Baldwin the Merciful's - CoT Campaign (Inactive)

Game Master baldwin the merciful

This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.


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Evil GM

RD 1:

Faelyn

Lucrezia hits with one arrow, 16 HP

Fighter 1, hall -holds for Daniel

John - follows Daniel down the hallway pushes in behind the F1. He took an AoO for 18HP. John missed his attack.

Daniel
Orsin
Half-orc Bard
Fighter 2, room
Andrea

Current Map

I didn't reveal more of the map yet since only John has view.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Buffs: Divine Favor, Challengr Evil, Smite. Current AC vs woman 28/14/27
Daniel had offered single combat and the woman attacks an ally merely moving past? He felt the rage of his heritage.
John honors a call for single combat and you take a cheap shot? You are not worth the honor then. Flank with me, John. She is the first to fall!

The paladin invokes his SMITE!
1 handed POWER attack, flank 1d20 + 14 + 2 + 2 + 3 - 3 + 2 ⇒ (7) + 14 + 2 + 2 + 3 - 3 + 2 = 27
Damage 1d8 + 1 + 4 + 2 + 2 + 8 + 9 ⇒ (1) + 1 + 4 + 2 + 2 + 8 + 9 = 27

2nd attack 1d20 + 9 + 2 + 2 + 3 - 3 + 2 ⇒ (16) + 9 + 2 + 2 + 3 - 3 + 2 = 31
Damage 1d8 + 1 + 4 + 2 + 2 + 8 + 9 ⇒ (3) + 1 + 4 + 2 + 2 + 8 + 9 = 29

Blindfight Miss chance rolls. Roll 2x and take better result. Less than 20=miss. Attack 1 1d100 ⇒ 52
1d100 ⇒ 44

Blindfight Miss chance rolls. Roll 2x and take better result. Less than 20=miss. Attack 2 1d100 ⇒ 9
1d100 ⇒ 35
Success


Evil GM

"Your in den of thieves you righteous fool...we cull weak here." She smirks...."A fine Brevoy ice wine will taste wonderful with your liver."


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

56 damage if her AC is 27 or less.


Evil GM
Daniel Arrisen wrote:
56 damage if her AC is 27 or less.

That is actually your round 2 action right? RD one was casting the challenge? Is that right?


Evil GM

I need to wait to see what Orsin does, the Evil Bard goes after him.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Yep


Evil GM

RD 1:

Faelyn

Lucrezia hits with one arrow, 16 HP

Fighter 1, hall -holds for Daniel

John - follows Daniel down the hallway pushes in behind the F1. He took an AoO for 18HP. John missed his attack.

Daniel - cast challenge, moved up 5 ft.
Orsin
Half-orc Bard
Fighter 2, room
Andrea

Daniel's RD 2 action is noted. 56 HP of potential damage.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

The word potential worries me. Maybe she is a caster? She certainly can't move without taking AOO's unless her Acrobatics is stupidly high. WHAT does the evil GM have planned? Remember smite bypasses all DR.


Evil GM

I know the smite bypasses DR and her feet are rooted to the ground, you should be worried. There are other foes in the room.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Which is probably why Daniel should have waited until we could throw some spells in there to help counteract their plans. :p


Evil GM
Andrea1 wrote:
Which is probably why Daniel should have waited until we could throw some spells in there to help counteract their plans. :p

Daniel didn't get separated and you'd be tossing spells blindly with such a limited line of sight.


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

Orsin takes a 5-foot step to C14, uses his standard action to cast blistering invective against their enemies, and uses his move action to inspire courage.

Intimidate: 1d20 + 16 ⇒ (18) + 16 = 34

Fire Damage: 1d10 ⇒ 2


Evil GM

What is the reflex save?


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

10+2(Spell Level)+4(CHA mod)=16


Evil GM

You sure your only moving 5 feet orsin...that will only catch one of the two bad guys you see. These are diagonal hexes

Reflex F1: 1d20 + 6 ⇒ (6) + 6 = 12

The fighter is shaken and there is bit of fire damage.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal
Andrea1 wrote:
Which is probably why Daniel should have waited until we could throw some spells in there to help counteract their plans. :p

Wait for who? The only caster before me is Faelyn. And his action still takes place before all of this. He may well do something negating all the actions taken up till now. I only took a 5ft step. I cast a spell that requires her to attack me of be sicked. Daniel is a meat shield. I have not separated at all. In fact, I made a choke point. Only john has moved past me to flank via DMPC. I could easily withdraw if you'd like me to.


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15

Faelyn 5 ft steps and casts ear piercing scream at the guy behind John.

EPS: 4d6 ⇒ (3, 4, 2, 1) = 10 and dazed x1 rd unless DC17 fort save


Evil GM

That is an issue with faster paced games, when someone can't check and post. It's why we have the person jump in when they check in or they go to the back on the line. It's a pain to recon or redo all the actions. Otherwise we have to wait and the game would come to a slow crawl. No need to withdraw that would leave John on an island.


Evil GM

The fighter behind John hears the high pitched yell in his ears,

fort save: 1d20 + 10 ⇒ (20) + 10 = 30

He shakes off the dazed feeling that hit him but he is damaged.


Evil GM

Six large half-orc bards move into view, they all look the same standing the same area, and harmony rings from their lips,

"Slowly...♫ ♪...the boys want to move...♫ ♪"

Daniel is the first target of the spell, then faelyn, ziz, Orsin, Andrea and Lucrezia all need to make a Will save DC 19. Failure is slowed.

Current Map


Evil GM

RD 1: Fighter 2

The fighter by John swings at him,

longsword: 1d20 + 17 + 3 ⇒ (13) + 17 + 3 = 33;damage: 1d8 + 9 + 3 ⇒ (5) + 9 + 3 = 17

longsword att 2: 1d20 + 12 + 3 ⇒ (5) + 12 + 3 = 20;damage: 1d8 + 9 + 3 ⇒ (4) + 9 + 3 = 16

Slicing John hard.


Evil GM

RD 1:

Faelyn -EPS on F2 10 HP

Lucrezia hits with one arrow, 16 HP

Fighter 1, hall -holds for Daniel

John - follows Daniel down the hallway pushes in behind the F1. He took an AoO for 18HP. John missed his attack.

Daniel - cast challenge, moved up 5 ft.
Orsin - 5ft steps and BI for 2 HP and shaken 2 Rds

Half-orc Bard - moved to line of sight, cast slow on all but John

Fighter 2, room - Hit John once for 17HP

Andrea

John has taken 35 HP of damage.

Andrea are you still attempting your earlier action?

Current Map


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

DC19 Will 1d20 + 10 ⇒ (4) + 10 = 14
Pretty sick DC. That will likely catch everyone unless they roll really well. Haste please Faelyn.


Evil GM

The slow was why mentioned potential, you may only have hit once in your RD2 action.


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15

Will: 1d20 + 7 ⇒ (8) + 7 = 15 + 2 if enchantment.

Haste in 2nd rd


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15

Spellcraft: 1d20 + 17 ⇒ (18) + 17 = 35


Evil GM

John is out of range of your haste spell since he on diagonal and the spell counteracts those who are slowed. Faelyn you cast haste enough you realize the group was hit with a slow spell.


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15

[ooc]I moved up behind Daniel to cast EPS.


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15

Ive got 45 ft


Evil GM

[oooc]Will save was DC 18 not 19 on the slow spell[/ooc]

You said you took a 5 ft step.

Link


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

HP 61/61
Current Saves: F11R4W13
AC: 23/T13/FF23
In hands: Wood3n shield,+1 Silver Mace
Current BaB: +8/+3
Spells in Effect:,Magic Circle (+2 AC/Saves 10' Radius 62 minutes)
Channels 1/5 , Inspire Courage +2 hit/damage

Will save: 1d20 + 13 ⇒ (19) + 13 = 32

Andrea will step to D-15 and send a Confusion Spell down the hall to
-F,7. The 15' burst catching the bard and second fighter

DC 18 Will save or become confused.
Link


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

That's cool. John was not a target of the spell anyway. Haste counters the slow. Thanks Faelyn!!!


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15

I spellcrafted for a possible dispel magic.


Evil GM
Faelyn Sindrel wrote:
Ive got 45 ft

I miss read the spell, I thought people couldn't be farther than 10 feet from each other. Looks like John was caught in the slow spell too. No you were not slowed until after your EPS.

John make a Will save DC 18 or your slowed.


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15
baldwin the merciful wrote:

[oooc]Will save was DC 18 not 19 on the slow spell[/ooc]

You said you took a 5 ft step.

Link

Even with 5 ft step, I am within 45 ft right? Sry I missed the ending point. I am on my phone.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

I belive you casted EPS and then were slowed when the bard cast the spell


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Reminder post. Daniel's round 2 action is to use smite and full attack. He does 56 damage. The lady needs to hit 27/13/26AC for her attack. Daniel is benefitting from Andrea's magic circle for a deflection bonus. And 28/14/27 after Daniel smites.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Also remember that everyone gets +2 to their saves if they are 10' from Andrea due to the circle. So Andrea,Orsin,Faelyn and Lucrezia get the +2 bonus


Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15
Andrea1 wrote:
Also remember that everyone gets +2 to their saves if they are 10' from Andrea due to the circle. So Andrea,Orsin,Faelyn and Lucrezia get the +2 bonus

Does this include slow? If so, I was 20 and would have saved.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

If you get targeted my an evil spellcaster, it counts


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Baldwin said they were evil.


Male human bard 7/pathfinder savant 5: 83/83 hp, Init +2, AC 24 [touch 14, flat-footed 23], Fort +10, Ref +12, Will +11; Perception +5

Will Save: 1d20 + 7 + 2 ⇒ (13) + 7 + 2 = 22

Orsin saves against the slow, thus gaining the full benefit of the haste spell.

On his turn, the human bard moves to -C,10 and swings at the fighter engaged against John. (Orsin will eat the AoO for moving by Daniel's enemy.)

Power Attack w/ Heroism, Haste, & Inspire Courage: 1d20 + 9 + 2 + 2 + 1 ⇒ (16) + 9 + 2 + 2 + 1 = 30

Damage Roll with Arcane Strike: 1d8 + 16 + 2 ⇒ (6) + 16 + 2 = 24

Two rounds of bardic performance used. Don't forget one and all, you get a +2 bonus to weapon attack and damage rolls from IC...!


Evil GM

orsin's Rd 2 action is noted.

I think Lucrezia, John, ziz still owe Will Saves.

Daniel - failed
Orsin - success
Andrea - success
Faelyn - success


Evil GM

Andrea hold off taking your actions till it's closer to your turn, so we don't have recon of previous moves.

Save vs Confusion

F2 Will save: 1d20 + 4 ⇒ (1) + 4 = 5

Bard: 1d20 + 7 + 4 ⇒ (11) + 7 + 4 = 22


Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants

will save 1d20 + 5 + 2 ⇒ (13) + 5 + 2 = 20


attack 1d20 + 15 - 2 ⇒ (3) + 15 - 2 = 16
damage 1d8 + 5 + 4 + 2 ⇒ (2) + 5 + 4 + 2 = 13
attack 1d20 + 9 - 2 ⇒ (12) + 9 - 2 = 19
damage 1d8 + 5 + 4 + 2 ⇒ (4) + 5 + 4 + 2 = 15
1d100 ⇒ 14
1d100 ⇒ 65

Lucrezia shoots at whatever target she can currently see.


Evil GM

RD 1 DMPC John's Will save

Save vs slow: 1d20 + 5 ⇒ (18) + 5 = 23

John, also, makes his save so he will benefit from the haste spell.

Ziz still owes his Will save


Evil GM

Saves vs slow.

ziz still owe Will Saves.

Daniel - failed
Orsin - success
Andrea - success
Faelyn - success
Lucrezia -success
John - success


Evil GM

RD 2:

Faelyn - casts haste moved up directly behind Daniel in B 14

Lucrezia - fires bow at F1 and misses both shots

Fighter 1, hall -

John -

Daniel - *56 HP of damage on F1
.
Orsin - *

Half-orc Bard -

Fighter 2, room - (confused)

Andrea

MAP RD 2

* Action noted will apply closer to his turn

The way everyone is lined up chain lightning would have been a perfect spell if it was wiz or sor in the room.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Orsin has Inspire Courage running, which I did not apply to my full attack earlier. Factoring that in, both attacks hit AC29 and the total damage done was 60!

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