Medieval Europe PbP campaign (Inactive)

Game Master Michael Johnson 66

Set in a version of 15th century Europe where magic, monsters, myths and legends are real....


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Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

Yes there are quite alot of really good things about the book. If you want I can send it to you

Though The medium is so different... Im having issues changing Nacht a bit. There are a slough of abilities that simply have nothing to do with what he is or does. Maybe I can trade them out... Nah, even the archetypes dont work.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Occult Adventures is pretty good, but it isn't Psionics. Dreamscarred Press had that covered, and they're plenty "viable".


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

Dreamscarred Press is THE place for psionics. I think when he put it in parenthesis it was acknowledging that.


M Human unchained monk 8/paladin 6

For convenience of those reading my novelization of this campaign, here is the link again....


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

Alrighty, Life has calmed down and this new comp is all set up and ready to go.. though I still need to fix Java.. lets see what I missed. The novelization is pretty entertaining.


M Human unchained monk 8/paladin 6

Glad you're enjoying it, Nacht! ;)


LG Viking INV: Empiricist-2 / ALC: Mindchemist-5 .... Initiative: +7 | HP: 62 /62
Spoiler:
AC:29 (T/FF: 16/25) | Fort:+11Ref:+11Will:+20 | CMD: 20 | Move: 40

I may be out for a while.


Male Human Cavalier 5

I Think Ive lost touch with this game. I may try to join in again later on but right now its too much. Thanks MJ.


M Human unchained monk 8/paladin 6

Okay, no worries guys, such is the nature of PbP campaigns. Join in again whenever you're feeling it. ;)

Grand Lodge

Don't worry, Rynjin; Mike's around: He tried to kill my PC in The Emerald Spire last night so tonight I almost killed his PC in "Hangman's Noose."

I'm sure he'll get back here soon.


M Human unchained monk 8/paladin 6

Dice, circumstances, and your own actions tried to kill you in Emerald Spire, not me, Ray! Lol! ;-p


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

Changes to the Medium are weird... now they only get 6 spirits... and switching is hard... I also get class abilities that... I dont see Nacht ever using... not sure what to do about that.


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

So Init-wise we await Paddy.

As its
Paddy
Man at Arms
Hisao
Rest of the Enemy
Everyone Else


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

Someone needs to get in on this sweet Outflank I have... and hopefully we can do something for Alphonse. Assuming the Neg levels he saves and dont become perma.


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

Anyone have any ideas on their level ups?


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

Straight Ninja all the way. No feat this level. Might be good for Paddy and I to pick up Outflank as the Level 7 feat.


LG Viking INV: Empiricist-2 / ALC: Mindchemist-5 .... Initiative: +7 | HP: 62 /62
Spoiler:
AC:29 (T/FF: 16/25) | Fort:+11Ref:+11Will:+20 | CMD: 20 | Move: 40

Typical progression for me -- more knowledge.


male teifling Rogue(u) 7/slayer 2, HP 75/75, AC 30, T 18, FF 22, F +13, R +20 W +11, Perception +24(+27 traps); darkvision 120', Initi. +13

I'm thinking staying rogue...I can take the outflank feat at 6th...via rogue talent-combat feat. considering a level of slayer or swashbuckler, but they are secondary right now.


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

Aren't unchained rogue talents better than feats? I like my tricks a fair bit, though the OP ring I've got makes them somewhat obsolete :).


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Mo' Paladin, less problems. Probably taking the Staggered Mercy.


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

I see, with as much as I crit it seems, Outflank will get use. I expected Iommi to go knowledge, he is a living epic. Alphonse seems to be standard TH pally (Power Attack, Furious Focus, Heeyoo!) so at this point he could be anything based on his feat/power choice.

On Rouge talents.. there are still quite a few that do not rival a feat but Unchained definitely is overall better off. As far as Ninja, the ring doesnt invalidate you choices at all.. it doesnt last as long ( Either 3 rounds as invis Caster level or 7 rounds) and takes a standard. It also doesnt do anything for enemies that can see past that.. Mirror Image from Shadowclone is good though and you can always spend Ki for the other effects, like increased Movement, Stealth or an Extra attack. Ninja be good.

As for Nacht its Medium all the rest of the way, channeling the aspects of Nature's deadliest and most unforgiving creatures. Apparently I need to figure out... how he does this seance thing on you all... hrmmm.

Also should pick up English... to understand.. but not particularly to speak.


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

Oh yeah Ninja is good and I'm really happy with Hisao but all of my tricks so far plus the ring all get stuffed by someone with true seeing which is probably going to get more and more common. Oh well more Ki for extra attacks :)

I didn't know the ring had limited round usage per day.


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

Its not limited per day, it just doesnt last as long as a regular ring of invis because of the spell its based on.. Invisibility is measured in minutes.. Greater is measured in rounds.


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

Well that's what I'm asking. How long can I use a Greater Ring of Invisibility? Seems like I can't use it all the time.


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

Technically its at will meaning you can refresh it as a standard action. It is either based on the ring at 3 rounds or on like.. the base to cast it.. as 7...


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

Ah so every once in a while have to spend a standard action. Cool. It'd imagine it would be base to cast but I guess that's up to Mike.


M Human unchained monk 8/paladin 6

Caster level is 20th on all of the OP items, of course :)


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

Of course!


male teifling Rogue(u) 7/slayer 2, HP 75/75, AC 30, T 18, FF 22, F +13, R +20 W +11, Perception +24(+27 traps); darkvision 120', Initi. +13

hey...ive been thinking of levelling into inspired blade. how would the parry and riposte deed work in PbP?


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

Well its more the issue of..Inspired Blade uses.. a Rapier... and alot of your feats/abilities overlap so .. you dont gain much save that deed. Which you sorta need Combat Reflexes to utilize.

I guess the way you would do so in Pbp is at the need of you normal attack string have an attack line in advance that has both your parry and possible riposte. That way if you needed it just like in a live game its set up already to work.

You would likely always have to designate which attack you want to block with the enemy is known to have multiple attacks or if there is multiple enemies.

The new Errata kinda screwed you there as before you woulda just took a feat.

What are you wanting to get outta inspired blade?


male teifling Rogue(u) 7/slayer 2, HP 75/75, AC 30, T 18, FF 22, F +13, R +20 W +11, Perception +24(+27 traps); darkvision 120', Initi. +13

i was just thinking making Paddy a bit better in combat. at lvl 3 inspired blade gets good...+2 initiative, add lvl to damage...as well as full BAB...I dunno...im torn...


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Rogue is a good class to multiclass out of, if nothing else. Even Unchained Rogue doesn't get a WHOLE lot after level 4.

If you want more combat ability, maybe drop some levels in Slayer? It gets full BaB, it'd shore up your poor Fort save, and you still get some Sneak Attack advancement and essentially uninterrupted Rogue Talent (and better) progression, especially with the Ranger Combat Style feats you can pick up, along with another opportunity to snag Combat Trick. Studied Target is pretty nice as well, especially at 7th (12th for you, unfortunately) when it becomes a Swift.


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

You dont get uninterrupted Talent progression. But yess multiclassing out of rogue is fine but Inspired blade was not one of them.. another idea is going Magus or Occultist since you have a nice Int and they have capability to do so. They also buff your Will and Fort.. something you need.

Comparing Inspired blade to Unchained rogue you actually were better of as a Rogue


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

Alternatively.. Nacht can apparently buff people. Which btw Inspired Blade level to damage isnt that great as you cant get panache back without using a rapier and it is stopped by the same thing that stops your Sneak attack in which case its better to position for it with someone like Nacht or Hisao.


male teifling Rogue(u) 7/slayer 2, HP 75/75, AC 30, T 18, FF 22, F +13, R +20 W +11, Perception +24(+27 traps); darkvision 120', Initi. +13

i think i will go with slayer for now..maybe dip magus next level...


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

Nah if you do it , it shouldnt be a one level thing. Either you are going a few levels in it or one level and whatever your main class was. Especially since right now every Rogue level to 8 increases Bab and whatnot.. going Slayer then Magus.. wouldnt do anything good for you compared to Slayer 2 or Magus 2. If the reason was to get combat capable Magus would be overall better because options.. if the reasoning was perhaps a fighting style or something along those line.. Slayer could be better.

Overall it depends on what you ACTUALLY want as opposed to what you think will happen/think you want.


male teifling Rogue(u) 7/slayer 2, HP 75/75, AC 30, T 18, FF 22, F +13, R +20 W +11, Perception +24(+27 traps); darkvision 120', Initi. +13

yeah, I know. I was thinking that with the swashbuckler it fits Paddy's style, but ten again slayer does too. slayer works, ill stick with that u guess...maybe a dip of paladin later...lol


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

Paddy is the textbook example of a paladin.. clearly.

Past the snark, I just hope you get whatever you want out of this, if not,, MJ is pretty accomidating.

And as per normal for our levels (in general) we likely want to rest.


male teifling Rogue(u) 7/slayer 2, HP 75/75, AC 30, T 18, FF 22, F +13, R +20 W +11, Perception +24(+27 traps); darkvision 120', Initi. +13

sorry...didng mean to sound snarky...just messing. i looked at going magus....almost did it....then thought that slayer or swash fit Paddy better...


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

Was being similarly snarky.


M Human unchained monk 8/paladin 6

So, I know we've had some lengthy lulls here and there as RL reared its ugly head, but I thought I'd check in with all of you to see how you like this campaign thus far, and see if anyone has anything they would like to see happen or have their PCs do in the future so I can plan accordingly? Any areas of Europe or the near East you'd like to explore or have the adventure path take you? Any personal goals that might fit within the framework of the larger story as you see it?

I know Ray loves English history, so I've made a big part of the early campaign revolve around the conspiracy against the boy-King Henry VI, but The Lusty Fools are hot on the conspirator's trail, and are likely to resolve this plot line within the next few character levels, leaving the sandbox wide open once more around 9th or 10th level, possibly sooner.

You know from your earliest forays into the catacombs under Paris that they connect via magical portals with the catacombs under Rome, and fellow adventurers you met in the catacombs from the area of Rome were able to impart some news of disturbing goings-on there (satanic plots against high-ranking churchmen, monstrous humanoid tribes on the March down the Italian peninsula from the Alps in the north to Mt Vesuvius, where the great fire wyrm Conflagratius welcomes evil monsters to align under his dark banner, etc)....

But perhaps you would like to have some adventures in the legendary Black Forest area of The Holy Roman Empire? Or venture to other regions of the Celtic Isles (Ireland or Scotland, or Wales)? Or perhaps a voyage across the Mediterranean to the Dark Continent of Africa to explore the mysterious and ancient kingdom of Egypt? Or, if you haven't had your fill of vampires and lycanthropes, the forested mountains of Wallachia, Transylvania, Romania, etc, await....


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

I'm loving the game, but I like endings :) Doesn't have to be soon, but progress towards the ultimate end game would be nice.


M Human unchained monk 8/paladin 6
Hisao of the Yellow Reeds wrote:
I'm loving the game, but I like endings :) Doesn't have to be soon, but progress towards the ultimate end game would be nice.

Definitely. I'm with you on that, as every great story must have an epic ending! To that end, your PCs might consider beginning to make their way toward the lair of their ultimate foe, Conflagratius....


M Human unchained monk 8/paladin 6

Bear in mind that the PCs likely won't be able to defeat Conflagratius until at least 15th level, and they might want to be more like 16th or 17th level, really....

But the beauty of a sandbox is that you get to decide how to gain those levels in the meantime


M Human unchained monk 8/paladin 6

I already have a general idea of what's going on that might interest adventurers in nearly every broad area of Europe, North Africa, and the Near East.... But I will develop those seeds depending on what appeals to my players.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

I'm liking it a lot so far.

India would be an interesting place to visit, though I believe this is WELL before the British conquest of it?


M Human unchained monk 8/paladin 6
Rynjin wrote:

I'm liking it a lot so far.

India would be an interesting place to visit, though I believe this is WELL before the British conquest of it?

Hundreds of years before. India is currently ruled by maharajas (great rulers), and parts of it might be under Moorish rule.... I will do a bit of research and give you a general teaser regarding India in 1430 AD....


M Human unchained monk 8/paladin 6

Ok, southern India is flourishing under the empire described here....

I imagine a largely-human empire, strictly governed by the ancient Hindi caste system, dealing with nagas, serpentfolk, and other reptilian monsters native to the jungles, but not necessarily related to the Apocalypse threatening Europe in six months.... I could certainly envision a side trek to procure a rare item or scroll needed in the battle against the dragon....


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Needs Rakshasa.


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

I believe those are the maharajas

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