Baldwin the Merciful's - CoT Campaign (Inactive)

Game Master baldwin the merciful

This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.


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Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Nooooo! Ignore this ploy to remove the totally awesome aspect of my class abilities! I call shenanigans!

The paladin is quick to interject, relived that the woman's mind is finally clear. He let's her get up.
[b]I apologize Milady, you were not yourself. Now that your senses have returned you can once again make your own choices. We go to destroy the creature that did this to you, though we are not far from the entrance. It is still daytime, when the vampire cannot persue you. We can escort you to the door and put you on my horse, to go where you will. Or my Angelic friend could fly you to a nearby rooftop where you could hide until we are finished here. [b]


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

We could always eat her. Andrea is feeling a bit peckish.


Human, NPC

The girl is obviously confused with the choices, 'I..I...I dd...don't want to be a b...b... burden. I'll g...g...go on my own."


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Let us at least escort her to the door. Andrea lays a comforting hand on Mathalen's arm.Let Azreal escort her a ways before flying back, this is still a dangerous area.

Down tot he front door and let Mathalen head out on Daniel's horse sounds good.


Human, NPC

Leading the traumatized captive back down the stairs, she cringes as she steps on dozens of dead rats and bats in her bare-feet. Trembling in the doorway the fearful girl looks at the massive warhorse.

30% previous ride experience: 1d100 ⇒ 46

The girl looks blankly a the horse unsure what to do next.


Movanic Diva Init +7, AC24/13/21+4vs EVIL, HP126/126 DR10/evil, F12/R11/W9+4vs EVIL,+4vs Poison, Perception+26, Immune Acid, Cold, Electric, Fire, SR21

The hound notices the woman's discomfort.
She does not have to ride. Taking her somewhere safe would not take ME long. My new form can fly 3000 feet per minute if I sprint and Outsiders do not need to breathe and do not get tired. As the crow flies I can have her far from here and be back quickly if you wait but a few minutes.

60ft fly speed at a run is 300 feet per round. 10rds a min = 3000 feet. A mile is 5280 feet. So he can fly a mile in a little under 2 mins.


Evil GM

The decision is yours to make how you handle her. Every decision has its potential pros and cons.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

An excellent suggestion. Em, can you make her invisible and they could streak unseen across the city to Tilneros house?


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

Embarrassed, Euphemia shakes her head in response to Daniel's question.

"I am afraid that is not within my realm of specialty. I can, however, accompany her in a smaller form should this be a quick errand."


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

That would be appropriate. Between yourself and Azreal that is the fastest and safest way to get her swiftly to safety. We can wait here for you.


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

"Very well."
With that, Euphemia pulls out a hedgehog skin with a squeaked apology to Frank, assuring him that it died from natural causes.

She removes her satchel and hands it to Daniel, Frank and all, and shrinks into another spined insectivore, slightly smaller than Frank, and toddles to Mathalen.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

The paladin gently reaches down to collect both Hedgehogs and hands them to Azreal. He did not know the woman and was more concerned for Em's safety than offending the monk in training.

God's speed Azreal. Prehaps flying invisibly would be best. A flying human witch would attract less tales than reports of an Angel carrying a human in this city. Daniel hands her the sheets from the bed. Conceal yourself as best as you can. At speed and flying low, no one on the street should get more than a second to look at you.

Then the Hound gathers up the woman in very strong but surprisingly gentle arms and flies at great speed towards Tilneros House....


Male Human Rogue 13 | 97/97 | AC 26/19/19 | F 8/R 16/W 7 | Init +7 | Perc +18/+22

Gerard watches on in silence, we must each do our part...


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Awww! who is a cute widdle witchhog?

Andrea keeps an eye around them. Good luck Mathalen. Tell the others what happened and what we are doing.


Evil GM

The hound and Euphemia swoop Mathalen away in flash of glory.

What are the rest of you doing? Waiting outside, moving in and heading downstairs.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

I say we wait, if it will just be a few minutes we should wait outside.


Evil GM

Wait it is then.


M Human (Chelaxian) Fighter | Level 13 | HP 92/125, AC 30, T 15, FF 27 | F 12 R 11 W 8 | CMB 18 CMD 36 | Init + 6 | Perc +13

Are we waiting for Azrael to return?


Evil GM

About 20 minutes later Azreal and Euphemia return to the to the tower. Azreal explains he had to explain to guards what occurred, then he had to repeat the story for the sergeant-at-arms, then again to the Captain of the Guard. He shrugs.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Death Ward on Aurelio expended

Let us get back in and take the stairs down then.

Gerard,Aurelio,Andrea,Euphemia,Daniel/Azreal suggstion


Evil GM

The group starts to descend the stairs being lead by Gerard, followed by Aurelio, Andrea, Euphemia, Daniel and the Hound.

Gerard make a perception check, Aurelio can you see in the pitch black dark?


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Shall I cast a light spell?


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea makes a suggestionHave Daniel and Aurelio switch places. Daniel can see in darkness and so will compliment Gerard's goggles


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

Euphemia seems to be enjoying the state of witch-hogdom. As a result, she tries to clamber onto Gerard.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

I think Euphemia has gone native on us.


Evil GM

Gerard Perception: 1d20 + 18 ⇒ (5) + 18 = 23

Daniel, switched with Aurelio per suggestion, obstructed view: 1d20 + 12 - 5 ⇒ (16) + 12 - 5 = 23

Stealth for Spawn, red: 1d20 + 16 ⇒ (16) + 16 = 32

stealth orange: 1d20 + 16 ⇒ (7) + 16 = 23

stealth yellow: 1d20 + 16 + 4 ⇒ (17) + 16 + 4 = 37

Gerard and Daniel each see one vampire spawn the orange.

MAP

*Note the party is descending a staircase, only Gerard and Daniel are in the room. there is a wood wall between Aurelio and the yellow vamp that wall is the the staircase framework.

Two spawn will get a surprise action. I'll take those if a little bit. then I'll roll out initiative.


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

Sweet. Today is my first day of my week off. Let's do this!


M Human (Chelaxian) Fighter | Level 13 | HP 92/125, AC 30, T 15, FF 27 | F 12 R 11 W 8 | CMB 18 CMD 36 | Init + 6 | Perc +13

Does Aurelio have any idea how thick the wall is?


Evil GM

It seems solid, it's a support structure.

Surprise round two vamp spawn emerge and converge on Gerard's position.

Updated map


Evil GM

Initiatives:

COT Initiative
Andrea: 1d20 + 4 ⇒ (20) + 4 = 24
Daniel: 1d20 + 3 ⇒ (3) + 3 = 6
Aurelio: 1d20 + 6 ⇒ (19) + 6 = 25
Euphemia: 1d20 + 4 ⇒ (20) + 4 = 24
Gerard: 1d20 + 7 ⇒ (13) + 7 = 20
Azreal: 1d20 + 7 ⇒ (18) + 7 = 25

spawn: 1d20 + 1 ⇒ (17) + 1 = 18

Azreal
Aurelio
Andrea
Phem
Gerard
Spawn
Daniel

RD 1 map


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

HP 90/93
Current Saves: F14R7W18(F15R8W19 20 feet of Hound)
AC: 34/T21/FF34 (Ac 36/T23/FF36 20 of Hound)
In hands: Wooden shield+3,Human Bane dagger
Current BaB: +12/+7
Spells in Effect: Magic Circle Against Evil on Aurelio(+2 AC/Saves vs Evil 100 minutes) Blessing of the Watch on everyone(+1 Bab/Saves vs. fear 12 hours),Resist Energy-Fire(30) on everyone 4 minutes,Silversheen on dagger+2,Vindicator's Shield (+9 AC for 24 hours or until struck),
Channels 7/8
Bit of Luck 8/8
Good Fortune 1/1

What is happening? Are we being assulted?


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

I know Azreal won initiative, just waiting on the vamps surprise round...


Evil GM

You only get one action in a surprise round. The two vamps that had surprise moved up, that was their action.


Movanic Diva Init +7, AC24/13/21+4vs EVIL, HP126/126 DR10/evil, F12/R11/W9+4vs EVIL,+4vs Poison, Perception+26, Immune Acid, Cold, Electric, Fire, SR21

Azreal moves past his allies to M5, drawing his flaming Great sword as he moves.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea casts Light on her turn to illuminate the area.


Evil GM

aurelio, Phem and Gerard are up.


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

Euphemia activates her prehensile hair, indignant.
"Get away from that man."
I see on the map I am unhedgehogged and will behave accordingly.


Evil GM

I didn't have a second hedgehog for you. I could double up Frank if you like


Evil GM

DMPC Gerard

"Daniel step up and and attack the red one, that'll give me flanking for the yellow."

with that he tumbles to G, 17

acro: 1d20 + 30 ⇒ (8) + 30 = 38

He manages to move with through the vamps hex.

He attacks the vamp spawn (yellow)

dagger: 1d20 + 16 ⇒ (8) + 16 = 24;damage: 1d4 + 1 ⇒ (2) + 1 = 3

Updated Map


F Human Witch 13 Init+4 Hp: 104/91--- AC:20 t:15 ff:16---F8//R9//W13--Perception +16

That's PERFECT. However, I already behaved as human Euphemia. Nonhuman Euphemia would be more concerned with moving up to Gerard.


Evil GM

Before Daniel can act the vamps move and attack. The red and orange move up blocking the area vacated by Gerard.

Red attacks Daniel

slam: 1d20 + 5 ⇒ (16) + 5 = 21;dam: 1d4 + 1 ⇒ (3) + 1 = 4
plus energy drain DC 14 Fort 1 neg level

Orange attacks Daniel:

slam: 1d20 + 5 ⇒ (9) + 5 = 14;dam: 1d4 + 1 ⇒ (2) + 1 = 3
plus energy drain DC 14 Fort 1 neg level

Yellow attacks Gerard:

slam: 1d20 + 5 ⇒ (15) + 5 = 20;dam: 1d4 + 1 ⇒ (1) + 1 = 2
plus energy drain DC 14 Fort 1 neg level

Updated Map post Vamp move


Movanic Diva Init +7, AC24/13/21+4vs EVIL, HP126/126 DR10/evil, F12/R11/W9+4vs EVIL,+4vs Poison, Perception+26, Immune Acid, Cold, Electric, Fire, SR21
Azreal. wrote:
Azreal moves past his allies to M5, drawing his flaming Great sword as he moves.

This happened BEFORE the vamps moved. Azreal should already be in H15. Not sure why I wrote M5, did the map letters change?


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal

The paladin bats and fends the attacks from two fronts with ease. Then decides the ORANGE vampire needs to be removed from the equation.
He uses his WEAPON MASTER swift action to learn Greater Trip.
Then makes a single focused felling smash upon him!
Felling Smash Trip Attempt: 1d20 + 24 + 4 - 4 ⇒ (8) + 24 + 4 - 4 = 32If attack equals CMB foe is tripped and provokes an AOO from Daniel and Azreal
2 hand damage: 2d6 + 7 + 3 + 1 + 12 ⇒ (5, 4) + 7 + 3 + 1 + 12 = 32

AOO vs PRONE: 1d20 + 24 - 4 ⇒ (8) + 24 - 4 = 28
2 hand damage: 2d6 + 7 + 3 + 1 + 12 ⇒ (1, 4) + 7 + 3 + 1 + 12 = 28

I am coming Gerard!


Evil GM

I don't think the numbers changed.

if Azreal moved to H,15 he drew two AOO as he moved through I, 15.

Red:

slam: 1d20 + 5 ⇒ (1) + 5 = 6;damage=dam: 1d4 + 1 ⇒ (4) + 1 = 5
plus energy drain DC 14 Fort 1 neg level

Yellow:
slam: 1d20 + 5 ⇒ (17) + 5 = 22;damage=dam: 1d4 + 1 ⇒ (1) + 1 = 2
plus energy drain DC 14 Fort 1 neg level


Movanic Diva Init +7, AC24/13/21+4vs EVIL, HP126/126 DR10/evil, F12/R11/W9+4vs EVIL,+4vs Poison, Perception+26, Immune Acid, Cold, Electric, Fire, SR21

The hound watches as his partner knocks tue vampire on his a$$ and capitalizes, bringing his own Flaming Great sword to bear down on the prone vampire!
Azreal's AOO vs PRONE: 1d20 + 17 - 4 ⇒ (1) + 17 - 4 = 14
2 hand damage: 2d6 + 7 + 1 + 12 + 1d6 ⇒ (6, 3) + 7 + 1 + 12 + (3) = 32


Male Half-Orc Sacred Servant of Iomedae HP128/128, AC30/17/27, F17/R14/W14, Init +3, Perception +12, CMB18/CMD34
ActiveSpells:
Blessing of the Watch, Protection Aura in 20ft Azreal, Spl Imun3BAB+23+2 AC/+1 Saves Azreal
baldwin the merciful wrote:

I don't think the numbers changed.

if Azreal moved to H,15 he drew two AOO as he moved through I, 15.

Red:

[dice=slam] 1d20 + 5;[dice=damage=dam] 1d4 + 1
plus energy drain DC 14 Fort 1 neg level

Yellow:
[dice=slam] 1d20 + 5;[dice=damage=dam] 1d4 + 1
plus energy drain DC 14 Fort 1 neg level

No worries. None of those attacks hit the hound or daniel


Evil GM

Daniel knocks the creature prone, then he hits and destroys the the creature bypassing it's DR. (orange)

the hound ensures the creature is down.

Dannel steps up five feet.


Evil GM

RD2:

Azreal
Aurelio
Andrea
Phem
Gerard
Spawn
Daniel

RD 2 Map


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

HP 90/93
Current Saves: F14R7W18(F15R8W19 20 feet of Hound)
AC: 34/T21/FF34 (Ac 36/T23/FF36 20 of Hound)
In hands: Wooden shield+3,Human Bane dagger
Current BaB: +12/+7
Spells in Effect: Magic Circle Against Evil on Aurelio(+2 AC/Saves vs Evil 100 minutes) Blessing of the Watch on everyone(+1 Bab/Saves vs. fear 12 hours),Resist Energy-Fire(30) on everyone 4 minutes,Silversheen on dagger+2,Vindicator's Shield (+9 AC for 24 hours or until struck),
Channels 7/8
Bit of Luck 8/8
Good Fortune 1/1

Andrea 5' steps to just west of Daniel and stabs at the spawn with her silvered magic dagger.

Silver Human Bane dagger+2: 1d20 + 14 ⇒ (8) + 14 = 221d4 + 1 ⇒ (2) + 1 = 3
Not being satified with just nicking the creature, she chooses to use her long neglected Channel Smite power to force positive energy into it.
Channel Smite DC 22: 9d6 ⇒ (3, 3, 3, 6, 5, 4, 1, 1, 4) = 30
Following it up with another stab with her dagger
Silver Human bane dagger+2: 1d20 + 9 ⇒ (11) + 9 = 201d4 + 1 ⇒ (2) + 1 = 3


Evil GM

The red spawn drops and begins to turn gaseous, like the one Daniel bowled over.

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