| Andrea1 |
HP 86/86
Current Saves: F12R5W115
AC: 33/T20/FF33
In hands: Wooden shield+3,Sword of Planes
Current BaB: +10/+5
Spells in Effect: Blessing of the Watch (+1 Hit/Saves vs. Fear 11 hours),Vindicator's Shield (+8 AC for 24 hours/until struck),
Channels 4/6
Bit of Luck 8/8
Earth elementals! They have been most likely summoned! This one on the second floor is not as strong as the one below since it can't burrow!
Being stuck inbetween everyone, Andrea reaches out and gives Aurelio a Bit of Luck (Assuming Gerard does his patented acrobatics to the rear[/ooc]
For 1 round, everytime you roll a d20, roll twice and take the higher result
| Aurelio Grulios |
What is wrong with this city?!
Attack (Shield): 1d20 + 23 ⇒ (15) + 23 = 381d20 + 23 ⇒ (7) + 23 = 30 Power Attack, take 38
Attack (Kukri): 1d20 + 19 ⇒ (1) + 19 = 201d20 + 19 ⇒ (10) + 19 = 29 Power Attack, take 29
Attack (Shield): 1d20 + 18 ⇒ (9) + 18 = 271d20 + 18 ⇒ (4) + 18 = 22 Power Attack, take 27
Attack (Kukri): 1d20 + 14 ⇒ (13) + 14 = 271d20 + 14 ⇒ (18) + 14 = 32 Power Attack, take 32
Attack (Shield): 1d20 + 13 ⇒ (9) + 13 = 221d20 + 13 ⇒ (1) + 13 = 14 Power Attack, take 22
Damage (Shield): 2d6 + 21 ⇒ (5, 1) + 21 = 27
Damage (Kukri): 1d4 + 15 ⇒ (1) + 15 = 16
Damage (Shield): 2d6 + 21 ⇒ (4, 4) + 21 = 29
Damage (Kukri): 1d4 + 15 ⇒ (4) + 15 = 19
Damage (Shield): 2d6 + 21 ⇒ (4, 5) + 21 = 30
Damage (Two-Weapon Rend): 1d10 + 9 ⇒ (2) + 9 = 11
I'm guessing the last attack does not hit, in which case 102 damage. If it does, 132 damage.
| Gerard Nisroc |
Maybe I missed a map? Just need to know if Gerard can attack. I'll look again. It was in the post before where I'd started looking.
Gerard, concerned for Phem passes Andrea and leaps... nearly flying down the stairs to land past the creature, risking harm as he does.
Acrobatics - Jump, expert leaper, fast move 40 - boots: 1d20 + 27 + 4 ⇒ (13) + 27 + 4 = 44
Landing @ (F,2). Open for an AoO.
| baldwin the merciful |
| baldwin the merciful |
| baldwin the merciful |
RD 1: Initiative Order: update
Gerard - opened door for Aureoio than tumbled to defend Phem
Orsin
Andrea gave bit of luck to Aurelio
Phem
red earth elemental - one is destroyed another battered the wall down
Aurelio - destroyed red earth elemental
Yellow earth elemental - missed Gerard
orsin and Phem are you going to act? I'll move into RD 2 early afternoon if they don't post. I'll assume Orsin does his inspire courage chant.
| baldwin the merciful |
| Gerard Nisroc |
Feel aweful, saw this and forgot about it... Darn it!
Gerard considers his options and his experience with creatures... elemental. But, perhaps there is still human in there.
Quickly drawing his human bane dagger, he goes to work.
atk1, human bane dagger +1/+3, wf, courage: 1d20 + 15 + 1 + 1 + 3 ⇒ (10) + 15 + 1 + 1 + 3 = 30
dmg1, human bane dagger +1/+3, courage: 1d4 + 1 + 2d6 + 3 ⇒ (4) + 1 + (3, 3) + 3 = 14
atk2, human bane dagger +1/+3, wf, courage: 1d20 + 10 + 1 + 1 + 3 ⇒ (1) + 10 + 1 + 1 + 3 = 16
dmg2, human bane dagger +1/+3, courage: 1d4 + 1 + 2d6 + 3 ⇒ (3) + 1 + (5, 5) + 3 = 17
fumble Dex: 1d20 + 6 ⇒ (18) + 6 = 24
| Andrea1 |
HP 86/86
Current Saves: F12R5W115
AC: 33/T20/FF33
In hands: Wooden shield+3,Sword of Planes
Current BaB: +14/+9
Spells in Effect: Blessing of the Watch (+1 Hit/Saves vs. Fear 11 hours),Vindicator's Shield (+8 AC for 24 hours/until struck),Bard Song +3/+3
Channels 4/6
Bit of Luck 8/8
RD 2
Andrea steps to L-15 and then K-15 and swings her sword of the planes at the elemental(blade changes to +2 vs. elementals
Sword of Planes: 1d20 + 16 ⇒ (11) + 16 = 271d8 + 5 ⇒ (6) + 5 = 11
| Orsino 'Orsin' Bessatte |
In Round 2, Orsin moves to H4 to flank with Gerard, eating the attack of opportunity as he moves, if need be.
Still singing his desperate, war-like aria, he strikes with his longsword.
Power Attack!: 1d20 + 12 + 2 + 2 + 2 ⇒ (15) + 12 + 2 + 2 + 2 = 33
Damage!: 1d8 + 18 + 2 ⇒ (5) + 18 + 2 = 25
2 rounds of bardic performance used thus far...
"Gerard! Let's take this thing down!"
| baldwin the merciful |
| Aurelio Grulios |
Aurelio sees the larger elemental crash through the wall.
THIS IS WHY WE CAN'T HAVE NICE THINGS!
He repeats his earlier feat and slams hard into the larger elemental with his shield, hacking with blade as drives into it.
Attack (Shield): 1d20 + 26 ⇒ (4) + 26 = 30 Power Attack, Courage
Attack (Kukri): 1d20 + 22 ⇒ (9) + 22 = 31 Power Attack, Courage
Attack (Shield): 1d20 + 21 ⇒ (4) + 21 = 25 Power Attack, Courage
Attack (Kukri): 1d20 + 17 ⇒ (8) + 17 = 25 Power Attack, Courage
Attack (Shield): 1d20 + 16 ⇒ (14) + 16 = 30 Power Attack, Courage
Damage (Shield): 2d6 + 21 ⇒ (3, 1) + 21 = 25
Damage (Kukri): 1d4 + 15 ⇒ (2) + 15 = 17
Damage (Shield): 2d6 + 21 ⇒ (5, 6) + 21 = 32
Damage (Kukri): 1d4 + 15 ⇒ (4) + 15 = 19
Damage (Shield): 2d6 + 21 ⇒ (1, 2) + 21 = 24
Damage (Two Weapon Rend): 1d10 + 9 ⇒ (1) + 9 = 10
Pretty sure everything hits, 127 Total Damage
| Andrea1 |
Since these have no doubt been summoned, that is a strong clue that the Signifier is probably here because I remember John talking about Signifiers being spellcasters. We need to keep searching. Andrea points to the door at L-15 for Aurelio to open[/b]
| Orsino 'Orsin' Bessatte |
"Historically, spellcasters haven't been our biggest fans. Nor we their's, for that matter." Orsin's words get caught in his throat as he thinks back to the losses the Children have sustained since he joined them. "Just...just everyone be on guard."
| Gerard Nisroc |
But, the smaller ones looked like Hellknights... some sort of meld magic? This just gets better and better...
Thanks for the positioning Orsin, unfortunately when an enemy is all one... substance like that, it's difficult to discern their vital areas if they even have any.
Gerard comforts Phem with an arm snaking around her waist and resting there for a moment.
| baldwin the merciful |
Aurelio, Andrea and Phem there is a cracking sound coming from all around you as a field of rubbery black tentacles to appear, burrowing up from the floor and reaching for you.
This spell causes a field of rubbery black tentacles appears, burrowing up from the floor and reaching for any creature in the area.
Every creature within the area of the spell is the target of a combat maneuver check made to grapple each round at the beginning of your turn, including the round that black tentacles is cast. Creatures that enter the area of effect are also automatically attacked. The tentacles do not provoke attacks of opportunity. When determining the tentacles' CMB, the tentacles use your caster level as their base attack bonus and receive a +4 bonus due to their Strength and a +1 size bonus. Roll only once for the entire spell effect each round and apply the result to all creatures in the area of effect.
If the tentacles succeed in grappling a foe, that foe takes 1d6+4 points of damage and gains the grappled condition. Grappled opponents cannot move without first breaking the grapple. All other movement is prohibited unless the creature breaks the grapple first. The black tentacles spell receives a +5 bonus on grapple checks made against opponents it is already grappling, but cannot move foes or pin foes. Each round that black tentacles succeeds on a grapple check, it deals an additional 1d6+4 points of damage. The CMD of black tentacles, for the purposes of escaping the grapple, is equal to 10 + its CMB.
The tentacles created by this spell cannot be damaged, but they can be dispelled as normal. The entire area of effect is considered difficult terrain while the tentacles last.
CMB: 1d20 + 11 + 4 + 1 ⇒ (10) + 11 + 4 + 1 = 26
Andrea CMD 20
Aurelio 36
Phem 17
Andrea and Phem are caught in the tentacles as they wrap around the your body.
You each gained the grapple condition and take the following damage.
Andrea: 1d6 + 4 ⇒ (6) + 4 = 10
Phem: 1d6 + 4 ⇒ (4) + 4 = 8
| Aurelio Grulios |
Aurelio groans at the tentacles trying to grasp him.
Devils, elementals, tentacle traps. I should have stayed in Lastwall. What I wouldn't give for a good orc berserker charging me right now.
He pushes his way through the tentacles and temporarily ignores the tentacles grabbing his compatriots after a few swipes of his knife show that the can't be cut towards the last door on the second floor.
Come out, come out wherever you are!
Advance to L15 and open the door shield first, ending movment M15
| Andrea1 |
HP 74/86
Current Saves: F12R5W115
AC: 33/T20/FF33
In hands: Wooden shield+3,Sword of Planes
Current BaB: +10/+5
Spells in Effect: Blessing of the Watch (+1 Hit/Saves vs. Fear 11 hours),Vindicator's Shield (+8 AC for 24 hours/until struck),
Channels 4/6
Bit of Luck 7/8
Andrea attempts to cast Liberating Command
Concentration check DC 26: 1d20 + 17 ⇒ (11) + 17 = 28
The spell succeds and then she attempts to escape
CMB: 1d20 + 30 ⇒ (2) + 30 = 32
She then moves down the stairs to G-2
I'll dispel the magic! hold on!
| Orsino 'Orsin' Bessatte |
"Andrea, wait a moment! Weaker magic might save us yet!"
Orsin waits for the right moment, just before Euphemia might make another attempt at escaping. Calling out to the witch, he invokes the power of his own liberating command.
"Liberate!"