Baldwin the Merciful's - CoT Campaign
(Inactive)
Game Master
baldwin the merciful
This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Awake and ready.
Everyone get ready, no doubt they have an ambush. Does Ziz or Lucrezia want to do a little invisible scouting?
Evil GM
Lucrezia you disable the trap and find a small lever that you suspect operates the concealed door.
It's been about 3 minutes since the battle, you've had time to identify and distribute equipment along with figuring out the traps about the concealed door.
Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
I am ready. Let's continue, we must find Sascar in time or at least bring Vengeance upon her captors. Imoedae protect her.
Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants
Lucrezia takes one of the bows. "Think I'll replace my bow with this one. Looks to be a bit better quality."
Lucrezia motions over to where the concealed door is. "I think I found the level to open that up. I suggest everyone pick a place to stand before I try it."
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Andrea waits about 20 feet away as Lucrezia tries the door.
Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
Daniel stands back around the corner, out of line of sight.
Evil GM
Daniel Arrisen wrote: Daniel stands back around the corner, out of line of sight. Out of the line of explosion. LOL
Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
Evil GM
Lucrezia slides the lever and there is crack in the door's outline. The door is ajar but not wide open, it is able to be pushed inward.
What are you and who is leading.
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Lost my dot
Do we want to go in for combat or send a scout? I can make someone invisible.
Evil GM
you all need to tell me what your going to do. I should be on some this evening.
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
My suggestions for lineup?
Lucrezia-Daniel
Orsin-Andrea
John-Faelyn
Send Ziz to scout ahead while invisible and report back via message. Then we head in. This formation is so Lucrezia can keep an eye out for traps.
Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
I am happy to go in front with John or invisibly. Considering the choke points offered by the close quarters and the ease we dispatched the last group I would that we all go now. John and I lead and we pull back if we meet resistance, Faelyn's summons protecting our backs.
Evil GM
John totes the planks to cross the sewer, they bend with his armor weight but fortunately they do hold. He pulls his keen long sword and tower shield, "Ready"
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants
I'm fine with Andrea's line up
as we enter, here's some roles:
perception for traps 1d20 + 19 ⇒ (10) + 19 = 29
disable if needed 1d20 + 16 ⇒ (14) + 16 = 30
Evil GM
So Lucrezia up front with Daniel, rather than John
Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
Cool with that. Lets get it on!
Evil GM
There is short hallway that leads into an unoccupied room that has door directly across from your current position and hallway to your left.
Lucrezia does not detect any traps so far, and it appears as if they do not know about their now deceased comrades.
tell me what you are doing. I did not put the group in the actual room but only into the short hallway.
Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants
Lucrezia first checks the door directly across from the group. She will examine it for traps and listen to hear if anyone is behind it.
perception for traps 1d20 + 19 ⇒ (14) + 19 = 33
perception to listen behind the door 1d20 + 16 ⇒ (19) + 16 = 35
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Best fix up your HP on your stat line Lucrezia. ;)
Andrea tapsd Guidance on Lucrezia(+1) and remains very quiet as she does her work.
Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants
oops, good idea
Also Lucrezia woulda taken one of the CMW pots and popped a CLW pot before moving on.
clw 1d8 + 1 ⇒ (2) + 1 = 3
Evil GM
"Who are you." the voice rings out from the hallway as Lucrezia steps out to check the door. His longsword quickly emerges from his scabbard there is soft blue glow to the blade, and it's hilt is finely crafted. His has a breast plate on that has bloody red knife embossed on the left shoulder.
"To Arms!'
Evil GM
RD 1:
Faelyn
John
Bandit 1
Bandit 2
Lucrezia
Daniel
Orsin
Andrea
MAP RD 1 Thieves Den
Evil GM
Faelyn Sindrel wrote: baldwin the merciful wrote: there is soft blue glow to the blade
Pathfinder version of sting but it glows when a ho is around instead of goblins? Actually 30% of all weapons glow like a light spell, so I've been incorporating it a bit more especially with humans who lack darkvision. Seems to something they would covet.
Is your kitty cat still around? I never removed him from the map.
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Faelyn Sindrel wrote: baldwin the merciful wrote: there is soft blue glow to the blade
Pathfinder version of sting but it glows when a ho is around instead of goblins? Looks like Faelyn will be whispering sweet nothings to his hand for a while.
Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15
Evil GM
Faelyn Sindrel wrote: Can you repost he map? I edited the initiative post to include the map. remember most of you don't see anything. Lucrezia is the only one who sees the bandit.
Ziz can make perception check anything over 15 and he sees the bandit.
The rest can make perception to hear what he said.
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
1d20 + 12 ⇒ (5) + 12 = 17
Seems like this is the place. Let John by
Evil GM
Lucrezia hears the male voice ask the question and yell his warning.
Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants
Oh shit!
Lucrezia turns and fires off some shots at the guard.
"F@+&ing guard, shut the hell up!"
attack 1d20 + 14 - 2 ⇒ (13) + 14 - 2 = 25
damage 1d8 + 4 + 4 + 2 ⇒ (8) + 4 + 4 + 2 = 18
attack 1d20 + 9 - 2 ⇒ (9) + 9 - 2 = 16
damage 1d8 + 4 + 4 + 2 ⇒ (7) + 4 + 4 + 2 = 17
Evil GM
Thought Faelyn was online, so held up some actions. I'll give him a little longer before I skip over him.
Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15
Faelyn casts haste on the group with rod of lesser extend. Ziz stays invisible.
Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
Wait on the guards to act. But Daniel would probably move to block the tunnel if they don't come out.
Evil GM
RD 1: Bandit 1
Moves up the hall and into the room heading directly at Lucrezia, lashing out with his longsword.
longsword: 1d20 + 17 ⇒ (15) + 17 = 32;damage: 1d8 + 9 ⇒ (5) + 9 = 14
Slicing the ranged warrior with his sword.
---
Bandit 2's action is to move to F12.
Lucrezia I will assume you took a 5 ft step backwards to perform your attack and avoid the AoO.
Evil GM
I'll DMPC John at the end of the round if he doesn't chime in.
Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15
Lucrezia you get another attack (haste).
Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
Seeing their comrade draw an attacker, Daniel moves to C14 and full attacks tue guard.
2 handed haste PA1d20 + 14 + 1 ⇒ (11) + 14 + 1 = 26
Damage1d8 + 1 + 6 + 9 ⇒ (1) + 1 + 6 + 9 = 17
Evil GM
DMPC John - moves to D 15
RD 1: mid round summary
Faelyn -haste
John - moves to D 15
Bandit 1 -moved up to D13 and hit Lucrezia for 14 HP
Bandit 2 - moved up to E 12
Lucrezia - took hit, 5 ft stepped back hits with one arrow for 18 HP on Bandit 1.
Daniel
Orsin
Andrea
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Template
HP 61/61
Current Saves: F11R6W13
AC: 21/T13/FF21
In hands: Wooden shield,Lt. Crossbow
Current BaB: +9/+4
Spells in Effect:,Magic Circle (+2 AC/Saves 10' Radius 65 minutes),Resist Energy COmmunal-Fire(20 points 3 minutes on everyone)
Channels 1/5 ,Haste (+1 BaB/Ac/reflex save, +30 move, +1 Full attack 16 rounds) Inspire Courage +2 hit/damage
Andrea will move to C-16.
Evil GM
I don't see the flanking position Daniel. There is a bandit in the hex I think you would move to. Look at the new map here and tell me where you are moving to.
MID RD MAP
Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Just remember, if you don't have a method of protection that gives more that +2 AC, Such as a Ring of Protection, you get +2 AC and saves vs. Evil due to Andrea's Magic Circle. Hopefully all of these guys are scumbags.
Evil GM
How are you doing a full attack and moving?
Evil GM
Daniel moves to D14 and hit with his attack.
Evil GM
DMPC Orsin - he will inspire courage +2 and protect the rear of the group.
Evil GM
RD 1: summary
Faelyn -haste
John - moves to D 15
Bandit 1 -moved up to D13 and hit Lucrezia for 14 HP
Bandit 2 - moved up to E 12
Lucrezia - took hit, 5 ft stepped back hits with one arrow for 18 HP on Bandit 1.
Daniel - moves to D14 and hits for 17Hp
Orsin - inspires courage, protects rear.
Andrea - moves to C16, prot from Evil
-------------------
RD 2:
Faelyn -
John -
Bandit 1 -
Bandit 2 -
Lucrezia -
Daniel
Orsin
Andrea
RD 2 MAP
Female Half Elf Urban Ranger / 7 and Wizard / 1 and Arcane Archer / 1 -- Perception: +18 in urban, +21 traps (otherwise +16) -- Init: +4 -- HP:49/59 -- AC: 23(Touch:15 / FF:19) -- F:7, R:11, W:5 +2vs enchants
Hasted attack from Round 1
attack 1d20 + 14 - 2 ⇒ (16) + 14 - 2 = 28
damage 1d8 + 4 + 4 + 2 ⇒ (1) + 4 + 4 + 2 = 11
Round 2 attacks
5 foot step away if needed
attack 1d20 + 14 - 2 ⇒ (19) + 14 - 2 = 31
damage 1d8 + 4 + 4 + 2 ⇒ (7) + 4 + 4 + 2 = 17
attack 1d20 + 9 - 2 ⇒ (10) + 9 - 2 = 17
damage 1d8 + 4 + 4 + 2 ⇒ (1) + 4 + 4 + 2 = 11
haste attack 1d20 + 14 - 2 ⇒ (20) + 14 - 2 = 32
damage 1d8 + 4 + 4 + 2 ⇒ (7) + 4 + 4 + 2 = 17
confirm attack 1d20 + 14 - 2 ⇒ (1) + 14 - 2 = 13
damage 2d8 + 4 + 4 + 2 ⇒ (4, 8) + 4 + 4 + 2 = 22
Lucrezia keeps plugging away at the guards with arrows, at her original target for as long as it is still up.
Male Elven Diviner 2 Init:6, Perception:9, AC: 13/13/10, Saves: 1/3/3 (+2 enchantments & immune to sleep), HP:15/15
Faelyn holds waiting to see if more guards are coming.
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