Medieval Europe PbP campaign (Inactive)

Game Master Michael Johnson 66

Set in a version of 15th century Europe where magic, monsters, myths and legends are real....


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Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

HOLY MOLY

Though, just to be clear, can I still add up to +4 Enhancement to the weapon over time? The Vorpal alone technically precludes any further special abilities from being added without dropping the max Enhancement (by normal rules a Holy Vorpal sword could only be at max +3).


Female Vishkanya Veneficus Witch 4

Quick question, in your gift it says it's a +1 returning dagger of venom.

A dagger of venom is already +1, so is it a +2, or just a typo?

-Posted with Wayfinder


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

I dont understand why you would need to do that when your class can do so. Also It doesnt really help save for to hit at that point I suppose. DR is pretty much handled by EVERYTHING else it has.


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)
Kiyu Amunatus wrote:

Quick question, in your gift it says it's a +1 returning dagger of venom.

A dagger of venom is already +1, so is it a +2, or just a typo?

-Posted with Wayfinder

A dagger of Venom isnt returning.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Hoenheim Dobberkau *Nacht* wrote:
I dont understand why you would need to do that when your class can do so. Also It doesnt really help save for to hit at that point I suppose. DR is pretty much handled by EVERYTHING else it has.

True, but by the same token my class can already add Holy as well, and I like the consistency of not needing to rely on a minute per level ability for to-hit at high levels.

Either way I can work with it though.

Edit: Assuming Divine Bond can bypass the normal +10 limit. Can it?


M Human unchained monk 8/paladin 6
Kiyu Amunatus wrote:

Quick question, in your gift it says it's a +1 returning dagger of venom.

A dagger of venom is already +1, so is it a +2, or just a typo?

-Posted with Wayfinder

Typo.... It's +1


M Human unchained monk 8/paladin 6
Rynjin wrote:

HOLY MOLY

Though, just to be clear, can I still add up to +4 Enhancement to the weapon over time? The Vorpal alone technically precludes any further special abilities from being added without dropping the max Enhancement (by normal rules a Holy Vorpal sword could only be at max +3).

Yes, you can exceed the +10 barrier with this weapon.


M Human unchained monk 8/paladin 6
Rynjin wrote:
Hoenheim Dobberkau *Nacht* wrote:
I dont understand why you would need to do that when your class can do so. Also It doesnt really help save for to hit at that point I suppose. DR is pretty much handled by EVERYTHING else it has.

True, but by the same token my class can already add Holy as well, and I like the consistency of not needing to rely on a minute per level ability for to-hit at high levels.

Either way I can work with it though.

Edit: Assuming Divine Bond can bypass the normal +10 limit. Can it?

Yes.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Schweet. I look forward to hitting 20th level and start rolling with a +5 Holy Vorpal + Divine Bonded Speed Flaming Keen weapon.

My only regret is that the list couldn't be even longer. =)

Also I just noticed Brilliant Energy is on the list of things Divine Bond can grant. That's pretty awesome.


M Human unchained monk 8/paladin 6
Rynjin wrote:

Schweet. I look forward to hitting 20th level and start rolling with a +5 Holy Vorpal + Divine Bonded Speed Flaming Keen weapon.

My only regret is that the list couldn't be even longer. =)

Also I just noticed Brilliant Energy is on the list of things Divine Bond can grant. That's pretty awesome.

Lol! Epic!


Male Human Cavalier 5

Quick question about the lance, am I able to wield it even thought it's large? William is no Koran.


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

Well technically you can but only mounted.


M Human unchained monk 8/paladin 6
William Striker wrote:
Quick question about the lance, am I able to wield it even thought it's large? William is no Koran.

You attack at the usual -4 penalty with it. If someone casts enlarge person on you, the penalty goes away as the lance of thunderbolts suddenly seems just the right size.


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

Normally you cant attack wit a weapon that requires two hands already is what he is getting at. 4d6 damage is...Mike you might need to step back here. 4d6 is the damage of a lance wielded by a Gargantuan creature. If you meant Large thats 2d6 not 4d6.


M Human unchained monk 8/paladin 6
Hoenheim Dobberkau *Nacht* wrote:
Normally you cant attack wit a weapon that requires two hands already is what he is getting at. 4d6 damage is...Mike you might need to step back here. 4d6 is the damage of a lance wielded by a Gargantuan creature. If you meant Large thats 2d6 not 4d6.

Was modeling it on the hammer of thunderbolts from previous editions.... Lol.... Okay, I see your point.... The lance is not Large, it's Medium, and it doesn't deal 4d6 on a hit, it deals 2d6 on a hit! Lol!


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

Does it still require enlarge person or whatever. Also i assume this is all after the battle.


M Human unchained monk 8/paladin 6

No, forget all that enlarge nonsense lol


M Human unchained monk 8/paladin 6

Yes, after the battle.


Skills:
Acrobatics +12, Bluff +4, Perception +11, Sense Motive +9, S.o.Hand +12, Survival +6, Swim +1
Defenses:
AC 19/16/13 CMD 20/19/15 HP 13/28 / F +5 R +9 W +3 (+2 vs. Enchantments) / Init. +7
Offense:
HRC: 1d20 + 9 (120'), 1d10 + 5 @19-20x2; Dagger: 1d20 + 5, 1d4 @ 19-20x2

So loot hungry. The gods should just bless us with a well-cooked meal and a song! Though at this point that would be a Heroes' Feast and an irresistible dance. :)


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

Meh not really, Nacht is one of the few that function without anything special.


LG Viking INV: Empiricist-2 / ALC: Mindchemist-5 .... Initiative: +7 | HP: 62 /62
Spoiler:
AC:29 (T/FF: 16/25) | Fort:+11Ref:+11Will:+20 | CMD: 20 | Move: 40

I guess I showed up late for the conversation. Ah well. Now to go check out the 40+ posts I missed in gameplay since last night.


Skills:
Acrobatics +12, Bluff +4, Perception +11, Sense Motive +9, S.o.Hand +12, Survival +6, Swim +1
Defenses:
AC 19/16/13 CMD 20/19/15 HP 13/28 / F +5 R +9 W +3 (+2 vs. Enchantments) / Init. +7
Offense:
HRC: 1d20 + 9 (120'), 1d10 + 5 @19-20x2; Dagger: 1d20 + 5, 1d4 @ 19-20x2

I'm loving the deep narration you have going with your various avatars, GM!


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

It's one of the many interesting parts of MJ's games, seeing him hold long, detailed conversations with himself. =)

I'm a bit interested in whether he does this in his IRL games too. Perhaps Ray/Iommi can shed some light on that, and the presence or absence of funny voices.


M Human unchained monk 8/paladin 6

Lol!! I don't actually do it in RL games, actually.... This medium seems to lend itself much more to this kind of narrative....

Grand Lodge

Rynjin wrote:
Perhaps Ray... can shed some light on (Mike's DMing style IRL)

He's not much for voices, though a bit more than I am as DM -- but how 'bout this:

A couple of years ago he started a Spelljammer Sandbox where we PCs would begin by crashing our Spelljammer on an unknown world and then, on the island on which we crash-land, do what we want (true sandbox).

So in the opening moment of our first session our Spelljammer is hurtling through the upper atmosphere of this world as we desperately try to stabilize it and "land" on a little island we see, getting closer and closer as we freefall further and further.

Then we 5, 1st level PCs see eight Drow Spelljammers flying to surround us -- each with 5 Drow aboard.

I figured maybe there was some kind of weapon on our Spelljammer that we could use to fight of the Drow.

Nope.

So then I figured, "Okay, we're just beginning the campaign as slaves under the Drow; we'll eventually get to escape their city or whatever and go from there."
Nope.
They aren't slavers.
They're here to kill us and steal our Spelljammer.

5 of us at 1st level.

40 Drow.

I'll let Mike finish the story.


Female Vishkanya Veneficus Witch 4

Players won initiative and then the day?

-Posted with Wayfinder


M Human unchained monk 8/paladin 6

Lol, I soon realized I might have thrown a bit much at the 1st-level party, and scratched the encounter altogether, did a rewind, and began the game with them landing on the island without any drow ambush.... Ray's favorite ever RPG session with me as DM, right, Ray? ;p


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

40 drow? Challenge Accepted.


Female Vishkanya Veneficus Witch 4

You see 40 drow, I see level two.

-Posted with Wayfinder


M Human unchained monk 8/paladin 6

And speaking of leveling, if The Lusty Fools defeat this green hag and her pet hydra, they will gain enough XP to advance to 5th level!


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

I was actually surprised the 21 or so werecreatures didnt do it


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Well, 21 werewolves at CR 2 is 600 XP apiece, so 12, 600 XP...but then we need to divide it like 9 ways, so only 1400 per person.


Female Vishkanya Veneficus Witch 4

No one asked for your math and logic, those are the tools of Satan!

Repent, heretic!

-Posted with Wayfinder


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

We divide it 8 ways but yes I was aware of that.


M Human unchained monk 8/paladin 6

The werewolves did get you the bulk of the way there, having been about halfway there already when you encountered the 21 werewolves.... But not quite enough for 8....

But with a CR 5 green hag, a CR 4 hydra, and some bonus XP for good RP and accomplishing the noncombat story goal of taking ownership and providing employees for The Stag Inn, you should gain just enough to put each PC at 5th level....


M Human unchained monk 8/paladin 6

5th level will be a great level to begin your adventures in London at.... At the top level of what I consider "low-level", just at the border of becoming "mid-level"'adventurers, so tough enough to handle some bigger challenges than what you've dealt with so far (for the most part), but still fragile enough to feel the thrill of pretty much always being in mortal danger lol....

5th level is a milestone for PC power levels, too.... When certain spells like fly, fireball, lightning bolt, etc, become available to arcanes, etc....


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

5th level is an odd beast for alot of reasons. It is where many builds happen to open up.


M Human unchained monk 8/paladin 6

Medieval London in my world is a fairly dangerous city.... It will be good for the party to enter as 5th levels instead of 4th levels lol....


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M Human unchained monk 8/paladin 6

I'll be using this map of medieval London....

And this map of The Tower of London....


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M Human unchained monk 8/paladin 6

Or this map of London, which is more rich on building details....


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Level up:

Paladin 5

+10 HP

Weapon Bond

+1 spell per day

+1 Diplomacy and Kn. Religion

Feat: Greater Mercy


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

Well I'd levelled up weeks ago!

+7 HP
Dumped a lot of skill points in Disguise
Feat: Improved Initiative


M Human unchained monk 8/paladin 6
Hisao of the Yellow Reeds wrote:

Well I'd levelled up weeks ago!

+7 HP
Dumped a lot of skill points in Disguise
Feat: Improved Initiative

Lol! I remember! ;-)


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

Nacht is finally taking a level in his Favored Class... Medium. He will channel the Merciless nature of insect Kind ad he terror of Cthulhu.


Male Human Cavalier 5

level 5

+10 HP

+1 BAB

Banner

feats:
wheeling charge (if there is something better to take here please tell me.)
spring attack

mount feat: improved overrun


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

Well getting Spring Attack might be difficult


M Human unchained monk 8/paladin 6

Gotta have Dodge and Mobility before you can have Spring Attack


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

But you skipped Dodge and Mobility.

I mean I know we all WISH we could but...


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

For some builds it is really good but in general..

Flavoring these Spirits as Vermin will be fun. I'll be sad when the option drops to 6.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Sad when the option drops to 6?

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