Medieval Europe PbP campaign (Inactive)

Game Master Michael Johnson 66

Set in a version of 15th century Europe where magic, monsters, myths and legends are real....


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M Human unchained monk 8/paladin 6

Yeah, that would be best, otherwise it gets confusing and leads to a lot of retroactive retractions and changes....


LG Viking INV: Empiricist-2 / ALC: Mindchemist-5 .... Initiative: +7 | HP: 62 /62
Spoiler:
AC:29 (T/FF: 16/25) | Fort:+11Ref:+11Will:+20 | CMD: 20 | Move: 40

For the record -- it may have been a great cliche of a meet-and-greet but, MAN, what a helluva first encounter!

Cursed Gargoyles who don't want to but are compelled to attack -- and that we don't necessarily want to destroy because of the ramifications of leaving Notre Dame unprotected without them in the future -- simultaneously with a bleeding(?) Priest and Acolyte just beyond the threshold the Gargoyles are protecting!

And us unable to perfectly communicate!


Female half-orc Inquisitor (preacher, witch hunter) [HP 10/10 | AC:18 | T:14 | FF:14 | CMB: +3 | CMD:16 | Fort:+6 | Ref:+6 | Will:+6 | Init:+4 | Perc: +8 (Darkvision), Sense Motive +9| Speed 30]

Ah! Such confusion!


Female Human Warpriest 1, [HP 9/9] [AC 17] [T 10] [FF 17] [Init +1] [Perception +4] [CMD 13] [Diplomacy +6] [Heal +8] [Sense Motive +8]

Tevaga in regards to your last in game post, sanctury only effects me. So even if you were in my square the gargoyles could still attack you

-Posted with Wayfinder


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Why is Michael's HP so low?

He should have 19 (d8 maxed at 1st level 2 Con).


Male Human Bard (Thundercaller) 1 | HP 10/10 | AC 18 | Touch 14 | FF 14 | CMD 15 | CMB +0 | Fort +2 | Ref +6 | Will +2 (+4 Charm and Compulsion) | Init +4 | Per +4

Recruitment said half dice +1 +con so that's what I did. Also, did you mean 10?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Yeah, 10.

And that's progressing. PC classes always get maxed HD at 1st level.


Human

I assume Rynjin isn't 8 level ? Otherwise I'm just levelling up standing behind him taking on all comers


M Human unchained monk 8/paladin 6

Max hp at level 1


Female Human Warpriest 1, [HP 9/9] [AC 17] [T 10] [FF 17] [Init +1] [Perception +4] [CMD 13] [Diplomacy +6] [Heal +8] [Sense Motive +8]

Can I attack the random human male that has just appeared out of no where to steal the body of the acolyte and is speaking some foreign language? ;)

-Posted with Wayfinder


how can we edit posts , as I just saw I sposted under my username ?


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

I think you've got ten minutes to edit otherwise it's frozen.


Female half-orc Inquisitor (preacher, witch hunter) [HP 10/10 | AC:18 | T:14 | FF:14 | CMB: +3 | CMD:16 | Fort:+6 | Ref:+6 | Will:+6 | Init:+4 | Perc: +8 (Darkvision), Sense Motive +9| Speed 30]

You have 1 hour (to the second) to edit. Normaly there should be something to click above your post, on the right, saying edit.


cheers


M Human unchained monk 8/paladin 6

Some inspirational ass-kicking music to get us all in the gaming spirit! Lol....
Queen's Princes of the Universe


Female Human Warpriest 1, [HP 9/9] [AC 17] [T 10] [FF 17] [Init +1] [Perception +4] [CMD 13] [Diplomacy +6] [Heal +8] [Sense Motive +8]

Speaking of changing stats i just noticed that i used a 20 point buy instead of 25 points, I'm to used to playing PFS.

Is it ok for me to update my stats, it shouldn't affect anything that is happened so far.

Edit: Assuming its ok im just going to bump my wisdom to 18, the only thing that changes is the DC for the save of my blessing before would be 14 so 2 of the gargoyles would have failed, but as i was allowed to move before they could attack again, there is no change in the game play


M Human unchained monk 8/paladin 6

Changes granted....


Female Human Warpriest 1, [HP 9/9] [AC 17] [T 10] [FF 17] [Init +1] [Perception +4] [CMD 13] [Diplomacy +6] [Heal +8] [Sense Motive +8]

Thanks i have updated my stat block in my profile

Also Tyr if you see this before the hour has passed you posted in gameplay as the wrong character :)

also the GM said we are all inside


LG Viking INV: Empiricist-2 / ALC: Mindchemist-5 .... Initiative: +7 | HP: 62 /62
Spoiler:
AC:29 (T/FF: 16/25) | Fort:+11Ref:+11Will:+20 | CMD: 20 | Move: 40

Yeah -- struggling with that post -- I can't see inside the spoiler so I've gone to "Edit" it a few times to see if the bug works itself out; it's not -- and a few of those times I forgot to post as Iommi-Tyr Magnusson.


Female Human Warpriest 1, [HP 9/9] [AC 17] [T 10] [FF 17] [Init +1] [Perception +4] [CMD 13] [Diplomacy +6] [Heal +8] [Sense Motive +8]

its probably something simple like a space in the wrong place or missing a backslash or something like that

test:
this is a test

Its working for me :P


LG Viking INV: Empiricist-2 / ALC: Mindchemist-5 .... Initiative: +7 | HP: 62 /62
Spoiler:
AC:29 (T/FF: 16/25) | Fort:+11Ref:+11Will:+20 | CMD: 20 | Move: 40

Hey, my first nat 20 of the campaign!

.
.
.

Not sure why the spoiler wasn't working earlier.

... I just did a copy/paste from the earlier post -- just your basic "Hi."


LG Viking INV: Empiricist-2 / ALC: Mindchemist-5 .... Initiative: +7 | HP: 62 /62
Spoiler:
AC:29 (T/FF: 16/25) | Fort:+11Ref:+11Will:+20 | CMD: 20 | Move: 40

Regarding initiative rolls, individual over the course of a day vs DM rolling all at once, I think we should playtest it out a couple times to see if making it more efficient is actually better than the current inefficient method.

Sure, if the DM rolls it, everyone's initiative will be posted at one time -- but that does not mean that individual players, spread across what, 15 time zones, will know that we're in Initiative -- and they'll miss a turn.

I think it will keep one or two Players (likely every encounter) from taking some kind of Action during the First (or Surprise) Round.

But with 10 PCs this may be unavoidable no matter what we do.

See, once the Initiatives are posted we will want to go forward with the combat, likely within a few hours. We'll all have to show great restraint to wait -- what, 12 hours from the time of the Initiative post, 16 hours, maybe.

No matter the method, we can say what our intentions are for the first Round and Mike can sort it out.

Regarding Perception rolls, I think it's less of a problem going group, but should still be playtested.

my 2cp


M Human unchained monk 8/paladin 6

We have like 10 or so on Paris team, and only like 4 or so on Rome team.... Therefore, if you have not yet started posting on Paris thread, let's have you migrate to Rome team instead, please....

Link to Rome team thread....

Unless you are a full BAB character--Paris team needs one or two more....


Aren't we in same initiative combat as before , ? Why roll new init

I have no objection to a mass round of initiative when it's needed , you roll as random as we do !

ap


Male Human Bard (Thundercaller) 1 | HP 10/10 | AC 18 | Touch 14 | FF 14 | CMD 15 | CMB +0 | Fort +2 | Ref +6 | Will +2 (+4 Charm and Compulsion) | Init +4 | Per +4

Gargoyles didn't follow us. Now we fight gremlins.


M Human unchained monk 8/paladin 6
Michael the Warsong wrote:
Gargoyles didn't follow us. Now we fight gremlins.

Correct.


Can someone point me at the style guide for posting pleas , I can't find it ;(


LG Viking INV: Empiricist-2 / ALC: Mindchemist-5 .... Initiative: +7 | HP: 62 /62
Spoiler:
AC:29 (T/FF: 16/25) | Fort:+11Ref:+11Will:+20 | CMD: 20 | Move: 40

.... @ James F

Hello. -- I SPEAK in bold.

I shoot my crossbow. -- I MAKE AN ACTION in regular type.

I want to be the one who kills Conflagratious. -- I THINK in italics.

My vote is to go to London after Notre Dame. -- Ray mentions about his character.

Knowledge: Nobility: 1d20 + 11 ⇒ (1) + 11 = 12


Yep , that's cool n all , but I need the actual code , for doing color etc

Cheers


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Scroll down to just below the box where you type your replies and open the "How to format your text" spoiler. All of those, and more!


No colours

Or is it jus red blue etc


Female Human Warpriest 1, [HP 9/9] [AC 17] [T 10] [FF 17] [Init +1] [Perception +4] [CMD 13] [Diplomacy +6] [Heal +8] [Sense Motive +8]

When you use ooc its automatically blue. Dice roller is auto green. Not sure about red

-Posted with Wayfinder


Human

cool


Female Human Warpriest 1, [HP 9/9] [AC 17] [T 10] [FF 17] [Init +1] [Perception +4] [CMD 13] [Diplomacy +6] [Heal +8] [Sense Motive +8]

Question; Who else can heal in this party, dont we have 2 Druids and a Pally?

I'm just asking as my character is not set up to be a dedicated healer, already i have burned through both my level 1 spells just to cast CLW and i only have a couple of scrolls left.

I know it kind of works for flavour that we kind of dont know each person's role yet, as our characters work it out as they go, but i just want to get an idea if there are any other healers at all?


Female half-orc Inquisitor (preacher, witch hunter) [HP 10/10 | AC:18 | T:14 | FF:14 | CMB: +3 | CMD:16 | Fort:+6 | Ref:+6 | Will:+6 | Init:+4 | Perc: +8 (Darkvision), Sense Motive +9| Speed 30]

I know I'm gonna get a wand later, but for now...


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

I don't have anything until 2nd level, and can't even work a wand until 4th.

As I level though I'll be snagging some more heal-y type stuff, like Greater Mercy and maybe extra LoH, so I can either have more healing or more Smites depending on what we need.

I won't be as heal centric as the original Paladin build (who was a Hospitaler/Warrior of the Holy Light), but we have multiple secondary healers (Me, an Inquisitor, a Bard, a Warpriest, and a Druid all can heal some, as can an Investigator with a certain Discovery) so it should be fine.

So the only people with zero class based healing ability are the Rogue and the Ninja.


LG Viking INV: Empiricist-2 / ALC: Mindchemist-5 .... Initiative: +7 | HP: 62 /62
Spoiler:
AC:29 (T/FF: 16/25) | Fort:+11Ref:+11Will:+20 | CMD: 20 | Move: 40

Both my Extracts are CLWs -- but unfortunately only I can benefit from them -- at least I won't be depending on others to heal me when I'm injured, taking away party resources.

I too, intend to buy a Happy Stick as soon as I can afford $750 on a Wand.


HP 5/12 | AC:20 | T:12 | FF:18 | CMB: +5 | CMD:17 | Fort:+4 | Ref:+2 | Will:+1 | Init:+4 | Perc: +5, Sense Motive +1 | Speed 30

I just wanted to let you know that I am still here. I'm just making my way through what has happened so far so that I can jump into the action as smoothly as possible.


M Human unchained monk 8/paladin 6
Tiberius Tacitus wrote:
I just wanted to let you know that I am still here. I'm just making my way through what has happened so far so that I can jump into the action as smoothly as possible.

Good man, join when ready :)


Male Human Bard (Thundercaller) 1 | HP 10/10 | AC 18 | Touch 14 | FF 14 | CMD 15 | CMB +0 | Fort +2 | Ref +6 | Will +2 (+4 Charm and Compulsion) | Init +4 | Per +4

I don't know how you could possible keep track of what's going on, DM because I certainly can't. I can't tell anymore if we are even following the initiative order. I haven't seen an update on the rounds and it seems like some people are getting more actions just because they are posting more frequently. And I am not familiar with the layout of Notre Dame enough to conceptualize where everyone is.


HP 5/12 | AC:20 | T:12 | FF:18 | CMB: +5 | CMD:17 | Fort:+4 | Ref:+2 | Will:+1 | Init:+4 | Perc: +5, Sense Motive +1 | Speed 30

I've been basing my posts off of our DMs posts. If the gremlins act, Tiberius reacts.


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

For me the perception roll and the immediacy of the danger caused me to take a turn. Though I do agree I think some people may be getting left out?

Hisao has taken four turns.


Male Human Bard (Thundercaller) 1 | HP 10/10 | AC 18 | Touch 14 | FF 14 | CMD 15 | CMB +0 | Fort +2 | Ref +6 | Will +2 (+4 Charm and Compulsion) | Init +4 | Per +4

I think I have taken 2.


LG Viking INV: Empiricist-2 / ALC: Mindchemist-5 .... Initiative: +7 | HP: 62 /62
Spoiler:
AC:29 (T/FF: 16/25) | Fort:+11Ref:+11Will:+20 | CMD: 20 | Move: 40

I'd have to agree with Michael the Warsong -- the handful of us that make it to the Boards 3 or 4 times a day are able to get way more actions than those who don't -- including the monsters.

I think the DM may want to slow down a bit. (But this is my first experience with PBP so I don't really know.)

As it stands, the monsters and 3 or 4 PCs are going 3 times for everyone else's one time


Female half-orc Inquisitor (preacher, witch hunter) [HP 10/10 | AC:18 | T:14 | FF:14 | CMB: +3 | CMD:16 | Fort:+6 | Ref:+6 | Will:+6 | Init:+4 | Perc: +8 (Darkvision), Sense Motive +9| Speed 30]

Yeah, by my count we're in the 3rd turn... confusing...


M Human unchained monk 8/paladin 6

Yes, we have gone three rounds, maybe four, with several PCs not posting actions.... Let's give those players a chance to do so....

I believe the gremlins have taken three rounds of actions....


M Human unchained monk 8/paladin 6

I'd say we've allowed reasonable time for everyone still interested in playing to catch up.... Let's go ahead with round 4....


Female Human Warpriest 1, [HP 9/9] [AC 17] [T 10] [FF 17] [Init +1] [Perception +4] [CMD 13] [Diplomacy +6] [Heal +8] [Sense Motive +8]

Can I get an idea of positioning, like where everyone is and how far away they are ect from the gm please.

So for example if I am at the entry to the belfry how far is it in feet to the stairs and then how far up is the furtherest player?

I want to know if I could move 30ft towards and up the stairs an be with in a 50ft radius of my furtherest ally.

-Posted with Wayfinder


M Human unchained monk 8/paladin 6
Charmaine Da'vi wrote:

Can I get an idea of positioning, like where everyone is and how far away they are ect from the gm please.

So for example if I am at the entry to the belfry how far is it in feet to the stairs and then how far up is the furtherest player?

I want to know if I could move 30ft towards and up the stairs an be with in a 50ft radius of my furtherest ally.

-Posted with Wayfinder

I shall endeavor to illustrate the terrain and current positions as soon as I am more sober lol.... It's one of those Saturday nights lol


HP 5/12 | AC:20 | T:12 | FF:18 | CMB: +5 | CMD:17 | Fort:+4 | Ref:+2 | Will:+1 | Init:+4 | Perc: +5, Sense Motive +1 | Speed 30

Good lord, I feel like a blink and I'm behind. It was a long weekend so I did not manage to get on the boards during that time. I'll have to play catch up again.

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