it when a plan comes together!
Evil GM
Updated Map
The vampiress is invisible.
Will Save, vs Hex: 1d20 + 12 ⇒ (19) + 12 = 31
Evil GM
Channel Saves:
Shadows:
S1: 1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 11
S2: 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25
S1: 1d20 + 4 + 2 ⇒ (8) + 4 + 2 = 14
Vampire:
Will: 1d20 + 12 + 4 ⇒ (17) + 12 + 4 = 33
Andrea what is the Save DC?
Evil GM
Euphemia di Nereis wrote: Euphemia tries to squeeze past Andrea, as she is the one currently warded against death. She also tries to force the vampiress to face bad luck with a flick of the wrist.
Misfortune, yada, DC 20 will offsets.
I put you behind Andrea rather than squeezing by her otherwise your in the web since Andrea stated she was dashing into the room to J,11. Otherwise Andrea's channel template does not get the entire room.
|