Hoenheim Dobberkau *Nacht* |
Oh, no doubt he is dangerous.. for multiple reasons. I just dont see him using much because his scope of reality right now.. we will take the hammer too if you want.
You consider Nacht a frontliner?
Hoenheim Dobberkau *Nacht* |
But Alphonse is a Paladin.
Im not saying you are wrong on the hit stuff hard or Even the heavily armored portion. Nacht is pretty much unkillable and a terror to fight.. as Jean had saw when he thought the man was a figment of his imagination.. or insanity.
I suppose he does take the job of.. Fighter.
Michael Johnson 66 |
Acquiring your god-given items should make going after those 20k XPs substantially easier than it goes for your average 4th-level party of adventurers going for 5th level! ;)
Of course, as a fair GM, I will make things proportionately more challenging for you.... >:-)
Hoenheim Dobberkau *Nacht* |
Thus is fair.. I mean currently.. if it came down to it Nacht COULD have reasonably fought that graveknight with his current armor+ Abilities; That says soemthing. So yes we can fight things much harder than most.
Michael Johnson 66 |
That says that Nacht's player is an elite gamer who has built a monster of a PC, but I encourage that in my game by sometimes allowing your PCs to encounter challenges the RAW suggests you shouldn't be able to handle.... You can always run away, but occasionally, superior play by experienced, intelligent gamers leads to victories most players wouldn't have believed probable....
Hoenheim Dobberkau *Nacht* |
I was just suggesting the items DO give an edge. For example Some creatures rely on Greater invisibility as their main function of being dangerous, Paddy and to a lesser extent Nacht negates that completely. Alphonse has vorpal... MJ has already experienced the Terror that can hold. Hisao is a Ninja that can start and END invisible almost at will, many a creature are particularly vulnerable to losing their dex let alone the capabilities that being able to be invisible plays on gathering information and items. Iommi KNOWS quite alot more than most would which means we don't even generally have the possibility of being completely ignorant unlike some groups.
Also Thanks for the compliment MJ.
Michael Johnson 66 |
I know from experience gaming with Nacht's player, Alphonse's player, and Iommi-Tyr's player that they are both long-time experienced gamers, and highly intelligent....And I can already tell that Hisao's and Paddy's players are of similar experience and intellect. So I feel pretty comfortable in challenging your party with the occasional CR far beyond what the rules suggest.... ;)
Rynjin |
... Hrmm I mean If you Get Nacht another Cloak he doesnt really care. Its mostly hiding what he looks like... As far as loot.. The Longsword works for Nacht as he often uses onehanded > Two handed weapons. Not much of the loot he can or would use. I assume Alphonse wants the Con Belt and Nat armor Amulet. Iommi the Headband.
Yes. If nobody else can make better use of the belt and amulet, I would very much like them. Alphonse is built more for longevity than sheer damage (though since he's a 2H user, just Power Attack puts him quite on par).
How much liquid wealth do we have, exactly? I want to purchase some Full Plate before we head out again.
Hoenheim Dobberkau *Nacht* |
You are a paladin you can do so because your class makes up for any choices to otherwise. Nacht COULD benefit from the Belt but he is more likely to want a Str belt if anything. You still need the con comparatively because your abilities will be used for others as well as yourself. Nacht is pretty much full after EVERY combat. You will be frontlining with him as well.
Michael Johnson 66 |
Here is some real-world history about The Witch of Eye, for any who are interested....
Rynjin |
So, near as I can tell on the treasure:
1647 gp per person from mundane goods
Alphonse: +1 Ring of Protection, +1 Amulet of Natural Armor, +2 Belt of Mighty Constitution
Hisao: +2 Cloak of Resistance, Googles of Night
Paddy: ???
Iommi: Potions and Scrolls, +2 Headband of Vast Intelligence
Nacht: Skullcrusher (+1 Warhammer, acts as a light source. Red light.)
Unclaimed: Keenstar (+1 Keen Longsword, glows blue), Robe of Bones
Unappraised: 5 moonstones, 5 amethysts, 10 onyxes (gemstones)
Did I miss anything?
Rynjin |
Alright, updated:
2247 gp per person from mundane goods
Alphonse: +1 Ring of Protection, +1 Amulet of Natural Armor, +2 Belt of Mighty Constitution
Hisao: +2 Cloak of Resistance, Googles of Night
Paddy: ???
Iommi: Potions and Scrolls, +2 Headband of Vast Intelligence
Nacht: Keenstar (+1 Keen Longsword, glows blue)
Unclaimed: Skullcrusher (+1 Warhammer, acts as a light source. Red light.), Robe of Bones
Rynjin |
2247 gp per person from mundane goods
Alphonse: +1 Ring of Protection, +1 Amulet of Natural Armor, +2 Belt of Mighty Constitution
Hisao: Googles of Night
Paddy: ???
Iommi: Potions and Scrolls, +2 Headband of Vast Intelligence
Nacht: Keenstar (+1 Keen Longsword, glows blue), +2 Cloak of Resistance
Unclaimed: Skullcrusher (+1 Warhammer, acts as a light source. Red light.), Robe of Bones
Holy crap, when did I get a Headband of INT?!!
Actually, who cares -- I'll take it!
Well, I figured you were the only one who'd want it, being the only Int based guy after all. =)
I call dibs on a Cha headband though.
Hoenheim Dobberkau *Nacht* |
Issue here is assuming Magic Mart Exists, there is no guarantee we can even sell these items at their prices. It seems more a "Use the loot you have " Ideal here. I may be wrong.
Michael Johnson 66 |
A limited "Magic Mart" exists in Paris, London, Hamburg, Athens, Rome, and other big cities, just for the sake of this still being the Pathfinder game we all are familiar with.... But it wouldn't be nearly as common as in Golarion or Faerun or The World of Greyhawk for example....
Although a use-what-you-find campaign does sound kind of appealing to my old-school sensibilities! ;)
Paddy |
regarding the retraining, going with the unchained rogue would be sweet...i bought a copy the other day...me likey!! I assume the next time we level and are in the city would be appropriate? also I assume standard time and costs for retraining would apply?
Michael Johnson 66 |
regarding the retraining, going with the unchained rogue would be sweet...i bought a copy the other day...me likey!! I assume the next time we level and are in the city would be appropriate? also I assume standard time and costs for retraining would apply?
Correct.
Edit: Yeah, just go ahead and switch him over now at no time or cost.
Rynjin |
Question on Vorpal weapons: Do they ALSO do crit damage, or does the head chopping preempt that entirely?
So if I hit something that is not affected by losing its head, do I still do damage? If not, can I choose to do so instead?
Michael Johnson 66 |
Question on Vorpal weapons: Do they ALSO do crit damage, or does the head chopping preempt that entirely?
So if I hit something that is not affected by losing its head, do I still do damage? If not, can I choose to do so instead?
When you confirm a crit with a vorpal weapon on a creature that is not killed by decapitation, you inflict the critical damage as normal.
Iommi-Tyr Magnusson |
Yes, Happy Sticks are 750gp and should be paid for with party treasure (750 / 5 = 150gp per PC). We need one for now and there's no harm in buying a second one that we can sit on until we use the 50 charges of the first Happy Stick
Michael Johnson 66 |
It figures, I redo my rogue to use shortswords, and next day i find a keen rapier...D'oh!!
Haha! In that case, we'll make Greenthorn a short sword instead of a rapier. So let it be written, so let it be done!
POOF! Greenthorn is a +1 keen short sword of green-glow-stick-ness.... Did I say rapier? I meant short sword....