Medieval Europe PbP campaign (Inactive)

Game Master Michael Johnson 66

Set in a version of 15th century Europe where magic, monsters, myths and legends are real....


51 to 100 of 1,189 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

I think I'll go with the Paladin then. Different build though (that one was made in an attempt to not overshadow the rest of the party of newer players and be more of a healbot who could dish some pain if need be).

Grand Lodge

COOL -- a West Ham fan!

(thank god you're not tottenham or chelsea)

Obviously I love Carl Jenkinson and Alex Song -- but I'm also a big fan of Matt Jarvis and Winston Reid. And your "bubbles" are really cool.

Unfortunately, you will not stay in your current place on the table. The bastards from manchester and we -- THE ARSENAL -- will get in, along with the other two powerhouses already placed in the top four.

Spoiler:
You'll have to excuse my effervescence -- here in my part of The States NO ONE knows anything or cares anything about football (except American football, the NFL of course) -- and it's just so rare to be in any conversation about the Premier League.

You're lucky -- you can't get away from it; I have to go online for football anything.

Grand Lodge

Rynjin -- I love Paladins and play them OFTEN. Angel-Blooded Aasimar is a great Race choice and you can throw away INT. Absolutely looking forward to your PC joining us in Paris!


LG Viking INV: Empiricist-2 / ALC: Mindchemist-5 .... Initiative: +7 | HP: 62 /62
Spoiler:
AC:29 (T/FF: 16/25) | Fort:+11Ref:+11Will:+20 | CMD: 20 | Move: 40

There's a last-minute switch from my equipment: It's not an old, beat up short bow on my back but rather an old, beat up hand crossbow at my side. (I figure 1d4 is better than 1d6-1 since it weighs less.) It's just 'till 4th level anyway when I start throwing Alchemist bombs every fight.


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

I'm from Toronto in Canada.


LG Viking INV: Empiricist-2 / ALC: Mindchemist-5 .... Initiative: +7 | HP: 62 /62
Spoiler:
AC:29 (T/FF: 16/25) | Fort:+11Ref:+11Will:+20 | CMD: 20 | Move: 40

Okay guys, correct me if I'm wrong on any of this formatting:

Hello. -- I SPEAK in bold.

I shoot my crossbow. -- I MAKE AN ACTION in regular type.

I want to be the one who kills Conflagratious. -- I THINK in italics.

My vote is to go to London after Notre Dame. -- Ray mentions about his character.

Knowledge: Local: 1d20 + 8 ⇒ (18) + 8 = 261d6 ⇒ 2

EDIT: Okay I need help on the dice roller.
My Knowledge Local is +8 and my Inspiration adds 1d6 for free to any Knowledge or Linguistics check. So I'm 1d20+8 plus 1d6. So what's my total according to that green line above this paragraph?

It's 28, right?


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

Looks good to me. Some people put "" around their speech. You can put basic useful information into the Classes/Level field to have it show up under your name for easy reference.


Male Human Bard (Thundercaller) 1 | HP 10/10 | AC 18 | Touch 14 | FF 14 | CMD 15 | CMB +0 | Fort +2 | Ref +6 | Will +2 (+4 Charm and Compulsion) | Init +4 | Per +4

If you are going to describe actions mechanically it should been done with the out of character tags.

i.e. Move Action: stuff
Standard Action: stuff

Normal font is used for describing the action.

i.e. Tyr pulls back on the bow string, takes careful aim, and fires, all within a heartbeat.

The rest is correct.


LG Viking INV: Empiricist-2 / ALC: Mindchemist-5 .... Initiative: +7 | HP: 62 /62
Spoiler:
AC:29 (T/FF: 16/25) | Fort:+11Ref:+11Will:+20 | CMD: 20 | Move: 40

Thanks.

So,... looking at my last post in the Gameplay... I did it the preferable way?

And my Knowledge Local check is 25?


Male Human Bard (Thundercaller) 1 | HP 10/10 | AC 18 | Touch 14 | FF 14 | CMD 15 | CMB +0 | Fort +2 | Ref +6 | Will +2 (+4 Charm and Compulsion) | Init +4 | Per +4

Looks fine and I think Tyr could give us a tour on the way with that roll.


LG Viking INV: Empiricist-2 / ALC: Mindchemist-5 .... Initiative: +7 | HP: 62 /62
Spoiler:
AC:29 (T/FF: 16/25) | Fort:+11Ref:+11Will:+20 | CMD: 20 | Move: 40

I may not be much for combat but I always make PCs with GROSS Knowledge skills. And once I get double my INT on Knowledge checks at 4th level.... Look out!


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

I have two archivist bard know it all characters myself. They're fun to play.


LG Viking INV: Empiricist-2 / ALC: Mindchemist-5 .... Initiative: +7 | HP: 62 /62
Spoiler:
AC:29 (T/FF: 16/25) | Fort:+11Ref:+11Will:+20 | CMD: 20 | Move: 40

*Testing

BADD-ASSS-Knowledge: 1d20 + 8 + 1d6 ⇒ (2) + 8 + (5) = 15

(Thanks Azih!)


LG Viking INV: Empiricist-2 / ALC: Mindchemist-5 .... Initiative: +7 | HP: 62 /62
Spoiler:
AC:29 (T/FF: 16/25) | Fort:+11Ref:+11Will:+20 | CMD: 20 | Move: 40

Is this where we decide on stuff such as marching order? I mean, we're charging off to Notre Dame. The DM likely wants me near the front because I know the fastest way -- though I'd much rather prefer hollering directions from the back. And staying there when we enter.


Female half-orc Inquisitor (preacher, witch hunter) [HP 10/10 | AC:18 | T:14 | FF:14 | CMB: +3 | CMD:16 | Fort:+6 | Ref:+6 | Will:+6 | Init:+4 | Perc: +8 (Darkvision), Sense Motive +9| Speed 30]

Well, I know I'm in the front, keeping an eye out. I've got good saves, perception & AC. Not the most solid though.

Maybe me & whoever's toughest?


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

Hisao is way at the back for character reasons. And NP Iommi-Tyr. Glad to help.


Female half-orc Inquisitor (preacher, witch hunter) [HP 10/10 | AC:18 | T:14 | FF:14 | CMB: +3 | CMD:16 | Fort:+6 | Ref:+6 | Will:+6 | Init:+4 | Perc: +8 (Darkvision), Sense Motive +9| Speed 30]
Hisao of the Yellow Reeds wrote:
I have two archivist bard know it all characters myself. They're fun to play.

I've wanted to play a catfolk archivist for a while (dem bardic knowledge boni) but have yet to have a chance.

Grand Lodge

Azih,

Is Hisao of the Yellow Reeds' background based on real ninja villages? Did (do) the Iga and Koga Clans really exist and was (is) there a Chuyokai forest in Japan?

I know it was a superbly fun nightmare finding a place in the Scandinavian royal lines to put Iommi-Tyr Magnusson in order to make him cousin to King Eric of Pomerania.


Female half-orc Inquisitor (preacher, witch hunter) [HP 10/10 | AC:18 | T:14 | FF:14 | CMB: +3 | CMD:16 | Fort:+6 | Ref:+6 | Will:+6 | Init:+4 | Perc: +8 (Darkvision), Sense Motive +9| Speed 30]

I know my own background is rather shady. Tevaga never knew her father (who was presumably human, and able to seduce an orc), has lost track of her tribe, and has spent the last few years working the church. I'll let the GM surprise me with anything they might find interesting.

(wasnt there a spell that let people know if they were related? Hm...)


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

Hisao was originally from Golarion and I made the ninja village names up. The Chuyokai forest is actually in Golarion's Tian Xia continent. The Iga and Koga really did exist. They probably didn't have a rivalry in history but plenty of Japanese fiction portrays them as having one. Since after ten posts you can't change your avatar name I just made up the Iga being called the Yellow Reeds to make it fit. It kind of works out though as the Iga were from a morelow lying area while the Koga (Black Rock) were from the mountainous regions of Japan.

Source: WIKIPEDIA.


Female half-orc Inquisitor (preacher, witch hunter) [HP 10/10 | AC:18 | T:14 | FF:14 | CMB: +3 | CMD:16 | Fort:+6 | Ref:+6 | Will:+6 | Init:+4 | Perc: +8 (Darkvision), Sense Motive +9| Speed 30]

Ooh, considering our sneak-heavy group, I think this spell might become very appreciated:

http://www.d20pfsrd.com/magic/all-spells/t/tactical-acumen

I am almost definitly taking it at level 4.

Grand Lodge

What is the etiquette or protocol for waiting for the last few PCs before entering Notre Dame?

Rynjin is almost done with his Paladin, John Marteau.
Endoralis will have (his, I think Paladin) Honheim Dobberkau asap, as far as I know.
Unfortunately, still no word from Goldmyr so it looks as if we won't get his Druid, Tom Weed to game with us.

It seems like we should wait but I dunno -- what's the word, Mike?


Female half-orc Inquisitor (preacher, witch hunter) [HP 10/10 | AC:18 | T:14 | FF:14 | CMB: +3 | CMD:16 | Fort:+6 | Ref:+6 | Will:+6 | Init:+4 | Perc: +8 (Darkvision), Sense Motive +9| Speed 30]

Oh Hisao... it's going so well I almost want to see if you can get to level 20 without ever understanding us/learning the language.


M Human unchained monk 8/paladin 6

I am already getting giggles from Hisao too lol


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
W E Ray wrote:
Rynjin -- I love Paladins and play them OFTEN. Angel-Blooded Aasimar is a great Race choice and you can throw away INT. Absolutely looking forward to your PC joining us in Paris!

Throw away Int? Why would I ever do that?

Paladin are dumb (skills-wise) as-is, no need to make 'em dumber. =)

May drop Wis a bitthough, I dunno. Not a huge fan of dump stats in 25 PB, usually unnecessary, which is why I like it.

I've never played a Paladin before myself because I don't want to play them with GMs who are an unknown quantity. John is from a campaign (regrettably short lived) run by a friend ofmine, and I trust Mike to be fair and reasonable.

Can't say the same for other GMs I've had who hold opinions like "Paladins can't use stealth and ambush! It's lying to the opponent about your position!"

I just need to do skills and gear for John (Have more gold available than his original version. Which I may just buy some healing potions with and have done). Sticking with roughly the same build going forward except I'll get Power Attack earlier and swapping from Hospitaler to Oath of Vengeance.

I was gonna toss Oath Against the Wyrm in there too but since this game is going to 20, the capstone seems bleh to me (since it's...oddly worded).

Grand Lodge

Rynjin,

You should ask Mike about my Paladin, Samhain Aqualung Tull, in his old Wizard of Witchfire Mountain, Greyhawk campaign -- a crazy drunk who thought several GH goddesses were in love with him who, during his adventures, sometimes tried to trick "bad" people into doing something evil so he could Smite them. (Pelor often gave him VERY bad headaches when he thought about those plans.) He also had no WIS (Sense Motive or Perception) so he figured, Hey, if they ping as evil I get to KILL them!


LG Viking INV: Empiricist-2 / ALC: Mindchemist-5 .... Initiative: +7 | HP: 62 /62
Spoiler:
AC:29 (T/FF: 16/25) | Fort:+11Ref:+11Will:+20 | CMD: 20 | Move: 40

Hey -- my first nat 1 in the new campaign!


Male HP: 44/50 (34/40)|AC: 22 (25 Smite) |T: 12|FF: 21 | Fort +11, Ref +6, Will +7| Init +1| CMD 20 |IMMUNE Fear and Diseases

Also, I think I'll change my character one tiny smidge. I like recycling (partly because you can't delete aliases. =/), so I think I'll use a different alias with the same class, which I'll post as now.

Why? I like his backstory (ignore the Golarion specific bits and stuff about becoming a Ranger) and it was fun to play the happy go lucky purely good good guy for a change.

My only problem (which you can help with, I believe you said) is what is a very minor noble family I could easily be a part of? Like, they can be 16th cousins thrice removed from a main branch family of nobility for all I care.

Italy would probably be best because of the name, but then again we can play off the last name as him being "wedded to his goddess" or some such (I like the idea of being married to truth and justice, seems to fit for a Paladin).

Grand Lodge

If you want England I can do it. (And Scandinavia during this time period) Outside of England -- I know as much as the average guy who likes history. Sorry.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

England will work, if you don't mind.

Grand Lodge

Alphonse Veritas,

With your age, how about the illegitimate first son of William Montacute, 2nd Earl of Salisbury? His dad was good friend and adviser to the great English King Edward III; William Montacute, 1st Earl of Salisbury.

Your dad would have fathered you at only 15 and that would have been a bit controversial -- yet easily hidden because he was son of the King's great friend and a minor noble. (And his own marriage arrangement was controversial later on.)

Your dad would have succeeded your granddad to the Earldom only a year after you were born, forcing him to foster you with trusted nobles outside of Salisbury (somewhere else in Somerset -- or even outside London). You could even have been raised with Lionel -- King Edward's 6'7'' son who had LOTS of kids around as a child and who could have sponsored you when you got older. (Lionel's 5 years older than you.)

By being Salisbury's illegitimate first son you would still have access to a noble's upbringing, including love, healthcare, education -- and since you're not a threat to anyone politically, could easily go your own way unscathed.

Plus, you're dad is relatively unknown in the big picture of English politics but still really close to the Super Power that was Edward III.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Sounds good. And hey, illegitimate kinda works with the angel blood angle too. =)

Grand Lodge

If you guys don't mind I'd like to take a look at our languages.

Sorry, I'm a language nut.
(Hopefully this will be cool w/ everyone -- you know, like a proctology exam.)

.

Iommi-Tyr Magnusson Norwegian, English, Latin, French, German, Sylvan
Tevaga the Redeemer "Common," Orc (I assume Common is a Slavic language for you -- or French somehow?)
Paddy the Loon English, Infernal, French, Italian, Spanish, German (you have 1 too many by my count)
Michael the Warsong "Common" (I assume Common is Italian?)
Charmaine Da'vi French
Alphonse Veritas "Common," Celestial, Draconic (I assume Common is English.)
Hisao of the Yellow Reeds Japanese
Ubchell Ap Ossian "Common," Draconic, Druidic, Giant, Orc, Sylvan (I assume Common is either Gaelic or English.) (you have 1 too many by my count)

....

Anyway, Iommi-Tyr Magnusson will speak in French and translate English when need be -- sound good?...


welsh boy , not Gaelic , Welsh and proud.....


Male Human Bard (Thundercaller) 1 | HP 10/10 | AC 18 | Touch 14 | FF 14 | CMD 15 | CMB +0 | Fort +2 | Ref +6 | Will +2 (+4 Charm and Compulsion) | Init +4 | Per +4

I believe Latin was the main language in Italy at the time. And we have a real problem in that we have no "Common" language. And since me, Hisao, and Tevaga effectively speak one language, it is unlikely we would have been able to communicate at all.


Male Human Bard (Thundercaller) 1 | HP 10/10 | AC 18 | Touch 14 | FF 14 | CMD 15 | CMB +0 | Fort +2 | Ref +6 | Will +2 (+4 Charm and Compulsion) | Init +4 | Per +4

And if Tevaga only speaks Slavic, that whole opening roleplay would have been a lot less effective and we wouldn't be where we are. So I think we should reinstate Common to smooth things over.


This the the fun of it , Hiseao won't be learning till at least 2nd I understand form previous posts , we have to overcome such obstacles

Grand Lodge

Just throwing this out there regarding languages....

The way I "do it" in my homegames is that, while there is NO common human language, PCs get a second language for every Rank they put in Linguistics SO LONG AS that language is a "Human" language. Thus a Player is rewarded for putting a Rank in Linguistics by getting two, not merely one, languages.

Of course, knowing my feelings about language in D&D, I also emphasize it before character creation so players who usually never think about language CAN think about language when they develop their PC's background (and we still end up with the occasional PC who only speak Tien when everyone else speaks Skald).

But knowing Mike I doubt he'll go this route.

I think we can get along with French and English just fine -- with the Japanese PC roleplaying for fun.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Just English and Celestial here. Lower Int than Ranger Alphonse had.


Female half-orc Inquisitor (preacher, witch hunter) [HP 10/10 | AC:18 | T:14 | FF:14 | CMB: +3 | CMD:16 | Fort:+6 | Ref:+6 | Will:+6 | Init:+4 | Perc: +8 (Darkvision), Sense Motive +9| Speed 30]
W E Ray wrote:

If you guys don't mind I'd like to take a look at our languages.

Sorry, I'm a language nut.
(Hopefully this will be cool w/ everyone -- you know, like a proctology exam.)

.

Iommi-Tyr Magnusson Norwegian, English, Latin, French, German, Sylvan
Tevaga the Redeemer "Common," Orc (I assume Common is a Slavic language for you -- or French somehow?)
Paddy the Loon English, Infernal, French, Italian, Spanish, German (you have 1 too many by my count)
Michael the Warsong "Common" (I assume Common is Italian?)
Charmaine Da'vi French
Alphonse Veritas "Common," Celestial, Draconic (I assume Common is English.)
Hisao of the Yellow Reeds Japanese
Ubchell Ap Ossian "Common," Draconic, Druidic, Giant, Orc, Sylvan (I assume Common is either Gaelic or English.) (you have 1 too many by my count)

....

Anyway, Iommi-Tyr Magnusson will speak in French and translate English when need be -- sound good?...

My "common" is german (I'm from the east of the HRE). I took a point in linguistics for french, int bonus for latin. Wasnt sure about orc though; do I still get Common+orcish?


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

Hisao is kind of a special case as his origin is far from European. I think either we say that there is some sort of pidgin 'common' European or we imagine that someone or the other in the group is translating as necessary and just hand wave it away to keep the conversations from being bogged down.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Looks like a Permancencied Comprehend Languages might be useful to get down the road. =)


LG Viking INV: Empiricist-2 / ALC: Mindchemist-5 .... Initiative: +7 | HP: 62 /62
Spoiler:
AC:29 (T/FF: 16/25) | Fort:+11Ref:+11Will:+20 | CMD: 20 | Move: 40

Am I allowed to speak before we enter Initiative? Or are we already in Initiative and I must wait my turn?


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

I think you can speak anytime you want.

Quote:

Speak

In general, speaking is a free action that you can perform even when it isn't your turn. Speaking more than a few sentences is generally beyond the limit of a free action.

Grand Lodge

@ James F

Winston Reid to be a Gooner?!

(If we can believe the Metro and the Mirrori)


Why would he want to go to a team lower in the league.....

Tbh , can see him moving , stupid for his career not to , but not less that 15 mill , and that defender we have on Loan...


Female half-orc Inquisitor (preacher, witch hunter) [HP 10/10 | AC:18 | T:14 | FF:14 | CMB: +3 | CMD:16 | Fort:+6 | Ref:+6 | Will:+6 | Init:+4 | Perc: +8 (Darkvision), Sense Motive +9| Speed 30]

Well darn it, we simply cant catch a break on initiative...


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

Are we doing group initiative? Basically everyone between enemies can go at any time to keep things moving. Have to sometimes retroactively switch things around as a downside but pbp can bog down without workarounds.


M Human unchained monk 8/paladin 6

Yes, Hisao.... You may post your intended actions, and Initiative Monkey and I will sort things into order, with retroactive changes allowed as makes sense.


LG Viking INV: Empiricist-2 / ALC: Mindchemist-5 .... Initiative: +7 | HP: 62 /62
Spoiler:
AC:29 (T/FF: 16/25) | Fort:+11Ref:+11Will:+20 | CMD: 20 | Move: 40

I assume we must wait (a reasonable period) until we give a "2nd turn" until each of the PCs says what they do in our initial round?....

51 to 100 of 1,189 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Medieval Europe PbP campaign Discussion All Messageboards

Want to post a reply? Sign in.