[SFS] #1-24 Siege of Enlightenment (Inactive)

Game Master cmlobue

Slides
Sign-In Sheet
Starship combat cheat sheet
Subtier 1-2



Defy the Dragon | ◆◇↺

This scenario has the Starship tag, so please discuss your preferred roles here.

Wayfinders

Neutral Android S-6/HP 9/R-5/F+1/R+2/W+2 EAC 13, KAC 14 Technomancer 1

Telgan can go in the Engineer or Science Officer slots. He can pilot but is not very skilled (6)

Exo-Guardians

NB Strix Roboticist Mechanic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 18, KAC 18 | Fort 7; Ref 7; Will 3 | Init: 3 | Perc: 7, SM: 4 | Speed: Land 20/Fly 30 | Reroll: 1/1 (3 novas) | Active conditions: None.

Relevant skills:
Computers: 13
Engineering: 12
Athletics: 7
Piloting: 10

Main role: Engineer (in most cases), Science Officer (if engineer is filled)
Backup: Pilot (it's happened more than I'd like with this character)
If nothing else: Gunnery

Assuming we pick the Drake I'll look and see if anything I have might be useful. Unfortunately the Manticore isn't eligible in this tier.

Wayfinders

Male vesk gladiator solarian 1 / Init +1 Percept +0 Low light vision SenseMotive +1 // SP 8/8 HP 11/13 RP 1/4 EAC 13 KAC 15 // F +3 R +1 W +2 // Move 30 BAB 1

Starship Skills: Gunner +2
Acrobatics +5, Athletics +6, Intimidate +8,

Chief Mate:
Hard Turn (Helm Phase, Push)
You manually adjust additional thrusters and bypass safety systems, shouting for your fellow crew members to brace themselves for a stomach-turning tactical maneuver. This bit of risky co-piloting might overtax the starship’s turn radius, but it can also help the pilot get significantly more maneuverability out of the vessel when the crew finds itself in a lurch. Attempt an Acrobatics or Athletics check (DC = 10 + 1-1/2 × your starship’s tier). If you succeed, the pilot can make one turn during the round as though the maneuverability of the starship were improved by one step. This has no effect on a ship with perfect maneuverability. If you fail your check by 10 or more, you overheat and temporarily degrade the effectiveness of the starship’s maneuvering thrusters, causing the ship’s maneuverability to worsen by one step for the rest of this round.
Maintenance Panel Access (Engineering Phase)
You start ripping open access panels, turning secured valves, and manually bypassing safety systems to help the engineer get more out of their systems when they take the divert or overpower action. Attempt an Acrobatics or Athletics check (DC = 10 + 1-1/2 × your starship’s tier). If you succeed and the engineer also succeeds at their check to divert, they can provide the normal benefit from divert to two different systems instead of only one. If the engineer instead succeeds at their check for the overpower action, they can choose four different systems to divert power to instead of three. In either case, no system can benefit twice from the same action.
If you fail your check by 10 or more, you overtax the ship’s systems without adding any useful capacity, and all engineer actions performed this turn take a –2 penalty.
Manual Realignment (Helm Phase)
Manual realignment of the ship’s sensors to better focus on an opposing starship can help the science officer get better results when using the ship’s sensors to glean information about the other vessel. Attempt an Acrobatics or Athletics check (DC = 10 + 1-1/2 × your starship’s tier). If you succeed and the science officer also succeeds at their check to perform the scan action, they receive one additional piece of information, as though their result were 5 higher. If you fail the check by 10 or more, you knock the sensors out of alignment altogether, and no check to scan can be attempted this round as the system recalibrate.

And the odd abusive Captain, if required.

Exo-Guardians

NB Strix Roboticist Mechanic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 18, KAC 18 | Fort 7; Ref 7; Will 3 | Init: 3 | Perc: 7, SM: 4 | Speed: Land 20/Fly 30 | Reroll: 1/1 (3 novas) | Active conditions: None.

Boons for Kerathi Asper

Personal: Strix Admittance
Faction: Exo-Guardians Champion
Slotless: Enemy of the Organization (6-01), Psychic Resilience (5-99), Society Subdermal (Intro 1)

Wayfinders

Male vesk gladiator solarian 1 / Init +1 Percept +0 Low light vision SenseMotive +1 // SP 8/8 HP 11/13 RP 1/4 EAC 13 KAC 15 // F +3 R +1 W +2 // Move 30 BAB 1

Nalo's only played the Commencement. He's got slotted for Wayfinders and has the flavorful Starfinder subdermal insignia.

Horizon Hunters

Female Human Wizard (well I wish anyways)

Hey team, I don't like to be that person who dictates what folks should do, and on both sides of the screen I am a firm believer in people enjoying what they should play.

But in the interest of trying to kickstart SSC, I'll try and break it down what I am seeing because I think we've been stuck (deliberating) at the piloting phase.

I am also making the assumption that no one playing this game is a newbie to Starfinder. If I am wrong here (and someone legitimately doesn't know what to do), please say something, I help newbies on a regular basis over at Cayden's Keg running Starfinder over there and would love to do so here if we have them.

Nalotrunos has gunnery 2.
I have piloting 10, gunnery 7
Telgan has piloting 6.
Elian has piloting 9 and looking at his character sheet, probably a 5 in gunnery.

Looking at numbers alone, I'm thinking he should roll piloting and I'll take guns this round. Telgan would seem to be better off in Eng or SciO slots. If it's important I roll piloting, then I'll do so. But the above, this is why I am waiting.

It's currently evening where I live now, and will check again here in another 4 hours before going to bed.

Wayfinders

Neutral Android S-6/HP 9/R-5/F+1/R+2/W+2 EAC 13, KAC 14 Technomancer 1

I would qualify as a newbie as the last time I played Starfinder was 6 years ago when it came out.

No problem with taking Engineering or as the Science Officer.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

I agree with Half the Sky's suggestions. Since no one asked Nalo for help, he'll man the little gun this round.

Horizon Hunters

Female Human Wizard (well I wish anyways)
Telgan wrote:

I would qualify as a newbie as the last time I played Starfinder was 6 years ago when it came out.

No problem with taking Engineering or as the Science Officer.

Welcome back. My suggestion to you depends on whether scanning for information (SciO) is more important versus boosting speed (Engineering), or patching/rebalancing shields (Engineering). So you'll need to make basic decisions on what has happened in gunnery previous round.

I use a comprehensive SSC guide (GM Binder).

How It's Played/Let's Play has a great series as well on Starship Combat if you are more a visual/video-learning individual.

Wayfinders

Male Gnome Mystic 2 | SP 14 | HP 16 | RP 4 | EAC 10 KAC 11 | Fort +1; Ref +0; Will +6 | Init +0; Perception +9 | Speed 30 | Active effects: None Mystic 2

my wife and I are leaving on a cruise today. I'll have intermittent access to wi-fi please bot me. I'll try and post as I can.

I'll heal the party etc


Defy the Dragon | ◆◇↺

Sorry for the posting delay. I went to watch the Sun being devoured, and the hotel did not have the promised wifi (or breakfast! negative three stars!).

Horizon Hunters

Female Human Wizard (well I wish anyways)

Looks like everyone bombed perception so we're just waiting for a trap or initiative to fall...oof.


Defy the Dragon | ◆◇↺

Please make sure your information on the sign in sheet is correct. If you want your downtime recorded on the chronicle and have not already noted it, please put it here now.

Wayfinders

Male vesk gladiator solarian 1 / Init +1 Percept +0 Low light vision SenseMotive +1 // SP 8/8 HP 11/13 RP 1/4 EAC 13 KAC 15 // F +3 R +1 W +2 // Move 30 BAB 1

I do believe the signup sheet is right.

Advocates

CG Male Human Corporate Agent Operative (Spy) 3 |SP 18/18 HP 22/22 RP 4/4| Spd 30; EAC 14 KAC 15 ; Fort +1 Reflex +6 Will +5 | Perc +7 (Darkvision) SM +7 | Condition: None

Profession (advertising): 1d20 + 8 ⇒ (4) + 8 = 12

Horizon Hunters

Female Human Wizard (well I wish anyways)

profession teacher: 1d20 + 10 ⇒ (14) + 10 = 24

Simply doubled. Chronicle sheet looks good.

Thank you for running!

Wayfinders

Neutral Android S-6/HP 9/R-5/F+1/R+2/W+2 EAC 13, KAC 14 Technomancer 1

Profession-Archeologist: 1d20 + 8 ⇒ (8) + 8 = 16


Defy the Dragon | ◆◇↺

I need Zarzucket's information before I can report.

Wayfinders

Male vesk gladiator solarian 1 / Init +1 Percept +0 Low light vision SenseMotive +1 // SP 8/8 HP 11/13 RP 1/4 EAC 13 KAC 15 // F +3 R +1 W +2 // Move 30 BAB 1

cmlobue, thanks to you for running another great game. Everyone thanks for playing. I had fun. I hope you all have great gaming in your future, and hope to play with you again some day.

Oh, Nalo gets no day job roll.

Advocates

CG Male Human Corporate Agent Operative (Spy) 3 |SP 18/18 HP 22/22 RP 4/4| Spd 30; EAC 14 KAC 15 ; Fort +1 Reflex +6 Will +5 | Perc +7 (Darkvision) SM +7 | Condition: None

Oh. Heh. I thought that was pretty obvious from the description, but I suppose it was only a DC 12 check.


Defy the Dragon | ◆◇↺

Game has been reported and chronicles are >HERE< for everyone but Zarzucket. Once I have his information, I will update.

I will leave the thread open for a few days for any final roleplay or questions.

Thank you all for playing!

Wayfinders

Neutral Android S-6/HP 9/R-5/F+1/R+2/W+2 EAC 13, KAC 14 Technomancer 1

Thank you for running it!


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Chronicle looks good. Thanks so much for running the game, cmlobue. AND thanks again to all the players! So much fun.

Wayfinders

Male Gnome Mystic 2 | SP 14 | HP 16 | RP 4 | EAC 10 KAC 11 | Fort +1; Ref +0; Will +6 | Init +0; Perception +9 | Speed 30 | Active effects: None Mystic 2

sorry I was at a con running SFS. I finally got my first Nova star.

Thanks for running!!


Defy the Dragon | ◆◇↺

Reporting and chronicles have been updated for Zarzucket.

Congratulations on the nova!

Wayfinders

Male Gnome Mystic 2 | SP 14 | HP 16 | RP 4 | EAC 10 KAC 11 | Fort +1; Ref +0; Will +6 | Init +0; Perception +9 | Speed 30 | Active effects: None Mystic 2
cmlobue wrote:

Reporting and chronicles have been updated for Zarzucket.

Congratulations on the nova!

Thanks!

Horizon Hunters

Female Human Wizard (well I wish anyways)

Thank you again for running!


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Woo-hoo! Qstor! Good for you.

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