Is there a version of the organized play guide where everything is in one easily printable document? This would be extremely helpful as I can read paper easier then a screen. Furthermore, I may need to access the guide when, for one reason or another, I can not just hop onto the internet. I am sorry if I am bringing up something that has been brought up a lot before, but I only started looking into the organized play for second edition.
Here are my thoughts. Most people have faith in one or more gods, but it is more a faith of convince. They hope that the gods will either protect them from the dangers of the world, or not do something to hurt them. There may even be small shrines to the local creatures that are powerful enough. The world of Golarion is a lot more dangerous then our own. Further, humans and demihumans are still a part of the food chain, to some degree at least. I also feel that one must consider the fact that magic, has very flashy and provable effects.
I have not yet had the chance to play or run yet, but I am positive overall. There is once area of concern though. I am concerned that resonance points make low level characters even squishier. That a GM can not throw in some heal pots or wands to help a group that has gotten too low on HP and other resources. I would like to hear other people's thoughts on this, especially if you have experience with the new edition.
true, but I have seen a large number of people that when pushed for an answer do admit that they have not read the book/pdf before launching what sounds an awful lot like the same complaint(s). Still, you do have a point.
That is part of the problem for me. I want to wallow in the gray area. I want villains that are the heroes in their own stories. People who are not good or evil, and are capable of being both. I am cautious about going too far, lest I open up the can of worms that comes with any alignment discussion.
1. Do you currently like pathfinder 1e? Yes
2. Did you once like pathfinder 1e but now find it troublesome? I still like it.
3. Do you like 4th or 5th edition D&D? I actually liked 4e. 5e is not bad, but I prefer the extra options of Pathfinder.
4. Which are you looking for class balance, smoother high level play, more options, or even all of those things? I guess more options.
5. How do you feel about making the game more accessible in general? I would prefer Pathfinder to be more of a generally popular game, then more of a niche one.
6. Are you willing to give up on accessibility if you can still gain all of the benefits listed in question 4? To a certain degree. I feel that a balance needs to be reached there.
7. Would you be willing to play an alternative rules system then what we have been presented? I guess. I would need to see the system.
To answer the over all question, I feel that Pathfinder 2e as is, is a blend of Starfinder and 13th Age. To me, this is a good thing. I see the need more for fine tuning then a complete overhall. Although to be fair, my opion i based on a first impression right now. I want to run a homebrew campaign to test it out.
Hello, there I am brand new to the organized play side of PACG. Since my local group is stuck on the sixth adventure of the latest season, I am trying to see what other ways I might participate until the group finishes, or gives up out of frustration. Does PSCAG have the equivalent of "campaign mode," or some other way of getting credit for running through the main box?
Dead Phoenix wrote:
Munchkins can be useful. After reading the book the first time I had a worry the envoy class might be fairly weak, and there was some talk on here that supported that fear, but after people had a bit more time people did a bit more math, taking into account stuff people were missing at first and it became obvious that envoy is a very solid support class, in SF. Now I can't wait to play my envoy later this month... going android might end up being a mistake, but ehh, I'm just missing out on +1 attack bonus I would otherwise have, I'm sure I'll live(well... I hope i do anyways).
To me, what you describe is not being a Munchkin. To be a Munchkin, you need to put your fun ahead of everyone else's.
I am working on a campaign where the PCs have to keep a low profile because a corp, probably Apsis, has trashed train rep and launched an attack campaign to paint them as monsters. I am torn on if there should be some sort of mechanic to monitor how well they are doing at staying under the radar. While it would be easier to largely leave this to plot, I also want to them to weigh the risk and reward of certain actions. Do you think that there should be some sort of background game mechanic, if so do you know of any good examples?
While salvaging/exploring a derelict station the PCs come across some sort of obelisk. After the obelisk bathes them in some sort of energy, a corporate team barges in and opens fire. The obelisk is now featureless and inert. When the party gets back to civilization, they find that the corp has trashed their rep and painted them as monsters. What is this obelisk? What did that light do? And Why is the corp out to ruin the PCs now?
I would like your thoughts on an idea. What if Con was needed to hit with heavy weapons and sniper rifles while sniping? With heavy weapons, I would argue that you use your body steady the weapon and absorb the strain. While sniping can easily be as much about endurance as hand eye coordination. Right now I am just playing around with ideas.
Space McMan wrote:
I am not sure if it was ever explicitly spelled out, but clearly backwards compatibility was a development goal. This seems to be the main reason the stats are the way they are. If you disagree with that goal fine, but that is the reason, as far as I can tell.
Space McMan wrote:
So then you are disappointed that that they made a compatible system instead of building something new from the ground up?
Yes, Strength is less important now, then in Pathfinder because more people will be using ranged weapons. However, there are still melee builds or other builds that benefit from a high Strength score. There is also the fact that thrown weapons, especially grenades use Strength to hit. While it is easy to sat that Dexterity is now king, I would not say that it is now the go to bump stat for most builds.
What I had in mind, was something like an official witness or some such silliness. However, I was starting to go down an unhelpful path when I wrote this, so please fill free to ignore.
To connect the original topic to the direction that the thread is going, I do not think that saying, "stuff changes, deal with it," is very helpful. On the other hand, it may be that the reason for the changes is because of people openly flaunting that they are breaking the spirit of the rules. Maybe if we can find a good way to deal with those people, the Brass will be more lenient with rules changes and what is allowed? I may have started to go overboard, but I feel there is a problem that we can hopefully talk about how to reasonably handle.
Let's look at it this way. What if a bunch of people from different lodges not only skipped straight to the sheets, but started to brag about it. Would it be their fault or the leadership's if there was a new layer of paper work and scrutiny added?
The Human Diversion wrote:
I will see if I can find it, but there is a cheat sheet for this in one of the blogs.
EDIT: Cheat Sheet
Eclipse Phase is a good sci-fi game, although you can not play as aliens although you can play as a human is a weird body. If you like solving mysteries, there is a good one for the Gumshoe system, but I can not remember the name right now. Savage Worlds and Cypher system can be used for such games easily, although they may be lighter then you want.