Medieval Europe PbP campaign (Inactive)

Game Master Michael Johnson 66

Set in a version of 15th century Europe where magic, monsters, myths and legends are real....


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Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

Oh, no doubt he is dangerous.. for multiple reasons. I just dont see him using much because his scope of reality right now.. we will take the hammer too if you want.

You consider Nacht a frontliner?


male teifling Rogue(u) 7/slayer 2, HP 75/75, AC 30, T 18, FF 22, F +13, R +20 W +11, Perception +24(+27 traps); darkvision 120', Initi. +13

Moreso then the crazy Irish rogue...I think it is by default because you hit hard and we have no real fighter-type to rely on...


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

But Alphonse is a Paladin.

Im not saying you are wrong on the hit stuff hard or Even the heavily armored portion. Nacht is pretty much unkillable and a terror to fight.. as Jean had saw when he thought the man was a figment of his imagination.. or insanity.

I suppose he does take the job of.. Fighter.


male teifling Rogue(u) 7/slayer 2, HP 75/75, AC 30, T 18, FF 22, F +13, R +20 W +11, Perception +24(+27 traps); darkvision 120', Initi. +13

he has the earthbreaker, so you should get the warhammer...never know when something requires a smash instead of a slash...


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

That is a fair argument. I'll relent and take said weapon.


M Human unchained monk 8/paladin 6

I combed through your exploits and recalculated XP for all monsters and traps defeated, and innocents rescued, and graveknights freed from bondage, and each surviving PC is currently at 6,178 XP, which puts The Lusty Fools at 4th level.


M Human unchained monk 8/paladin 6

You need to earn about 20,000 XP to advance to 5th level.


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

Man. Sorry about the misunderstanding. Vacation messed me up.


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

Ah and shameless plug, if you all are trying to Flank and get attacks in.. you should eventually aim for Outflank.. just saying.


M Human unchained monk 8/paladin 6

Acquiring your god-given items should make going after those 20k XPs substantially easier than it goes for your average 4th-level party of adventurers going for 5th level! ;)
Of course, as a fair GM, I will make things proportionately more challenging for you.... >:-)


M Human unchained monk 8/paladin 6
Hisao of the Yellow Reeds wrote:
Man. Sorry about the misunderstanding. Vacation messed me up.

Not to worry, buddy! Welcome back from vacay, hope it was a fun one! :)


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

Thus is fair.. I mean currently.. if it came down to it Nacht COULD have reasonably fought that graveknight with his current armor+ Abilities; That says soemthing. So yes we can fight things much harder than most.


M Human unchained monk 8/paladin 6

That says that Nacht's player is an elite gamer who has built a monster of a PC, but I encourage that in my game by sometimes allowing your PCs to encounter challenges the RAW suggests you shouldn't be able to handle.... You can always run away, but occasionally, superior play by experienced, intelligent gamers leads to victories most players wouldn't have believed probable....


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

I was just suggesting the items DO give an edge. For example Some creatures rely on Greater invisibility as their main function of being dangerous, Paddy and to a lesser extent Nacht negates that completely. Alphonse has vorpal... MJ has already experienced the Terror that can hold. Hisao is a Ninja that can start and END invisible almost at will, many a creature are particularly vulnerable to losing their dex let alone the capabilities that being able to be invisible plays on gathering information and items. Iommi KNOWS quite alot more than most would which means we don't even generally have the possibility of being completely ignorant unlike some groups.

Also Thanks for the compliment MJ.


M Human unchained monk 8/paladin 6

I know from experience gaming with Nacht's player, Alphonse's player, and Iommi-Tyr's player that they are both long-time experienced gamers, and highly intelligent....And I can already tell that Hisao's and Paddy's players are of similar experience and intellect. So I feel pretty comfortable in challenging your party with the occasional CR far beyond what the rules suggest.... ;)


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Hoenheim Dobberkau *Nacht* wrote:
... Hrmm I mean If you Get Nacht another Cloak he doesnt really care. Its mostly hiding what he looks like... As far as loot.. The Longsword works for Nacht as he often uses onehanded > Two handed weapons. Not much of the loot he can or would use. I assume Alphonse wants the Con Belt and Nat armor Amulet. Iommi the Headband.

Yes. If nobody else can make better use of the belt and amulet, I would very much like them. Alphonse is built more for longevity than sheer damage (though since he's a 2H user, just Power Attack puts him quite on par).

How much liquid wealth do we have, exactly? I want to purchase some Full Plate before we head out again.


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

You are a paladin you can do so because your class makes up for any choices to otherwise. Nacht COULD benefit from the Belt but he is more likely to want a Str belt if anything. You still need the con comparatively because your abilities will be used for others as well as yourself. Nacht is pretty much full after EVERY combat. You will be frontlining with him as well.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Yeah, that Fast Healing is pretty rad for that purpose. I loved having it on my Nosferatu.


M Human unchained monk 8/paladin 6

Here is some real-world history about The Witch of Eye, for any who are interested....


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

So, near as I can tell on the treasure:

1647 gp per person from mundane goods

Alphonse: +1 Ring of Protection, +1 Amulet of Natural Armor, +2 Belt of Mighty Constitution

Hisao: +2 Cloak of Resistance, Googles of Night

Paddy: ???

Iommi: Potions and Scrolls, +2 Headband of Vast Intelligence

Nacht: Skullcrusher (+1 Warhammer, acts as a light source. Red light.)

Unclaimed: Keenstar (+1 Keen Longsword, glows blue), Robe of Bones

Unappraised: 5 moonstones, 5 amethysts, 10 onyxes (gemstones)

Did I miss anything?


M Human unchained monk 8/paladin 6

The gems are all worth 100 gp each, except for an emerald worth 1,000 gp....


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Alright, updated:

2247 gp per person from mundane goods

Alphonse: +1 Ring of Protection, +1 Amulet of Natural Armor, +2 Belt of Mighty Constitution

Hisao: +2 Cloak of Resistance, Googles of Night

Paddy: ???

Iommi: Potions and Scrolls, +2 Headband of Vast Intelligence

Nacht: Keenstar (+1 Keen Longsword, glows blue)

Unclaimed: Skullcrusher (+1 Warhammer, acts as a light source. Red light.), Robe of Bones


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

I actually claimed The sword.. Keenstar.. They suggested I take the Warhammer


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Fixed.


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

Nacht has the Cloak of Resistance.


LG Viking INV: Empiricist-2 / ALC: Mindchemist-5 .... Initiative: +7 | HP: 62 /62
Spoiler:
AC:29 (T/FF: 16/25) | Fort:+11Ref:+11Will:+20 | CMD: 20 | Move: 40

Holy crap, when did I get a Headband of INT?!!

Actually, who cares -- I'll take it!


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

2247 gp per person from mundane goods

Alphonse: +1 Ring of Protection, +1 Amulet of Natural Armor, +2 Belt of Mighty Constitution

Hisao: Googles of Night

Paddy: ???

Iommi: Potions and Scrolls, +2 Headband of Vast Intelligence

Nacht: Keenstar (+1 Keen Longsword, glows blue), +2 Cloak of Resistance

Unclaimed: Skullcrusher (+1 Warhammer, acts as a light source. Red light.), Robe of Bones

Iommi-Tyr Magnusson wrote:

Holy crap, when did I get a Headband of INT?!!

Actually, who cares -- I'll take it!

Well, I figured you were the only one who'd want it, being the only Int based guy after all. =)

I call dibs on a Cha headband though.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Assuming we can manage to sell off Skullcrusher and the Robe of Bones (neither of which anyone seems to want), the final payout is: 2587 gp per person.


LG Viking INV: Empiricist-2 / ALC: Mindchemist-5 .... Initiative: +7 | HP: 62 /62
Spoiler:
AC:29 (T/FF: 16/25) | Fort:+11Ref:+11Will:+20 | CMD: 20 | Move: 40

Rounding up, let's call it an even 5000gp per PC -- sound good?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Good to me, yep.


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

Issue here is assuming Magic Mart Exists, there is no guarantee we can even sell these items at their prices. It seems more a "Use the loot you have " Ideal here. I may be wrong.

Grand Lodge

Sorry about all my dumb posts last night.


M Human unchained monk 8/paladin 6

A limited "Magic Mart" exists in Paris, London, Hamburg, Athens, Rome, and other big cities, just for the sake of this still being the Pathfinder game we all are familiar with.... But it wouldn't be nearly as common as in Golarion or Faerun or The World of Greyhawk for example....

Although a use-what-you-find campaign does sound kind of appealing to my old-school sensibilities! ;)


male teifling Rogue(u) 7/slayer 2, HP 75/75, AC 30, T 18, FF 22, F +13, R +20 W +11, Perception +24(+27 traps); darkvision 120', Initi. +13

regarding the retraining, going with the unchained rogue would be sweet...i bought a copy the other day...me likey!! I assume the next time we level and are in the city would be appropriate? also I assume standard time and costs for retraining would apply?


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

I'd be fine with just switching Paddy over. Would like to see it in play


M Human unchained monk 8/paladin 6
Paddy wrote:
regarding the retraining, going with the unchained rogue would be sweet...i bought a copy the other day...me likey!! I assume the next time we level and are in the city would be appropriate? also I assume standard time and costs for retraining would apply?

Correct.

Edit: Yeah, just go ahead and switch him over now at no time or cost.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Question on Vorpal weapons: Do they ALSO do crit damage, or does the head chopping preempt that entirely?

So if I hit something that is not affected by losing its head, do I still do damage? If not, can I choose to do so instead?


M Human unchained monk 8/paladin 6
Rynjin wrote:

Question on Vorpal weapons: Do they ALSO do crit damage, or does the head chopping preempt that entirely?

So if I hit something that is not affected by losing its head, do I still do damage? If not, can I choose to do so instead?

When you confirm a crit with a vorpal weapon on a creature that is not killed by decapitation, you inflict the critical damage as normal.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Neat. Means I'll still be able to roll a satisfyingly large amount of damage against undead. =)


male teifling Rogue(u) 7/slayer 2, HP 75/75, AC 30, T 18, FF 22, F +13, R +20 W +11, Perception +24(+27 traps); darkvision 120', Initi. +13

awesomesauce....you rock....give me a few....


male teifling Rogue(u) 7/slayer 2, HP 75/75, AC 30, T 18, FF 22, F +13, R +20 W +11, Perception +24(+27 traps); darkvision 120', Initi. +13

Hey..I was thinking...should we invest in a healing wand? Might come in handy...I'll gladly chip in some loot for it.


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

Paddy your perception seems off.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Actually yeah, we probably should.


LG Viking INV: Empiricist-2 / ALC: Mindchemist-5 .... Initiative: +7 | HP: 62 /62
Spoiler:
AC:29 (T/FF: 16/25) | Fort:+11Ref:+11Will:+20 | CMD: 20 | Move: 40

Yes, Happy Sticks are 750gp and should be paid for with party treasure (750 / 5 = 150gp per PC). We need one for now and there's no harm in buying a second one that we can sit on until we use the 50 charges of the first Happy Stick


male teifling Rogue(u) 7/slayer 2, HP 75/75, AC 30, T 18, FF 22, F +13, R +20 W +11, Perception +24(+27 traps); darkvision 120', Initi. +13

I'm cool with that. Is worst comes to worst, I can use it...I got UMD +7...but that's worst case scenario time I think...


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Yar. It's on my list and Iommi's list, and Nacht's list too I think so if we're all down you should probably flee for your life.


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

The thing would be convincing Nacht.. He has seen no reason for it himself. He is not aware of your own anatomies.


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

Hisao has a UMD of 11


male teifling Rogue(u) 7/slayer 2, HP 75/75, AC 30, T 18, FF 22, F +13, R +20 W +11, Perception +24(+27 traps); darkvision 120', Initi. +13

It figures, I redo my rogue to use shortswords, and next day i find a keen rapier...D'oh!!


M Human unchained monk 8/paladin 6
Paddy wrote:
It figures, I redo my rogue to use shortswords, and next day i find a keen rapier...D'oh!!

Haha! In that case, we'll make Greenthorn a short sword instead of a rapier. So let it be written, so let it be done!

POOF! Greenthorn is a +1 keen short sword of green-glow-stick-ness.... Did I say rapier? I meant short sword....

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