AC 24, touch 13, flat-footed 21 (+3 Dex, +11 natural) (+4 deflection vs. evil)
hp 126 (12d10+60)
Fort +12, Ref +11, Will +9; +4 vs. poison, +4 resistance vs. evil
Defensive Abilities nature's pacifism, protected life force; DR 10/evil; Immune acid, cold, electricity, fire, death effects, energy drain, petrification; SR 21
Str 19, Dex 17, Con 18, Int 17, Wis 17, Cha 19
Base Atk +12; CMB +16; CMD 29
Feats Cleave, Improved Initiative, Iron Will, Power Attack, Toughness, Vital Strike
Skills Diplomacy +19, Fly +22, Intimidate +19, Knowledge (planes) +18, Knowledge (religion) +18, Perception +26, Sense Motive +22, Stealth +18, Survival +18; Racial Modifiers +4 Perception
Languages Celestial, Draconic, Infernal; truespeech
Nature's Pacifism (Ex)
Animals and plant creatures do not willingly attack a movanic deva, though they can be forced to do so by magic. If the deva attacks a plant or animal, its protection against that creature ends.
Protected Life Force (Ex)
Movanic devas are never harmed by positive-dominant or negative-dominant planar traits.
Environment any good-aligned plane
Organization solitary, pair, or squad (3–6)
Treasure double (+1 flaming greatsword, other treasure)
Movanic devas serve as infantry in the celestial armies, though they spend most of their time patrolling the Positive, Negative, and Material Planes. On the Positive Plane, they watch over wandering good souls, which sometimes puts them into conf lict with the jyoti. On the Negative Plane, they battle undead, the sceaduinar, and the other strange things that hunt in the hungry void. Their rare visits to the Material Plane are usually to help powerful mortals when a great menace threatens to plunge an entire realm into evil.