Baldwin the Merciful's - CoT Campaign (Inactive)

Game Master baldwin the merciful

This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.


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Evil GM

Guard 3 will fire one arrow at Orsin across the sewer trench. remember Orsin is now in S 28

arrow: 1d20 + 14 ⇒ (20) + 14 = 34;damage: 1d8 + 3 ⇒ (8) + 3 = 11

The yellow and white fletched whizzes through the air and punctures the bard's shoulder.

confirm crit:

arrow: 1d20 + 14 ⇒ (5) + 14 = 19;damage: 1d8 + 3 ⇒ (5) + 3 = 8


Evil GM

Lucrezia and Daniel have actions remaining this Round.


Evil GM

RD 4:

Faelyn - the flaming sphere jumps the gully and lands on near the G1 but the G1 saves. The lion readies action to pounce.

Guard 2 - dead
John - getting planks
Orsin - moves to S28, sonic burst against gaurd 3
Andrea - hit the new gaurd with searing light 12 HP
Lucrezia -
Guard 1 - stepped into the sewer and fired one arrow at Daniel
Guard 3 - fired one arrow at orsin for 11 HP.
Daniel


Evil GM

RD 4: Lucrezia and Daniel have actions remaining.

-----
Rd 5:

Faelyn -

Guard 2 - dead
John - getting planks...can be heard clanking up the sewer tunnel
Orsin -
Andrea -
Lucrezia -
Guard 1 -
Guard 3 -
Daniel


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

RD4:Buffs, Divine Favor, Challenge Evil.

The guard was either stupid or frightened beyond normal thinking.
AOO Power Attack 1d20 + 14 + 2 + 2 - 3 ⇒ (19) + 14 + 2 + 2 - 3 = 34
Damage 1d8 + 4 + 1 + 2 + 2 + 6 ⇒ (8) + 4 + 1 + 2 + 2 + 6 = 23

Confirm Crit?? 1d20 + 14 + 2 + 2 - 3 ⇒ (4) + 14 + 2 + 2 - 3 = 19
Damage 1d8 + 4 + 1 + 2 + 2 + 6 ⇒ (3) + 4 + 1 + 2 + 2 + 6 = 18
Daniel makes a downward thrust at the man's exposed abdomen as he attempts to shoot in melee. Then full attacks him from the higher ground of the ledge.
Full Attack 1, PA1d20 + 14 + 2 + 2 + 1 - 3 ⇒ (12) + 14 + 2 + 2 + 1 - 3 = 28
Damage 1d8 + 4 + 1 + 2 + 2 + 6 ⇒ (2) + 4 + 1 + 2 + 2 + 6 = 17

Full Attack 2, PA1d20 + 9 + 2 + 2 + 1 - 3 ⇒ (9) + 9 + 2 + 2 + 1 - 3 = 20
Damage 1d8 + 4 + 1 + 2 + 2 + 6 ⇒ (8) + 4 + 1 + 2 + 2 + 6 = 23
You should have run, friend.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

39damage! Huzzah!


Evil GM

Daniel the critical did not confirm and he was still up to get the arrow off but you did put out his evil aura with that attack.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Awwwwrrrrriiiiigght!


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

clw 1d8 + 1 ⇒ (5) + 1 = 6
jump 1d20 + 2 ⇒ (13) + 2 = 15
attack 1d20 + 13 - 2 ⇒ (14) + 13 - 2 = 25
damage 1d8 + 4 + 4 + 2 ⇒ (1) + 4 + 4 + 2 = 11
attack 1d20 + 8 - 2 ⇒ (2) + 8 - 2 = 8
damage 1d8 + 4 + 4 + 2 ⇒ (3) + 4 + 4 + 2 = 13


actions for round 3 drop back to Z, 28 I think and drink potion
actions for round 4 jump and move to X, 25 and attack if there is still someone up to attack


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Will post rd5 after others have acted...Happy Anzac Day


Evil GM
Daniel Arrisen wrote:
Will post rd5 after others have acted...Happy Anzac Day

Happy Anzac Day to you and those who serve.

My daughter just came home from sea camp and it her B-day tomorrow, so I'm going to spend some time with her.

I'll work on getting my maptools repopulated too.


Evil GM

Here is the map the grid coordinates changed but you get the gist.

Updated Sewer Map


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15

Flaming sphere moves 30' toward the other bad guy. The lion double moved to get in pounce range of the other guy. He should be around F19 I think.

Celestial lion pounces:

Bite: 1d20 + 9 + 2 ⇒ (9) + 9 + 2 = 20
Damage: 1d8 + 7 ⇒ (1) + 7 = 8
Claw: 1d20 + 9 + 2 ⇒ (15) + 9 + 2 = 26
Damage: 1d4 + 7 ⇒ (1) + 7 = 8
Claw: 1d20 + 9 + 2 ⇒ (13) + 9 + 2 = 24
Damage: 1d4 + 7 ⇒ (1) + 7 = 8
Rake: 1d20 + 9 + 2 ⇒ (10) + 9 + 2 = 21
Damage: 1d4 + 7 ⇒ (1) + 7 = 8
Rake: 1d20 + 9 + 2 ⇒ (20) + 9 + 2 = 31
Damage: 1d4 + 7 ⇒ (3) + 7 = 10

Grab if Bite Hits: 1d20 + 15 + 2 ⇒ (3) + 15 + 2 = 20

Crit confirm:

Rake: 1d20 + 9 + 2 ⇒ (3) + 9 + 2 = 14
Damage: 1d4 + 7 ⇒ (4) + 7 = 11


Evil GM

The last bandit goes down under the lion.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Everyone get close so I can heal you. We also need to find out where they took Sascar, if anyone if them still clings to life, disarm them and bring them close so we can question them.

Andrea uses a second channeling

Heal: 4d6 ⇒ (6, 2, 3, 6) = 17


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Daniel grabs jumps into the water after the man he downed and drags him into Andrea's healing radius.
He bids her to hold but a moment to see if he can be saved.
Heal check: Is he dead or just out? 1d20 + 4 ⇒ (8) + 4 = 12
If Pharasma has not yet claimed him, he removes his weapons to the side, out of reach and asks that he be included in the channel. He holds his sword across the mans neck to prevent any struggle.


Evil GM

Daniel make a fort save. Daniel the man's body is under the sludge water and when you pull him up, there is no life remaining. You clunked him pretty hard with that last attack 39 HP


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea looks around for any of the men who might still be clinging to life.

Heal: 1d20 + 4 ⇒ (9) + 4 = 13


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Fort save 1d20 + 12 ⇒ (11) + 12 = 23


Evil GM

Andrea - The two other men are rend and torn up pretty well from the lion and other attacks. Everyone can make a perception check to see if you notice anything unusual. If you have dungeoneering you can makea roll.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Perception: 1d20 + 12 ⇒ (2) + 12 = 14

Andrea sighs and shrugs as she sees all of them are dead and heals everyone of their wounds.


Evil GM

Current Map

Andrea you don't see anything unusual with the walls where you are located.

Daniel you do see stairs leading upward it probably is a surface entrance.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

perception 1d20 + 16 ⇒ (16) + 16 = 32

Now that their opponents are dead, Lucrezia looks about for any doors.

"If there were guards down here then obviously we are on the right trail. Surely we can try to find out where they came from."


Evil GM

SECRET DOOR LOCATION

Lucrezia's deft fingers and touch locates a secret door.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Perception 1d20 + 7 ⇒ (1) + 7 = 8

There are some stairs that go upwards and two more paths over here. One a left turn and one ahead, turns right.

The paladin stows his sword away and uses a PEARL OF POWER to regain his cast spell.He moves back to the intersection to rejoin his comrades.
I hope Azreal returns soon, we could use his nose right now. Any ideas where to go Lucrezia?

He drags his dead guard to the intersection and removes his gear and armor. It never felt good, but the dead could not take it with them and it was a foolish warrior who left functioning weapons on the field.
The Mendevian Crusaders actually had dedicated troops for picking the dead clean so the weapons and armor could be used again against the foul creatures of the Worldwound.
He after the man is stripped of his weapons and armor, Daniel offers a quick prayer.
May Pharasma judge you fairly upon your actions and speed you to whatever reward or tortures you have earned in this life. Not all of us have the strength to walk in light.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

Lucrezia carefully examines the door and waves the group over to her.

"I believe I've found something here."

looking for traps 1d20 + 19 ⇒ (7) + 19 = 26
disable if needed 1d20 + 16 ⇒ (19) + 16 = 35


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea moves over to near where Lucrezia is,(after she disables any traps of course.) Excellent. Would Ziz be up for a little invisible recon? Easy money that they are on alert.


Evil GM

Anyone detecting magic an/or doing an appraise on the three guards equipment?


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Daniel can't detect magic, but he does Detect Evil on thier gear. He stuffs it into his bag as Lucrezia checks for traps.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Appriase: 1d20 + 9 ⇒ (18) + 9 = 27
Detect Magic/Spellcraft: 1d20 + 11 ⇒ (9) + 11 = 20


Evil GM

I'll tell you the gear now, so you an list keep track of it.

Gear from 3 Bandits:

(3) +1 chain shirts
(3) +1 ROP
(2) +1 Comp Longbows 12 str.
(1) +2 Comp Longbow 14 str
(25) +1 flaming arrows
(15) blunt arrows (non-lethal)
(23) arrows
(1) +1 longsword (lights in dark)
(1) +1 elven curved blade
(1) +1 short sword
(3) exlir of hiding
(7) cure moderate wound
(1) cure serious
(1) cure critical
(4) cure light

124 PP
539 GP
(2) 100 diamonds

Edit: note I edited one of the long bows to make it a +2 Comp Longbow 14 str.


Evil GM

Off to diner.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Rather well-heeled minions here. The Drovanges pay their staff well.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

There are a couple of fine swords here that would be better served on Lucretia and your hips Andrea, given the large purses and the equipment these are no mere thugs. They were not equal to thier gear. Perhaps the guards of the house are not as well trained as they think. Thankyou for the lion Faelyn. It made the difference


Evil GM

Lucrezia you detect a scythe trap and you are able to disable it on the doorway. You can't quite find the way to open the door - yet.

I need another perception check for traps.


Evil GM

That lion was a big equalizer. Three bowman protected with sewer ditch between them and you for the most part. The lion helped out a lot.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

I am afraid my arms are a bit too noodly for a longsword. I have barely ever drawn my light mace.

Andrea sweeps the doorway with a detect magic. Detect Magic: 1d20 + 11 ⇒ (6) + 11 = 17


Evil GM

There is a magical aura about 5 ft from the door.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea points out the magic aura. I sense something there. No doubt a magic trap. I can attempt to use Dispel Magic against it before you try to disarm, Lucrezia.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Well, you could take the Magical Shortsword perhaps?
The Longsword sheds light and since Lucrezia cannot cast the cantrip, it should probably go to her?


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Lucrezia could use the illuminated longsword if she wishes. I prefer my mace since it is silver and has use against the undead and devils. The bow (+2 14 str)would be good for Lucrezia as an upgrade. I do believe John has not upgraded his bow. Unfortunatly, I do not have the strength to wield them.

Edit: This bandit is wearing a better version of magical chain than I have. So I shall wear it(Taking a +2 Chain shirt and putting my +1 chain shirt into the pike


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

perception for traps 1d20 + 19 ⇒ (10) + 19 = 29

"Thank you Daniel, but I've been trying to learn to cast a few cantrips myself. Perhaps when I finally get the time to inscribe some in a spellbook I'll be able to cast."

I've lost track of the time, but i don't know that we've ever had enough time for Lucrezia to actually inscribe and learn anything since she picked up the spellbook and stuff.


Evil GM

I switched the +2 longbow 14 str for Lucrezia actually.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal
Lucrezia Villanova wrote:

perception for traps 1d20+19

"Thank you Daniel, but I've been trying to learn to cast a few cantrips myself. Perhaps when I finally get the time to inscribe some in a spellbook I'll be able to cast."

I've lost track of the time, but i don't know that we've ever had enough time for Lucrezia to actually inscribe and learn anything since she picked up the spellbook and stuff.

Totally forgot you were going AA. Did you pick up Point Blank Master Already from Ranger Levels?


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

Perception: 1d20 + 12 ⇒ (20) + 12 = 32
Knowledge (Dungeoneering): 1d20 + 11 ⇒ (7) + 11 = 18

"Besides the cure potions, Nothing here is of use to me. Also I plan to bring these planks along in case we need them"


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Take a CMW and one of the Cure Serious or Criticals if you wish. No upgrade for your bow John?


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

How have you been getting through watches, John Deos? Perhaps a Chain Shirt so you may sleep in some armor without Fatigue? Better than getting attacked in your breeches, is it not? But, apologies. I am being overly presumptuous with new allies. Lucrezia, if you have opened the portal, my broadsword is yours to command, just point me in the right direction.

Daniel draws his sword again, stowing his shield once more, keeping a hand available for his wand or casting as required. THEN he realises his unintentional innuendo of his last statement and blushes.


Evil GM
Lucrezia Villanova wrote:

perception for traps 1d20+19

"Thank you Daniel, but I've been trying to learn to cast a few cantrips myself. Perhaps when I finally get the time to inscribe some in a spellbook I'll be able to cast."

I've lost track of the time, but i don't know that we've ever had enough time for Lucrezia to actually inscribe and learn anything since she picked up the spellbook and stuff.

Lucrezia you would have your spells and spell book.


Evil GM

Lucrezia the magical area that Andrea shows you is in fact trapped and you figure it protects the way through the door.

DD check please.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

disable check 1d20 + 16 ⇒ (14) + 16 = 30

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Evil GM

This is the discussion thread for the Council of Thieves AP. Feel free post and ask quesitions here.

I would ask that you move the previously answered DM quesion under your profile for easy access.

Everyone check in if you are still interested.

I anticipate getting the gamethread up and running in the next day.


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

Just a quick thing that you have been getting wrong about my character, His name is John Deos, not Joe. Also this is me checking in.


Evil GM
baldwin the merciful wrote:

So far we have:

NeoSeraphi "Shinon" - Male, H/E, Urban Ranger, NG
Kenji Masadi - Male, Human, Martial Artist, NG
Duncan Redhammer - Male, Dwarf, Inquistor, N
Mad Doc -Female, Human, Cleric of Urgathoa, N
John Deos - Male, Human, fighter, LN
Cagliostro "Kyrim Dys" - Male, Elf, Rogue, N


Evil GM

John Deos...correct, sorry. Seems like I kept reading it incorrectly.


Evil GM

I'm going to repost the creation rules under this discussion for future reference, since I did not create the original Recruitement thread.

A few basic rules, if I GM:

20 Pt buy
No score below an 8 before racial adjustment.
Average coin
Download the Free PG
2 traits, (1 must be a campaign trait)
No third party material
No Alchemist, Gunslinger or Summoner
Core races only, no thiefling characters.
4 people (5 if there is no posting issues)
Minimum 3-5 posting a day.
No evil

I'm sure I would have few other rules but I'd need to think about it.


Evil GM

I'm going to try to get the gameplay up later tonight but realistically sometime tomorrow.

Everyone confirmed they can be active posters, 3-5 times a day, which is great. I do understand life happens and we other committments and posting can be hard. If you know posting could be slow try to let us know, so we work around it.

I've asked all six recruits to come join the group, hope that is not an issue with anyone. Hope it does not slow things down, but there does tend to be some attrition in these PbP games.

Welcome aboard...may the shadows of the night not devour your soul.


Evil GM

"Before the Age of Lost Omens, Westcrown dubbed itself “the shining light of Aroden’s civilization.”
Now, others taunt us and say, “You can find anything, civilized or not, in Westcrown—except for
Aroden.” Ignore outsiders—we know the truth. We did not fail Aroden—he failed us, though we
Wiscrani held the faith! We embraced that adversity and replaced his betrayal with strength and
order. The Hellknights paved our way and House Thrune walked it to greatness. I don’t blame them at
all for moving the capital—this place only reminds you of past failures. Besides, better for a Wiscrani
to make a living without so many priests or imperials around, and easier for those of us who deserve
it to ascend to higher stations without them in our way."
—Alcini Vitaron of Alcini’s Apothecary


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Chiming in


Male Human(Minkakian) Martial Artist lvl 2 (Int +4) (AC17)

I am Masada! Mwahahahaha! Yeah I'm cool


Evil GM

Excellent we have three of the six test subjects ready, willing and able to test the darker side of Westcrown.

This should be the link back to the original Recruitment thread:

RECRUITMENT THREAD


Evil GM

House Rules:

HPs when leveling up:
Roll the dice, reroll 1's

Initiative:
Place your initiative modifier in character class/level line.
When combat arises I will roll everyone's initiative and post the rolls. This should speed up the pace of the Order and play.

Saves:
I won't roll saves for everyone, unless play bogs down. We will play that by ear and see how it goes.

Combat:
Everyone should post two actions, their first choice and an alternative choice, to help speed up combat. Obviously, we all will not be posting in order.

I'll run it free form rather than maptools (I just don't know how to use mapping tools. If someone posts a quick tutorial...I mean a dummies guide to using, I will be happy to reconsider.)

Let's use the standard PBP formatting

italics for internal monologue/thoughts
Bold for speech out loud
Out of character for out of character comments or questions

If anyone doesn't know how, look at the bottom of the page under the submit post button and forum rules blurb, there is a thing that says "How to format your text (show)" Just follow that.

Also, if you want to make a roll and then react to it in the same post, put the formatting in for the dice and then hit preview. It will show you the results of your roll before you post.

Does anyone have any other suggestions or ideas? Anything they have experienced either positively or negatively with PbP?


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

Just a quick thing for those who don't know how to make an alias, you go to "my account" at the top of the page. Go to the box title message board alias, then click create new messegeboard alias. This way you can keep your profile for other things than just that character, and allows you to be in more than one pbp game.

As for the map, you only need Google docs and some picture editing tool and a digital copy of the map you are using.


Evil GM

It looks like Cagliostro will not be joining the group. Too much on his plate right now.

I'm waiting on the last two to check in, then the game should begin tomorrow.


Evil GM

Here is some common phases you should hear:

Natives of Westcrown—along with several other major
Chelish cities—possess a wide vocabulary referring to titles, places, and specifics relating to their home.

Adel: A small, personal barge
Dottari: The Chelish city guard
Durotas: A captain of the city guard
Duxotar: The commander of the city guard
Haloran: A lantern-bearing staff
Pyrahje: Man-sized torches that light major areas of Westcrown by night
Parego: “Great region,” one of the three major districts of Westcrown
Rego: A region or neighborhood of Westcrown
Vaneo: A Chelish manor house
Vira: A Chelish estate
Wiscrani: A resident or something from Westcrown


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

I am here. Ready to go.


Evil GM

Glad to have the fourth victim...er...I mean volunteer...Duncan Redhammer.


Evil GM

I've opened the gameplay thread and have begun to post some background story for everyone. I plan to post a quick one-on-one meeting with Janiven for each character, tomorrow. This will be your character's invite to a special meeting.

I know everyone has put some background together and I do appreciate that, the more information that I have, the more personal experience I will endeavor to make for your character.

Has anyone ever played this AP? It doesn't matter if you have or not, I will add my own flavor and touches.

Welcome to the campaign.

Liberty's Edge

I have not played this AP before. I am still very interested, and I apologize for not responding sooner. Will update my profile with my answers to the questions now.


Evil GM

Don't worry, its fine. I closed the recruitment and opened the discussion and gameplay ahead of schedule. Everyone who appleid seemed geniumely interested in the campaign, so not reason to delay.

The five have checked in, and it shall begin...


Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2

Great, glad to hear it. Also, thank you John Deos for your assistance. I now have a profile specific for Shinon to use.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

First Pathfinder game ever.


Evil GM

Well this is my first PbP game to GM, so bare with me. I've GM'ed for a while now in real life though.

I definately like to keep it fun, I tend to add a bit grit to my games to too. Don't be afraid to ask questions. Have fun!


Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2
Andrea1 wrote:
First Pathfinder game ever.

Good luck. I hope you have fun. In my first PF game, I played a Half-Elf Summoner (it was a one-shot). It was a lot of fun for me, and I've been playing PF ever since.


Evil GM

I'm starting to post the introductions for each character on the game thread. Only one is done, don't panic if I don't get to everyone tonight. Once I get everyone's invitation posted...then feel free to post away.

I guess, I should ahve asked about time zones...I'm EDT.


Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2

I'm in the Central Time Zone.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Eastern


Evil GM

Well, I have an individual post for each of the party in the gameplay thread/tab. You can check in, read it and post your response or reaction on the gameplay thread. That should get the ball rolling.


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

Never Played the AP before.
I live in Qld Australia, so GMT+10 timezone.

Don't worry. I have my Nexus Glued to me and I work altermate Day/Nightshift.
I check back like 10 times a day.


Male Human(Minkakian) Martial Artist lvl 2 (Int +4) (AC17)

I have not played this AP. I keep joining games that die out in a matter of weeks. Highest level I have commonly obtain was 2. I have a goblin in a homebrew Goblin only campaign at level Seven but thats mostly combat. I crave More RP.

Also, I can post from my phone as long as I am not actively working, sleeping, or at my live game night which is Sundays. MY working gaps are two hours apart. It is possible for me to post in between those. Here's to a good game, cheers.


Evil GM

Duncan and Kenji can you put your initiative modifier in Class/level line on the alias, that way its easy for me see when combat occurs. Thanks.


Evil GM

This AP assumes everyone is either from Westcrown -(which I'm sure I will call Westport a few times, so I apologize ahead of time for those typos)- or they have been their long enugh to be familar with the city's workings. That being said, I will impart descriptions for the city throughout the game.

A lot of this will be common knowledge, I will tell when it is not and have you roll the appropriate Knowledge role. Obviously, Knowledge Local and Nobility are useful skills.


Evil GM

If it's not already in your profile can everyone give provide a description of their footwear, clothing/armor and length of their cloaks or robes. Thanks


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Uh-oh Duncan! -1! I think that is a 'Start a brawl' roll. :)


Male Human Ranger 1

Hah! Don't need a roll for that. Kick a puppy....see what happens.

..


Evil GM

Is the pace ok and the story flow ok? I'm trying to build up a tension and along an apparent uneasiness on Janiven's part.


Male Human(Minkakian) Martial Artist lvl 2 (Int +4) (AC17)

I have never been part of a campaign that posts quite this much. Pace is okay just try not to leave anyone behind. Popping on after two hours for 15 minutes and all I can do is read. Barely able to get my posts in.

It will be tricky but I'll try and keep up. Just don't be surprised if I miss stuff due to rush reading.


Evil GM

I'm sure it will slow done soon, just lodging the hook and excitement of a new campaign.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Rather quick, but I can keep up more in the evening.


Evil GM

Can John, Kenji and Shinon put a height on ther character sheet? Thanks.


Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2

Height? Certainly.

And I was so confused about STR Ranger for a second. I was concerned that we had two rangers in the same group!

Anyway, I get back and see a whole 16 posts waiting for me! This is pretty exciting. The pace is good, and I'm sorry that I missed out on so much of it. But I'm back for the night, and now I'm going to make up for lost time.


Evil GM

Shinon, don't worry about missing the posting right, I really want to draw everyone into the scene and begin to feel urgency of the scene. Plus, there is the background information folks will know. So far, everyone is doing fine. The pace will slow down, eventually.

Don't forget to include a good description of your footwear, length of your cloak or robe.


Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2

Hooray for failed Sense Motive checks! Shinon is as on Janiven's side as his personality will allow now. (About 30%).


Male Human(Minkakian) Martial Artist lvl 2 (Int +4) (AC17)

Height Posted.

I can say with certainty that I prefer this pace over the crawl that most campaigns seem to end up with Truly I can check on campaigns I am a player in all the time but none of them ever move. Nice to have a fast moving campaign for once.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

As noted I was unclear about what Andrea was doing, she was checking to see if she is missing anything or is carrying anything new after the bump. The host's nervousness is getting to her.


Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2

Sorry for the short post. Just trying to help set the scene.


Evil GM

The short post is fine, the kid will be gasping out a message soon.


Evil GM

Now you all are going to find out why I needed height, footwear and length of clothing. Insert diabolical DM laugh! John you will definately be a bit uncomfotable given you 6'4 height. Duncan has plenty of extra room though.


Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2

Hey, I'll take getting my cloak muddy over getting caught by guards any day.


Evil GM
Shinon wrote:
Hey, I'll take getting my cloak muddy over getting caught by guards any day.

That is good choice.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Mud,Carrien it all comes out with a little baking soda, that is what mother taught me.

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