Hassan Ahmed's page

Organized Play Member. 326 posts (14,299 including aliases). No reviews. No lists. No wishlists. 3 Organized Play characters. 39 aliases.


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I'm not sure if the AP asked for it, or if was the DM's idea... But my favorite idea for a recruitment was one where the DM essentially outlined the characters (role, purpose, mandatory trait)... I didn't make the cut.

Another very sweet recruitment was very thematic, the steampunk environment was detailed and we were asked to craft iconic/archetypal (general meaning, not PF) characters that could contribute. Everyone was getting fancy, I went for the "brute" (with a twist of course). Reminded me of League of Extraordinary Gentlemen. I made the cut.

Background is important, but don't ask for overkill. And, I wouldn't keep the recruitment open for overly long.

Hmm... Rejection cam take its toll. Apply to new game recruitments, but try the lower hanging fruit to start. Fill a new or vacated slot in an existing game.

Typically, you know what they need and they want the slot filled quickly, to keep/get the game moving.

That said, most of the above applies.

Read requiremts carefully... Looking for good and bad signs. Stay away from drug screenings, credit checks and cavity searches. Some folks are quite invasive. Others are a pleasure. Stick to your guns, so long as you're being reasonable.

If your don't like something, walk.

Oh, no whining! Stating your character was made for an AP, that died.. doesn't help.

I like it. Some of it is what I call being the "un-cola".

Awww, wanted to tank and count bodies with Jakka. Ciao!

Kicking it around... I think we're going vanilla. Rogue/Fighter.

If it doesn't directly progress the character "core" concept (excuse pun), it's not needed.

Uncanny Dodge, just seems too Goblin to miss out on by taking Trapsmith (which seems too smart)?

And, although I like Dragoon and Unbreakable and they give bonus feats, none progress the idea of "Dervish Dance" (scimitar) and "Deadly Aim" (crossbow or bow, or anything else).

Sorry to think out loud.

Archetypes: Rogue (Trapsmith), Fighter (Dragoon or Unbreakable).

@DM - Are either of those two archetypes OK for the Fighter aspect? He'll most likely only be going up to 2nd Level Fighter.

Trapsmith - Smarter, curious, tinkerer... uses wit to his advantage (setting traps). He's good as devices and valued for his skill. Something he picked up from the Halfling (background).

Dragoon - Imagining him on a Goblin Dog, or Worg at later levels. Speed, ferocity, rescue, stealth.

Unbreakable - Small but unexpectedly tough and fit, marathoner... indomitable spirit, never gives up.

Koda - So Confusey:
Koda did bad. Flutter-by shaman says so.

Longshanks-child tried steal food from Koda and friends, then say 'purr-mish-un' thing. I not see any purr-mish-un thingy. Liar!

Why halfling give Koda nice curvy sword and teach him how to dance? Why if Koda not supposed protect food and shiny-sparkles?

The places he goeses are nice and big and have shiny things to take. But, Koda misses home. Home where ma-ma and puh-pu left him and running off... cowards! Hmm... wait. That not Koda, that bees Pogus. Maybe Pogus misses home and the Muckeaters. But, Pogus no more.

Maybe Koda... that what longshanks call him, just like to be with his goblins peoples. Maybe with Muckeaters he go see nice places too.

Koda will find way home... or where Pogus used to live.

So confusey...

Longshanks-child liar!

EDIT: Quick Question rgds Rules - The crossbow point-blank damage bonus, is that for the "Small" versions or the "Medium" versions? My concern is: if small, then Humans might have higher bonuses? And if medium, we should have less? Sorry for the trouble.

Koda - CN Rogue/Fighter
Primary Weapons - Crossbow & Scimitar

Before adulthood, Koda who was not Koda yet... was orphaned by a group of long-shank privateers (when his parents ran and abandoned him). But, they could not bring themselves to kill the intelligent eyed goblin-child. So, they took him along as they traveled.

He was an oddity, a mascot and eventually an apprentice... as his natural skills and tendencies developed and he proved himself useful. Developing precociously as goblins are wont to do, it was not easy. There were good times and bad.

Having proven his worth, he'd earned his freedom. And, when the group was once again near his native homelands, he made his way "home". With heavy suspicion, he was taken back by Muckeaters.

Koda is more trusting and less hateful of long-shanks. He does like being back among his own kind, but he knows there is a big world out there and he wants to see it.

He's fiercely loyal of his friends, though sometimes this makes him reckless when they are in danger. He doesn't seek out evil or darkness, mostly he's along for the ride. As if he's comparing life on the outside to this... life on the inside.

He doesn't let on that he can read, or understand so many languages.

Mechanically, Rogue/Fighter... Crossbow (Deadly Aim, eventually) & Scimitar (Dervish Dance). Maybe a Trapsmith (rogue archetype).

Probably 80/20 Rogue/Fighter.

Sorry, kid's bday party... Yes, evil themed. He'll be Chaotic Neutral.

No love for Tom Sawyer... Got it!

Interested. Haven't played a Goblin, but then again... That could be an asset in a play test. 30 yr RPG veteran though.

Thinking the Tom Sawyer of Goblins. Low Wis, wide-eyed but quick itted. Rogue, maybe a dip. For low level spell casting fun.

Reviewing applicants, I see rogues and roguish dudes... Enjoy gents!

Dervish Dance is precisely what I'm after... Will wait til level 2, pick up proficiency.

Would Non-Chalant Thuggery, help a Cutpurse's snatch and grab?

Starting Gold: 5d6 ⇒ (1, 3, 3, 6, 6) = 19

stormraven wrote:
I was actually thinking a reformed Gnoll Ranger (now CG) who retains his old Humanoid (Human) Favored Enemy. It seemed thematically appropriate.

Maybe it's meta-gaming, but I'd thought you may encounter more Gnoll baddies that Human. Eh.

I'd thought, "a reformed Gnoll, who becomes a Ranger and targets his old 'friends'..." He knows and is intimate with their cultural tendencies, habits, anatomy, desires, etc... fears.

Biblical, Cain, brother kills brother...

Might go eccentric... go Human.

Still working on that Paladin DH/WHL, Trickster. Almost there.

The Silver Arrow.

stormraven wrote:

CG Gnoll Ranger w/Gnoll FE. Not that you're asking me.

Was thinking of a young snake charmer.

@Spazmodeus - Thanks!
@Almagafor - Thanks for the encouragement... Just not all that into average.

Stat monger here, but will roll the bones.


4d6 ⇒ (5, 2, 2, 4) = 13
4d6 ⇒ (3, 4, 3, 6) = 16
4d6 ⇒ (6, 3, 5, 6) = 20
4d6 ⇒ (4, 2, 3, 1) = 10
4d6 ⇒ (6, 6, 1, 2) = 15
4d6 ⇒ (5, 2, 6, 1) = 14
4d6 ⇒ (2, 1, 1, 5) = 9
4d6 ⇒ (3, 2, 1, 4) = 10

Limited to 1 try?

4d6 ⇒ (1, 5, 2, 3) = 11
4d6 ⇒ (1, 5, 6, 3) = 15
4d6 ⇒ (4, 2, 3, 4) = 13
4d6 ⇒ (3, 5, 6, 5) = 19
4d6 ⇒ (3, 3, 3, 2) = 11
4d6 ⇒ (4, 6, 2, 1) = 13
4d6 ⇒ (4, 6, 1, 1) = 12
4d6 ⇒ (1, 4, 4, 3) = 12

Never mind.

I'm not into "foibles" and prefer heroic, but we'll see...
IQ: 3d6 ⇒ (6, 6, 3) = 15
ME: 3d6 ⇒ (4, 6, 4) = 14
MA: 3d6 ⇒ (4, 5, 2) = 11
PS: 3d6 ⇒ (1, 4, 4) = 9
PP: 3d6 ⇒ (6, 4, 1) = 11
PE: 3d6 ⇒ (4, 2, 2) = 8
PB: 3d6 ⇒ (1, 3, 6) = 10
SPD: 3d6 ⇒ (6, 1, 5) = 12

Sorry for the trouble, bowing out here... Hoping the rest of you have fun!

Gonna try one more time... Can't seem to find my book.

Can someone crack open a RIFTS book and let me know what dice need to be rolled for Human Operator?

ex: PP 3d6, IQ 4d6, etc...


Can someone tell me the rolls needed for Human taking Operator OCC? Just the attributes. Thanks! Away from home, no books.

It's quintessential to the concept, let's hope.

Psychic: 1d100 ⇒ 14

Human Operator OCC, minor psychic? What do I roll?

Belltrap wrote:
@Hassan Ahmed - I would note we already have a Marshal pretty much complete. I just need to go through it with a comb to make sure everything's in order.

I'm OK with passing the Paladin Torch if it's OK with you (DM and Edeldhur). I may not be able to complete my character in time. R/L conspires. Wedding this weekend, not mine, but in it... time consuming.

If I can't come up with a concept, for the roles left... that's fine. If I need to wait until there's an in game opening, that's fine too. You all seem great.

Game on!

My stats are looking like this... 12, 18, 14, 11, 12, 14.

Divine Hunter/Warrior of the Holy Light, multi-class into Rogue early, maybe Roof Runner. Light armor and ranged combat (primary), adding stealth, acrobatics when he can.

If Holy Light is an integral part of your build... you can have it. I can see Guardian, Champion, Marshal.

Idea is to build a network/movement.

Team Paladin. Were you making a heavier fighter Paladin? If we make them different enough, with different paths...


@Edeldhur - make the Paladin, no sweat.

That's sorta what I meant... Paladin-wise (or was leading up to it).

Thinking background includes an "order" that walks the line between shadow and light. Secretive, mysterious, vigilant against things that go bump in the night. But, when it comes down to it... They unleash (unexpectedly) the Holy Light.

And, of course it's not an excuse to be chaotic or neutral, selfish or evil. It's just a dirty job, but someone's gotta do it.

@DM - How do you feel about Paladin/Rogue mixes in general? Specifically Divine Hunter/Rogue (Guardian Mythic Path).

Possibly Warrior of the Holy Light. Batman-ish.

Outdoors, mounts, base of operations, do we know eachother... what do you folks think/feel?

I was thinking of a younger Tom Sawyer feel (16-18), nothing to lose... maybe a Brawler/Knife Master. Protects other kids, defends the locals, creates a network.

Guardian, Marshal, Trickster?

I'll play whatever you need/would like to see. Consider me a character actor.

You need it, I got it.

Just meant that during recruitment it doesn't present the same. I don't mind playing level 1 at all. Was just a thought.

Tom Sawyer...

I'll probably get blasted, but...

Would you consider starting @ Level 2? Some multi-class concepts are difficult to portray with a single level.

For instance, Brawler 1/Knife Master 1.

While everyone else is keeping their distance, this bad-azz is closing and getting his hands dirty. Maybe a young kid, who has nothing left to lose.

Likable protagonist finding himself in a bad situation.

Love it. Turning Undead is a feat, maybe something is wrong and it doesn't work.

Also it eventually runs out. Undead might not.

Thinking younger starry eyed romantic... "Why not? Anything's possible!"


Totally new to Mouse-stuff, but love specialized RP, or niche RP.

I have to ask... Crunch or resolution system? Stats, dice, 25 words or less? I can see you're busy.

Does the Mighty trait allow the use of a one-handed weapon, as a light weapon in your off-hand?

Sorry for what? Just teasing. Was thinking you'd say, no that's IF you're selected.

What am I chopped liver?

Charismatic is a... Jedi?

Too much crunch... Can't do it. Maybe if you need someone later. Sorry, my loss.

Asim ibn Sabbah - Bodyguard

The leader of a barbarian yet powerful bedouin-esque confederation of desert tribes... sends his first and only son to serve as bodyguard. There is no greater pledge of fealty and show of support.

Human - Male - Barbarian 1/Unbreakable 3/Rogue 1 (Knife Master)
14, 19, 16, 12, 12, 7

Maybe like an Inquisitor or Paladin?

We the good guys?

I think it is meant to max 1st level starting gold for your respective class and then add 10,500 from WBL (wealth by level).

As an example, a Fighter would get 300gp (max for 1st level) +10,500gp for being 5th level.


Of course, I could be off.

Hmm, loving the idea of the game.

But, concept might be too much... Barbarian 1/Unbreakable 3/Ranger 1 (progressing in Ranger).

Son of a tribal chieftain and an "urban" woman, sent to as a attache. Unite, bring peace to the tribes and the non-tribal folks. Prove himself.

High Dex/Con. Endurance, Die hard.

Bow, then javelin, then melee... with Opening Volley feat.

Rhino Hide Armor, for +2d6 when charging (on foot or mounted).

Arghhhh teasing myself, won't have time to finish up.

Good luck, ALL!

Are there local tribes or other nations that would have an interest who are "foreign" but would send a bodyguard as an attache?

Thinking a Saracen of some sort, or a Half-Orc bodyguard. Or something like the Pathfinder Shoanti Quah.

What's the name of the game system? Is there a pdf of rules, somewhere?

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