Medieval Europe PbP campaign (Inactive)

Game Master Michael Johnson 66

Set in a version of 15th century Europe where magic, monsters, myths and legends are real....


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Male Human Cavalier 5
Michael Johnson 66 wrote:
Gotta have Dodge and Mobility before you can have Spring Attack

It's a bonus feat from Gendarme, do i still need to meet the pre-reqs? I wasn't sure but dodge and mobility aren't on the bonus feat list.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Unless a Bonus Feat list specifically says you may ignore the prerequisites (like the Monk Feats or Ranger Combat Styles) you must still met all the prerequisites.

Unfortunately, Gendarme doesn't have that clause.


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

Yeah Medium Changed they havent placed the data out but instead of the Harrow stuff they made it based on the Mythic Paths and likely the other ver. being an archetype...somehow

As far as feats, yes you need to meet the requirements.


Male Human Cavalier 5

well damn, does that mean ill have to take dodge and mobility as normal feats if i ever want to take advantage of this clause?

Gendarme wrote:
If the gendarme has already selected all of the listed feats, then he may select his bonus feats from those feats listed as Combat Feats.

That seems like bit of an oversight.


Female Vishkanya Veneficus Witch 4

Doesn't seem like an oversight to me, given the feats of bull rush and unseat it's clearly meant to be used in a game where you expect mounted opponents to be fairly common.

-Posted with Wayfinder


Male Human Cavalier 5
Kiyu Amunatus wrote:

Doesn't seem like an oversight to me, given the feats of bull rush and unseat it's clearly meant to be used in a game where you expect mounted opponents to be fairly common.

-Posted with Wayfinder

That's not what I mean. What I mean is that you have to take feats that aren't on the bonus feats list in order to get the bonus feat. Assuming I take unseat as my bonus at 8th level, at 11th my only option would be spring attack but I can't take spring attack because I don't have dodge and mobility, so what do I do? Is the ability simply wasted?


M Human unchained monk 8/paladin 6

I guess the build assumes that the player will take Dodge and Mobility as prerequisite feats.... They are useful feats, after all....


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Dodge is baaaaad. Unless you've exhausted all other means of upping your AC it's one of the least cost effective methods of getting extra AC.

Mobility at least gives a pretty hefty AC bonus, and is likely to come up a fair bit for chargers. A Feat for +1 AC when you could just spend 2-9k (Ring +1, Amulet +1, Ring +2, Amulet +2, Armor +1, Armor +2, Armor +3, Jngasa of the Fortunate Soldier, Dusty Rose Prism...did I miss any?) at most levels to get that extra +1 is a raw deal.


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

Yeah Dodge is pretty bad.

I thought Remove Curse could fix lycanthropy?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Only if cast within three days of contracting it.


male teifling Rogue(u) 7/slayer 2, HP 75/75, AC 30, T 18, FF 22, F +13, R +20 W +11, Perception +24(+27 traps); darkvision 120', Initi. +13

you could always drink a vial of silversheen and see what happens....


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

Still, being around clerics when chowing wolfsbane would be good.


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

You mean die horribly?

As far as the feats , yes they assume if you pick this archetype you are needing the extra feats to do what you were going to do already. Thus the feats allow the builds to work much MUCH faster. It wasnt meant to be Ranger/Fighter 2.0.


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)
Hisao of the Yellow Reeds wrote:
Still, being around clerics when chowing wolfsbane would be good.

You could chow on Wolfsbane NOW to see if you are even afflicted.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

By the by, Alphonse prepared Lesser restoration today.


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

Eating wplfsbane would just poison Hisao with potentially fatal Con damage. Would be good to have healers nearby.


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

Wolfsbane doent do anything past the 3 days however.


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

According to my googling. Wolfsbane or a Remove Curse while in wolf form always works.


M Human unchained monk 8/paladin 6

According to Bestiary 1, page 196: A remove disease or heal spell cast by a cleric of 12th level or higher cures the affliction, provided the character receives the spell within 3 days of the infecting lycanthrope's attack.
Alternatively, consuming a dose of wolfsbane gives an afflicted lycanthrope a new Fortitude save to recover from lycanthropy.
So the spell must be cast by a 12th-or-higher-level cleric within 3 days of the infection, but wolfsbane can be consumed at any time to potentially cure an afflicted lycanthrope.


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

Gained level 1 in Medium

+8 HP (5+Con+FC)

+2 Will

4 Skill Points

-1 into Perception
-2 into Stealth
-1 into Know Planes

Gained Spirits Soldier Ant(The Beating) and Stag Beetle (The Teamster)

Spirit Bonus (Su): When a medium channels a spirit,
he gains a bonus based on the spirit’s associated ability
score. Strength spirits grant their spirit bonus on attack and
damage rolls. Dexterity spirits grant their spirit bonus on
Ref lex saves and to AC. Constitution spirits grant their spirit
bonus on Fortitude saves, and grant 3 times their spirit bonus
to maximum and current hit points. Intelligence spirits
grant their spirit bonus on skill checks. Wisdom spirits
grant their spirit bonus on Will saves and concentration
checks. Charisma spirits do not grant their spirit bonus to
anything by default; they rely instead on their spirit powers.
Spirits may also grant their spirit bonus in other ways,
varying by spirit. A 1st-level medium’s spirit bonus is +1,
and it increases by 1 at 4th, 8th, 12th, 16th, and 20th levels.

Trance (Su): A medium can enter a trance state, beseeching
an additional spirit for aid or becoming more in tune with
his channeled spirit, in exchange for granting the spirit
increased inf luence over him. Entering a trance requires
1 full round of concentration. At the end of that round, the
medium can choose to channel one of his known spirits
that matches the alignment or ability score of one of his
channeled spirits and gain its lesser power. Alternatively,
he can select a spirit he is currently channeling and gain
that channeled spirit’s weakest spirit power that he does
not currently possess. Either way, the effect lasts 1 minute.
Any ongoing benefits from a gained power also end after
the minute is up. A medium cannot enter a trance when he
is already in a trance. Entering a trance increases the chosen
spirit’s influence upon the medium by 1 step.

Gained Feat Spirit Specialization Strength


M Human unchained monk 8/paladin 6

I've been thinking about how cool this campaign setting is, and its potential for profiteering, since it's all public domain fairytales, myths, and actual history.... Paizo could do an awesome job of producing a setting based on the High Middle Ages....


I will be unable to post this coming week due to work. Please bot me as you see fit (don't get me killed). It's possible I'll be able to post a few times but unlikely. Thank you for understanding.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Sorry I haven't been on much today or yesterday, drove down to Tallahassee to do some yard work for a friend of mine so I've been at that since 8:30 this morning.

If I never have to use a pole saw again I'll be glad.


Female Vishkanya Veneficus Witch 4

Didn't know you also live in Flo-Rida as well.

-Posted with Wayfinder


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Kiyu Amunatus wrote:

Didn't know you also live in Flo-Rida as well.

-Posted with Wayfinder

Yep. I live in Leesburg currently. Lived my whole life in Florida except last year, when I was in Maryland.


Female Vishkanya Veneficus Witch 4

Never even heard of Leesburg and I've lived here all my life as well, small place? Jacksonville here.

-Posted with Wayfinder


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Yeah, it's a fairly small town. About an hour from Orlando.

Never been in Jacksonville longer than it takes for me to drive through it to get elsewhere.


Female Vishkanya Veneficus Witch 4

Well hell, you practically live here as well then.

I'm always trying to tell Endoralis how outrageously large this place is.

-Posted with Wayfinder


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

It really is. IIRC Jacksonville is the largest city in the US, as far as sheer area covered.

Every time I go there I end up getting horribly lost in the ghetto somewhere.

Grand Lodge

Ah, Jacksonville west-side, Normandy (& west) between the White House exit and Old Middleberg Rd and Blanding Blvd.

"Good" memories.

Actually, I should just say "memories."


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

I shall give people time to respond before Nacht plays this 'game'.


This is the last time I will be checking the boards before I head off into the woods for work. Please bot me as needed. I may or may not be able to get a post or two in sometime this week but if not I will be back on Sunday for the weekend before I leave for another week.
I'm very sorry for the inconvenience.


M Human unchained monk 8/paladin 6
Billybrainpan wrote:

This is the last time I will be checking the boards before I head off into the woods for work. Please bot me as needed. I may or may not be able to get a post or two in sometime this week but if not I will be back on Sunday for the weekend before I leave for another week.

I'm very sorry for the inconvenience.

No worries, buddy.... I'll bot u as needed


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

How many vials of silversheen are left? Hisao would like one. And honestly would probably want to get more if there weren't any left.

Otherwise Hisao will have a silver dagger and a silver shortsword.


Where is William now?


M Human unchained monk 8/paladin 6

Front rank of the party, gets AoO on fleeing wererats....


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

So bad news for Nacht, Verminous Hunter got nerfed. No mroe Fast Healing from Worm. =/


male teifling Rogue(u) 7/slayer 2, HP 75/75, AC 30, T 18, FF 22, F +13, R +20 W +11, Perception +24(+27 traps); darkvision 120', Initi. +13

well that sucks


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

Alot of things got nerfed... its whether I care/ignore them is the thing. Ill see in a moment.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

They basically nerfed the whole ACG. It's kind of astounding, really.


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

Just read it... this is a new level of retardation. Funnily enough the MOST nerfs were martial things. And now ALOT of feats and abilities as well as builds.. are worthless.

Grand Lodge

Male Human(I think) Gamer 20

where is thid nerfing youre talkibg about?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

The Advanced Class guide Errata.

They nerfed almost EVERYTHING from the book.


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

Im seriously ignoring it until they stop being retarded.

Also Kiyu are you SURE about that spell?


Female Vishkanya Veneficus Witch 4

Working that out now.


M Human unchained monk 8/paladin 6

I've begun writing a campaign journal that will serve as the basis of a fantasy novel based on The Lusty Fools' exploits.... Here is a link....


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

Cool.


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

Are we up again?


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

Updating Nacht from the new book.


M Human unchained monk 8/paladin 6
Hoenheim Dobberkau *Nacht* wrote:
Updating Nacht from the new book.

I'm hearing good things about the Occult Guide or whatever it's called....

Finally a viable set of "psionics" rules?

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Hear ye! Hear ye!

Now recruiting for a RAW 1st to 20th level Pathfinder PbP set in a version of Medieval Europe where magic and monsters of myth and legend exist....

Gilgamesh, Beowulf, Arthur, Robin Hood, et al are historical figures rather than semi-legendary or outright myths....

Artifacts such as Excalibur, the Holy Grail, and Mjolnir are real....

A great red wyrm from Mercury has flown to Earth and has taken up residence in Mt Vesuvius, and demands (and receives) annual tributes of gold, jewels, and maidens from the kingdoms of Europe....

Who will (eventually) bring an end to this fiery tyrants reign of terror (after first gaining levels chasing gremlins out of cathedrals and purging catacombs of undead)?


Any limitations/requirement on class/race/etc.?

I would assume Gunslinger is out. =)


I shall boldly step forward to do so... assuming we know of the creation rules and specifications.

Grand Lodge

Okay Mike,

You know I've wanted to play this since you thought of it a few months ago. Hopefully I'll have time for my Ranger-like PC from Norway -- cousin of King Eric I, buddy of King Henry V in his war in France.

Or maybe -- if I can't find time -- I can be a recurring NPC expert on English history, as we discussed.


Character creation rules:

25-point buy

Any class except gunslingers

Any archetypes

Any core race or featured race ARG

Max starting wealth


Rynjin, Derrik, Ray: welcome aboard, mates! Looking forward to seeing your PCs....

If Derrik will kindly give posted applicants the Ruladin inspection again, I would be most grateful! :)


Hrm.. how do you feel about this refugee from Japan? I've been trying to find this ninja a home for a while. If the concept is acceptable I will adjust him to the requirements.

Liberty's Edge

Pathfinder Rulebook Subscriber

Totally stoked for this!!!!

I want to recreate howl from howl's moving castle. So either an arcanist or an enchanter wizard. Probably half elf... Or something similar.


Hmmm. Considering either an Alchemist (apprentice of Flamel?), Shaman (flavored as a member of the Druidic order), or Cavalier (rejected Knight of the Round?).

Will there be room for horsies and lance shenanigans for the majority of the campaign? If not, I could go Daring Champion on the Cavalier, which could be fun.

Grand Lodge

Will someone explain Meeko's character concept to me (other than Rob); I don't know anime stuff.

.
.
.

Rynjin, good to finally play in a PBP w/ you; I've admired (many of) your posts for a few years now.

.
.
.

Mike, it's not too late to run Savage Tide instead!
(I've been bugging Mike to run STAP all 4 years I've been gaming with him.)


I will play this man, the Ancestor of a certain someone, where he got his tendencies from, He will be Either a Slayer, Alchemist or Investigator.

Also who is Rob?


Michael Johnson 66 wrote:

Rynjin, Derrik, Ray: welcome aboard, mates! Looking forward to seeing your PCs....

If Derrik will kindly give posted applicants the Ruladin inspection again, I would be most grateful! :)

" EVEN IN OTHER CAMPAIGNS, NOTHING SHALL ESCAPE THE SIGHT OF RULADIN! "

Grand Lodge

Sorry Hoenheim -- Mike, Meeko and I are all in the same home game; we're all sitting around our gaming table talking right now after finishing Meekos' Wrath of the Righteous campaign session. His name is Rob.

*Meeko, is it okay if I call you Rob?


Makes sense, Long story short. His character is based on a powerful mage from the Movie named.. Howl's Moving Castle.. Which ofcourse is named for Howl.. the mage. In general he does things such as fly, make constructs and polymorph all to his whim. As such Arcanist was a fine choice because of the ability to changes quickly as well as gather other effects not easily created by spells.

If you would like more there is a Wiki on it available.


If Hisao formerly of the Yellow Reed can be retooled to be 1st level and of either Koga or Iga ninja clans, as per Japanese history, and 25-point buy, sounds awesome!


Koga Clan.. Iga is for LAMES

Liberty's Edge

Pathfinder Rulebook Subscriber

I am rob.

Been gaming with mike and ray for about 2 years now IRL.


I wouldn't mind doing a cavalier or paladin depending on group composition. You can't do medieval without some kind of shining knight somewhere.


And you can't have a shining knight without someone else in the party being fine with getting dirty. Ah, Rob I remember you, you payed Vash. Which means you've been gamin' with MJ a little longer than his Apocthulhu game has gone on. MJ is a good GM.

Grand Lodge

Hoenheim, that's what we were just talking about -- how long we've been gaming together.

Mike and I have been gaming for, I think, 4 years. I recruited Rob about 2 or so years ago from our LGS. But we're not completely sure. The other guy (Will) from Mike's other PBP, the Cthulhu campaign, was gaming with Mike even before I joined the group. (But Will moved away so he's not here; we'll email him to see if he can join this PBP.)


It's probably best that Paladins don't have perception as a class skill. I'm actually thinking Cavalier, since I've never played one. Paladin, several times now, but Cav is new and thus more exciting. It'd be pretty awesome to play with an Axebeak for a chocobo knight, but that's not really feasible in this particular setting. Se la vie.


Sometimes things need to be done is all. This guy will be quite cooperative, perhaps even affable. Considering I play a pretty extreme Paladin in the other game I have a sense for when or when not to allow certain things. I am not called Ruladin just for the Rules.

Grand Lodge

Lawful Good for me, too -- assuming I can find time to play. LG meaning cooperative with the party and good to NPCs who aren't morally killable.


Exactly, there are differing versions of Lawful Good but as long as you follow your code and play the character well, most things will be fine. You dont see Paladins going around Smiting Merchants all day long for a reason. Just because its evil doesnt mean it need to die. It WHY its evil and WHAT it is doing that justifies it.


Im in. Wanna build either a goblin rogue.
Or a hobgoblin ironskin monk

=^^=


Oooo, now this sounds fun. I am thinking an Elven Wizard, apprentice to The Mighty Merlin himself.

Or....do you allow Dreamscarred Press material? A Warlord could be a blast in this campaign.


Seth86 wrote:

Im in. Wanna build either a goblin rogue.

Or a hobgoblin ironskin monk

=^^=

Heh, that said Hobgoblin Barbarian at first.. I was confused when i looked back here. As for Classes thats up to MJ. As it is not RAW or Paizo published. However the Occult Adventures line is technically available as of right now, you just would have to change when the book finally came out. I myself have pondered a Geokineticist that went Aero and made Lightning rods.


I was going to go barb, but then i remembered they have a archetype monk. Went back and read it. And took that. A hobgoblin grapple and sunder monk that is tanky.

So both impr grapple and toughness at lvl1

Silver Crusade

If there is still a spot available i would like to express interest in playing. was thinking of a female warrior priest with a Joan of Ark theme to her.


FireSkorn:

FireSkorn
Hobgoblin ironskin monk 1
LN Medium humanoid (goblinoid)
Init +1; Senses low-light vision; Perception +7
--------------------
Defense
--------------------
AC 17, touch 11, flat-footed 16 (+4 armor, +1 Dex, +2 natural)
hp 11 (1d8+3)
Fort +5, Ref +3, Will +5
--------------------
Offense
--------------------
Speed 30 ft.
Melee unarmed strike +3 (1d6+3) or
. . unarmed strike flurry of blows +2/+2 (1d6+3)
Special Attacks flurry of blows, stunning fist (1/day, DC 13)
--------------------
Statistics
--------------------
Str 16, Dex 12, Con 16, Int 10, Wis 16, Cha 10
Base Atk +0; CMB +3 (+5 grapple); CMD 14 (16 vs. grapple)
Feats Improved Grapple, Improved Unarmed Strike, Light Armor Proficiency, Stunning Fist
Traits blood of dragons, martial manuscript
Skills Intimidate +8, Knowledge (history) +4, Perception +7, Sense Motive +7; Racial Modifiers +4 Intimidate
Languages Common, Goblin
Other Gear lamellar (leather) armor
--------------------
Special Abilities
--------------------
Flurry of Blows -1/-1 (Ex) As full-rd action, higher BAB and combo unarmed/monk wep as if two-weapon fighting.
Improved Grapple You don't provoke attacks of opportunity when grappling a foe.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Martial Manuscript +2 to confirm critical hits with Unarmed Strike and Monk weapons.
Stunning Fist (1/day, DC 13) You can stun an opponent with an unarmed attack.

No toughness yet, had to take armor proff, prob need to take it again at lvl3. But here he is, FirseSkorn the Hobgoblin Monk

EDIT: Now with traits

Silver Crusade

Here she is; Im working on the back story now

Charmaine Da'vi:
Charmaine Da'vi
Female human (taldan) warpriest of Iomedae 1 (Pathfinder RPG Advanced Class Guide 60)
NG Medium humanoid (human)
Init +1; Senses Perception +3
--------------------
Defense
--------------------
AC 16, touch 10, flat-footed 16 (+6 armor)
hp 9 (1d8+1)
Fort +3, Ref +0, Will +5 (+1 trait bonus vs. fear)
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee mwk longsword +5 (1d8+4/19-20)
Special Attacks blessings 3/day, sacred weapon (1d6, 1 rounds/day)
Warpriest Spells Prepared (CL 1st; concentration +4)
1st—bless, divine favor
0 (at will)—guidance, light, resistance
--------------------
Statistics
--------------------
Str 16, Dex 10, Con 12, Int 8, Wis 16, Cha 14
Base Atk +0; CMB +3; CMD 13
Feats Defiant Luck[ARG], Warrior Priest[UM], Weapon Focus (longsword)
Traits chosen of iomedae, contagious mettle
Skills Acrobatics -5 (-9 to jump), Diplomacy +6, Heal +7, Sense Motive +7
Languages Common
SQ blessings (glory: demoralizing glory, glorious presence, good: battle companion, holy strike)
Other Gear four-mirror, mwk longsword, backpack, bedroll, belt pouch, candle (10), flint and steel, hemp rope (50 ft.), holy text, mess kit, pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, wooden holy symbol of Iomedae, 89 gp
--------------------
Special Abilities
--------------------
Blessings (3/day) (Su) Pool of power used to activate Blessing abilities.
Contagious Mettle +1 to save vs fear for self and adjacent allies.
Defiant Luck (1/day) Reroll a natural 1 on a save, or force a reroll of a critical hit confirmation roll.
Sacred Weapon (1 rounds/day) (Su) As a swift action, grant weapon enhancement bonus or certain powers.
Warrior Priest +2 on concentration checks when casting defensively or grappling.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
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Just note that Iomedae doesn't exist in this world as it is... Like.. the real world, but Im sure you can adjust your character to fit that.


Seth86 wrote:

** spoiler omitted **

No toughness yet, had to take armor proff, prob need to take it again at lvl3. But here he is, FirseSkorn the Hobgoblin Monk

EDIT: Now with traits

Do know if you wear armor... that you cannot Flurry. You might be better off Taking a Fighter level to get armor profs early.


I can flurry. Only things i lose would be fast movement and bonus from wisdom. Which get replaced by my archetype. I get bonus feats between.

and i dont want to risk us reach level 20 and im a lvl19 monk. Losing out on cool 20th level monk abilities :P


Seth86 wrote:

I can flurry. Only things i lose would be fast movement and bonus from wisdom. Which get replaced by my archetype. I get bonus feats between.

and i dont want to risk us reach level 20 and im a lvl19 monk. Losing out on cool 20th level monk abilities :P

Nvm :P i see now. Missed that part. Will just change so he has a lower wisdom and higher dex


FireSkorn:

FireSkorn
Hobgoblin ironskin monk 1
LN Medium humanoid (goblinoid)
Init +3; Senses low-light vision; Perception +4
--------------------
Defense
--------------------
AC 15, touch 13, flat-footed 12 (+3 Dex, +2 natural)
hp 15 (1d8+7)
Fort +6, Ref +5, Will +2
--------------------
Offense
--------------------
Speed 30 ft.
Melee unarmed strike +3 (1d6+3) or
. . unarmed strike flurry of blows +2/+2 (1d6+3)
Special Attacks flurry of blows, stunning fist (1/day, DC 10)
--------------------
Statistics
--------------------
Str 16, Dex 16, Con 18, Int 10, Wis 10, Cha 10
Base Atk +0; CMB +3 (+5 grapple); CMD 16 (18 vs. grapple)
Feats Improved Grapple, Improved Unarmed Strike, Stunning Fist, Toughness
Traits blood of dragons, martial manuscript
Skills Intimidate +8, Knowledge (history) +4, Perception +4, Sense Motive +4; Racial Modifiers +4 Intimidate
Languages Common, Goblin
Other Gear 60 gp
--------------------
Special Abilities
--------------------
Flurry of Blows -1/-1 (Ex) As full-rd action, higher BAB and combo unarmed/monk wep as if two-weapon fighting.
Improved Grapple You don't provoke attacks of opportunity when grappling a foe.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Martial Manuscript +2 to confirm critical hits with Unarmed Strike and Monk weapons.
Stunning Fist (1/day, DC 10) You can stun an opponent with an unarmed attack.

Changed it again


This looks interesting. I think I'll use a character that I feel like playing, but havent had a chance: a witch-hunter of the Catholic church, with particular dedication to Saint Lucia (saint of light) & Saint Ambrose (saint of redemption). She would be a "convert" from the savage tribes of eastern europe, brought into the church by divine inspiration. She is an ardent proseletiser, believing in trying to redeem those who have taken ill paths. Nonetheless, she does not fear evil and will fight it wherever it lay!

All that's left is adjusting my character sheet (linked in "special abilities" section of the alias, and HERE ) which will be done tonight (the character was made at a lower point buy. The general themes are in the backstory.

As saint George of Lydda before me, I shall go forth and slay the Dragon that threatens our most Holy Church! Such a scion of evil cannot be allowed to live so close to the Holy See!


There are many ideas that come to my mind in this kind of setting and I'm stoked to make a character of my own as well. When do you aim to get the last submissions in MJ?

Also is there any set time period you aim to play in? Is America discovered yet for example?

Ideas as of now: A Danish Skald/Viking
A Moorish knight or Spanish Jinette
An African Witch Doctor
A Scottish Highlander.

It's almost too much to choose from... gonna have to wreck my brain as to what I'd want to play.


I would be interested in playing in this , I would like to propose aRydd , half orc druid , second student of Talisein , the father and teacher of Merlin (have you read any Stephen Lawhead).

He takes druid , with wolf shaman , pack lord , to represent his close affinity to wolfkind.

Think a hulking 1/2 orc druid , with a great ax , in a kilt ?


Oh, and there's also the question of languages; as far as I can tell, mediaval italian is as close to a "Common" in medieval Europe as I can find. My bonus language would be Latin (as a member of the clergy). The only thing I'm uncertain of is what to replace Orcish with.

Liberty's Edge

What time period are you looking to start this game in? I am interested in playing but need some sort of era so I know what kind of background to create. I was thinking of a straight fighter from either Nubia or Egypt.


Michael Johnson 66 wrote:
If Hisao formerly of the Yellow Reed can be retooled to be 1st level and of either Koga or Iga ninja clans, as per Japanese history, and 25-point buy, sounds awesome!

Thanks Michael. This Alias is unfortunately frozen as it's past the ten character limit. Do you want me to make another alias with Hisao being of the Koga clan? Or can we use 'Yellow Reed' and 'Black Rock' as nicknames in this version of the world. From my reading it seems like the Koga and Iga didn't really have any local rivals which I have in Hisao's backstory. Is that alright?

He's a pretty good skill monkey and flank buddy and has some social skills as well.

Silver Crusade

Hoenheim Dobberkau wrote:
Just note that Iomedae doesn't exist in this world as it is... Like.. the real world, but Im sure you can adjust your character to fit that.

I am happy to change the religion to Christianity


Tech5bb wrote:
Hoenheim Dobberkau wrote:
Just note that Iomedae doesn't exist in this world as it is... Like.. the real world, but Im sure you can adjust your character to fit that.
I am happy to change the religion to Christianity

There are saints that can fit most good gods. St. George of Lydda (suposed dragonslayer) might be a good fit for iomedae, thought there are probably more warrior-saints that could fit.


Holy guacamole, Batman!

I guess I should've anticipated that there would be a lot of interest in playing in this campaign.... Might have to run two separate groups to accommodate all the great character concepts....

To answer a common query, the specific starting time and place is the city of Paris, circa 1430 AD. The PCs backgrounds should include some reason for the PCs to be in Paris when the game begins....

An easy excuse to gather everyone together would be that the PCs are forming a new "free company" (France had many such companies of mercenaries that hired themselves out to whichever lord would pay their fees). Characters connected to the Church of Rome could be there on behalf of the clergy of Notre Dame, which is suffering from a double infestation of gremlins in the cathedral and undead in the catacombs beneath the city streets....


Hisao of the Yellow Reeds wrote:
Michael Johnson 66 wrote:
If Hisao formerly of the Yellow Reed can be retooled to be 1st level and of either Koga or Iga ninja clans, as per Japanese history, and 25-point buy, sounds awesome!

Thanks Michael. This Alias is unfortunately frozen as it's past the ten character limit. Do you want me to make another alias with Hisao being of the Koga clan? Or can we use 'Yellow Reed' and 'Black Rock' as nicknames in this version of the world. From my reading it seems like the Koga and Iga didn't really have any local rivals which I have in Hisao's backstory. Is that alright?

He's a pretty good skill monkey and flank buddy and has some social skills as well.

I am pretty open to player creativity helping reshape the setting....

Of course, the rival clan needn't be another ninja clan--if I recall, certain daimyo tried to wipe out the Iga clan.... A similar situation could easily be imagined for the Koga.... Maybe a vengeful samurai clan hit hard in the past by Koga ninja retaliates.... Or a rivalry between the Koga and Iga could be concocted for the "alternate history" of this version of our Earth....


Also, re: third party publications, I'd prefer that only Paizo-published sources be used, as I like to be able to use the SRD to reference anything that enters my game.


A witch hunter could be interesting.


Enter ironskin monk.
Nasty gremlins and filthy undead. Punch their squishy heads in.

Heck. I just need fast healing and ill be a very dedicated priest. From a certain vampire anime ;)

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