Medieval Europe PbP campaign (Inactive)

Game Master Michael Johnson 66

Set in a version of 15th century Europe where magic, monsters, myths and legends are real....


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Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

We need to identify everything before we can parcel it out.

Grand Lodge

Agreed.

.... Spellcraft, anyone?

Grand Lodge

(I'll go through and try to find all the gold & gems, too -- but give me a bit of time. Here's the meat....)

From everything up to Grenshek the Apprentice:

Ring w/ "Protection"
Cloak
MWK Silver Dagger
MWK Cold Iron Falchion
Wand of Mount 20/
Wand of Magic Missiles CL5 30/
Scrolls:
Invisibility
See Invisibility (Iommi-Tyr Magnusson would like this (3rd choice)
Spider Climb (Iommi-Tyr Magnusson would like this (2nd choice)
Expeditious Retreat
Mage Armor
Shield
Potions:
x2 Cure Light
x2 Darkvision (Iommi-Tyr Magnusson would like one (1st choice) I put one on my character sheet a couple weeks ago.
x2 Water Breathing
Spell Book

+1 Cold Iron Greatsword, Heavy Mace, Short Sword, Morningstar

. . . .

From Pierre the Necromancer and after Grenshek:

2 potions of cure moderate wounds (labeled in Latin)
Potion of displacement (labeled in Latin) Iommi-Tyr Magnusson would like (4th Choice)
Potion of invisibility (labeled in Latin)
A robe that radiates necromantic magic and has stylized skeleton motifs stitched in white thread on a black background
A masterwork dagger
An amulet shaped like a small turtle shell on a leather neck cord that radiates abjuration magic
A broad leather belt with bronze studs that radiates transmutation magic
A sky-blue cloak with cloth-of-gold fringe that radiates abjuration magic
Dark leather goggles with dark crystal lenses that radiate transmutation magic
A silver headband inlaid with diamonds and sapphires that radiates transmutation magic Iommi-Tyr Magnusson would like to claim if it's INT -- and probably even CHA or WIS.
A spellbook
A crystal that might be a spell component

Grand Lodge

Treasure (just a quick copy/paste from several of Mike's posts since we all first started the campaign -- some of this is already paired with a PC -- and I may have missed some stuff):

Onyx gems (3, each worth 100 gp) that might be used in necromancy
623 gp in a belt purse
clavichord, viole, a lap harp, a lute, a pair of shepherd's pipes, a hunter's horn, a zither, and a hand drum.
a scroll case,and a dagger are hidden....
a necklace of blue-tinged electrum with pearl and aquamarine settings from the Deep One's slimy throat, and a bracelet of verdigris-tinted copper inlaid with moonstones....
The trident doesn't seem to be anything special, being of common quality,

The skin of scales fits Nacht's unique anatomy perfectly, sleeves forming as if the armor were a liquid, polymorphous thing to accommodate Nacht's multiple limbs....It is celestial armor: light +3 chain mail, max Dex bonus +8, armor check penalty -2, arcane failure 15%, wearer can cast fly as 5th-level caster once per day

a human skull lit by arcane green flames that light but do not burn casting illumination on several scrolls spread out on the desktop....

A garnet, a topaz, an amethyst, an emerald, and 44 loose gold coins....

t will take a while for Hisao to earn or "grow in" to this ring of invisibility,

an inverted silver crucifix, an inverted silver pentagram with a horned goat head superimposed in silver, and a silver symbol made up of three sixes--the number of The Beast! A chalice of gold inlaid with bloodstones and a silver jeweled dagger also lay upon the altar.
he thin gold necklace with a golden rose pendant inlaid with garnets is worth 1,800 gold taels!

scroll tube made from a human thigh bone, with a cork stopper at each end-
thin gold necklace with a golden rose pendant inlaid with garnets, a silver ring inset with a garnet, gold ring, a gold bracelet engraved with images of triremes and dolphins, a silver brooch set with moonstones, and a copper bracelet interwoven with opals....
a bejeweled, silver-played crucifix about 5 feet long by 3 feet wide....

The ring radiates abjuration magics (ring of protection +1).... Alphonse has this, I remember, from waaay early in the campaign

masterwork cold iron daggers (3), silver necklaces with inverted silver crucifixes inlaid with tiny bloodstones (3), and Satanic rosary beads with human teeth and finger bones in place of beads and inverted crucifixes (3). One of the three (the one tortured to unconsciousness by Nacht) also has a black leather scroll tube tucked in the rope cinching his waist..

(FROM the VATICAN, Team Rome:)
a fine cloak of resistance +1, with an ermine-trimmed collar and a silver clasp shaped like a medusa head, plus 3 potions of cure light wounds in Latin-labeled vials, and a purse containing 100 golden florins


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

Yeah Nacht has the Cloak, Greatsword and the Armor and thats about it and really I dont see him using much of the other stuff, he might want some things but I doubt they allow Bug-men above...


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

I have the Ring and +1 Cold Iron Earthbreaker, yeah.


male teifling Rogue(u) 7/slayer 2, HP 75/75, AC 30, T 18, FF 22, F +13, R +20 W +11, Perception +24(+27 traps); darkvision 120', Initi. +13

I have the +1 shiv sword


male teifling Rogue(u) 7/slayer 2, HP 75/75, AC 30, T 18, FF 22, F +13, R +20 W +11, Perception +24(+27 traps); darkvision 120', Initi. +13

hey Mr. GM-type person. I have a question for you. I took weapon focus, short sword. I want to take slashing grace next level. does short sword qualify for slashing grace? i cant find anything definitive on it...thought i would ask you...


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

It doesnt because it isnt one handed or Slashing.


male teifling Rogue(u) 7/slayer 2, HP 75/75, AC 30, T 18, FF 22, F +13, R +20 W +11, Perception +24(+27 traps); darkvision 120', Initi. +13

crap..i keep forgetting the stupid thing is piercing....doh!!!


M Human unchained monk 8/paladin 6

RUN, FOREST! This is a sandbox where things way more mighty than you might be stumbled-upon! RUN AWAY!!! LOL;)


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

B-But Its someone else who speaks German T-T..

Though to be fair Nacht is one of the few persons that could speak to this guy and understand him within relative safety. He won't die especially if he casts like.. one spell.

Grand Lodge

Hoenheim Dobberkau *Nacht* wrote:
Just a note.. no one knows anything until their init comes up respectively so these things will be said... after he already goes.

I disagree here (with your first clause) -- it's the prerogative of the DM.

A PC absolutely sees/ hears stuff outside of Initiative.
Of course, one can only act on that when it is the proper turn in Initiative. By default.

Usually.

But of course a DM can allow (and disallow when asked) a PC an Immediate Action to shout something. This occurs in almost all games when the PC unofficially "Holds" or "Readies" to see if some conversation happens: An NPC surrenders or offers information , ... or a PC has an idea -- whatever. Initiative order means much more, I posit, when fighting is the only option.

In this case it doesn't matter because the DM has ruled the NPC is attacking. The default rule stands that neither Alphonse nor Iommi-Tyr could holler something first as an Immediate action -- no problem.

. . . .

As far as Knowledge (and similar) checks go, my opinion is thus:

The DM and Player must decide in each situation which of two possibilities the check falls under (almost always done tacitly).

1) A PC knows instantly (or doesn't if the check fails) what something is based on his or her Knowledge --

If I have Knowledge: Flowers, for example, then I know INSTANTLY that the bush over there is a variegated hibiscus and therefore I know instantly (and with certainty) that not only is it NOT a rose or peony or hydrangea -- but I also know that variegated hibiscus can live as far north as zone 5 and only have red blooms and are almost as hard to "dinner-plate" as white hibiscus.
If I have the Knowledge I know it as assuredly as I know the difference between a cat and a dog and a pig -- I know it instantly upon seeing it.
When I see a rose I know wtf I'm looking at -- instantly.

2) The other type of Knowledge check is when, perhaps no matter how knowledgeable about the subject a PC is (and sometimes depending on the result of the roll), A PC can't recognize it immediately but needs a double-take or a bit extra of a look. (Is the rose an Oklahoma or a Lincoln?)

Live oak trees and laurel oak trees, for example, need a closer look no matter how many ranks you have in the skill. Many azalea bushes are the same. A DM could rule that your check lets you know INSTANTLY that it's an azalea (and not a rose, hibiscus or peony) but not if this azalea is a formossa or red formossa or little john or george tabor or duchess of cypress or red ruffle.

Undead are good examples of these. Don't all skeletons look pretty much alike (a player may ask)? How is a brief view of Sir Grimulf from 30 feet away going to give my PC -- the DM may ask -- any different information than a cursory glance at a skeletal champion, skeleton or even bone golem?

This is why I think it's good to ask DMs.

Iommi-Tyr Magnusson may not be allowed to know that this particular undead is a Graveknight and may not be able to recognize who he was in life without taking a moment to really observe -- but he damn sure has a chance of knowing it before he can act. He probably could have been ruled to recognize it as an undead immediately.

And the DM could have allowed him (or Alphonse) to shout something as an Immediate Action: such as, "Everybody RUUUUN!!!!".


Everything that guy just said is B.S.!

Grand Lodge

*(sorry that post is so long)


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Actually, the DEFAUT rule is it is a Free action "that may be taken even when it's not your turn", not an Immediate. But everything else sounds about right.

Grand Lodge

W E Ray wrote:
Treasure (just a quick copy/paste from several of Mike's posts since we all first started the campaign -- some of this is already paired with a PC -- and I may have missed some stuff):

More treasure:

Onyx gems (3, each worth 100 gp) that might be used in necromancy
623 gp in a belt purse
clavichord, viole, a lap harp, a lute, a pair of shepherd's pipes, a hunter's horn, a zither, and a hand drum.
a scroll case,and a dagger are hidden....
a necklace of blue-tinged electrum with pearl and aquamarine settings from the Deep One's slimy throat, and a bracelet of verdigris-tinted copper inlaid with moonstones....
The trident doesn't seem to be anything special, being of common quality,

The skin of scales fits Nacht's unique anatomy perfectly, sleeves forming as if the armor were a liquid, polymorphous thing to accommodate Nacht's multiple limbs....It is celestial armor: light +3 chain mail, max Dex bonus +8, armor check penalty -2, arcane failure 15%, wearer can cast fly as 5th-level caster once per day

a human skull lit by arcane green flames that light but do not burn casting illumination on several scrolls spread out on the desktop....

A garnet, a topaz, an amethyst, an emerald, and 44 loose gold coins....

t will take a while for Hisao to earn or "grow in" to this ring of invisibility,

an inverted silver crucifix, an inverted silver pentagram with a horned goat head superimposed in silver, and a silver symbol made up of three sixes--the number of The Beast! A chalice of gold inlaid with bloodstones and a silver jeweled dagger also lay upon the altar.
he thin gold necklace with a golden rose pendant inlaid with garnets is worth 1,800 gold taels!

scroll tube made from a human thigh bone, with a cork stopper at each end-
thin gold necklace with a golden rose pendant inlaid with garnets, a silver ring inset with a garnet, gold ring, a gold bracelet engraved with images of triremes and dolphins, a silver brooch set with moonstones, and a copper bracelet interwoven with opals.......

A longsword with pale blue steel blade and gold wire wrapped hilt inlaid with a rainbow of gemstones, radiates magic and glows with a pale blue light as bright as a torch when held, has the name Keenstar engraved along crossbars;

A warhammer with cold iron head and copper wire wrapped haft inlaid with agates and garnets, radiates magic and has the name Skullcrusher engraved in the head;

Five moonstones, five amethysts, and ten onyxes;

400 gp in a sack, and 30 pp in a pouch.


M Human unchained monk 8/paladin 6

Each of the musical instruments is a masterwork instrument worth 100 gp;

Each of the gems except the emerald is worth 100 gp, and the emerald is worth 1,000 gp!

The blue electrum pearl and aquamarine necklace from the deep one is worth 2,500 gp!

The verdigris copper and moonstone bracelet from the deep one is worth 1,250 gp!

The silver unholy symbols can be melted down for a total of 6,000 gp worth of pure silver!

The gold chalice inlaid with bloodstones is worth 1,600 gp!

The jeweled silver dagger is worth 300 gp!

The thin gold necklace with Rose pendant inlaid with garnets is worth 900 gp!

The silver garnet ring is worth 200 gp!

The gold ring is worth 20 gp!

The gold bracelet with nautical engravings is worth 100 gp!

The silver brooch with moonstones is worth 500 gp!

And the copper bracelet interwoven with opals is worth 600 gp!


male teifling Rogue(u) 7/slayer 2, HP 75/75, AC 30, T 18, FF 22, F +13, R +20 W +11, Perception +24(+27 traps); darkvision 120', Initi. +13

Woohoo! Paddy's gonna get good and drunk now...!!

But seriously though, the goggles of night are useless to me...already got darkvision. I have no preference as to what items I get.....although that logsword would go pretty good with me going TWF....just saying....


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

Hisao could use the goggles of night then.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

I think Hisao is the only character with no access to Darkvision (magically or naturally), so he should definitely get them. Remember: You can't Sneak Attack enemies with Concealment (which includes people in the dark).


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)
Paddy wrote:

Woohoo! Paddy's gonna get good and drunk now...!!

But seriously though, the goggles of night are useless to me...already got darkvision. I have no preference as to what items I get.....although that logsword would go pretty good with me going TWF....just saying....

Not sure if serious..?

You mean you plan on it? otherwise Longswords nead Str to hit ulike your Short Swords I think the only one who uses Str to Hit and attacks with multiple weapons is Nacht. Either way lets distribute these items to who can use them and split the gold to make up for any misgivings.. I assume we will either go lump sum or who can use what best.. as Magic mart is not a thing here I would gather.

Grand Lodge

I think we'll see what we see at the magic-item buyer's place when we get there.

But yeah, we'll hand out the magic items to who needs them most, followed by preference -- and split the gold 50/50.

Does anyone want to double check the "comprehensive" list I made from Mike's posts (hint, hint, Mike)?


M Human unchained monk 8/paladin 6
W E Ray wrote:

I think we'll see what we see at the magic-item buyer's place when we get there.

But yeah, we'll hand out the magic items to who needs them most, followed by preference -- and split the gold 50/50.

Does anyone want to double check the "comprehensive" list I made from Mike's posts (hint, hint, Mike)?

What am I checking it for? I checked it earlier when posting values for treasures....


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

I'm fine splitting the gold 50/50 as long as I'm one of the two who gets half. =p

It looks like we all get 1507 gp apiece just from the non-magical stuff.

Assuming we sell the Longsword and Warhammer as well, that'll jump up a bit.


male teifling Rogue(u) 7/slayer 2, HP 75/75, AC 30, T 18, FF 22, F +13, R +20 W +11, Perception +24(+27 traps); darkvision 120', Initi. +13

I was thinking next level taking a level if fighter, which would give me 2 new feats, one for foghter and one for 5th lvl. Take TWF and weap focus longsword.....and maybe retrain my weapon focus shortsword tontake slashing grace...


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

You would take weapon focus and stuff but then have the issue of taking -4 to hit... on a class.. that doesnt have bonuses to hit.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Paddy wrote:
I was thinking next level taking a level of fighter, which would give me 2 new feats, one for fighter and one for 5th lvl. Take TWF and weapon focus longsword.....and maybe retrain my weapon focus shortsword to take slashing grace...

Slashing Grace fixes your damage problem, but not to-hit problem. And it's a lot of Feats and dipping just to, essentially, get 1 extra damage on average.

Though, I would suggest retraning to an Unchained Rogue if Mike allows it. It's literally a straight upgrade.


M Human unchained monk 8/paladin 6

I'd allow the upgrade to unchained rogue, and anyone else playing a character with levels in classes they upgraded in unchained can also upgrade. I would advise it, if you have access to the Pathfinder Unchained material....


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Well, the Rogue is the only class that was "upgraded" in Unchained. The Barbarian and Summoner were nerfed, and the Unchained Monk is a side-grade at best.

But the Rogue came out looking pretty sweet.


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

Its pretty much ONLY the Rogue... no one else will want to 'upgrade'


LG Viking INV: Empiricist-2 / ALC: Mindchemist-5 .... Initiative: +7 | HP: 62 /62
Spoiler:
AC:29 (T/FF: 16/25) | Fort:+11Ref:+11Will:+20 | CMD: 20 | Move: 40

can I upgrade to Gestalt?

.
.
.
.

Spoiler:
SMURF!


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

*baps*


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

Unchained rogue is pretty awesome. I think Unchained Monk qualifies as an upgrade too no? Full BAB and a simpler flurry that gives an extra attack that actually has a good chance of landing seems pretty great. The nerf to the standard monk's ridiculous saves is sad but there's ki tricks to overcome that.


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

No.. It isnt an upgrade.. because a Brawler is still better and you cant even make the Old monk with the new monk and ALOT of the Ki abilities suck or cost way too much Ki.. ki which you do not have. Not to mention you cannot use any of the archetypes that exist. In reality the Extra attack doesnt get better until 11 because until then the OLD monk is only behind by the -2 from TWFing.. however standard attacks still work.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Hisao of the Yellow Reeds wrote:
Unchained rogue is pretty awesome. I think Unchained Monk qualifies as an upgrade too no? Full BAB and a simpler flurry that gives an extra attack that actually has a good chance of landing seems pretty great. The nerf to the standard monk's ridiculous saves is sad but there's ki tricks to overcome that.

The new Flurry is better than old Flurry (Both of the attacks are made at full BaB, which is great, and weapons add 1.5x Str to damage for two-handing. So unilaterally better for a weapon user.), Style Strikes were added, and the hit dice were improved.

Those are the only across the board improvements.

Most of the class features were removed in favor of Ki Powers. Almost ALL of the Ki Powers actually cost Ki, including abilities that previously did not, such as Diamond Body (it was nerfed hard, like many of the existing abilities, in that instead of straight up graning Immunity to Poison it lets you take a Standard to cast Neutralize Poison). The most egregious of these being Quivering Palm, which was nerfed to require a Standard action, comes in a level later, and cost 4 Ki points to activate...and received literally nothing in return to compensate for it. It was already a meh ability, but apparently it needed to be made worse.

Most of the Ki Powers are garbage, and over-priced on Ki cost garbage at that, since your Ki Pool is MINISCULE compared to the cost required to use ANY OF YOUR CLASS FEATURES.

The Will save was reduced to prevent dipping (because to Jason Buhlman, preventing multiclassing is the primary goal. Making an actually good class is a distant second.), and the only "Ki trick to overcome that" comes in at 19th level. I.E. "that level 99.99999% of games never reach". And it's iffy as to whether a roll twice take the better mechanic is superior to simply having a flat +6 to saves regardless.

Most of the class' core problems (insane MADness most especially) remain intact.

And, to my personal dissatisfaction, weapon based combat was made even BETTER (1.5x Str to damage), while unarmed combat was improved not a whit. Unarmed combat already lagged behind weapons due to weapons costing half as much, and giving twice as much benefit, to perform the same function. Now they don't even have the advantage of being able to pick up two Feats to have a Str based damage advantage, they're picking up two Feats in a desperate attempt to maintain the status quo.

The Unchained Monk is a disgrace. Why Buhlman thought he could manage it is beyond me. He already f@%*ed up the original version of the class, and by Mark Seifter's account, his original draft of the Unchained Monk was EVEN WORSE until all of the other designers begged him to improve it. Even then, the changes were the work of about 15 minutes. I have no idea how he supposedly "spent the most time working on the Monk" out of the classes in the book. It's a slapdash, half-assed attempt at re-designing it that has almost no new content, and even specifically DISALLOWS OLD CONTENT from working with it.

In short: Yeah, not a fan.

Grand Lodge

[Threadjack]

Rynjin,

In another Thread someone referenced your Homebrew Dhampir and suggested it -- though he didn't provide a link. If you have it handy could you link it (or copy/paste or whatever)?

Thanks.

[/Threadjack]


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
W E Ray wrote:

[Threadjack]

Rynjin,

In another Thread someone referenced your Homebrew Dhampir and suggested it -- though he didn't provide a link. If you have it handy could you link it (or copy/paste or whatever)?

Thanks.

[/Threadjack]

I had almost forgotten about that. Who mentioned them, out of curiosity?

Here they are.

Vamptastic ran a short playtest for it, but it died pretty quick due to various reasons. It came out pretty well in play though.

Grand Lodge

The 5th post, by "YoricksRequiem"

(And I screwed up, he DID provide a link -- I was just too lazy to attempt a real Perception Check.)

Grand Lodge

Sorry but I had to share; it's just too cool.

Spoiler:
Don't forget, Arnold is six-feet-two.
And yes, he looks to be about 3 feet off the ground.


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

Lev 5 level up:

Skill point bumps
Acrobatics
Disable Device
Disguise
Kn:Dungeoneering
Perception
Sense Motive
Sleight of Hand
Stealth
Use Magic Device

Feat
Improved Initiative

I really want to do TWF with this guy to try to fish for criticals. Don't know when to really start going down that route. Want to focus on the wazikashi slicing and dicing of course.

Would really like the cloak of resistance. Man saves are crappy. Is that okay with everyone?

Hisao gains goggles of the night and cloak of resistance +2.


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

Is that what you have planned for him? If you want to TWF you need to put every feat towards it or basically give up on it.

I'm not sure but Nacht might be wearing the cloak.


male teifling Rogue(u) 7/slayer 2, HP 75/75, AC 30, T 18, FF 22, F +13, R +20 W +11, Perception +24(+27 traps); darkvision 120', Initi. +13

Im ok with him having the cloak...


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

Yeah might give up on TWF. The fancy new +2 cloak in the new loot.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Did we hit level 5?

And yes, TWFing is a fairly bad route for Rogues and Ninjas. You're already several points behind on to-hit compared to every other class in the game, putting yourself even further behind hurts.


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

So let me know if the +2 cloak is available or not. If not than Hisao has taken just the goggles so far which are worth 12k, if he does get the cloak as well then that's a total of 16K worth of stuff. How do either of these possibilities affect what gold Hisao might or might not get?

Also is it possible for Hisao to have a chat with the father and swap out the +1 cold iron heavy mace with a +1 cold iron light mace?


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

... Hrmm I mean If you Get Nacht another Cloak he doesnt really care. Its mostly hiding what he looks like... As far as loot.. The Longsword works for Nacht as he often uses onehanded > Two handed weapons. Not much of the loot he can or would use. I assume Alphonse wants the Con Belt and Nat armor Amulet. Iommi the Headband.


male teifling Rogue(u) 7/slayer 2, HP 75/75, AC 30, T 18, FF 22, F +13, R +20 W +11, Perception +24(+27 traps); darkvision 120', Initi. +13

I am fine with the above suggestion for the loot....don't forget the warhammer though...might come in handy....should go to someone of the frontline type...


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

I don't mind not taking the cloak for now since it's already been claimed. I'll just try to claim the next one as, man, ninjas have crap saves outside of reflex. Nacht is a pretty dangerous front liner so he needs protection as well.


M Human unchained monk 8/paladin 6
Rynjin wrote:
Did we hit level 5?

Nope, level 4. Hisao, you should undo your 5th level, as you aren't quite there yet....

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