Wizard, Arcane School, and 10th level slots


Rules Discussion


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Archwizard's Spellcraft:

Quote:
You gain a single 10th-level spell slot and can prepare a spell in that slot using arcane spellcasting. Unlike with other spell slots, you don't gain more 10th-level spells as you level up, though you can take the Archwizard's Might feat to gain a second slot.

Arcane School:

Quote:
If you specialize in an arcane school, rather than studying each school equally (as universalists do), you gain an extra spell slot for each level of spell you can cast. You can prepare only spells of your chosen arcane school in these extra slots.

I know these probably aren't supposed to work together, but I can't find anything that stops it from happening. Same thing with Drain Bonded Item:

Quote:
During your turn, you gain the ability to cast one spell you prepared today and already cast, without spending a spell slot.

Edit: Nothing stops this from working with spell blending as well, for 5(!!) 10th-level slots of your school. That's 5 Wishes for divination wizards.


Agreed, as written this allows all other methods of increase or restoration. I’m not sure it isn’t intended, though. Being the best at magic is the wizard’s thing and why their other proficiencies are so weak.

This also posted about this issue extensively in the playtest errata thread, so I guess they didn’t see it as a problem.

Does the Sorcerer extra spell use per level still apply to 10th level slots, too?


Yeah, it looks like RAW it works for all of these. I don't really see it as problem in general, but might question why it needs to work for ALL of them... There would just need to be wording to specifically prevent some cases, which doesn't seem to exist so far.


Wait, how do you get 5 10th level spells? You get 1 base, 1 for specialty school, 1 for drain bonded item, and 1 for spell blending (since "each bonus spell slot must be of a different spell level").

Where's the 5th one coming from?

Liberty's Edge

Mechalibur wrote:

Wait, how do you get 5 10th level spells? You get 1 base, 1 for specialty school, 1 for drain bonded item, and 1 for spell blending (since "each bonus spell slot must be of a different spell level").

Where's the 5th one coming from?

Archwizard's Might, I assume.


Oh... duh. I feel dumb.


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It is probably missing a text like this one that have in the Bard and Sorcerer.

Quote:
Unlike other spell slots, you don’t gain more 10th-level spells as you level up, and they can’t be used for abilities that let you cast spells without expending spell slots or abilities that give you more spell slots. You can take the Bloodline Perfection sorcerer feat to gain a second slot.


Kyrone wrote:

It is probably missing a text like this one that have in the Bard and Sorcerer.

Quote:
Unlike other spell slots, you don’t gain more 10th-level spells as you level up, and they can’t be used for abilities that let you cast spells without expending spell slots or abilities that give you more spell slots. You can take the Bloodline Perfection sorcerer feat to gain a second slot.

Or maybe it doesn’t have that text on purpose.


Dionysos wrote:
Kyrone wrote:

It is probably missing a text like this one that have in the Bard and Sorcerer.

Quote:
Unlike other spell slots, you don’t gain more 10th-level spells as you level up, and they can’t be used for abilities that let you cast spells without expending spell slots or abilities that give you more spell slots. You can take the Bloodline Perfection sorcerer feat to gain a second slot.
Or maybe it doesn’t have that text on purpose.

I doubt, Paizo made that every spell level from 1 to 9 had at least one spell of each School in the core book so every Wizard specialist would have a spell to use in the School slot, but the 10th spell slot have only 5 spells and two of them are Conjuration, it's missing there Abjuration, Necromancy, Enchantment and Illusion, in a game that is trying to strike balance in the CRB making some specialists strong than others makes no sense. Then have have Universalists that would be weaker as well because it don't have the extra spell slot.


Was there any official statements on this matter? Dishing out 5 wishes per day does seem like a plausible depiction of any 20th level Diviner.


Damn. Harsh. Five Cataclysm city destroying spells.


Kyrone wrote:


I doubt, Paizo made that every spell level from 1 to 9 had at least one spell of each School in the core book so every Wizard specialist would have a spell to use in the School slot, but the 10th spell slot have only 5 spells and two of them are Conjuration, it's missing there Abjuration, Necromancy, Enchantment and Illusion, in a game that is trying to strike balance in the CRB making some specialists strong than others makes no sense. Then have have Universalists that would be weaker as well because it don't have the extra spell slot.

You can always highten lower level Spells to 10, and more spells will come in future books.


I mean, the text isn't there to prevent it. I'm not sure the sorcerer text even would.

As for specialists having 1 more higher level cast than universalists, they always do. Why would max level be different?

Also, clerics get 8 max level casts at 20.

As for missing CRB school spells of 10th level, I offer the nearly useless 3rd level abjuration spells (in most contexts, even trying to heighten something lower). And, as Kendaan wrote, you can always heighten.

They've had a year and an errata to address it. I'll be running it RAW until any changes are made. Nothing I can see suggests it's not intended.

BTW, can you dump your school slot into spell blending? Just wondering for some schools with not great spells of certain levels.


Bast L. wrote:
BTW, can you dump your school slot into spell blending? Just wondering for some schools with not great spells of certain levels.

Unclear.

If I were GMing and it came up, I'd rule that you can use your school slot for spell blending, but if you do then you can only prepare a school spell in the bonus spell slot you traded it for.

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