This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.
Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22
Yes, Daniel... Hellknighted! Earn your batwings!
A tall slender man steps forward, craning his neck upward... a forced effort and posture he knows to be no accident. The psychology of dominance.
Hesitation or thought, it is difficult to tell the difference. Then he begins. Your Holiness, General Vourne. Master or all you survey.
Gerard lets the honorific hang in the air, permeate the very space that is silence.
No one here dares challenge your supremacy in force nor in law. My colleagues will speak of helping, partnership and freedom. I will not. I will propose the "brotherhood" be immediately disbanded. The word itself connotes a divine meaning used by church and monastery alike and why should we exclude sisters?
I offer instead the establishment of a Joint Westcrani Task Force. And, I do not wish to make an enemy of Commander Chard by asking him to remain from his home overly long... But, I suggest he remain in Westcrown temporarily to assure your orders are executed summarily and judiciously. Unsure, Gerard nods slightly in the direction of Chard.
The matter of punishment, execution or banishment although completely within your purview... I would note would only add insult to Westcrown's injury. Westcrown has lost much from the actions of corrupt forces and factions wishing to feast upon its populous. And, has lost doubly more in the effort to quell those forces. We worked in haste as best we could, General so that you would arrive to the closest semblance of law and order possible given the circumstances.
I also offer a viewpoint for your to consider. A pragmatic view, both strategic and tactical. Simply consider the resources expended, whatever factions may have existed have been weakened while Hellknight losses were minimized. We'd hoped to clean up our own mess, as it were.
Gerard scans the Hellknight forces. Certainly, that potato-faced woman was not his sister.
Much needs to be rebuilt in Westcrown, your Honor. Our noses will be put to the grindstone. If you allow, we will be quite busy.
Lastly, so that the Council of Thieves never rise again, I suggest legitimizing certain businesses and industries. Which will allow them to be regulated and tithed. I propose a Mercantile body to be created. Families already established will benefit, but start-ups will also have a level playing field.
The rogue looks around again.
Let checks and balances be put into effect. The Joint Westcrani Task Force should be comprised of The Church, Nobility and this Mercantile body.
That is all I can muster at this time, General Vourne. I only hope my pleas have not been misunderstood.
F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16
Euphemia, her lips taut, also bows alongside Gerard. She has nothing to say to this man that would actually help their cause except for, perhaps, that she wasn't going to attack him and his miserable, baby-eating face. Yes, they'd run into several decent hell knights and the man seems to be reasonable, but this is a servant of the house of Thrune, and she is a Nereis.
Thankfully, there are no marks or identifications that mark her as such.
She is ready to react should everything fall apart, however.
Several of the noble families get up and speak about the coincidence of the unrest happening then these heroes conveniently arrive to save the day.
"Where is Eccarrdian...if he is at fault where is his body or let him stand trial?" there is pause, "What about Chammedy, bring her forth for questioning." The crowd grumbles.
"Yeah, this is an esteemed Noble house within the community," someone pipes in.
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Eccardian is dead, he was slain at the fight at the statue of Aroden. When he fell his body was reclaimed by Mammon leaving nothing but sorch marks on the ground.
As for Chammedy, her whereabouts are unknown, she was either disposed of by Eccardian or fled the battle. The remains of Vassiando Drovange were found at the old Walcourt building and might still be intact enough to question his spirit if it has not been cremated.
Baby eating? lol. Andrea is poorly inclined as well but sometimes one has to shovel on the ca-ca to ward off the heavily armed soliders.
Chard has listened up to this point when he steps forward. Lord General," His voice strong and confident as he bows. "I am Parliator Chard, of the Order of the Rack. silence. "It is my sworn duty to uphold the law and weed out usurpers. What these individual state is truth. They seek only to root out the destructive forces that would usurp power.
Rather than punish, lets unite. This city and it's citizens has seen enough of the abyss."
"Yes, I've heard enough commentary on this situation. I am ready to make my ruling on the fate of Westcrown." His eyes narrow and he pauses, letting everyone stand there an entire minute on edge.
F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16
Frank, it has been a pleasure, but if he reneges and tries to impart martial law, our partnership will be over because what I will do cannot end well. I intend to use brute force to let Thrune know, just this once, that they can't get what they want without a little sacrifice. Besides, we will be tried as criminals should they not leave, yes?
"The vast majority of the Westcrani hold this Brotherhood as heroes and the sole reason that the Council of Thieves was defeated." he glares at the few individuals who spoke against the heroes. "I believe blood, business, and other ties have a few houses upset."
Vourne is clearly impressed by the city’s praise and adoration of the heroes, and realizes these heroes could well become problems in the future if they decide to oppose the House of Thrune. He doesn’t want to give the Brotherhood any reason to do so, "the fate of Westcrown is left to those supporting the Brotherhood."
That immediately starts a wave of nominations of various positions.
"I nominate Lord Arrisen as Treasurer."
That is followed by, "Here here."
"I nominate Gerard Nisroc as wharfmaster."
"Andrea for Mayor.'Similar to Madona, no last name needed.
"Euphemia di Nereis as keeper of Knowledge."
"Aurelio Grulios as Duxotar of the Dottari."
It is clear that you are held in high regard to assist in the fate of the Westcrown.
Frank readies his reply, but his jaw is forced to drop in unison with his mistress.
They hadn't seen that result coming, though Frank is more optimistic than his partner.
The keeper of knowledge runs the schools and universities. At one point in the game there was attractive librarian that has a romantic this with Fealyn the wizard.
F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16
Euphemia just gapes, her body untensing from the adrenaline flushing away.
"Me?!" she sputtered, surprised that the man knew her name and was still willing to give this assignment. Well, to be more specific, she is surprised she's not being sentenced to some absurd and grotesque execution.
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
No doubt if people could speak hedgehog, they would hear an excellently spoken plan to improve the socio-economic situation of Westcrown
Andrea is somewhat flabbergasted at the nomination for mayor. She had expected a commendation, a medal perhaps and monetary reward before she would return to her duties at the Exchange, perhaps to hone her skills as a moneymonger and try to exert influence on more destructive groups in Westcrown.
But mayor! As mayor she could start working on actual laws and real influence. Improved treatment for halfings and worker's rights, allowing them to work off their slavery, at significantly reduced prices.[/b]
Gerard you see potato face lift her helm to you when your are nominated by the crowd for Warfmaster. I figured this was a legit way for you to transition into the COT leader.
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Andrea's overwhelmed thoughts were brought back to reality with some backpats from the people surrounding her. She was not mayor yet, so she should not get ahead of herself. The possibility was there though, and she planned to latch onto it with tooth and nail.
Connections and support from noble and commoner. Favors owed several opposing persons no longer present. Yes, there is potential here. I must start learning the proper etiquette of the political ring but having put my body on the front-lines, my mind is ready for another arena.
The future was there waiting, but for now there could be celebration before taking upon a new mantle. Andrea cast her eyes around for familiar faces in the crowd, perhaps looking for one in particular.
Perception:1d20 + 19 ⇒ (13) + 19 = 32
A beefy hand touches Andrea's shoulder in a father like manner, "My the diffident young accountant has blossomed." He adjusts his bifocals on his bulbous nose. "Oh course, if I can be of service, I'm more than happy to help."
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Andrea smiles at her old mentor. Indeed. I am not mayor yet but that gives me the time to learn the ropes of the political arena.
Meaning points into Know-Nobility,Sense Motive,Diplomacy and Bluff
I believe an excellent platform would be restoring the crmbled areas of the city, make streets that were neglected due to the Shadowcurse clean and revitalize night-time commerce. Andrea's lips quirk upwards. Of course that means plenty of loans at very reasonable rates for those seeking to fix up their homes and buisnesses. Something we are very well equipped to handle.
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Andrea seeks out the other members of her group after disengaging from some well-wishers. She noticed that Vourne was now meeting with some of the hellknights about quelling any lingering unrest.
Plans, plans. We all have things to do, but hopefully we have time and a future.
Coming up to Daniel, Andrea gives him a quick hug. We did it! Daniel, thank you for standing with us for all this time. I'd be dead several time over without you and the front lines. What do you have planned now?
As the group gathers around Janiven steps forward, "Well done all, Arial and I would like to meet at Vizio's Tavern,"[ b] she winks at Andrea. [b]"That place has some special meaning and well, it's time for a few well earned congratulations and beverages."
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Andrea nods. It has been a long time since we have been there. Besides a few drinks I hope to make an announcement to everyone. Andrea's eyes are bright and she has a slight blush.
Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal
Andrea1 wrote:
Andrea seeks out the other members of her group after disengaging from some well-wishers. She noticed that Vourne was now meeting with some of the hellknights about quelling any lingering unrest.
Plans, plans. We all have things to do, but hopefully we have time and a future.
Coming up to Daniel, Andrea gives him a quick hug. We did it! Daniel, thank you for standing with us for all this time. I'd be dead several time over without you and the front lines. What do you have planned now?
Daniel embraces the woman in a tight hug.
I am leaving. Tomorrow. Don't misunderstand Andrea, I am happy with our progress here. We made a very big difference, but I realize more than ever my place is not here. These political games are not my arena. I will head back to the Wourld wound where I can do the greatest good for the greatest number. I don't expect we will see each other again
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Andrea looks disappointed. I don't suppose a kiss would change your mind. she says somewhat teasingly. I have only heard vague things about the Worldwound, but I suppose you have found a place where you can belong. I wish you the best and may Calistria's luck be with you. Andrea kisses Daniel's cheeks. I hope you can swing by Vizio's tavern, that is where this entire endeavor started over a year ago.
M Human (Chelaxian) Fighter | Level 13 | HP 92/125, AC 30, T 15, FF 27 | F 12 R 11 W 8 | CMB 18 CMD 36 | Init + 6 | Perc +13
Aurelio slaps Daniel on the shoulder once he separates from Andrea and smiles at him.
I'm sorry to hear we won't be able to work together making the city a better place.
Should the Worldwound ever close however, and you still feel the need to serve elsewhere write to me. I happen to know a king who is always searching for good officers.
At Vizio's Tavern there is party going on when you arrive all the remaining Brotherhood is there drinking, eating and making merry. When you all walk in there a standing ovation. "Hip, hip, hooray"
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
When Andrea enters Vizio's tavern and the cheerign washes over her.
It has been so long. Andrea thinks and remembers them gathered around a table as Janivan told them her plan to help Westcrown.
Duncan,John,myself,Shinon...and Kenji Andrea sighs inwardly as she thought of the long dead brawler, cremated to avoid becoming a ghoul.
Just how did that ghoul get in there anyway?
Further musing is cut off as a red-headed blur weaves through the crowd and into her arms. Andrea kneels and embraces her dearest, her oasis. Fiosa, I'm so glad that this is over, that I won't have to fear like I have again.
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Andrea hugs Fiosa and kisses her with passion before catching a breath and holding her hand as they head to a table. Andrea takes a glass and taps it to get attention. I have some things to say to everyone.
When Anddrea has the floor she speaks. It has been a very long year, when we first gathered her in this tavern we had only a vague plan to help Westcrown but we have come so far. The shadowbeasts are gone so the nighttime can flourish and gangs like The Bastards are scattered for the time being. The Council of Thieves has been dealt with as well and we have escaped martial law and been given a fresh start.
Sipping her dirnk, Andrea makes her next announcement. I have decided that I will make the attempt to become Mayor of Westcrown. I do not know if I will succede, and I know that I will not be able to make sweeping changes to how life in Cheliax is, but I'll take every small gain I can. I ask for your support and know that with the help of good people like the Tilneros,Grulios and Missepes I will be able to navigate the political waters of Westcrown.
Andrea grasps Fiosa's hand and then addresses the crowd once more. Also, some time ago I asked Fiosa to marry me and she accepted. I would like to invite all of you to our wedding and ask Areal to officiate. Thank you Arael for putting up with me even when I was driving everyone to distraction.
"Of course it would be my honor to officiate. I also think you'd make a fantastic mayor, I'm sure we can get the vote out for you." He says with a smile.
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Epilogue
Andrea did indeed become mayor. Plenty of advice and assistance from the Brotherhood and noble families on the often poisonous nature of Cheliax politics saw Andrea achieve her goal with promises of help restoring the batterd city at the forefront. There of course were no sweeping changes in the city, no temples to other deities or a sudden freedom of long-suffering slaves, the eye of Thrune was still over Westcrown.
There were small steps as Andrea had said, a reduced fine for religous indiscretions and those who used slaves found tighter restrictions on how they could be treated. More than one person found themselves with financial difficulties and embaressment if they would not adhere to simple decency.(People shake their heads at the fate of Alphonse, reduced to a nigh-powerless 'partner' who did little more than tend counter at the Grotto as it became one of the higher class brothels.) Halflings in particular had a way of just vanishing. Whisked across the border to Andorian, bringing mumbles that the trouble keeping them was more more than they were worth.
As Andrea's skill grew, she was regarded as a fine mayor. Certainly better than Aberian and the ex-mayor was soon forgotten. Some people were puzzled at her continued unmarried state. While she was not adverse to a dalliance all offers of marriage even from significant personages were politley declined, obviously said people chose to not notice the presence of a devoted halfling lady. They most certainly wondered who the father of the red-headed boy with the somewhat elvish features Andrea gave birth to was. Such minds could not comprehend such divine blessings.
But that is still in the future, let us look back somewhat earlier.
In the small temple of Aroden, where a group of people came together with a dream a wedding took place. It was a small affair, with close friends attending. Areal stood before the statue of an old god while priestesses of Calistria and Sheyln clasped hands and exchanged simple rings and vows as a sign of their devotion, a small blessing of peace after everything they had endured.
That is still further on so let us look even earlier to one last scene.
At the docks of Westcrown two figures waited as a ship sailed in. Both waited anxiously as ropes were tied and a gangplank lowered and stepped forwards as a young girl, one who was sent away came bounding down to them and into their arms. Hugs and kisses were exchanged as mothers and daughter were reunited and they turned and walked hand in hand back into the city towards their new future.
Epil..Epiloo..Epi..DAT STUFF DAT COMES AT THE END!
Bob hid in da shadows and watched the big scary boat men say dat dey would let the humies decide what to do wif Wescrown. Dat was good. Bob though the whole city would get burned down. So many humies! Bob knew he coldn't beat dem all.
Bob wondered what he should do. He knew waza big giant and humies never would want him in da city. But he wuved the widdle Andrea, how could he help?
Bob suddenly knew! Bob knew dat there werestill lotsa theefs and even some devels in da city. Plus dere will alwayz be theefs and nasties. So Bob would protect da city for Andrea! Bob heard dat she would become cheiftess. So he would be dat..whazzat. Axeguy? Yea! He would roam da streets at night, the club of justice! Where evil shows it's face, it will get a big ole club! Haha! So Bob mad ehimself a big cloak and hat of rat skin, because he knew criminals were a bunch scardy cats and a supic..supics...Dey be araid of ratss! He would be ratman, the terror dat squeeks in da night!
M Human (Chelaxian) Fighter | Level 13 | HP 92/125, AC 30, T 15, FF 27 | F 12 R 11 W 8 | CMB 18 CMD 36 | Init + 6 | Perc +13
Aurelio stood at the balcony off his office in a tower of the Korradath, smiling as he looked out over the city.
An old man now, he still stood straight despite the many scars he'd collected.
The one on his back, the result of dragon claws raking across him twenty years ago, ached when the sun came up. That had been a good fight, but the scar always ached when it was going to rain.
His knees were too old for him to pray to Serenrae properly at sunrise, leastwise not without getting help from an aide which was hardly dignified for a Duxotar. So he stood in his office and watched the sunrise and his city as the morning patrols rolled through the city as his own form of devotion.
Another glorious day in the semi-free city of Westcrown.
He'd quietly argued for independence for years, but the city's nobility was still unwilling to declare a rebellion against the Chelaxians.
With the Worldwound closed the crusaders who'd turned south triumphant over their victory against the Abyss had put incredible pressure against the other forces of otherworldly evil on Golarion.
The Asmodeans' grip on Cheliax was more tenuous each day. No greater proof was the bronze dome of the Temple of Serenrae to the west and the bells ringing as the clerics called the faithful to prayer.
He turned to his desk and began reviewing the reports of his durotasi, majors, captains and lieutenants. He'd had to keep a closer eye on paperwork than he would have liked but it was a small price to pay for the most peaceful city on the Inner Sea.
Six burglaries in the Rego Pena in the last two months. Time to talk to the the Order of the Rack, they hate letting my men in their precious district since we broke up the last book burning and they're dropping the spear.
The paperwork lasted until the rest of his headquarters staff arrived as the sun climbed in the sky and thunder began to echo from the bay.
Get in here you worthless layabouts! The day is half over and there's too much to do for you to stand around chatting over morning tea.
His staff walked in smiling. They'd have to sleep here overnight to beat him to the office and he'd had a habit of "tripping" over any dottari foolish enough to try that.
There's a rise in thefts in the city of late, mostly of portable objects from high end estates and businesses. Which means there's probably some fools trying to start another thieves guild in the city...
He began laying out the strategy for finding and stopping the thieves. His tools had changed, laws and dottari instead of his trusted shield and kukri; he was too old to battle monsters or criminals in the streets, but his tactics remained the same: close with his opponents and hammer them until they gave up or died.
A good tactic, a good life. His grandchildren kept trying to get him to retire to the family estates but frankly he couldn't give up the fight.
Who, he thought, would ever want to stop having this much fun?
F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16
Euphemia held Gerard's hand and followed him into the festivities... and later followed him to aid in any-last minute clandestine dealings.
Her response to Daniel returning to the Worldwound was definitely one of approval; a wry smile crossed her face at the thought of the extraplanar destruction the paladin would bring in his wake.
"Do not let the demons fell you, Sir Daniel."
Brief as the goodbye was, it wasn't tense or unfriendly. Frank likely gave a more eloquent goodbye, as his squeaks were long-winded, but they weren't entirely understood.
"Frank will miss you, too. He gave me some very specific instructions for you, but I imagine you already know how to deal with Phlem Bracken and the Wretched Swamp's Rule of 3s."
At the point in which Andrea made her speech, Euphemia tried to find her brother's gaze and gave him a knowing wink. She wouldn't be one to give a speech; the old family name was only just resurfacing, and she didn't wish to ...well...cock it up.
The witch was quite comfortable with her new position, though she was loathe to advertise it. Access to the knowledge of the entire city gave her a way to serve serve purposes at once that she had longed to attend to. It would also make her an excellent aid to Gerard.
F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16
Dear Frank, that is just a legend, and an esoteric one even by our standards. I refuse to worry him with a story about a fallen seraphim whose greatest joy is melting bones and braiding people together when her last sighting was in a fictional account of a legendary barbarian.
F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16
Epilogue
---
Euphemia ran back and forth with scrolls and books in what was now her university library with a rehabilitated Patches. She had regenerated the orphan's eye and had made her something of a protegé, as the day in which the witch could settle down and have a normal life couldn't exist in the near future, and she had to do something during the long hours Gerard was kept at work as the wharfmaster.
She didn't shirk her duties, but she did occasionally rush them after a long day of experimentation, teaching, and... cooking, when the situation merited it.
She had ferreted away the darker tomes (aside from whatever Cheliax had mandated) to a conspicuously lackluster "restoration" effort in the university's basement to try to prevent Orsin's fate from befalling anyone else. Additionally, she found the most humorous tomes and compiled a reading list for any interested. This is, of course, not including her new recipe book. She would have made more than one, but her duties in the new... council.. kept her writing time, at least, to a minimum.
She hated handing off that work to Patches or any of the other orphans she hired from time-to-time, but compiled data had to be put somewhere.
...
She finagled her schedule so that she could bake Andrea's wedding cake. And fill it with aphrodesiacs... though no one could have been surprised by that point. She also continuously sent pastries to the mayor's residence. In a way, it was her way of looking after Andrea when other duties didn't allow it.
Aurelio and Gerard were in no spared from such deliveries, but they were not as frequent, because Euphemia wasn't afraid that they would become so stressed as to stop eating entirely.
She visited her brother on occasion, but the newfound freedom of Westcrown caused Rance's star to rise even higher, and it was hard to find a place in his schedule to bond. That was alright, as long as they could still get together every so often.
Euphemia's relationship with Gerard didn't grow any less tumultuous with Gerard through the years, but the disagreements didn't last long, and she never used her hair as leverage again.
The witch advanced her magical skills yet further, but not in any real destructive way. Mostly, she just ensured that Frank was always zooming about the library with increased abilities and prolong the time she could spend in her favored hedge-hoggy form. That was really the only way to accompany Gerard on some of his more difficult missions (which she always did as he got on in years out of worry that his hip would go out or something while he was sneaking... it never did).
She bore Gerard two sons eventually: a brooding firecracker of a boy with a keen intellect who often ran away to be alone, and a sensitive soul who wanted to please everyone and was terrified of solitude. Both ended up honing skills as adventurers, but only one managed to make a name for himself within Gerard's circles. Which one that is... well, isn't for this author to decide.
Thirty-five years after the events of the destruction of the original council, Euphemia vanished alongside Frank. While it was speculated to have been family trouble, that was not at all the case.
Honestly, there was only one thing amiss, and that was the disappearance of the wicked tomes in the "restoration chest" in the basement.
Regardless, it was a good life, and Patches made a fine replacement Lore Keeper when the time came.
Epilogue
Before vanishing, Frank fathered no less than 250 hoglets with a redeemed, polymorphed criminal after intense, wheel-running reeducation.
Owing to the absurd level of intelligence of both parents (which passed on, in a manner of speaking), said pups were prized as companions rather than pets, and two of them found their way to the mayor's manor.
Frank was believed to have penned an epic novel under the pen name of "Spyiak Li" about a half-orc paladin fighting demons in the Worldwound. He encountered and defeated the Braided Fury and eventually became so powerful that when he died of old age on the battlefield, he exploded in holy light and took a balor with him.
It was completely devoid of typos and grammatical errors.
Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5
Epilogue
Mayor Andrea stared out her office window, watching the ships lazily roll into the harbor. She sighed as her stomach growled, asking for yet another of Euphemia's now all-eaten pastries. She struggled to keep her mind on task and instead began wondering what Fiosa would be cooking for dinner.
"So I see that you've outlawed the murder plays," remarked a rich voice from the threshold of the entry. "Three years imprisonment for attending seems a little harsh, but you don't hear me complai-"
Orsin could hardly finish his sentence before Andrea embraced him so tightly it knocked the wind out of him. He reciprocated her affection with a customary kiss of the forehead, though it had been years since he had given her one last. It would probably be many more before he would again.
"I'm sorry I wasn't there to give you away like I had promised," he said, gazing down at his friend. Age and worry left their trails across the bard's handsome, but faded features. Wearing their burdens on the outside was something he and Andrea had in common, though the Mayor seemed to age at a far slower pace.
"We didn't...we thought..." Andrea began, "...and your soul?"
"Mine again, though it was Moloch's for a time. Geryon didn't yet own my soul which meant that I could sell it to Moloch before the terms of my contract expired. When they did and I was no longer in ownership of my soul, the initial bargain was null and void. Moloch's agents tell me that he was happy to have slighted his infernal rival in exchange for helping me. Khazrae was true to her word."
"Well, you picked the perfect time to return. The Winter of White Roses is being revived in the park like you had always talked about and I'm sure I could speak with Robahl and get y-"
"Andrea, I can't stay. I'm headed to Absalom to meet with Venture-Captain Ghontasavos and then there are these tombs that have just been made publicly available in Wati and I..." Orsin eyes began to tear as he thought about everything they had been through. "I'm going to miss you, so very, very much." Orsin gently grabbed Andrea's hand and placed a small pouch in her open palm that jingled with coin as it settled.
"I know that Shu Lien is probably much happier now at the Grotto since you've become mayor, but just in case she wants to leave, this is for her freedom. Will you hold on to it for me?" Andrea returned his words with a silent nod, her eyes still wide to see a man she thought bound for hell standing before her. Orsin gave her one last kiss on the forehead before leaving.
***
Orsin never returned to Westcrown and never found Gregorio's killer.
He traveled the world as a Pathfinder and lived a life of adventure. Reports confirm that he eventually found the love of his life.
He wrote down his exploits and those of his comrades in the Pathfinder Chronicles, Volumes 25-30, entitled The Council of Thieves.
Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal
Daniel had said kind and heartfelt words at the wedding and accepted and gave out congratulatory pats on the back.
When it was finally over he had returned home to his quarters at Tilneros manner to find a Breastplate and gore covered Dwarven Arsenal waiting for him.
Duncan:I was on patrol fer the weddin. Didn't tell Andrea but when the big fight started I used me gifts ta follow a devil as it ported back to the well. Had yer Buddy house cleric, the Lantern Bearers and Areal give me a hand in sealin' it. Then we collapsed the room on top of it. Lord Tilneros says he'll keep the place closed. Heard ye did pretty well yeself today.
The half-orc reguards the dwarf and begins to remove his armor and work his sore muscles.
Daniel: Eccardian and the Barbed Devil are dead. Andrea and Fiosa will be happy. I believe Gerard has earned enough fame to secure a prominent role but as well known as he is now, I doubt he will be able to hide himself from the world. I...don't know what happend to Orsin.
The dwarf helps the young warrior out of his gear and reguards the two swords the boy was carrying.
Duncan:Ye sound ferlorn. Ye changin yer mind bout leavin?
Daniel: Not at all. I know where my place in the world is. Staying here to become an old man is not my destiny. I will die at the Worldwound. Of that I have no doubt.
The dwarf studies the blades as the Paladin changes into his house clothes.
You and me both lad. An I ain't without saddness either. Been busy, walking Dark roads and closing portals and other craziness while I was dead and come back. Always I was thinking bout HER. Didn't ye know I was ready ta kill her when I found out she was a disciple o Urgotha? Stayed me hand and guided her instead and look what she's become. Kid's like me own daughter and one of the last talks we had was me arguin over me pride.
Daniel: You could just tell her that, Fool Dwarf. And you haven't much time, we leave for the wound tomorrow.
The dwarf looks up at the tall Paladin with Misty eyes.
[b] Not good at Talkin. Left her a note.
--------------
Epilouge
--------------
The next day a Paladin of Imoedae and an Inquisitor of Ragathiel rode out of Westcrown, bound for the Worldwound.
One went one to become a shining commander in the Inheritors Army, the other his trusted Leutenant. Together they led the charge on many of the demonic strongholds in that blasted country and only one of them was sung about in the tales.
In the final battle the Paladin called upon his goddess to channel her very voice throught his mortal frame and she oblidged. Destroying his body I the process and harming the Demon Prince enough for Duncan to land a killing blow.
Tales were sung about the Paladin.
The dwarf wouldn't have it any other way.
Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22
Gerard's way was to let the children find their true selves... But, whatever path they found they would be the best at it.
They would be co-creators in the world and have a hand in penning their own destiny.
Destiny. Daniel, damn you... Phem had told about her vision of you being killed by a lady. Who knew it would be The Lady.
The rogue put down the message, it had come via fast messenger from his brother... A scout at Lastwall. Divine Hunter. Very different from the Half-Orc.
Come in, Jarvis. It's not good news. Daniel has left us. He was a good man. Jarvis tried, but he was never quite as quiet as he thought he was.
The man stepped into the tower study. Aurielo...
And here I was wondering what... no, who I was going to take this out on. To make up for losing Daniel, I'm going to ruin a lot of people's nights. Go home to your lovely wife and daughter, Jarvis. Give them a kiss for me. Gerard's hand runs over his trusty belt, the one that called his blades back to him... with a new addition. Ghost Touch Dagger.
The Wharfmaster by day steps nimbly up unto the tower balcony's ledge. There is a chill breeze beneath the moon and it reminds him of when he'd first met Phem, on that stupid boat... in the swamp. That redcap would be proud, tonight.
It was only two hundred feet down, from the tower above the keep atop a cliff side overlooking the docks. He reached for a vine...
We had an untimely death of a party member and the group is looking to add one more person. We currently have 4 very active members and myself the GM. This is an EXCEPTIONALLY active fast paced game. We average 5 posts each per day. In less then 8 weeks we have over 2150 post, roughly 40 or so posts per day. We are nearing the end of AP 1.
We have a good mix of experienced PbP and first timers, so it doesn't matter to me.
Currently the party has:
Ranged Ranger
Inquistor
Cleric
Shield Fighter
The party is looking for a bard, rogue or arcane spell caster. You would be entering at level 3.
Here are rules for the build:
20 Pt buy
No score below an 8 before racial adjustment.
Download the Free PG
2 traits, (1 must be a campaign trait)
No third party material
No Alchemist, Gunslinger or Summoner or their variants
Core races only, no thiefling characters. No ARG
Minimum 3-5 posting a day.
No evil
3000 GP (3rd lv) No more than 50% in one item. Run any magic weapon, gear, potions (don't bother spending coin on Cure potions they are plentiful), by me before purchase.
Answer the following:
1. Tell me 3-4 NPC's your character knows in the city, they will become important NPCs. Names, occupations and how you know them.
2. How long have you been in the City.
3. Give a brief background for your character.
I want to make sure it's clear NO Advance Race Guide. The forbidden classes include their vairants/archetypes.
The only real house rule that I have incorporated into this PbP game is 1 on an attack has a chance to either fumble weapon or snap the ranged weapon string. You make a dex based check, add in modifier, and must get a 10 or higher to avoid the fumble.
This is a fast pace, fun game that is roughly 50/50 roll/role playing. It is definately one of the more active games on the PbP boards.
Dotting for interest. Thinking of a dwarf caster type or half-elf rogue. I'll go download the players guide and think up a character. Also how are you figuring HP? do we get max at first level then 1/2HD+1+CON modifier?
I've been working on a Chelish diva bard intended for Council of Thieves! I do have a question though: when you say "no third party material", does that extend to Wizards 3.5 as well or is there backwards compatibility? If not, I'll simply need to re-spec my current build to use only Pathfinder.
Hey there. I'm the cleric of the group. Hit points are Max at first level then you roll the dice and add your CON bonus. Re-roll any 1s.
We have oodles of investigations going on, like looking into corrupt nobles, and a spate of mangled corpses found. We currently have a bandit prisoner and are planning goblin hunting. Feel free to look over the Gameplay thread to catch up.
Andrea is a harlot former Urgothan, now a Calistrian priestess so she is redefining her role butshe is not much of a melee combatant (yet). She's been a buffer role so far.
John Deos is a Tower Shield fighter archetype. He doesn't get hit much, so he's a Turtle type warrior.
Duncan is a 'Wolverine type char' meaning he really goes to town in melee, dealing a heap of damage but he gets hit alot as well. He is a Rage inquisitor of Ragathiel. His saves are very high.
Shinon a a classic archery elf ranger. He doesn't like humans.
As a group our pace is awesome. Lots of posts (including a fair bit of char development) but there have been times we really could have used an arcane caster. So my preference will likely go to an applicant with arcane casting of some sort. (This group WON'T resort to torture and investigation is a real factor so far. So enchantment magic would be nice)
You are also relplacing our Monk so we have lost some melee.
Working on a rogue and thinking of taking a level of Sorcerer to tie in with my background. I know having some of those base-level spells come in really handy. I do not know which way I will progress with my skills but I'm leaning towards keeping rogue as my favored class.
Just a few places that new characters might become aquainted with..
Grumm's Smithy. Duncan's patron owns this smithy and has been known to do work for various important people.(WHo havee shown to be very fussy.)
Westcrown Exchange House. Bank/Counting house/etc. Andrea works here under Gerald. Lends money, changes coins and valuables. Currently the group is 5k in the hole for raising one of the town guards so they will be handling sales of valuable items for the time being.
WestCrown Morgue. Just as it says. Nathaniel is the mortician. Has seen a number of bodies of slain nobles and an important brewer turn up. The tragic site of the death of our monk.
Feel free to add a buisness where you work or a significant place. The PCs know low-ranked nobles, smiths, streetwalkers, priests and others. Makes the town feel alive.
I have been looking for a fast passed campaign! I have this L1 female bard to offer. I will level her to 3 according to the guidelines, answer the questions, and repost her. I just wanted to get on the board. I think she would be the perfect fit for your group. I love bards and know how to make them the perfect (5th) party member. Again, I am available to post 24 hours a day with my IPhone or iPad (even on weekends). I am technically sound with the rules and love to RP. I have not played this AP yet.
After looking at the group in more detail, I think a witch would actually fit better. I will put a witch together tonight! I have a L6 witch in PFS and love the class.
This is my character Orsino 'Orsin' Bessatte, a Chelish diva with a good mix of melee combat prowess, social skills, and arcane magic. The stat block is included in his profile.
1. Tell me 3-4 NPC's your character knows in the city, they will become important NPCs. Names, occupations and how you know them.
A) Calseinica Nymmis. A beautiful little waif, whose natural talent and beauty are outmatched only by her enthusiasm. Orsin sang opposite of her earlier this year in the opera The Winter of White Roses.
B) Gerald. When Orsin arrived in town with the wealth he had accumulated from his seasons in Kintargo and Egorian, he wanted to make sure it was safely held at a bank instead of his own flat. (Orsin doesn't trust the kinds of people he's seen skulking about Westcrown). Gerald opened Orsin's account at the Westcrown Exchange House and has managed his finances since the diva's arrival.
C) Shu Lien. A Tian "escort" (*ahem*) employed at a pleasure house called The Reverse Mermaid (name subject to change). She's a stunning girl of no fewer than twenty years whom Orsin has given regular patronage. He pays her for her gossip as much as he does her traditional services.
2. Orsin arrived in Westcrown earlier this year. He performed opposite Calseinica only a few weeks after his arrival. (He already had studied the role during his youth at the Kintargo Opera.)
3. I apologize for how extremely un-brief this is...
Spoiler:
Orsino ‘Orsin’ Bessatte was abandoned as an infant at an orphanage in Kintargo in the north of Cheliax, having never known his parents or any other family. Though Orsin possessed a variety of hidden talents, his childhood at the orphanage was fairly un-extraordinary, being neither particularly popular among the other children nor their pariah. However, one friendship that he made in that oppressive, unfriendly place would change the course of his life altogether.
Gregorio Ardiavinci, a boy of roughly the same age as Orsin, was known throughout the orphanage as a gregarious, but devious child. He was often adopted by Chelish nobles looking for pet projects to pass the tedium, only to be returned days later on account of the mischief he inevitably caused. For whatever reason, however, Gregorio attached himself to Orsin and the two became inseparable. Where Gregorio was impish, haughty, and bold, Orsin was mannered, quiet, and reserved. The two complemented each other in every sense of the word. And despite his protestations, Orsin became an accessory to each and every one of Gregorio’s ridiculous schemes, relishing every minute of it. Tales of their pranks and exploits at the orphanage became legendary.
Every year, the Kintargo Opera House sent scouts to the local orphanages in search of talented girls whom they could adopt young and turn into highly-loyal (and hugely successful) prima donnas. A few boys would also find adoption if they displayed modest vocal ability, since it is hard to esteem a male’s voice before they mature. More often than not, however, male children who were adopted were destined for lives as indentured stagehands. Naturally, when Gregorio had the “brilliant” idea that they should both audition, Orsin, naturally, acquiesced. Gregorio, with his latent charm and good natured personality, was a clear selection, but Orsin was a somewhat harder sell. Though his singing was arguably superior to that of his friend, he was very shy and somewhat cold. Nevertheless, both were welcomed into the fold of the Kintargo Opera House, leaving behind the orphanage forever to join a new family.
As Orsin matured into a fine young man, he began to rival even Gregorio’s charisma, which one might expect when surrounded by the theatrics, personalities, and demands of the theatre. His friend, of course, continued to make enough mischief for the both of them, but (un)fortunately, life as stagehands left them so exhausted each night that they were left with little room for trouble making. However, whenever Orsin was afforded time to spend as he wished between his crew duties, he spent it watching the rehearsals and performances, studying the virtuoso singers practice their craft from the wings. He envied and admired their splendor in equal measure. And while he was content to simply observe and enjoy the opera, Gregorio had other plans. Orsin may not have cared much about his future at the opera house, but something awakened in Gregorio and he was no longer content to stand idly by and see others gain glory.
Gregorio, with little necessary insistence, managed to convince Orsin that they should take up this goal together. If they became stars of the Kintargo Opera, they’d never have to lift another finger. And so, the two snuck out of their quarters late each night after hours and took to the stage, recreating the evening’s performances, replete with sword fights, cumbersome costumes, and coloratura singing. Gregorio’s enthusiasm was infectious and soon Orsin’s mind was filled with similar dreams of wealth and fame. After years of such activity though, nothing changed. They advanced their position into the company chorus, but now had to contend with the double duty of singing and working in the wings whenever they weren’t needed on stage. Gregorio’s plan had only made their lives more difficult and only modestly increased the size of their purse. It seemed that they had advanced as far as they could until one night when fate intervened on the behalf.
On opening night of the company’s centennial season and the premiere of a new opera called The Bargain Well-Struck, the singers cast to play the roles of Sinful and Selfish fell mysteriously ill. As relatively supporting roles, they had no understudies. As “luck” would have it, Gregorio and Orsin had been studying the roles after hours and when they came forward with this knowledge, they were immediately sent to wardrobe. If anybody thought the overwhelming coincidence of the matter was beyond belief, no one said a word. The show had to go on and their operatic debut was a smashing success.
The baritone and tenor were cast as a matched set in the rest of The Kintargo Opera’s remaining season. The next year, they had secured a contract in Egorian, performing similar roles. They had acquired fame and great wealth, but it quickly spent on expensive meals, fine clothes, and fleshly companionship. The “brothers of the stage”, as they were called, became notorious carousers and womanizers. They had finally made their dreams a reality, but after a year of success in Cheliax’s captial, Gregorio began to change. His volatile, spirited personality got the better of him and he soon began missing his entrances, forgetting lines, and missing rehearsals altogether. He and Orsin began drifting apart and there was nothing to be done for it. Halfway through the season, Gregorio’s contract was terminated and Orsin was made a principal singer in the company. Gregorio stormed out of the opera house one night and the “brothers” never spoke again.
Orsin received word at the start of the year that Gregorio’s body was found dead on the shores of the River Advian. Rumor has it that he fled to Westcrown after his disgrace in Egorian and he struggled to find work, gossip in the theatres and playhouses suggest that he got himself mixed up in private performances of Theatre Mortrescci, infamously known throughout Cheliax as “snuff plays”. Orsin finished his engagement with the Egorian Opera and declined to renew his contract. Motivated by vengeance and justice, he decided instead to liquidate all his funds and travel to Westcrown in search of his best friend’s killer. He has turned down offers from the playhouses that discovered his presence in town, but he did sing opposite Calseinica Nymmis in The Winter of White Roses earlier in the year so as to remain in the public eye without the constraints of an annual contract.
Since his arrival, he has seen how desperate and different life is in Westcrown. He has heard rumors of a group of rebels attempting to take back the night from the horrors that beset the city and he might confess that the idea intrigues him. He wishes he could do more, but he’s only an actor. What can he do…?
I'm happy to change things up here and there if it helps during the selection process. I haven't purchased everything yet, only a masterwork longsword and a +1 chain shirt. Hopefully that's alright so far.
May I have the pleasure of introduce Georgette Theadoux. She is 2 Rogue/1 Sorcerer with Rogue being her favored class. I can make any changes to the gear as needed. Thank you Andrea and Duncan for the info :)
Character:
GEORGETTE THEADOUX CR 2
Female Half-Elf Rogue (Sniper) 2 Sorcerer 1
CG Medium Humanoid (Elf, Human)
Init +3; Senses Low-Light Vision; Perception +6
--------------------
DEFENSE
--------------------
AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 24 (2d8+1d6+3)
Fort +1, Ref +7, Will +1
Defensive Abilities Evasion; Immune sleep; Resist Elven Immunities
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Quarterstaff +2 (1d6+1/20/x2) and
Rapier +4 (1d6+1/18-20/x2) and
Sap +4 (1d6+1/20/x2)
Ranged Shortbow, Comp. (Str +1) +4 (1d6+1/20/x3)
Special Attacks Accuracy, Deadly Range, Sneak Attack +1d6
Sorcerer Spells Known (CL 1, +4 melee touch, +4 ranged touch):
1 (4/day) Color Spray (DC 13), Magic Missile
0 (at will) Daze (DC 12), Light, Read Magic (DC 12), Detect Magic
--------------------
STATISTICS
--------------------
Str 12, Dex 16, Con 12, Int 12, Wis 9, Cha 15
Base Atk +1; CMB +4; CMD 15
Feats: Agile Maneuvers, Eschew Materials, Rogue Weapon Proficiencies, Skill Focus: Linguistics (Adaptability), Weapon Finesse
Traits: Deft Dodger, Westcrown Firebrand
Skills: Acrobatics +7, Appraise +5, Bluff +6, Climb +5, Craft (Locks) +7, Diplomacy +6, Disable Device +9, Disguise +6, Escape Artist +7, Intimidate +6, Knowledge (Arcana) +5, Knowledge (Dungeoneering) +5, Knowledge (Local) +5, Linguistics +8, Perception +6, Ride +4, Sense Motive +3, Sleight of Hand +7, Stealth +7, Use Magic Device +6
Languages: Common, Dwarven, Elven, Sylvan
SQ: Arcane, Bonded Object: Quarterstaff (1/day) (Sp), Elf Blood
Combat Gear: +1 Studded Leather, Arrows (40), Quarterstaff, Rapier, Sap, Shortbow, Comp. (Str +1); Other Gear Artisan's tools, masterwork: Craft (Locks),
Backpack: Bedroll, Bell, Blanket, Everburning torch, Flint and steel, Oil (1-pint flask) (10)
Pouch, belt: Rope, silk (50 ft.), Tent, Small, Thieves' tools, masterwork, Twine (50')
--------------------
SPECIAL ABILITIES
--------------------
Accuracy (Ex) Halve all range increment penalties with a bow or crossbow.
Agile Maneuvers Use DEX instead of STR for CMB
Arcane When a spell level is increased by a metamagic feat, it gains +1 DC.
Bonded Object: Quarterstaff (1/day) (Sp) Use object to cast any spell in your spellbook 1/day. Without it, Concentration required to cast spells (DC20 + spell level).
Deadly Range +10' (Ex) A ninja with this ninja trick increases the range at which she can deal sneak attack damage by 10 feet. A ninja can take this trick more than once. Its effects stack.
Elf Blood You are counted as both elven and human for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Shadow Child No 20% miss chance for attacks in dim lighting.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.
Questions:
1. Tell me 3-4 NPC's your character knows in the city, they will become important NPCs. Names, occupations and how you know them.
- Farsain, Elf Sorcerer, Teacher of Arcane Magic at the Arcane Arts Academy. attempted to teach me the arcane arts.
- Quintyn Delacroix, Human noble and nighbor, scout for the city guard where I train.
- Mr. Edguard IronHammer, Dwarf Locksmith, employer
2. How long have you been in the City.
I was born and raises in Westcrown.
3. Give a brief background for your character.
My mother went to the heart of Westcrown to search for employement and ended up working for a young nobleman, George Theadoux. They eventually fell in love and married. Not more than 2 years later they had a set of twin half-elves, Georgette and Vondarth. Oh did this send a shock wave throughout the Theadoux family. Sure they thought the marriage would be short lived and end but now there where off spring.
Growing up we lived next door to the Delacroix family. They had tow sons , Quintyn and Lliard. Vondarth and I would have sword fights with them and even at a young age Quintyn showed superior skill with a sword, where Lliard was more into the arcane arts.
After sometime my brother and I went to study the arcane arts Farsain. Fairsain is one of the scorcer's at the Arcane Arts Acadamy. Vondarth's arcane abilities were stronger than mine and I dropped out to pursue the fine points of simple and martial weapon combat.
I began training with some of the members of the city guard and quickly became a very good shot with a bow. When I wasn't honing my shills with the city guard I work for one of the locksmiths in town. I work with Mr. Iron Hammer at Latches & Locks. Not only can I pick a lock but I can make them as well.
This is my character Orsino 'Orsin' Bessatte, a Chelish diva with a good mix of melee combat prowess, social skills, and arcane magic. The stat block is included in his profile.
1. Tell me 3-4 NPC's your character knows in the city, they will become important NPCs. Names, occupations and how you know them.
A) Calseinica Nymmis. A beautiful little waif, whose natural talent and beauty are outmatched only by her enthusiasm. Orsin sang opposite of her earlier this year in the opera The Winter of White Roses.
B) Gerald. When Orsin arrived in town with the wealth he had accumulated from his seasons in Kintargo and Egorian, he wanted to make sure it was safely held at a bank instead of his own flat. (Orsin doesn't trust the kinds of people he's seen skulking about Westcrown). Gerald opened Orsin's account at the Westcrown Exchange House and has managed his finances since the diva's arrival.
C) Shu Lien. A Tian "escort" (*ahem*) employed at a pleasure house called The Reverse Mermaid (name subject to change). She's a stunning girl of no fewer than twenty years whom Orsin has given regular patronage. He pays her for her gossip as much as he does her traditional services.
2. Orsin arrived in Westcrown earlier this year. He performed opposite Calseinica only a few weeks after his arrival. (He already had studied the role during his youth at the Kintargo Opera.)
3. I apologize for how extremely un-brief this is...
** spoiler omitted **...
A witch? Oooo..careful. Duncan is a Witchunter archetype. Serioulsy though I play it more as aStubborn Dwarven Resistance to Magic and him hating Nobles and Spellcasters (mostly because of thier capacity to lord it over the common folk)
I have been looking for a fast passed campaign! I have this L1 female bard to offer. I will level her to 3 according to the guidelines, answer the questions, and repost her. I just wanted to get on the board. I think she would be the perfect fit for your group. I love bards and know how to make them the perfect (5th) party member. Again, I am available to post 24 hours a day with my IPhone or iPad (even on weekends). I am technically sound with the rules and love to RP. I have not played this AP yet.
After looking at the group in more detail, I think a witch would actually fit better. I will put a witch together tonight! I have a L6 witch in PFS and love the class.
1d6
1d6
1d6
If you are rolling hit points, we get max at 1st level and dice+con at late rlevels. Reroll any 1s you get.
I have been looking for a fast passed campaign! I have this L1 female bard to offer. I will level her to 3 according to the guidelines, answer the questions, and repost her. I just wanted to get on the board. I think she would be the perfect fit for your group. I love bards and know how to make them the perfect (5th) party member. Again, I am available to post 24 hours a day with my IPhone or iPad (even on weekends). I am technically sound with the rules and love to RP. I have not played this AP yet.
After looking at the group in more detail, I think a witch would actually fit better. I will put a witch together tonight! I have a L6 witch in PFS and love the class.
1d6
1d6
1d6
If you are rolling hit points, we get max at 1st level and dice+con at late rlevels. Reroll any 1s you get.
Thank you for the heads up! I rolled a 6 at 2nd and a 1 at 3rd, so I had to re-roll the second roll and I got a 4.
Alright, I went back to the Bard. After reading further into the game play thread, it appears this little guy would be a great fit.
Here is his crunch:
Crunch:
Harper Montajay IV CR 2
Male Halfling Bard 3
CG Small Humanoid (Halfling)
Init +6; Senses Perception +7
--------------------
DEFENSE
--------------------
AC 19, touch 15, flat-footed 15 (+4 armor, +4 Dex, +1 size)
hp 22 (3d8)
Fort +3, Ref +9, Will +4
--------------------
OFFENSE
--------------------
Spd 20 ft.
Melee (M) Rapier +2 (1d6+1/18-20/x2) and
Unarmed Strike +4 (1d2+1/20/x2)
Ranged Shortbow, Composite (Str +1) +7 (1d4+1/20/x3)
Special Attacks Bardic Performance (standard action) (11 rounds/da, Bardic Performance: Countersong, Bardic Performance: Distraction, Bardic Performance: Fascinate (DC 14), Bardic Performance: Inspire Competence +2, Bardic Performance: Inspire Courage +1
Bard Spells Known (CL 3, +4 melee touch, +7 ranged touch):
1 (4/day) Cure Light Wounds (DC 14), Grease (DC 14), Saving Finale (DC 14), Vanish (DC 14)
0 (at will) Message, Dancing Lights, Mage Hand, Read Magic (DC 13), Ghost Sound (DC 13), Detect Magic
--------------------
STATISTICS
--------------------
Str 12, Dex 18, Con 10, Int 12, Wis 8, Cha 16
Base Atk +2; CMB +2; CMD 16
Feats Bard Weapon Proficiencies, Point Blank Shot, Point Blank Shot
Traits Reactionary, Child of Infamy
Skills Acrobatics +6, Bluff +9, Climb +3, Diplomacy +10, Fly +6, Knowledge (Arcana) +7, Knowledge (Dungeoneering) +6, Knowledge (Engineering) +6, Knowledge (Geography) +2, Knowledge (History) +2, Knowledge (Local) +7, Knowledge (Nature) +2, Knowledge (Nobility) +2, Knowledge (Planes) +6, Knowledge (Religion) +6, Perception +7, Perform (Oratory) +10, Sense Motive +10, Spellcraft +7, Stealth +12
Languages Common, Goblin, Halfling, Varisian
SQ Bardic Knowledge +1 (Ex), Earplugs, Fearless, Versatile Oratory +9 (Ex), Well Versed (Ex)
Combat Gear Arrows (20), Arrows, Blunt (20), Mithral Chain Shirt, Rapier, Shortbow, Composite (Str +1); Other Gear Alchemist's Fire Flask (2), Backpack, Masterwork (7 @ 11.84 lbs), Bedroll, Case, map or scroll (empty), Cloak of Resistance, +1, Earplugs, Flint and steel, Paper (sheet) (2), Parchment (sheet), Rations, trail (per day) (2), Vial, ink or potion, Waterskin
--------------------
SPECIAL ABILITIES
--------------------
Bardic Knowledge +1 (Ex) Add + 1 to all knowledge skill checks.
Bardic Performance (standard action) (11 rounds/day) Your performances can create magical effects.
Bardic Performance: Countersong (Su) Counter magical effects that depend on sound.
Bardic Performance: Distraction (Su) Counter magical effects that depend on sight.
Bardic Performance: Fascinate (DC 14) (Su) One or more creatures becomes fascinated with you.
Bardic Performance: Inspire Competence +2 (Su) +2 competence bonus for one ally on a skill check.
Bardic Performance: Inspire Courage +1 (Su) Morale bonus on some saving throws, attack and damage rolls.
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Fearless +2 morale bonus vs Fear saves.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Versatile Oratory +9 (Ex) You may substitute the final value of your Perform: Oratory skill for Diplomacy or Sense Motive checks
Well Versed (Ex) +4 save vs. bardic performance, sonic, and language-dependent effects.
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.
He has knowledge skills and can help with face duties (bluff/diplomacy/sense motive) with the ability to aide in combat with his performances and spells. He will be perfect in the support (5th member) role to make everyone in his group better while still being highly effective. If you read his crunch, you will see that he is focused on what makes a bard great (built well and not focused on melee).
I will put a background together for you soon. As a teaser, he is a former slave/servant who started to play a role in spying for his Chelaxian family and was eventually given his freedom. He took on the surname of his human family and headed out for a life of adventure.
Harper is not sure who his parents are. He was born into the noble House of Montajay as a slave. He spent his early years as a servant in this house. He was an intelligent and charismatic little fellow and soon earned the favor of his "family". It was rare that a slave was educated, but Harper spent time with the family's children being educated by the house tutor. As he grew in age and maturity, it was obvious that he had talent. As many Chelaxian noble houses, the Montajay's were in fierce competition with other local houses. Harper was "sold" into slavery to other houses to act as a spy for the Montajay family. His service earned him more favor and eventually bought his freedom.
As soon as Harper entered Westcrown, his halfling blood took over. He spent the next few years living it up. During this time, he learned of Cayden Cailean. He revered the deity and his lifestyle. He soon found work in a local theatre. He received rave reviews in his portrayal of a human Child in a popular Chelaxian comedy. At the height of his acting career, wanderlust took over once again. He began to hang out at local pubs and join group of adventurers on missions. He met a friend who taught him the art of the arcane.
Harper has spent 6 years all together now in Westcrown. He is currently looking for work as an adventurer. He is a light-hearted guy who enjoys fun, danger, and genuinely cares for people.
NPCs:
Millech the Hump (From my time in the theater)
Amaya (Took acting classes with the young lady a few years back and I oftern frequent her glass blowing shop)
Fiosa (Harper spent some time at the church of Iomed when he first arrived in town to get on his feet. He won Fiosa favor (being a halfling) and served in the church for a few months).
A witch? Oooo..careful. Duncan is a Witchunter archetype. Serioulsy though I play it more as aStubborn Dwarven Resistance to Magic and him hating Nobles and Spellcasters (mostly because of thier capacity to lord it over the common folk)
Heh, I think you have me confused with someone else. :)
I'm just checking in. It looks like a great turn out so far. I'm sure I will be closing the recruitment sometime on Sunday, July 22nd. I'll make my decision on Sunday. Once again, thanks for the submitting.
I will add to Andrea's comment on the investigations, this AP has served as the framework for the overall game but there are many more levels of complexity which I've added. I do not strictly follow the AP.
We do get a bit gritty with some adult themes, but everything posted should be paizo message board appropriate. When in doubt use a spoiler tag.
Andrea is correct on the HP max level one, then roll plus con modifier for the other levels. Reroll 1's.
I've been working on a Chelish diva bard intended for Council of Thieves! I do have a question though: when you say "no third party material", does that extend to Wizards 3.5 as well or is there backwards compatibility? If not, I'll simply need to re-spec my current build to use only Pathfinder.
Yea. We have a list as long as our arm of the people we need to check out. I need to tack it up on the hide out wall 'THE LIST' and cross people off as we kil...Bring them to justice!
Bad people: Jurul Chard. Pays off Dottori Captain Iltus Mhaetis's debts(Gambling women) Has captain around his finger?
Aritil Sevarn: Hellknight of Order of Rack. Bad dude. Wants to round up dwarves
Rowneece Renfloe: Dottari offical. In cahoots with Aritil
Good people to avenge!
Henri Stoutpour: Master brewer. Found dead in sewer. Suspect partner and wife is missing!
No sweat, Orsin has already been completely refurbished for Pathfinder only materials!
Here are my rolls for his 2nd and 3rd level HP:
1d8 ⇒ 7 1d8 ⇒ 4
A question for the GM: My character definitely has his reasons for being in Westcrown in the first place (that is, he's trying to find the person responsible for putting on whatever snuff play killed his friend), but are personal enemies/goals like this encouraged?
I'd like to change how I know Andrea's employer, Gerald, if I may.
In Gregorio's will, Orsin was named the sole beneficiary, which is how he came into possession of the 300 gp granted by the Child of Infamy campaign trait. Gregorio's assets were kept at the Westcrown Exchange House and it was Gerald who contacted Orsin, executed the will, and so forth. Since his arrival, Orsin opened his own account with the bank and has continued to do business with them henceforth.
No sweat, Orsin has already been completely refurbished for Pathfinder only materials!
Here are my rolls for his 2nd and 3rd level HP:
1d8
1d8
A question for the GM: My character definitely has his reasons for being in Westcrown in the first place (that is, he's trying to find the person responsible for putting on whatever snuff play killed his friend), but are personal enemies/goals like this encouraged?
Thanks!
Sure especially if they fits with the underlying premise of the campaign of a small group of people who want to improve the lives of the residents of Westcrown. They walk a fine line in trying not to be open rebels, which would catch the Hellknight group known as the RACK's attention. The group has basically taken it upon themseves to be protectors and to weed out corruption.
Once again, Duncan, Shinon is not an elf, and I'm only saying that because you know it annoys him when you call him that.
Hey all. I'm playing Shinon the Half-Elf Urban Ranger. I'm the group's skill monkey, focusing on Stealth, Perception and Sense Motive, although I also have the Trapfinding feature and full ranks in Disable Device (as well as a set of masterwork thieves' tools, thanks to our cleric).
Shinon is an impoverished orphan who is unable to get a job like the others because he does not have a home and is therefore unable to properly file and be held responsible for work-related taxes. He has studied humans in the city rather closely and therefore has basic grasps of when they are lying and how they tend to hide things (Favored Enemy: Humans).
Looking forward to the new member, whomever Baldwin chooses.
Once again, Duncan, Shinon is not an elf, and I'm only saying that because you know it annoys him when you call him that.
Hey all. I'm playing Shinon the Half-Elf Urban Ranger. I'm the group's skill monkey, focusing on Stealth, Perception and Sense Motive, although I also have the Trapfinding feature and full ranks in Disable Device (as well as a set of masterwork thieves' tools, thanks to our cleric).
Shinon is an impoverished orphan who is unable to get a job like the others because he does not have a home and is therefore unable to properly file and be held responsible for work-related taxes. He has studied humans in the city rather closely and therefore has basic grasps of when they are lying and how they tend to hide things (Favored Enemy: Humans).
Looking forward to the new member, whomever Baldwin chooses.
Once again, Duncan, Shinon is not an elf, and I'm only saying that because you know it annoys him when you call him that.
I know. ;)
For everyone else's benefit, Duncan also calls Shinon TRIGGER because of the large number of misses the dice roller has granted Shinon (who, mechanically is quite.well built)
AND because 2 seconds after the ranger insisted HE go lead scout over the less PERCEPTIVE dwarf, he poor sap triggered an Axe trap with damn near killed him.
Since we have new members(With one on vacation) we may need to get ourselves into order. Quite often we run around town a lot on personal missions(last one was notable with a few scattered members)finding info and such and we have acculminated quit a number of side quests. A good list of missions we have on the backburner would be a good idea on deciding what to tackle next. The major items on our list.
1.Goblin hunt
2.The Red Knife bandit we have captive
3.The Bastards of Erebus.
Other things.
1.Dead nobles and brewers
2.Shadow beast hunting
3. Various corrupt nobles
Just call Andrea 'Wasp' or 'Girl' as Duncan likes to call her.
Aiunder. Best roll your character quick since Baldwin will be back in a few hours. We do have a potential Hellknight with John Deos who might work well with you.
Here is a witch submission if the party would rather have a pure arcane caster with some enchantment. I would have to get a background together for her if interested (would not take long). I would not player her like a witch, but instead a mind attacking enchantress. I would make sure she gets along with the current party. She would be Chaotic Good. There wasn't a pure arcane caster type. I thought this would work well.
Crunch:
NADIA PRASNAGLAVA CR 2
Female Elf (Varisian) Witch 3
NN Medium Humanoid (Elf)
Init +8; Senses Low-Light Vision; Perception +11
--------------------
DEFENSE
--------------------
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 22 (3d6+6)
Fort +3, Ref +4, Will +4
Immune sleep; Resist Elven Immunities
--------------------
OFFENSE
--------------------
Spd 20 ft.
Melee Dagger +1 (1d4/19-20/x2) and
Unarmed Strike +1 (1d3/20/x2)
Special Attacks Evil Eye (DC 15), Misfortune (DC 15)
Witch Spells Known (CL 3, 1 melee touch, 3 ranged touch):
2 (2/day) Glitterdust (DC 16), Blindness/Deafness (DC 16)
1 (3/day) Animate Rope, Charm Person (DC 15), Ear-Piercing Scream (DC 15)
0 (at will) Message, Dancing Lights, Read Magic (DC 14), Guidance
--------------------
STATISTICS
--------------------
Str 10, Dex 14, Con 12, Int 19, Wis 10, Cha 8
Base Atk +1; CMB +1; CMD 13
Feats Elven Weapon Proficiencies, Extra Hex, Toughness +3
Traits Conspiracy Hunter: Perception, Reactionary
Skills Acrobatics -1, Climb -3, Escape Artist -1, Fly +5, Knowledge (Arcana) +10, Knowledge (History) +10, Knowledge (Nature) +10, Knowledge (Planes) +10, Perception +11, Ride -1, Sense Motive +2, Spellcraft +10, Stealth -1, Swim -3
Languages Aklo, Common, Draconic, Elven, Tien, Undercommon, Varisian
SQ +4 bonus on initiative checks, Cackle, Deliver Touch Spells Through Familiar (Su), Earplugs, Elven Magic, Empathic Link with Familiar (Su), Fortune-Teller's Deck, Masterwork, Share Spells with Familiar
Combat Gear Dagger; Other Gear Backpack, Masterwork (17 @ 53.76 lbs), Bedroll, Case, map or scroll (empty), Cloak of Resistance, +1, Earplugs, Flint and steel, Fortune-Teller's Deck, Masterwork, Ink (1 oz. vial, black), Inkpen, Paper (sheet) (2), Pouch, belt (empty), Rations, trail (per day) (3), Spell component pouch, Vial, ink or potion, Waterskin
--------------------
SPECIAL ABILITIES
--------------------
+4 bonus on initiative checks You gain the Alertness feat while your familiar is within arm's reach.
Cackle Extend the duration of other hexes.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to Sleep effects.
Elven Magic +2 racial bonus on caster checks to overcome spell resistance. +2 to spellcraft checks to determine the properties of a magic item.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Evil Eye -2 (7 round(s)) (DC 15) (Su) Inflict penalties with a glance.
Fortune-Teller's Deck, Masterwork +2 to Profession: Fortune-Teller or Profession: Medium
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Misfortune (1 round(s)) (DC 15) (Su) Target must take the lower of 2d20 for rolls.
Share Spells with Familiar The wizard may cast a spell with a target of "You" on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.
Nadia was born the daughter of Varisian nomads. Her mother was the tribes witch doctor and trained Nadia in the arts of the arcane. She had a happy childhood with her people spent traveling. Her life changed dramatically when Chelaxian's attacked her tribe killing most of the men and women while taking the children into slavery. Nadia watched as her family was murdered by the Chelaxian inquisitors.
Nadia spent the next few years as a servant girl for House Charthagnion in the capital city of Egorian. She was treated harshly and often used for her beauty. She was forced as an older teen to be an escort for friends of the house.
Nadia earned the favor of one of the young noble men of the house and soon built a friendship with him. He found a way to help her escape slavery by making up a story about her being sold to another house. Though he loved her, he was willing to give her up for her good. He provided her with money and transportation.
Nadia arrived in Westcrown only weeks ago. She sought out the help of her mother's patron deity, Shelyn. She has been living at the local temple attempting to find her purpose in life. She sees the corruption around her and wants to find a way to make a difference in people's lives. She hold beauty and love in high regard, but can be vicious when angered. At an early age, she realized she had a hidden power-she could force things to happen and control people with her mind. She is only now learning how to control the "gift".
I hope Nadia is not too late. Here is her submission! ~Jman72
I'm going to give it a little longer till 9:00 pm EDT for submissions then close down the recruitment. The selection will be around 9:30pm.
Aiunder - a fire oracle can work but there is a divine caster already, depends on the build. Order of the Scourge is the best fit for Hellknight Signifier. One of our current players is looking at Hellknight Order of the Scourge in his future.
So far, there have been high quality submissions and the decision will be tough.
Remember this is a fast paced game...active posting is very important.
Divine casters are awesome. Might be an interesting idea for a all cleric game. :) Time for din-din. Andrea isn't the only one who has gone without vittles.
Not that my opinion matters to Baldwin's choice of options, but my vote is always for more fire. As it stands, we don't have a single fire-user in this entire group and it is making the pyromaniac in me sad. (Don't worry though, I plan to upgrade Shinon to a +1 flaming longbow as soon as possible)
The oracle and Witch have the most 'blast' capability and high order magic.
The Bard's are wicked 5th wheel buffer/skillmonkeys
The Rog/Sorc or Rog/Wiz multiclasses are interesting builds.