baldwin the merciful |
Andrea: 1d20 + 4 ⇒ (3) + 4 = 7
Daniel: 1d20 + 3 ⇒ (2) + 3 = 5
Aurelio: 1d20 + 6 ⇒ (9) + 6 = 15
Euphemia: 1d20 + 4 ⇒ (9) + 4 = 13
Gerard: 1d20 + 7 ⇒ (13) + 7 = 20
Azreal: 1d20 + 7 ⇒ (9) + 7 = 16
Graveknight: 1d20 + 5 ⇒ (14) + 5 = 19
Headless Horseman: 1d20 + 8 ⇒ (6) + 8 = 14
Surprise RD:
Headless Horseman
RD 1:
Gerard
Graveknight
Azreal
Aurelio
Headless Horseman
Euphemia
Andrea
Daniel
The creature directly in front of the group is currently invisible so you don't see it - yet. He and his horse are flying. That is the creature that has challenged Azreal while it charges at him.
baldwin the merciful |
[dice=Know-Religon]1d20+16
[b]The speaker is not the figure on the horse! it is not in sight.[/n]
baldwin the merciful |
His stead moves 50 feet, there is a ride by attack, while charging.
One thing that the Azreal realizes is the longsword has a wicked shimmering light to it.
att., vorpal, RBC, mighty charge: 1d20 + 18 + 2 ⇒ (20) + 18 + 2 = 40;damage, challenge, spirited charge, order of cocktrice: 1d8 + 5 + 12 + 3 ⇒ (5) + 5 + 12 + 3 = 25
DBL damage with spirited charge.
att., vorpal, RBC, mighty charge, crit focus: 1d20 + 18 + 2 + 4 ⇒ (17) + 18 + 2 + 4 = 41
Ouch!
The invisibility is gone.
Azreal. |
Well, that totally sucked. Too bad. Had he survived Azreal was going to vital strike that weak a$$ horse and the knight would have been grounded. Damn Nat 20! I do have a question though. Did the knight have somebody else cast see invisible on him, because he does not have that as an ability, Azreal had cast a buff spell, which does not break invisibility
Azreal. |
The headless horseman has blindsight/lifesense
The graveknight is being communicated with via telepathy and the erinyes that why I made a perception roll for the erinyes.
So they mentally TOLD him what square he was in? "In the air 5ft above the paladin?", is the best description i guess. Doesn't give the knight the ability to actually See Azreal, he should have had total concealment, which you did not roll for. No worries though, Azreal is dead. I'll post an action for Daniel later
If you have line of effect to a target but not line of sight, he is considered to have total concealment from you. You can't attack an opponent that has total concealment, though you can attack into a square that you think he occupies. A successful attack into a square occupied by an enemy with total concealment has a 50% miss chance (instead of the normal 20% miss chance for an opponent with concealment).
You can't execute an attack of opportunity against an opponent with total concealment, even if you know what square or squares the opponent occupies.
The angels head flies from his shoulders and both it and the body hit the ground with a thud as his remains become visible again. Time seems to stand still at that moment and the only thing that can be heard is the sound of a Paladin screaming!
baldwin the merciful |
Euphemia you are still in the same day.
Daniel I think you are confused with which creature attacked Azreal. The headless horseman (foe 1) attacked and the headless horseman does not need to see an invisible or concealed creature. It's other senses negate invisibility and concealment. The creature and his horse were invisible and waiting on you.
The eryines is telling the graveknight (a second foe) where the group is located. I never said the graveknight saw you. I stated: "They sniff the air and stare straight towards you." The graveknight has not attacked and is still a distance away from the group.
The creature notices and locates living creatures within 60 feet, just as if it possessed the blindsight ability.
Blindsight
Some creatures possess blindsight, the extraordinary ability to use a non-visual sense (or a combination senses) to operate effectively without vision. Such senses may include sensitivity to vibrations, acute scent, keen hearing, or echolocation. This makes invisibility and concealment (even magical darkness) irrelevant to the creature (though it still can't see ethereal creatures). This ability operates out to a range specified in the creature description.
Aurelio Grulios |
Aurelio watches the angel, for that's what he thought of the Hound as, beheaded by the giant, headless rider and sighed.
Ulthen, when I get back I'm going to hit you so hard you'll barely be able to remember you're out of diapers.
That or haunt your lying soul for eternity. I wonder if headless ghosts can leave their head places as pranks?
Someone please tell me there's a way to kill that thing from long range?
Daniel Arrisen |
A cry and tears turn to order's as the paladins duty smacks him hard in the face.
He remembered the speech Azreal made to Chammerday, about a Movanic Diva's purpose.
He also remembered his code, 'I will never leave an ally behind but I will honor a sacrifice freely given.'
Spur your horses, get to the door.Follow me!
Obeying the master who was spurring him to attack as well the horse rears up and kicks with his front hooves as they come clashing in.
Hoof: 1d20 - 2 ⇒ (3) - 2 = 1
Hoof: 1d20 - 2 ⇒ (5) - 2 = 3
The paladin CHARGES at the headless horseman in B6,on his family's Heavy Warhorse also using a swift action for QUICKDRAW. He draws his greatsword and strikes at the Undead thing with Imoedae's power.
1d1d20 + 23 + 2 + 4 - 4 ⇒ (4) + 23 + 2 + 4 - 4 = 29
1 hand, PA, Smite: 2d6 + 7 + 3 + 16 + 26 ⇒ (6, 4) + 7 + 3 + 16 + 26 = 62
If you are wondering about the horse attacks, you can make your mount attack with a dc10 ride check and you can guide a mount with your knees with a dc5 check. Daniel auto succeeds at both of these because of his EQUESTRIAN BELT
baldwin the merciful |
Common (DC 20): This undead cavalier is Harn, the Headless Hero-Killer, a relentless unliving soul that stalks the lands around Aroden's statue down and the eastern shores. Basically between Rolan's Shop, Delvehaven and the Gargling Gargoyle.
Uncommon (DC 23): Headless horseman are driven by the deities of violence and destruction and rarely care about anything more. Headless horsemen appear much as they did in life though minus a head and often garbed in black upon a black steed.
Rare: (DC25): Harn was once a Venture Captain that rumor has it was cursed. Headless Horsemen like him have a dreadful laugh, heal at an alarming rate, and are resistant to the damage dealt by most weapons.
Andrea1 |
That is Ham the hero killer who haunts the lands between Aroden's statue and the eastern shores. He desires only destruction. He has a dreadful laugh, heal at amazing speeds and is resistant to damage from weapons. let us get to the statue!
baldwin the merciful |
baldwin the merciful |
baldwin the merciful |
Andrea: 1d20 + 4 ⇒ (9) + 4 = 13
Daniel: 1d20 + 3 ⇒ (6) + 3 = 9
Aurelio: 1d20 + 6 ⇒ (17) + 6 = 23
Euphemia: 1d20 + 4 ⇒ (18) + 4 = 22
Gerard: 1d20 + 7 ⇒ (11) + 7 = 18
capts: 1d20 + 8 ⇒ (12) + 8 = 20
Aurelio
Euphemia
Capts
Gerad
Andrea
Daniel
Since Daniel's blocking the view the capts will go first then Gerard and Daniel can go, if Daniel gives you a view jump on in. Since Gerard is behind Daniel he sees what is happening.
The door opens and three thieves all wearing a ranking uniform step out of alcoves and attack Daniel.
Capt 1:
+1 short sword: 1d20 + 11 ⇒ (9) + 11 = 20;dam: 1d6 + 3 ⇒ (3) + 3 = 6
sneak: 6d6 ⇒ (1, 2, 5, 2, 3, 5) = 18
+1 short sword: 1d20 + 6 ⇒ (4) + 6 = 10;dam: 1d6 + 3 ⇒ (5) + 3 = 8
sneak: 6d6 ⇒ (2, 1, 2, 1, 3, 6) = 15
Capt 2:
+1 short sword: 1d20 + 11 ⇒ (2) + 11 = 13;dam: 1d6 + 3 ⇒ (3) + 3 = 6
sneak: 6d6 ⇒ (6, 4, 6, 4, 5, 6) = 31
+1 short sword: 1d20 + 6 ⇒ (10) + 6 = 16;dam: 1d6 + 3 ⇒ (5) + 3 = 8
sneak: 6d6 ⇒ (5, 4, 4, 3, 2, 6) = 24
Capt 3:
+1 short sword: 1d20 + 11 ⇒ (13) + 11 = 24;dam: 1d6 + 3 ⇒ (2) + 3 = 5
sneak: 6d6 ⇒ (2, 3, 5, 2, 4, 4) = 20
+1 short sword: 1d20 + 6 ⇒ (16) + 6 = 22;dam: 1d6 + 3 ⇒ (2) + 3 = 5
sneak: 6d6 ⇒ (3, 4, 1, 3, 2, 1) = 14
Since Daniel's flat footed some of the attacks may have hit. Otherwise I believe they need Nat 20's to hit if he has any protection spells on him.
Daniel's up
baldwin the merciful |
DMPC Gerard RD 1:
Gerard tumbles through enemy hex and threatened squares, knowing the sneak damage won't phase him. "I'll get you some flanking"
acro: 1d20 + 30 ⇒ (12) + 30 = 42
He easily moves through the area and is no providing flanking for Daniel .
He comes up jabbing his dagger into his foe's back.
atk, dist dagger +2, wf, aff, flank: 1d20 + 15 + 2 + 1 + 1 + 2 ⇒ (13) + 15 + 2 + 1 + 1 + 2 = 34
dmg, dist dagger +2, aff, sneak: 1d4 + 2 + 1 + 7d8 ⇒ (4) + 2 + 1 + (7, 8, 3, 1, 6, 8, 8) = 48
The man (B,5) is gushing blood.
Daniel Arrisen |
Yeah, none of those hit.
The walking wall of metal swings hard at the captain to his front then the man to his left.
He his tempted to try to kill both the men beside him so he tries to kill the first and move forwardEdit:BUT THE DM, POSTED WHILE I WAS TYPING!!
Gerard. Make room for the others.
2 hand Power Attack left flanker: 1d20 + 23 - 4 ⇒ (4) + 23 - 4 = 23
2 hand damage: 2d6 + 3 + 7 + 12 ⇒ (6, 2) + 3 + 7 + 12 = 30
If that first attack is enough to kill the man, Daniel will move to B5. If not he will make a 2nd attack and then 5ft step forward
2 hand Power Attack right flanker: 1d20 + 18 - 4 ⇒ (17) + 18 - 4 = 31
2 hand damage: 2d6 + 3 + 7 + 12 ⇒ (2, 6) + 3 + 7 + 12 = 30
baldwin the merciful |
baldwin the merciful |
Updated map with Daniel's 5 ft step
Just keep the attack on the original guy, then 5 ft step up. Others can join in then.
Aurelio Grulios |
Aurelio will move up and attack the goon at C6.
Attack (Shield): 1d20 + 24 ⇒ (18) + 24 = 42
Attack (Kukri): 1d20 + 20 ⇒ (15) + 20 = 35
Damage (Shield): 2d6 + 22 ⇒ (1, 6) + 22 = 29
Damage (Kukri): 1d4 + 15 ⇒ (1) + 15 = 16
Damage (Two Weapon Rend): 1d10 + 9 ⇒ (5) + 9 = 14
Andrea1 |
HP 105/93(105 temp)
Current Saves: F14R7W18
AC: 34/T21/FF34
In hands: Wooden shield+3,Human Bane dagger
Current BaB: +12/+7
Spells in Effect: Blessing of the Watch on everyone(+1 Bab/Saves vs. fear 12 hours),Silversheen on dagger+2,Vindicator's Shield (+9 AC for 24 hours or until struck),Magic Circle against Evil on Aurelio(+2 Saves against evil in 10' radius 120 minutes)Protection from Energy-Fire on Self(120 points 2 hours) Resist Energy-Communal(cold/Fire) 10 points on everyone except Gerard 10 minutes), Aid +12 HP 12 minutes,Remove Fear on Aurelio,Gerard,Euphemia(+4 vs. fear 10 minutes),
Channels 6/8
Bit of Luck 6/8
Good Fortune 1/1
Andrea will guard the rear while Euphemia can step up if she wishes, if they get approached by any enemy forces, she will raise a Wall of Stone and encircle the door way from D-4 south to F-4, east to F-6 and north to D-6
Aurelio Grulios |
Aurelio will turn and attack the other captain at C7
Attack (Shield): 1d20 + 24 ⇒ (5) + 24 = 29
Attack (Kukri): 1d20 + 20 ⇒ (11) + 20 = 31
Attack (Shield): 1d20 + 19 ⇒ (9) + 19 = 28
Attack (Kukri): 1d20 + 16 ⇒ (20) + 16 = 36
Attack (Shield): 1d20 + 14 ⇒ (20) + 14 = 34
Attack (Kukri - Confirm Critical): 1d20 + 16 ⇒ (18) + 16 = 34
Attack (Shield - Confirm Critical): 1d20 + 14 ⇒ (2) + 14 = 16
Damage (Shield): 2d6 + 22 ⇒ (5, 1) + 22 = 28
Damage (Kukri): 1d4 + 15 ⇒ (3) + 15 = 18
Damage (Shield): 2d6 + 22 ⇒ (6, 1) + 22 = 29
Damage (Kukri): 1d4 + 15 ⇒ (4) + 15 = 19
Damage (Kukri - Critical): 1d4 + 15 ⇒ (4) + 15 = 19
Damage (Shield): 2d6 + 22 ⇒ (4, 6) + 22 = 32
Damage (Two Weapon Rend): 1d10 + 9 ⇒ (5) + 9 = 14
Pretty sure everything hits (except for the shield critical confirmation) so 159 damage?
baldwin the merciful |
DMPC PC Gerard
Gerard turns to look at what is behind him there is small room and an unusual being that resembles a towering human with skin of polished stone and glittering agate eyes. With a slight movement he 5 ft steps towards the adjoining tunnel, and casts a quick spell. Gerard is ability to determine that this creature must have been the Shaitan genie that Chammeddy mentioned.
Plane shift...his job is done and he has no death wish.
I don't have the map with me today at the office. Map updates will have to wait.
Daniel Arrisen |
Daniel looks expectantly at the witch as well. A single hit from the wand is all it took to remove the minor scratch from the last man who'd just fallen to him. He tookk a moment to think of the headless horseman and almost wished he would follow them.