Medieval Europe PbP campaign
(Inactive)
Game Master
Michael Johnson 66
Set in a version of 15th century Europe where magic, monsters, myths and legends are real....
Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
I dunno. Postapocthulhu gets/got kinda crowded at times, and made it waaay harder to follow. I'd prefer this more manageable group for the most part, perhaps with some small crossovers (perhaps not even physical crossovers, simply communication between the PCs, or rumors of) until the final battle.
Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)
You were kinda part of the problem though. It was crowded because some people were more active than others and SOME people created more than one character. I personally had no issue keeping up but I had one strong character to keep track of with intricate parts to even function so other people seemed par for the course. Then again my vote was for either.. Though I do like the FF7 approach to final battle a little more.
Female half-orc Inquisitor (preacher, witch hunter) [HP 10/10 | AC:18 | T:14 | FF:14 | CMB: +3 | CMD:16 | Fort:+6 | Ref:+6 | Will:+6 | Init:+4 | Perc: +8 (Darkvision), Sense Motive +9| Speed 30]
I'm sorry to drop out of the group; super cool, but yeah I'm not keeping up. In any case, have fun whatever happens.
Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)
Ah sorry to hear that, nothing really happened since you were gone but if life seems that stressful/ hard I understand. Which was confusing at first due to your post record but I guess life changed on your side. I saw great combinations with an Inquisitor in the party..
M Human unchained monk 8/paladin 6
Tevaga the redeemer wrote: I'm sorry to drop out of the group; super cool, but yeah I'm not keeping up. In any case, have fun whatever happens. Aww, sorry to hear, friend. You'll truly be missed!
Male CG French Oracle 2 HP: 14/17 AC:16 (T: 10/FF: 15)| Fort+0 Ref+2 Will+3 Fire Resistance: 5 | Init:+0 Perception:+2
About leveling;
-How do you want us to do health gain?
-Do we like, regain spells/health/stuff expent magically within the cavern?
Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)
I know HP is like PFS so Half +1
LG Viking INV: Empiricist-2 / ALC: Mindchemist-5 .... Initiative: +7 | HP: 62 /62
I'll try to level up some time Saturday or Sunday.
And Mike, re-posting leveling-up guidelines would be helpful.
M Human unchained monk 8/paladin 6
Leveling:
HP=half max plus 1, plus Con mod
Must rest to regain spell slots, prepare new spells, and regenerate daily uses of spell-like or special abilities
Do not heal lost HP, but do gain new HP for leveling; so, for instance, if your max HP at level 1 is 12, but you've taken 6 damage and are currently at 6 of 12 when you level and gain 8 new HP, your current total becomes 14, not 20, as you are still wounded for 6 damage.
If you gain new spells in the middle of an adventure, they appear in your spell book if you have one (they were there before, you just didn't quite grok how to cast them til you leveled for fluff purposes).
Male? I'm actually a half-turtle. Antipaladin 8/Paladin 12
Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2
Hey guys, had a rough weekend. Probably won't be able to level up for a bit.
Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)
Its fine you do what you need to do. Right now Nacht is dealing with a weird situation in general.
M Human unchained monk 8/paladin 6
All PCs active in this campaign world shall from here on post in this, the Paris thread!
So it shall be written, so it shall be done!
Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2
M Human unchained monk 8/paladin 6
Let the hilarious confusion begin!
M Human cleric (cloistered cleric, evangelist, theologian) of Dominican 2 AC 13, touch 11, flat-footed 12 (+2 armor, +1 Dex) hp 15 (2d8+1) Fort +4, Ref +2, Will +6
Male CG French Oracle 2 HP: 14/17 AC:16 (T: 10/FF: 15)| Fort+0 Ref+2 Will+3 Fire Resistance: 5 | Init:+0 Perception:+2
How many from the Rome thread are still active lol?
M Human cleric (cloistered cleric, evangelist, theologian) of Dominican 2 AC 13, touch 11, flat-footed 12 (+2 armor, +1 Dex) hp 15 (2d8+1) Fort +4, Ref +2, Will +6
I would say that all of us were, like 5.
Male Aasimar angel-kin 2 Iajustu samurai HP: 24/24 AC:18 FF:16 T:12 Fort:+5 Ref:+3Will:+3nit. +3/ perception +10/ challenge 1/day
I am heres I made it back online just in time it seems haha.
Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2
Leveled up!
Hey Mike. For a d8 does half max mean 4 for one level and then 5 for the next alternating as half of a d8 is 4.5.
M Human unchained monk 8/paladin 6
Cast of Characters:
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Grimdog.......... Paddy ; CG English Tiefling Rogue from the city streets
Rynjin............. Alphonse Veritas ; LG English Aasimar Paladin
Azih................ Hisao of the Yellow Reeds ; CN Japanese Ninja
That Other Guy. Jean Lamarre ; CG French Oracle
W E Ray.......... Iommi-Tyr Magnusson ; LG Norwegian Investigator / Mindchemist
Seth 86........... FireSkorn ; Lawful Hobgoblin Ironskin Monk
Jason Rodarte.. Fray Manuel Jose ; LG Spanish Cleric of Dominican
Endoralis......... "Nacht" (Hoenheim Dobberkau) ; LN/NE/NG Fleshwarped Half-Elf Verminous Hunter
Rocan............. Jemino Diaz de Vivar ; NG Spanish Fighter (Dragoon)
M Human cleric (cloistered cleric, evangelist, theologian) of Dominican 2 AC 13, touch 11, flat-footed 12 (+2 armor, +1 Dex) hp 15 (2d8+1) Fort +4, Ref +2, Will +6
Oh good, it looks like we have more healing capabilities that I am able to provide due to my archetypes.
Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)
Do you mean Good.. or Sarcastic Good?
Also I think one of your Archetypes clash but Im not sure if that is all that bad... things that modify the same thing cant normally be taken...
Male Aasimar angel-kin 2 Iajustu samurai HP: 24/24 AC:18 FF:16 T:12 Fort:+5 Ref:+3Will:+3nit. +3/ perception +10/ challenge 1/day
W E Ray wrote: Cast of Characters:
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Grimdog.......... Paddy ; CG English Tiefling Rogue from the city streets
Rynjin............. Alphonse Veritas ; LG English Aasimar Paladin
Azih................ Hisao of the Yellow Reeds ; CN Japanese Ninja
That Other Guy. Jean Lamarre ; CG French Oracle
W E Ray.......... Iommi-Tyr Magnusson ; LG Norwegian Investigator / Mindchemist
Seth 86........... FireSkorn ; Lawful Hobgoblin Ironskin Monk
Jason Rodarte.. Fray Manuel Jose ; LG Spanish Cleric of Dominican
Endoralis......... "Nacht" (Hoenheim Dobberkau) ; LN/NE/NG Fleshwarped Half-Elf Verminous Hunter
Rocan............. Jemino Diaz de Vivar ; NG Spanish Fighter (Dragoon)
I'm here! Raises hand
M Human cleric (cloistered cleric, evangelist, theologian) of Dominican 2 AC 13, touch 11, flat-footed 12 (+2 armor, +1 Dex) hp 15 (2d8+1) Fort +4, Ref +2, Will +6
Good as in hooray good.
I will double check on Herolab to see that it allows me to take both. I dont remember seeing a problem before, I just don't get access to channel.
Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Don't check Hero Lab, check an actual rules source. Hero Lab is wrong more often than it's right.
There are two things that make them not stack as you have them:
-Both Cloistered Cleric and Evangelist affect the Cleric's Proficiencies, so they don't stack.
-Evangelist and Theologian both affect the Domain by limiting you to 1, so they don't stack.
Now, both are minor changes so it would not harm the game at all to houserule they work, and I'd recommend it for expediency's sake, but per RAW they don't stack that way.
M Human cleric (cloistered cleric, evangelist, theologian) of Dominican 2 AC 13, touch 11, flat-footed 12 (+2 armor, +1 Dex) hp 15 (2d8+1) Fort +4, Ref +2, Will +6
Hmm, I wonder if that is why I am not able to access a domain. I was thinking that this was because I did not have an official god.
LG Viking INV: Empiricist-2 / ALC: Mindchemist-5 .... Initiative: +7 | HP: 62 /62
Damn it, Rorek -- I deleted your PC from that template at the last minute before posting because I thought you had bowed out of Team Rome. And only a half hour after that I was talking to Mike in his kitchen before our Wrath of the Righteous campaign about how we'd lost one of the two starting PCs from the East. And now, now, you show up?!
Grrrr ;)
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Rorek 55.............. Akio Derik Ryuu ; CG Japanese Aasimar Samurai
Male Aasimar angel-kin 2 Iajustu samurai HP: 24/24 AC:18 FF:16 T:12 Fort:+5 Ref:+3Will:+3nit. +3/ perception +10/ challenge 1/day
Aren't I a cheeky bugga :P
Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)
So we are missing Jean and FireSkorn So far. And for Hisao do remember striking from Invis gives you a +2 to attack rolls before you pop out.. so if you can get the flank that miss might still be a hit.. which would be fortunate for you. An additional +4 (Flank+Invis) would make that nine a 13 vs FF.
Male CG French Oracle 2 HP: 14/17 AC:16 (T: 10/FF: 15)| Fort+0 Ref+2 Will+3 Fire Resistance: 5 | Init:+0 Perception:+2
I am lost for initiatives' sake and have little idea about the state of play.
Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)
Not hard. Basically it is.. Us.. then them. When you see them move it was ur turn, IE Round 2.. everyone but you and FireSkorn went. Then afterward the Ghouls will go an it will repeat. Our actions happen in initiative however, so highest init resolves first.
Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2
Yeah this game is a bit looser than most others in terms of how people post their actions but the DM has been really great with resolving it all in a way that makes sense.
BTW Michael could you deactivate 'Azih' from the characters list? Posted from that alias accidentally and would like to clear it out.
Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)
Tyr that would be the third round for you as the 1t was pretty much used for positioning.. which is why most chars turns were movement or buff.
LG Viking INV: Empiricist-2 / ALC: Mindchemist-5 .... Initiative: +7 | HP: 62 /62
Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2
Hah, can you reactivate Azih as a player please. This campaign disappeared for me.
M Human unchained monk 8/paladin 6
Oopsy! LOL! Reactivating in 3....2....1....
Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)
Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)
Small thing Tyr you might want to change your Magical Knack Trait.. as Alchemists and Investigators.. actually have no Caster level and thus that trait doesnt work. Its the same reason they cant be Golem Crafters unless your gain a CL through like a SLA or Master Craftsman.
LG Viking INV: Empiricist-2 / ALC: Mindchemist-5 .... Initiative: +7 | HP: 62 /62
Ah -- thanks. I'll look in to it. I don't think it will be a problem to switch especially considering I've not yet taken a level in Alchemist.
Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)
Indeed, easy fix you just have to pick something else...
Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2
Thanks for the fancy ring Mike!
Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)
I assume its not a ring of invis that would be much too much but it probably has some properties.. either way it would definitely count.
M Human unchained monk 8/paladin 6
It is in fact a ring of invisibility.... Count Hisao as paid for his services for some time to come, and know that other goodies that you might not be high enough level to deserve yet may appear in this campaign in the near future.... I will balance things out in the encounters lol
Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)
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Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2
Monkey god giveth... Monkey god taketh away. Going invisible should be Hisao's signature move!
Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)
I wouldnt make it that but something else.. as many things can go invis, or effectively so.
Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)
No mercy in Nachts house.
M Human cleric (cloistered cleric, evangelist, theologian) of Dominican 2 AC 13, touch 11, flat-footed 12 (+2 armor, +1 Dex) hp 15 (2d8+1) Fort +4, Ref +2, Will +6
Thanks for the first part of this game. I am going to bow out of this one, too many players and I feel that the Roman characters are just here as support for the Parisians. I wish you all well but this game changed too much.
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