Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Unless a Bonus Feat list specifically says you may ignore the prerequisites (like the Monk Feats or Ranger Combat Styles) you must still met all the prerequisites.
Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)
Yeah Medium Changed they havent placed the data out but instead of the Harrow stuff they made it based on the Mythic Paths and likely the other ver. being an archetype...somehow
As far as feats, yes you need to meet the requirements.
Doesn't seem like an oversight to me, given the feats of bull rush and unseat it's clearly meant to be used in a game where you expect mounted opponents to be fairly common.
Doesn't seem like an oversight to me, given the feats of bull rush and unseat it's clearly meant to be used in a game where you expect mounted opponents to be fairly common.
That's not what I mean. What I mean is that you have to take feats that aren't on the bonus feats list in order to get the bonus feat. Assuming I take unseat as my bonus at 8th level, at 11th my only option would be spring attack but I can't take spring attack because I don't have dodge and mobility, so what do I do? Is the ability simply wasted?
Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Dodge is baaaaad. Unless you've exhausted all other means of upping your AC it's one of the least cost effective methods of getting extra AC.
Mobility at least gives a pretty hefty AC bonus, and is likely to come up a fair bit for chargers. A Feat for +1 AC when you could just spend 2-9k (Ring +1, Amulet +1, Ring +2, Amulet +2, Armor +1, Armor +2, Armor +3, Jngasa of the Fortunate Soldier, Dusty Rose Prism...did I miss any?) at most levels to get that extra +1 is a raw deal.
Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)
You mean die horribly?
As far as the feats , yes they assume if you pick this archetype you are needing the extra feats to do what you were going to do already. Thus the feats allow the builds to work much MUCH faster. It wasnt meant to be Ranger/Fighter 2.0.
According to Bestiary 1, page 196: A remove disease or heal spell cast by a cleric of 12th level or higher cures the affliction, provided the character receives the spell within 3 days of the infecting lycanthrope's attack.
Alternatively, consuming a dose of wolfsbane gives an afflicted lycanthrope a new Fortitude save to recover from lycanthropy.
So the spell must be cast by a 12th-or-higher-level cleric within 3 days of the infection, but wolfsbane can be consumed at any time to potentially cure an afflicted lycanthrope.
Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)
Gained level 1 in Medium
+8 HP (5+Con+FC)
+2 Will
4 Skill Points
-1 into Perception
-2 into Stealth
-1 into Know Planes
Gained Spirits Soldier Ant(The Beating) and Stag Beetle (The Teamster)
Spirit Bonus (Su): When a medium channels a spirit,
he gains a bonus based on the spirit’s associated ability
score. Strength spirits grant their spirit bonus on attack and
damage rolls. Dexterity spirits grant their spirit bonus on
Ref lex saves and to AC. Constitution spirits grant their spirit
bonus on Fortitude saves, and grant 3 times their spirit bonus
to maximum and current hit points. Intelligence spirits
grant their spirit bonus on skill checks. Wisdom spirits
grant their spirit bonus on Will saves and concentration
checks. Charisma spirits do not grant their spirit bonus to
anything by default; they rely instead on their spirit powers.
Spirits may also grant their spirit bonus in other ways,
varying by spirit. A 1st-level medium’s spirit bonus is +1,
and it increases by 1 at 4th, 8th, 12th, 16th, and 20th levels.
Trance (Su): A medium can enter a trance state, beseeching
an additional spirit for aid or becoming more in tune with
his channeled spirit, in exchange for granting the spirit
increased inf luence over him. Entering a trance requires
1 full round of concentration. At the end of that round, the
medium can choose to channel one of his known spirits
that matches the alignment or ability score of one of his
channeled spirits and gain its lesser power. Alternatively,
he can select a spirit he is currently channeling and gain
that channeled spirit’s weakest spirit power that he does
not currently possess. Either way, the effect lasts 1 minute.
Any ongoing benefits from a gained power also end after
the minute is up. A medium cannot enter a trance when he
is already in a trance. Entering a trance increases the chosen
spirit’s influence upon the medium by 1 step.
I've been thinking about how cool this campaign setting is, and its potential for profiteering, since it's all public domain fairytales, myths, and actual history.... Paizo could do an awesome job of producing a setting based on the High Middle Ages....
I will be unable to post this coming week due to work. Please bot me as you see fit (don't get me killed). It's possible I'll be able to post a few times but unlikely. Thank you for understanding.
Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Sorry I haven't been on much today or yesterday, drove down to Tallahassee to do some yard work for a friend of mine so I've been at that since 8:30 this morning.
If I never have to use a pole saw again I'll be glad.
This is the last time I will be checking the boards before I head off into the woods for work. Please bot me as needed. I may or may not be able to get a post or two in sometime this week but if not I will be back on Sunday for the weekend before I leave for another week.
I'm very sorry for the inconvenience.
This is the last time I will be checking the boards before I head off into the woods for work. Please bot me as needed. I may or may not be able to get a post or two in sometime this week but if not I will be back on Sunday for the weekend before I leave for another week.
Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)
Just read it... this is a new level of retardation. Funnily enough the MOST nerfs were martial things. And now ALOT of feats and abilities as well as builds.. are worthless.
Now recruiting for a RAW 1st to 20th level Pathfinder PbP set in a version of Medieval Europe where magic and monsters of myth and legend exist....
Gilgamesh, Beowulf, Arthur, Robin Hood, et al are historical figures rather than semi-legendary or outright myths....
Artifacts such as Excalibur, the Holy Grail, and Mjolnir are real....
A great red wyrm from Mercury has flown to Earth and has taken up residence in Mt Vesuvius, and demands (and receives) annual tributes of gold, jewels, and maidens from the kingdoms of Europe....
Who will (eventually) bring an end to this fiery tyrants reign of terror (after first gaining levels chasing gremlins out of cathedrals and purging catacombs of undead)?
You know I've wanted to play this since you thought of it a few months ago. Hopefully I'll have time for my Ranger-like PC from Norway -- cousin of King Eric I, buddy of King Henry V in his war in France.
Or maybe -- if I can't find time -- I can be a recurring NPC expert on English history, as we discussed.
Hrm.. how do you feel about this refugee from Japan? I've been trying to find this ninja a home for a while. If the concept is acceptable I will adjust him to the requirements.
Hmmm. Considering either an Alchemist (apprentice of Flamel?), Shaman (flavored as a member of the Druidic order), or Cavalier (rejected Knight of the Round?).
Will there be room for horsies and lance shenanigans for the majority of the campaign? If not, I could go Daring Champion on the Cavalier, which could be fun.
Sorry Hoenheim -- Mike, Meeko and I are all in the same home game; we're all sitting around our gaming table talking right now after finishing Meekos' Wrath of the Righteous campaign session. His name is Rob.
Makes sense, Long story short. His character is based on a powerful mage from the Movie named.. Howl's Moving Castle.. Which ofcourse is named for Howl.. the mage. In general he does things such as fly, make constructs and polymorph all to his whim. As such Arcanist was a fine choice because of the ability to changes quickly as well as gather other effects not easily created by spells.
If you would like more there is a Wiki on it available.
If Hisao formerly of the Yellow Reed can be retooled to be 1st level and of either Koga or Iga ninja clans, as per Japanese history, and 25-point buy, sounds awesome!
And you can't have a shining knight without someone else in the party being fine with getting dirty. Ah, Rob I remember you, you payed Vash. Which means you've been gamin' with MJ a little longer than his Apocthulhu game has gone on. MJ is a good GM.
Hoenheim, that's what we were just talking about -- how long we've been gaming together.
Mike and I have been gaming for, I think, 4 years. I recruited Rob about 2 or so years ago from our LGS. But we're not completely sure. The other guy (Will) from Mike's other PBP, the Cthulhu campaign, was gaming with Mike even before I joined the group. (But Will moved away so he's not here; we'll email him to see if he can join this PBP.)
It's probably best that Paladins don't have perception as a class skill. I'm actually thinking Cavalier, since I've never played one. Paladin, several times now, but Cav is new and thus more exciting. It'd be pretty awesome to play with an Axebeak for a chocobo knight, but that's not really feasible in this particular setting. Se la vie.
Sometimes things need to be done is all. This guy will be quite cooperative, perhaps even affable. Considering I play a pretty extreme Paladin in the other game I have a sense for when or when not to allow certain things. I am not called Ruladin just for the Rules.
Exactly, there are differing versions of Lawful Good but as long as you follow your code and play the character well, most things will be fine. You dont see Paladins going around Smiting Merchants all day long for a reason. Just because its evil doesnt mean it need to die. It WHY its evil and WHAT it is doing that justifies it.
Heh, that said Hobgoblin Barbarian at first.. I was confused when i looked back here. As for Classes thats up to MJ. As it is not RAW or Paizo published. However the Occult Adventures line is technically available as of right now, you just would have to change when the book finally came out. I myself have pondered a Geokineticist that went Aero and made Lightning rods.
I was going to go barb, but then i remembered they have a archetype monk. Went back and read it. And took that. A hobgoblin grapple and sunder monk that is tanky.
If there is still a spot available i would like to express interest in playing. was thinking of a female warrior priest with a Joan of Ark theme to her.
FireSkorn
Hobgoblin ironskin monk 1
LN Medium humanoid (goblinoid)
Init +1; Senses low-light vision; Perception +7
--------------------
Defense
--------------------
AC 17, touch 11, flat-footed 16 (+4 armor, +1 Dex, +2 natural)
hp 11 (1d8+3)
Fort +5, Ref +3, Will +5
--------------------
Offense
--------------------
Speed 30 ft.
Melee unarmed strike +3 (1d6+3) or
. . unarmed strike flurry of blows +2/+2 (1d6+3)
Special Attacks flurry of blows, stunning fist (1/day, DC 13)
--------------------
Statistics
--------------------
Str 16, Dex 12, Con 16, Int 10, Wis 16, Cha 10
Base Atk +0; CMB +3 (+5 grapple); CMD 14 (16 vs. grapple)
Feats Improved Grapple, Improved Unarmed Strike, Light Armor Proficiency, Stunning Fist
Traits blood of dragons, martial manuscript
Skills Intimidate +8, Knowledge (history) +4, Perception +7, Sense Motive +7; Racial Modifiers +4 Intimidate
Languages Common, Goblin
Other Gear lamellar (leather) armor
--------------------
Special Abilities
--------------------
Flurry of Blows -1/-1 (Ex) As full-rd action, higher BAB and combo unarmed/monk wep as if two-weapon fighting.
Improved Grapple You don't provoke attacks of opportunity when grappling a foe.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Martial Manuscript +2 to confirm critical hits with Unarmed Strike and Monk weapons.
Stunning Fist (1/day, DC 13) You can stun an opponent with an unarmed attack.
No toughness yet, had to take armor proff, prob need to take it again at lvl3. But here he is, FirseSkorn the Hobgoblin Monk
Charmaine Da'vi
Female human (taldan) warpriest of Iomedae 1 (Pathfinder RPG Advanced Class Guide 60)
NG Medium humanoid (human)
Init +1; Senses Perception +3
--------------------
Defense
--------------------
AC 16, touch 10, flat-footed 16 (+6 armor)
hp 9 (1d8+1)
Fort +3, Ref +0, Will +5 (+1 trait bonus vs. fear)
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee mwk longsword +5 (1d8+4/19-20)
Special Attacks blessings 3/day, sacred weapon (1d6, 1 rounds/day)
Warpriest Spells Prepared (CL 1st; concentration +4)
1st—bless, divine favor
0 (at will)—guidance, light, resistance
--------------------
Statistics
--------------------
Str 16, Dex 10, Con 12, Int 8, Wis 16, Cha 14
Base Atk +0; CMB +3; CMD 13
Feats Defiant Luck[ARG], Warrior Priest[UM], Weapon Focus (longsword)
Traits chosen of iomedae, contagious mettle
Skills Acrobatics -5 (-9 to jump), Diplomacy +6, Heal +7, Sense Motive +7
Languages Common
SQ blessings (glory: demoralizing glory, glorious presence, good: battle companion, holy strike)
Other Gear four-mirror, mwk longsword, backpack, bedroll, belt pouch, candle (10), flint and steel, hemp rope (50 ft.), holy text, mess kit, pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, wooden holy symbol of Iomedae, 89 gp
--------------------
Special Abilities
--------------------
Blessings (3/day) (Su) Pool of power used to activate Blessing abilities.
Contagious Mettle +1 to save vs fear for self and adjacent allies.
Defiant Luck (1/day) Reroll a natural 1 on a save, or force a reroll of a critical hit confirmation roll.
Sacred Weapon (1 rounds/day) (Su) As a swift action, grant weapon enhancement bonus or certain powers.
Warrior Priest +2 on concentration checks when casting defensively or grappling.
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FireSkorn
Hobgoblin ironskin monk 1
LN Medium humanoid (goblinoid)
Init +3; Senses low-light vision; Perception +4
--------------------
Defense
--------------------
AC 15, touch 13, flat-footed 12 (+3 Dex, +2 natural)
hp 15 (1d8+7)
Fort +6, Ref +5, Will +2
--------------------
Offense
--------------------
Speed 30 ft.
Melee unarmed strike +3 (1d6+3) or
. . unarmed strike flurry of blows +2/+2 (1d6+3)
Special Attacks flurry of blows, stunning fist (1/day, DC 10)
--------------------
Statistics
--------------------
Str 16, Dex 16, Con 18, Int 10, Wis 10, Cha 10
Base Atk +0; CMB +3 (+5 grapple); CMD 16 (18 vs. grapple)
Feats Improved Grapple, Improved Unarmed Strike, Stunning Fist, Toughness
Traits blood of dragons, martial manuscript
Skills Intimidate +8, Knowledge (history) +4, Perception +4, Sense Motive +4; Racial Modifiers +4 Intimidate
Languages Common, Goblin
Other Gear 60 gp
--------------------
Special Abilities
--------------------
Flurry of Blows -1/-1 (Ex) As full-rd action, higher BAB and combo unarmed/monk wep as if two-weapon fighting.
Improved Grapple You don't provoke attacks of opportunity when grappling a foe.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Martial Manuscript +2 to confirm critical hits with Unarmed Strike and Monk weapons.
Stunning Fist (1/day, DC 10) You can stun an opponent with an unarmed attack.
This looks interesting. I think I'll use a character that I feel like playing, but havent had a chance: a witch-hunter of the Catholic church, with particular dedication to Saint Lucia (saint of light) & Saint Ambrose (saint of redemption). She would be a "convert" from the savage tribes of eastern europe, brought into the church by divine inspiration. She is an ardent proseletiser, believing in trying to redeem those who have taken ill paths. Nonetheless, she does not fear evil and will fight it wherever it lay!
All that's left is adjusting my character sheet (linked in "special abilities" section of the alias, and HERE ) which will be done tonight (the character was made at a lower point buy. The general themes are in the backstory.
As saint George of Lydda before me, I shall go forth and slay the Dragon that threatens our most Holy Church! Such a scion of evil cannot be allowed to live so close to the Holy See!
There are many ideas that come to my mind in this kind of setting and I'm stoked to make a character of my own as well. When do you aim to get the last submissions in MJ?
Also is there any set time period you aim to play in? Is America discovered yet for example?
Ideas as of now: A Danish Skald/Viking
A Moorish knight or Spanish Jinette
An African Witch Doctor
A Scottish Highlander.
It's almost too much to choose from... gonna have to wreck my brain as to what I'd want to play.
I would be interested in playing in this , I would like to propose aRydd , half orc druid , second student of Talisein , the father and teacher of Merlin (have you read any Stephen Lawhead).
He takes druid , with wolf shaman , pack lord , to represent his close affinity to wolfkind.
Think a hulking 1/2 orc druid , with a great ax , in a kilt ?
Oh, and there's also the question of languages; as far as I can tell, mediaval italian is as close to a "Common" in medieval Europe as I can find. My bonus language would be Latin (as a member of the clergy). The only thing I'm uncertain of is what to replace Orcish with.
What time period are you looking to start this game in? I am interested in playing but need some sort of era so I know what kind of background to create. I was thinking of a straight fighter from either Nubia or Egypt.
If Hisao formerly of the Yellow Reed can be retooled to be 1st level and of either Koga or Iga ninja clans, as per Japanese history, and 25-point buy, sounds awesome!
Thanks Michael. This Alias is unfortunately frozen as it's past the ten character limit. Do you want me to make another alias with Hisao being of the Koga clan? Or can we use 'Yellow Reed' and 'Black Rock' as nicknames in this version of the world. From my reading it seems like the Koga and Iga didn't really have any local rivals which I have in Hisao's backstory. Is that alright?
He's a pretty good skill monkey and flank buddy and has some social skills as well.
Just note that Iomedae doesn't exist in this world as it is... Like.. the real world, but Im sure you can adjust your character to fit that.
I am happy to change the religion to Christianity
There are saints that can fit most good gods. St. George of Lydda (suposed dragonslayer) might be a good fit for iomedae, thought there are probably more warrior-saints that could fit.
I guess I should've anticipated that there would be a lot of interest in playing in this campaign.... Might have to run two separate groups to accommodate all the great character concepts....
To answer a common query, the specific starting time and place is the city of Paris, circa 1430 AD. The PCs backgrounds should include some reason for the PCs to be in Paris when the game begins....
An easy excuse to gather everyone together would be that the PCs are forming a new "free company" (France had many such companies of mercenaries that hired themselves out to whichever lord would pay their fees). Characters connected to the Church of Rome could be there on behalf of the clergy of Notre Dame, which is suffering from a double infestation of gremlins in the cathedral and undead in the catacombs beneath the city streets....
If Hisao formerly of the Yellow Reed can be retooled to be 1st level and of either Koga or Iga ninja clans, as per Japanese history, and 25-point buy, sounds awesome!
Thanks Michael. This Alias is unfortunately frozen as it's past the ten character limit. Do you want me to make another alias with Hisao being of the Koga clan? Or can we use 'Yellow Reed' and 'Black Rock' as nicknames in this version of the world. From my reading it seems like the Koga and Iga didn't really have any local rivals which I have in Hisao's backstory. Is that alright?
He's a pretty good skill monkey and flank buddy and has some social skills as well.
I am pretty open to player creativity helping reshape the setting....
Of course, the rival clan needn't be another ninja clan--if I recall, certain daimyo tried to wipe out the Iga clan.... A similar situation could easily be imagined for the Koga.... Maybe a vengeful samurai clan hit hard in the past by Koga ninja retaliates.... Or a rivalry between the Koga and Iga could be concocted for the "alternate history" of this version of our Earth....
Also, re: third party publications, I'd prefer that only Paizo-published sources be used, as I like to be able to use the SRD to reference anything that enters my game.