Baldwin the Merciful's - CoT Campaign (Inactive)

Game Master baldwin the merciful

This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.


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Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

they are human aren't they? forgot to add my +2 earlier for that
attack 1d20 + 13 - 2 ⇒ (4) + 13 - 2 = 15
damage 1d8 + 4 + 4 + 2 ⇒ (3) + 4 + 4 + 2 = 13
attack 1d20 + 8 - 2 ⇒ (5) + 8 - 2 = 11
damage 1d8 + 4 + 4 + 2 ⇒ (4) + 4 + 4 + 2 = 14

Lucrezia continues to shoot at the men.


Evil GM

Lucrezia is it two more to hit or damage or both? make sure you roll the perception check too so I can apply it at the end of the round. Thanks


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

No idea why I can't see the map from where I am so I am going blind.

Perception: 1d20 + 12 ⇒ (2) + 12 = 14

Battle Template
HP 61/61
Current Saves: F11R5W13
AC: 24/T16/FF24
In hands: Wooden shield,Lt. Crossbow
Current BaB: +7/+2
Spells in Effect;Vindicator's Shield(+4 AC until struck),Magic Circle (+2 AC/Saves 10' Radius 65 minutes),Resist Energy COmmunal-Fire(20 points 6 minutes on everyone) (Bless +1 Hit/Saves vs. fear 2 minutes)
Channels 1/5

Andrea will move up some so she can see one of the thugs and fire her crossbow

Lt.Crossbow: 1d20 + 8 ⇒ (18) + 8 = 261d8 ⇒ 2


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15

Here, but map isn't loading.

Perception: 1d20 + 16 ⇒ (4) + 16 = 20


Init +3; Senses Darkvision; Perception +12; AC 22; hp 28/28; Fast Healing 2; Fort +3, Ref +7, Will +8 DR 5/good or silver; Immune fire, poison; Resist acid 10, cold 10

UMD vs 20: 1d20 + 15 ⇒ (16) + 15 = 31

CLW Wand on Lucrezia: 1d8 + 1 ⇒ (8) + 1 = 9

Still invisible, Ziz taps Lucrezia.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

No map issues here. Perception Check1d20 + 7 ⇒ (12) + 7 = 19


Evil GM

MAP REPOSTED

Faelyn please take your first round action, then you are up again for the second round. I will incorporate your perception roll at the end of the 2nd round.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Okay, I can see it now.


Evil GM

RD 2: Guard 2

The guard will shot at Lucrezia again, this time a full round action:

rapid shot: 1d20 + 14 - 2 ⇒ (12) + 14 - 2 = 24;damage: 1d8 + 3 ⇒ (4) + 3 = 7

rapid shot: 1d20 + 14 - 2 ⇒ (9) + 14 - 2 = 21;damage: 1d8 + 3 ⇒ (8) + 3 = 11

rapid shot: 1d20 + 9 - 2 ⇒ (5) + 9 - 2 = 12;damage: 1d8 + 3 ⇒ (6) + 3 = 9

Three quick arrows fly a the shapely ranger.


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15

Faelyn places a flaming sphere on the guard on the opposite side of the sewage.

Rd1: 3d6 ⇒ (3, 4, 6) = 13
Rd2: 3d6 ⇒ (6, 3, 1) = 10

Reflex Save 18 to negate.


Init +3; Senses Darkvision; Perception +12; AC 22; hp 28/28; Fast Healing 2; Fort +3, Ref +7, Will +8 DR 5/good or silver; Immune fire, poison; Resist acid 10, cold 10

UMD vs 20: 1d20 + 15 ⇒ (10) + 15 = 25
CLW: 1d8 + 1 ⇒ (1) + 1 = 2

Whispering: Don't worry. Ziz taking care of you with his magic stick.


Evil GM

RD 1

reflex 1: 1d20 + 5 ⇒ (17) + 5 = 22

RD 2

reflex 2: 1d20 + 5 ⇒ (20) + 5 = 25


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15
baldwin the merciful wrote:

RD 1

[dice=reflex 1]1d20+5

RD 2

[dice=reflex 2]1d20+5

At least I used up one of your crits ;)


Evil GM

RD 1:
Faelyn Fl Sphere -saved
Ziz heals 9 HP to Lucrezia

Rd 2 update

Faelyn - FL sphere saved. Ziz taps Lucrezia with healing 2 HP
Guard 2 - hit Lucrezia 18Hp
John - going back for some wood planks second Rd.
Orsin -
Andrea - cross bow hits for 2 HP
Lucrezia - missed twice.
Guard 1 -
Daniel - moves to x25 does his challenge

The Guard 1 will attack Daniel with rapid shot full round action.

rapid shot: 1d20 + 14 - 2 ⇒ (20) + 14 - 2 = 32;damage: 1d8 + 3 ⇒ (2) + 3 = 5
rapid shot: 1d20 + 14 - 2 ⇒ (4) + 14 - 2 = 16;damage: 1d8 + 3 ⇒ (1) + 3 = 4

rapid shot: 1d20 + 9 - 2 ⇒ (9) + 9 - 2 = 16;damage: 1d8 + 3 ⇒ (5) + 3 = 8

Confrim crit:
conf crit: 1d20 + 14 - 2 ⇒ (5) + 14 - 2 = 17
---
DMPC Orsin he is going to cross the gully at X31.

jump: 1d20 ⇒ 20

There is splash.

No filth fever contracted.
fort: 1d20 + 5 ⇒ (15) + 5 = 20

he manages to land on his feet and avoid going fully under the water. He is able to stand in the location.

reflex: 1d20 + 7 ⇒ (5) + 7 = 12

Edit:
When i added the crit confirmation on Daniel it changed Orsin's original roll. He did fall within the gully. He is able to stand and he made his save vs filth fever.


Evil GM

RD 3:

Faelyn -
Guard 2 -
John -
Orsin -
Andrea -
Lucrezia -
Guard 1 -
Daniel -

RD 3 MAP

Andrea I had to move you up 5ft, to give you an angle to shot at the bowman guard 2.


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15

rd3 of 8: 3d6 ⇒ (1, 3, 6) = 10 Reflex 18


Init +3; Senses Darkvision; Perception +12; AC 22; hp 28/28; Fast Healing 2; Fort +3, Ref +7, Will +8 DR 5/good or silver; Immune fire, poison; Resist acid 10, cold 10

UMD: 1d20 + 15 ⇒ (1) + 15 = 16

Fail!


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Map trouble again. Dunno what is up.


Evil GM

RD 3 REPOSTED

Good to have you posting here tonight Faelyn...you must have been busy.

Reflex save: 1d20 + 5 ⇒ (4) + 5 = 9

Failed save for 10 HP of fire damage.


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

+2 to both
perception 1d20 + 16 ⇒ (8) + 16 = 24

round 3 attacks
1d20 + 13 - 2 ⇒ (11) + 13 - 2 = 22
damage 1d8 + 4 + 4 + 2 ⇒ (8) + 4 + 4 + 2 = 18
1d20 + 8 - 2 ⇒ (18) + 8 - 2 = 24
damage 1d8 + 4 + 4 + 2 ⇒ (7) + 4 + 4 + 2 = 17


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15

Rd 2 Action was Summon Monster IV. It arrives Rd 3.

Celestial Lion placed and pounces on the same bad guy as the flame.

Bite: 1d20 + 9 + 2 ⇒ (20) + 9 + 2 = 31
Damage: 1d8 + 7 ⇒ (6) + 7 = 13
Claw: 1d20 + 9 + 2 ⇒ (7) + 9 + 2 = 18
Damage: 1d4 + 7 ⇒ (3) + 7 = 10
Claw: 1d20 + 9 + 2 ⇒ (1) + 9 + 2 = 12
Damage: 1d4 + 7 ⇒ (1) + 7 = 8
Rake: 1d20 + 9 + 2 ⇒ (5) + 9 + 2 = 16
Damage: 1d4 + 7 ⇒ (2) + 7 = 9
Rake: 1d20 + 9 + 2 ⇒ (19) + 9 + 2 = 30
Damage: 1d4 + 7 ⇒ (1) + 7 = 8

Crit Confirm: 1d20 + 9 + 2 ⇒ (18) + 9 + 2 = 29
Damage: 1d8 + 7 ⇒ (2) + 7 = 9


Evil GM

Lucrezia's two arrows hit home hard and the bowman is dead.

Edit: Faelyn's hound hits but does not kill the bowman, the bowman does dies with Lucrezia's first arrow.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Rd 3

Battle Template
HP 61/61
Current Saves: F11R5W13
AC: 24/T16/FF24
In hands: Wooden shield,Lt. Crossbow
Current BaB: +7/+2
Spells in Effect;Vindicator's Shield(+4 AC until struck),Magic Circle (+2 AC/Saves 10' Radius 65 minutes),Resist Energy COmmunal-Fire(20 points 6 minutes on everyone) (Bless +1 Hit/Saves vs. fear 2 minutes)
Channels 1/5

Open up Lucrezia.

Andrea feeds Lucrezia a potion of CMW

CMW: 2d8 + 3 ⇒ (2, 2) + 3 = 7

Double team that *censored* thug on Daniel, faelyn!


Evil GM

DMPC Orsin manages to climb out of the sewer on the other side at W 31.

FYI you all see another bowman arrive from the north tunnel at P 27.


Evil GM

RD 3: update

Faelyn - FS 10 Hp, then hound arrives for 30HP
Guard 2 - dead
John - getting planks
Orsin -climbs out of the sewer
Andrea - give Lucrezia CMW
Lucrezia - kills G2
Guard 1 -
Guard 3 -
Daniel -

Updated RD 3 Map


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15

Faelyn moves to X31 then blinks to the other side of the sewage behind Orsin.


Evil GM

your move Faelyn will be on the next map


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Waiting on Guard1 and Faelyn's summons action. They both act before me. If the guard attacks the lion he is Sickened. If the lion pounces across the gap he will likely kill him/block my charge


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15

Rd4

Move action the fire to The bad guy across the sewage.

Damage: 3d6 ⇒ (3, 2, 4) = 9 Ref 18

The lions heads toward the other bad. He stops shy of the guy this round to set up a pounce next rd.


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15
Daniel Arrisen wrote:
Waiting on Guard1 and Faelyn's summons action. They both act before me. If the guard attacks the lion he is Sickened. If the lion pounces across the gap he will likely kill him/block my charge

Lion attacked Rd 3. I think you go before its rd 4 move to the other guy.


Evil GM

The Guard 1 will attack Daniel with rapid shot full round action.

rapid shot: 1d20 + 14 - 2 ⇒ (20) + 14 - 2 = 32;damage: 1d8 + 3 ⇒ (6) + 3 = 9
rapid shot: 1d20 + 14 - 2 ⇒ (5) + 14 - 2 = 17;damage: 1d8 + 3 ⇒ (2) + 3 = 5

rapid shot: 1d20 + 9 - 2 ⇒ (3) + 9 - 2 = 10;damage: 1d8 + 3 ⇒ (1) + 3 = 4

FYI the white haloed person W10 is Faelyn is the lion that Faelyn summoned. I thought it was an Achon Hound. it needs to get across the sewer to attack.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Buffs: Divine Favor, Challenge Evil

Daniel charges the Shooter, running along the walkway with his shield up, thrusting low at his belly.

1 hand Charge Attack, PA 1d20 + 14 + 2 + 2 + 2 - 3 ⇒ (8) + 14 + 2 + 2 + 2 - 3 = 25
Damage 1d8 + 4 + 2 + 2 + 6 ⇒ (8) + 4 + 2 + 2 + 6 = 22


Evil GM

Daniel's RD 3 aciton hits home striking the bowman hard.

acro to see if he falls into the sewer: 1d20 + 14 ⇒ (14) + 14 = 28

The man does not fall into the sewer channel as he is rushed into and assaulted by Daniel.

The third guard approaching from the northern sewer shoots at Andrea.

longbow: 1d20 + 14 ⇒ (15) + 14 = 29;damage: 1d8 + 3 ⇒ (5) + 3 = 8
The shot hits home piercing the cleric. Feel my sting!

On shot only since he moved up this round.


Evil GM

RD 3: summary

Faelyn - FS 10 Hp, then lion arrives for 30HP. teleports behind Orsin
Guard 2 - dead
John - getting planks
Orsin -climbs out of the sewer
Andrea - give Lucrezia CMW
Lucrezia - kills G2
Guard 1 - hit Daniel for 9 HP
Guard 3 - hit Andrea for 8HP
Daniel - moved up to G1 and hit for 22 HP

*Daniel double check your HP totals, you've been hit a couple times.

-----
RD 4:

Faelyn - the flaming sphere jumps the gully and lands on near the G1 but the G1 saves. The lion readies action to pounce.

Guard 2 - dead
John - getting planks
Orsin -
Andrea -
Lucrezia -
Guard 1 -
Guard 3 -
Daniel -

G! reflex save from FS: 1d20 + 5 ⇒ (17) + 5 = 22

RD 4 Sewer Map

FYI better tactics this battle staying in teams of two. The lion and Daniel, Orsin and Faelyn, Lucrezia and Andrea.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Template
HP 53/61
Current Saves: F11R5W13
AC: 20/T12/FF20
In hands: Wooden shield,Lt. Crossbow
Current BaB: +7/+2
Spells in Effect:,Magic Circle (+2 AC/Saves 10' Radius 65 minutes),Resist Energy COmmunal-Fire(20 points 6 minutes on everyone) (Bless +1 Hit/Saves vs. fear 8 rounds)
Channels 1/5

Andrea uses her Circlet of Blasting against the newcomer guard. Lucrezia, let us get out of his line of sight so he can't hit us with his bow.

Searing Light touch attack: 1d20 + 7 ⇒ (20) + 7 = 273d8 ⇒ (1, 3, 8) = 12
Crit confirm touch attack: 1d20 + 7 ⇒ (1) + 7 = 8

She then moves to X-33

Ziz, keep healing up Lucrezia.


Evil GM

Andrea is awake finally...someone to chat with. :-)


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

I thought about moving back, but I'm unsure if the narrow ledges give me enough room to move back past someone without falling into the water?


Evil GM

Lucrezia is is difficult to squeeze by on these ledges certainly a 3 hex move to get by since they are only 2.5 feet wide. You can go to the East some Just to make me add more map!


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

I need more cowbell.
I mean map. I need more map. :)


Evil GM

That was a great SNL skit.

This is all the map I've have for you....
REVISED MAP


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

I usually have to say that anything with Christopher Walken in it is great.

It looks like the best thing for Lucrezia to do is to move to the other side of Andrea so that she can cross the sewer at the narrow point. With the extra movement required to squeeze though, i don't think she will also be able to jump this round?


Evil GM

you could east a bit to get out of the line of sight of G3. G1 is occupied with Daniel and soon the lion. I just noticed that half the tokens disappeared from the map - G3 in the North sewer and Orsin and Faelyn across from you Lucrezia.

Use the map from the top of the round to show the whereabouts of everyone..

Link to Post


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Pretty sure my HP total is good. Only been hit once by a crit that didn't confirm. This fullplate isn't for show. Waiting on his action, since he is using a bow.


Evil GM

Daniel I think i hit you twice with 32s. Round 2 and 3


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Ok. I'll deduct 9 more hp


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15

I am here.


Evil GM

I'm here...i need to go check on a few games but back shortly.


Evil GM

DMPC Orsin moves to S28 sonic burst.

damage: 4d6 ⇒ (6, 3, 2, 3) = 14

fort save: 1d20 + 6 ⇒ (13) + 6 = 19

makes the save and half damage.

RD 4:

Faelyn - the flaming sphere jumps the gully and lands on near the G1 but the G1 saves. The lion readies action to pounce.

Guard 2 - dead
John - getting planks
Orsin - moves to S28, sonic burst against gaurd 3
Andrea - hit the new gaurd with searing light 12 HP
Lucrezia -
Guard 1 -
Guard 3 -
Daniel -


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Waiting on Guard 1


Evil GM

Guard 1 takes moves backwards into the sewage Y17, and will try to shot up if he doesn't dip under the muck.

reflex save: 1d20 + 5 ⇒ (11) + 5 = 16

He manages to stay on his feet and he fires 1 arrow at Daniel.

arrow: 1d20 + 14 ⇒ (13) + 14 = 27;damage: 1d8 + 3 ⇒ (3) + 3 = 6

he is not using his rapid shot feat so his bab is 2 higher.

You get the AoO Daniel.

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