About Rownig FleetfootAssumed a 18 pt buy, racial +2 Con, +2 Wis, -2 Chr Background:
Rownig Fleetfoot is not your “typical” dwarf. Rather than being short and stocky like most dwarves, he is short and lean. Well, lean in dwarf terms being a svelte 119 pounds. He has a rusty red beard and he is balding early for hsi age. His eyes are coal black and seem to blend into the shadows.
Nimble fingers and an inquisitive mind have been Rownig’s redeeming feature throughout his early years. Most dwarves enjoy the music a hammer makes as it dances across an anvil but Rownig is not like most dwarves. He prefers to construct, assemble and disassemble small mechanical devices, such as locks, clocks, and boxes. Rownig's father, Bognar Hammermill Fleetfoot, is the adopted brother of Lady Renarie Inarossa. Rownig's family tends to some of Lady Renarie Inarossa's land and resides in the main villa. Although not true family, Rowning has benefitted from the his family's relationship with Lady Knight. His father, and several older brothers work the land and serve in the militia, when needed. Rownig's talents of having a quick mind, delicate touch and deft movement have been fostered and promoted by Lady Knight. Build: Rogue 5
AC: 15(16), 13 T, 12 FF Init: 5(7) Init:
3 Dex +2 reactionary trait +2 if underground trait F: 3(5 poison/spell), R: 7, W: 3 BAB : 3, CMB: 2, CMD: 15(19 Bull/Trip)
Feats & Traits:
Two Weapon fighting (Lv1) Rogue Talent: weapon finesse (Lv2) Weapon focus, Hand Axe (Lv3) Rogue Talent: combat trick (Combat Expertise feat) Improved feint (Lv5) Tunnel fighter +1 Dam underground, +2 Init underground
Skills:
8+2+Fav Class Rogue: +1 skill pt lv
Trained: Acro: 7 Appraise: 7 (9 gems/metal0 Bluff: 7 Dis Device: 12 Escape Art: 6 Know(Dungeon): 7 Know (local):7 Intimidate 7 Perception: 10 (12 traps) Profession (Locksmith): 7 Sense Motive: 10 Sleight Hand: 5 Stealth: 7 Swim: 3 Use Magic Device: 6 Weapons:
Longknife (dagger) Att Bon: 6, crit 19-20x2, P/S, 1d4 (-1)
[dice]1d20+6[/dice][dice=Damage]1d4-1[/dice] [dice=single Handaxe, magic]1d20+7+1[/dice];[dice=damage, magic]1d6-1+1[/dice] AXe One:
Axe Two:
Flanking and underground bonus
AXE Two:
If flanking +1 damage due to dirty fighter trait.
1 light silver warhammer [dice=warhammer]1d20+2[/dice];[dice=damage]1d6-1[/dice] 1 Lt Pick [dice=Lt Pick]1d20+2[/dice];[dice=damage]1d4-1[/dice] Shortbow [dice=Shortbow]1d20+6[/dice][dice=Damage]1d6[/dice]
Special Abilities:
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack. Darkvision (60 feet) You can see in the dark (black and white vision only). Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype. Dirty Fighter +1 damage when flanking. Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead. Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones. Hatred +1 Gain a racial bonus to attacks vs Orcs. Improved Feint You can make a Bluff check to feint in combat as a move action. Sneak Attack +3d6 Attacks deal extra dam if flank foe or if foe is flat-footed. Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet. Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps. Trapfinding +2 Gain a bonus to find or disable traps, including magical ones. Tunnel Fighter +2 Initiative and +1 critical damage while underground. Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.
Gear:
A set of good quality clothes, boots, a hat, cloak, belt, and a leather shoulder bag (the shoulder bag will hold one square foot of goods weighing up to twenty pounds) Leather Armor
Thieves tools, masterwork Backpack 300 CP
antitoxin (1) 10SP
Monster bag;
Total: 3745 Copper or 100CP to 1 SP ratio (37 SP, 45 CP) Money:
250 Copper Pieces
Party Funds 600SP to start: Here is an itemization of funds spent: Azram 26 SP 10 CP
Total: 401 SP 150 CP
Treasure/Loot:
Dwarf in Mine sold and divided large satchel with masterwork lock - 5 copper rods - 1 gold rod flask small coin pouch small knife (a dagger) another small pouch, 4 stones (red garnet) narrow steel key, with a large head that shows the symbol of a goose Black Market Payment from Merchant for return of Property
Goblin battle where concealed door was locatedsold, divided seven small knives, six small spears, six small suits of “Brigand” armor (this is a combination of Studded Leather and pieces of Chain), one medium suit of chain mail armor, one medium scimitar, five silver rings, four silver earrings, eight copper rings, three copper bracelets, twenty eight silver pieces, sixty three copper pieces, one small short bow, eleven arrows, one small suit of leather armor, one wooden flask containing a powerful alcoholic beverage. Loot from bugbear's group: divided
chest with warped lid, undead goblins hoard sold, divided
Chest Skeletons Guarded: Divided all but diamonds
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