
Lucrezia Villanova |

they are human aren't they? forgot to add my +2 earlier for that
attack 1d20 + 13 - 2 ⇒ (4) + 13 - 2 = 15
damage 1d8 + 4 + 4 + 2 ⇒ (3) + 4 + 4 + 2 = 13
attack 1d20 + 8 - 2 ⇒ (5) + 8 - 2 = 11
damage 1d8 + 4 + 4 + 2 ⇒ (4) + 4 + 4 + 2 = 14
Lucrezia continues to shoot at the men.

Andrea1 |

No idea why I can't see the map from where I am so I am going blind.
Perception: 1d20 + 12 ⇒ (2) + 12 = 14
Battle Template
HP 61/61
Current Saves: F11R5W13
AC: 24/T16/FF24
In hands: Wooden shield,Lt. Crossbow
Current BaB: +7/+2
Spells in Effect;Vindicator's Shield(+4 AC until struck),Magic Circle (+2 AC/Saves 10' Radius 65 minutes),Resist Energy COmmunal-Fire(20 points 6 minutes on everyone) (Bless +1 Hit/Saves vs. fear 2 minutes)
Channels 1/5
Andrea will move up some so she can see one of the thugs and fire her crossbow
Lt.Crossbow: 1d20 + 8 ⇒ (18) + 8 = 261d8 ⇒ 2

baldwin the merciful |

baldwin the merciful |

RD 2: Guard 2
The guard will shot at Lucrezia again, this time a full round action:
rapid shot: 1d20 + 14 - 2 ⇒ (12) + 14 - 2 = 24;damage: 1d8 + 3 ⇒ (4) + 3 = 7
rapid shot: 1d20 + 14 - 2 ⇒ (9) + 14 - 2 = 21;damage: 1d8 + 3 ⇒ (8) + 3 = 11
rapid shot: 1d20 + 9 - 2 ⇒ (5) + 9 - 2 = 12;damage: 1d8 + 3 ⇒ (6) + 3 = 9
Three quick arrows fly a the shapely ranger.

Zizmort |

UMD vs 20: 1d20 + 15 ⇒ (10) + 15 = 25
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
Whispering: Don't worry. Ziz taking care of you with his magic stick.

baldwin the merciful |

RD 1:
Faelyn Fl Sphere -saved
Ziz heals 9 HP to Lucrezia
Rd 2 update
Faelyn - FL sphere saved. Ziz taps Lucrezia with healing 2 HP
Guard 2 - hit Lucrezia 18Hp
John - going back for some wood planks second Rd.
Orsin -
Andrea - cross bow hits for 2 HP
Lucrezia - missed twice.
Guard 1 -
Daniel - moves to x25 does his challenge
The Guard 1 will attack Daniel with rapid shot full round action.
rapid shot: 1d20 + 14 - 2 ⇒ (20) + 14 - 2 = 32;damage: 1d8 + 3 ⇒ (2) + 3 = 5
rapid shot: 1d20 + 14 - 2 ⇒ (4) + 14 - 2 = 16;damage: 1d8 + 3 ⇒ (1) + 3 = 4
rapid shot: 1d20 + 9 - 2 ⇒ (9) + 9 - 2 = 16;damage: 1d8 + 3 ⇒ (5) + 3 = 8
Confrim crit:
conf crit: 1d20 + 14 - 2 ⇒ (5) + 14 - 2 = 17
---
DMPC Orsin he is going to cross the gully at X31.
jump: 1d20 ⇒ 20
There is splash.
No filth fever contracted.
fort: 1d20 + 5 ⇒ (15) + 5 = 20
he manages to land on his feet and avoid going fully under the water. He is able to stand in the location.
reflex: 1d20 + 7 ⇒ (5) + 7 = 12
Edit:
When i added the crit confirmation on Daniel it changed Orsin's original roll. He did fall within the gully. He is able to stand and he made his save vs filth fever.

baldwin the merciful |

baldwin the merciful |

Lucrezia Villanova |

+2 to both
perception 1d20 + 16 ⇒ (8) + 16 = 24
round 3 attacks
1d20 + 13 - 2 ⇒ (11) + 13 - 2 = 22
damage 1d8 + 4 + 4 + 2 ⇒ (8) + 4 + 4 + 2 = 18
1d20 + 8 - 2 ⇒ (18) + 8 - 2 = 24
damage 1d8 + 4 + 4 + 2 ⇒ (7) + 4 + 4 + 2 = 17

Faelyn Sindrel |

Rd 2 Action was Summon Monster IV. It arrives Rd 3.
Celestial Lion placed and pounces on the same bad guy as the flame.
Bite: 1d20 + 9 + 2 ⇒ (20) + 9 + 2 = 31
Damage: 1d8 + 7 ⇒ (6) + 7 = 13
Claw: 1d20 + 9 + 2 ⇒ (7) + 9 + 2 = 18
Damage: 1d4 + 7 ⇒ (3) + 7 = 10
Claw: 1d20 + 9 + 2 ⇒ (1) + 9 + 2 = 12
Damage: 1d4 + 7 ⇒ (1) + 7 = 8
Rake: 1d20 + 9 + 2 ⇒ (5) + 9 + 2 = 16
Damage: 1d4 + 7 ⇒ (2) + 7 = 9
Rake: 1d20 + 9 + 2 ⇒ (19) + 9 + 2 = 30
Damage: 1d4 + 7 ⇒ (1) + 7 = 8
Crit Confirm: 1d20 + 9 + 2 ⇒ (18) + 9 + 2 = 29
Damage: 1d8 + 7 ⇒ (2) + 7 = 9

Andrea1 |

Rd 3
Battle Template
HP 61/61
Current Saves: F11R5W13
AC: 24/T16/FF24
In hands: Wooden shield,Lt. Crossbow
Current BaB: +7/+2
Spells in Effect;Vindicator's Shield(+4 AC until struck),Magic Circle (+2 AC/Saves 10' Radius 65 minutes),Resist Energy COmmunal-Fire(20 points 6 minutes on everyone) (Bless +1 Hit/Saves vs. fear 2 minutes)
Channels 1/5
Open up Lucrezia.
Andrea feeds Lucrezia a potion of CMW
CMW: 2d8 + 3 ⇒ (2, 2) + 3 = 7
Double team that *censored* thug on Daniel, faelyn!

baldwin the merciful |

Daniel Arrisen |

Waiting on Guard1 and Faelyn's summons action. They both act before me. If the guard attacks the lion he is Sickened. If the lion pounces across the gap he will likely kill him/block my charge

Faelyn Sindrel |

Rd4
Move action the fire to The bad guy across the sewage.
Damage: 3d6 ⇒ (3, 2, 4) = 9 Ref 18
The lions heads toward the other bad. He stops shy of the guy this round to set up a pounce next rd.

Faelyn Sindrel |

Waiting on Guard1 and Faelyn's summons action. They both act before me. If the guard attacks the lion he is Sickened. If the lion pounces across the gap he will likely kill him/block my charge
Lion attacked Rd 3. I think you go before its rd 4 move to the other guy.

baldwin the merciful |

The Guard 1 will attack Daniel with rapid shot full round action.
rapid shot: 1d20 + 14 - 2 ⇒ (20) + 14 - 2 = 32;damage: 1d8 + 3 ⇒ (6) + 3 = 9
rapid shot: 1d20 + 14 - 2 ⇒ (5) + 14 - 2 = 17;damage: 1d8 + 3 ⇒ (2) + 3 = 5
rapid shot: 1d20 + 9 - 2 ⇒ (3) + 9 - 2 = 10;damage: 1d8 + 3 ⇒ (1) + 3 = 4
FYI the white haloed person W10 is Faelyn is the lion that Faelyn summoned. I thought it was an Achon Hound. it needs to get across the sewer to attack.

Daniel Arrisen |

Buffs: Divine Favor, Challenge Evil
Daniel charges the Shooter, running along the walkway with his shield up, thrusting low at his belly.
1 hand Charge Attack, PA 1d20 + 14 + 2 + 2 + 2 - 3 ⇒ (8) + 14 + 2 + 2 + 2 - 3 = 25
Damage 1d8 + 4 + 2 + 2 + 6 ⇒ (8) + 4 + 2 + 2 + 6 = 22

baldwin the merciful |

Daniel's RD 3 aciton hits home striking the bowman hard.
acro to see if he falls into the sewer: 1d20 + 14 ⇒ (14) + 14 = 28
The man does not fall into the sewer channel as he is rushed into and assaulted by Daniel.
The third guard approaching from the northern sewer shoots at Andrea.
longbow: 1d20 + 14 ⇒ (15) + 14 = 29;damage: 1d8 + 3 ⇒ (5) + 3 = 8
The shot hits home piercing the cleric. Feel my sting!
On shot only since he moved up this round.

baldwin the merciful |

RD 3: summary
Faelyn - FS 10 Hp, then lion arrives for 30HP. teleports behind Orsin
Guard 2 - dead
John - getting planks
Orsin -climbs out of the sewer
Andrea - give Lucrezia CMW
Lucrezia - kills G2
Guard 1 - hit Daniel for 9 HP
Guard 3 - hit Andrea for 8HP
Daniel - moved up to G1 and hit for 22 HP
*Daniel double check your HP totals, you've been hit a couple times.
-----
RD 4:
Faelyn - the flaming sphere jumps the gully and lands on near the G1 but the G1 saves. The lion readies action to pounce.
Guard 2 - dead
John - getting planks
Orsin -
Andrea -
Lucrezia -
Guard 1 -
Guard 3 -
Daniel -
G! reflex save from FS: 1d20 + 5 ⇒ (17) + 5 = 22
FYI better tactics this battle staying in teams of two. The lion and Daniel, Orsin and Faelyn, Lucrezia and Andrea.

Andrea1 |

Template
HP 53/61
Current Saves: F11R5W13
AC: 20/T12/FF20
In hands: Wooden shield,Lt. Crossbow
Current BaB: +7/+2
Spells in Effect:,Magic Circle (+2 AC/Saves 10' Radius 65 minutes),Resist Energy COmmunal-Fire(20 points 6 minutes on everyone) (Bless +1 Hit/Saves vs. fear 8 rounds)
Channels 1/5
Andrea uses her Circlet of Blasting against the newcomer guard. Lucrezia, let us get out of his line of sight so he can't hit us with his bow.
Searing Light touch attack: 1d20 + 7 ⇒ (20) + 7 = 273d8 ⇒ (1, 3, 8) = 12
Crit confirm touch attack: 1d20 + 7 ⇒ (1) + 7 = 8
She then moves to X-33
Ziz, keep healing up Lucrezia.

Lucrezia Villanova |

I thought about moving back, but I'm unsure if the narrow ledges give me enough room to move back past someone without falling into the water?

Lucrezia Villanova |

I usually have to say that anything with Christopher Walken in it is great.
It looks like the best thing for Lucrezia to do is to move to the other side of Andrea so that she can cross the sewer at the narrow point. With the extra movement required to squeeze though, i don't think she will also be able to jump this round?

baldwin the merciful |

you could east a bit to get out of the line of sight of G3. G1 is occupied with Daniel and soon the lion. I just noticed that half the tokens disappeared from the map - G3 in the North sewer and Orsin and Faelyn across from you Lucrezia.
Use the map from the top of the round to show the whereabouts of everyone..

Daniel Arrisen |

Pretty sure my HP total is good. Only been hit once by a crit that didn't confirm. This fullplate isn't for show. Waiting on his action, since he is using a bow.

baldwin the merciful |

DMPC Orsin moves to S28 sonic burst.
damage: 4d6 ⇒ (6, 3, 2, 3) = 14
fort save: 1d20 + 6 ⇒ (13) + 6 = 19
makes the save and half damage.
RD 4:
Faelyn - the flaming sphere jumps the gully and lands on near the G1 but the G1 saves. The lion readies action to pounce.
Guard 2 - dead
John - getting planks
Orsin - moves to S28, sonic burst against gaurd 3
Andrea - hit the new gaurd with searing light 12 HP
Lucrezia -
Guard 1 -
Guard 3 -
Daniel -

baldwin the merciful |

Guard 1 takes moves backwards into the sewage Y17, and will try to shot up if he doesn't dip under the muck.
reflex save: 1d20 + 5 ⇒ (11) + 5 = 16
He manages to stay on his feet and he fires 1 arrow at Daniel.
arrow: 1d20 + 14 ⇒ (13) + 14 = 27;damage: 1d8 + 3 ⇒ (3) + 3 = 6
he is not using his rapid shot feat so his bab is 2 higher.
You get the AoO Daniel.